A list of puns related to "Low Intensity Conflict"
I'm a new player in a lowly Cobra Mk III, not engineered fully yet, I decided for fun to stumble into a conflict zone (low intensity). Guess what happened? I saw a bunch of medium to large ships, and I knew I was no match for them, so I hightailed it out of there quickly as possible.
WTF? I thought low intensity meant there'd be small ships, something easy enough for a Cobra Mk III to kill. Instead, I saw competent, master, and some dangerous pilots flying medium size ships like acronada or clipper. No way I could take them on. I don't think even a fully engineered Cobra Mk III could fight them off, though I could be wrong.
I'm staying away from the conflict zones for now.
I don't think your average US/NATO platoon commander in Afghanistan has experience hardening a position against an MLRS strike then preparing to ambush a platoon of tanks, but can experiences in COIN fights help? I'm also curious how this experience would translate to naval/air combat.
Units get soft and ineffective if they go long periods of time without training or combat experience. That being said, high intensity conflict with peers are too costly both in terms of war materiel and casualties. Turning your entire brigade into battle-hardened SOF who can bullseye targets with hatchets while backflipping through flaming hoops is cool and all, but it's not cost effective if half of them are dead and you're burning a billion dollars a day in munitions.
Peacetime exercises provide some value, but it can be difficult to ensure Private Snuffy is fully engaged, and some types of training are politically impractical. You can't really roll armor over Farmer Brown's fields, conduct breaching exercises on some random civvie's house while searching for Opfor, and conduct IED clearing in the middle of a friendly town square.
That being said, is there an argument to be made that long term, low intensity COIN conflicts provide a more cost effective means of "training" troops because voters care very little about the disruption of military actions that are in someone else's yard? Also, casualties tend to be quite modest, and costs are somewhat constrained (not cheap, but you're not burning through million dollar cruise missiles as fast as you can build them just to blow up some irregulars in a technical). This might be even more effective for militaries that can rely on allies for the heavy lifting (e.g. European militaries sending token units to Afghanistan while leaning on America to take the most dangerous missions).
Thoughts? Are low intensity COIN efforts cost effective for seasoning troops, or is deploying troops just so overwhelmingly costly that it's never cost effective for training?
I've been trying out some conflict zones in my new krait, but i almost cant damage any NPC's with my loadout, they either burst through my shields before I can get theirs or jump away before I can kill them. I'm running 3 Size 3 Gimballed Multicannons and 2 Size 2 Gimballed Beam Lasers. Haven't gone into engineering too much yet but I fear thats the only option. Any suggestions?
If you were Catholic/ Protestant and the opposing denomination was a credible threat to your ability to practice your religion freely, how would you react?
Would it be just to rebel against your superiors if they seeked to eliminate your freedom of religion? Wouldn't this comply with the bible's teaching to respect authorities unless they're unaligned with god?
Growing up, I'd often read in various kids books about castles and history, about how many castles were designed to ward off small raids, of how 10-20 people could defend a castle against a raid from a few dozen. Or about the dangers that peasants faced from brigands, bandits, and highwaymen.
But at the same time, a lot of information on the Medieval period that I've come across tends to, rather understandably, cover the big stuff. Large wars such as the Hundred Years' War or the Norman conquest of England.
So, do we have evidence that suggests that low-intensity conflict was commonplace, or is it a bit overplayed and exaggerated [such as the Wild West in the United States]. Was it something that would only happen in the border marches, such as raids and counterraids between local Irish lords and the expanding territory of Norman Ireland? Or would these minor conflicts even break out within kingdoms? Would a baron or knight in the service of the Duke of Anjou grab a dozen of his buddies and go raid and pester a knight in the service of the Duke of Aquitaine because of a land dispute? Were raids by brigands or fights against highwaymen something that a knight in the Holy Roman Empire had to deal with on a yearly basis, or maybe once or twice in a lifetime?
It is my understanding that there has been a large shift in resources in many militaries, especially the US towards building larger and better special forces. I think I've read in some places that this isn't without some controversy. The idea being that taking the most talented individuals out of normal units makes them less capable, and that constantly using special forces for for missions could make regular units worse at them since they would have less experience.
Does this criticism hold up? If not would the argument change in the case of a conflict with a near pear adversary?
Particularly in and around the Congo area, Subsaharan Africa has seen quite a bit of extensive, low-intensity guerrilla warfare conducted by a plethora of state and non-state actors. How have the strategies and tactics of the various actors involved changed over time, have observing nations learned anything new about this sort of fighting?
Secondly, have the forces involved become potent, capable fighting forces? The common depiction of subsaharan militaries and the guerillas they are engaged with, is that they're basically a bunch of armed mobs running around murdering each other with no serious degree of competency in anything from weapons handling and small squad tactics, to large strategy. However I have a hard time thinking that soldiers and rebels in the Congo who have been fighting more or less consistently since the '90s haven't evolved into fairly competent forces of some degree just by natural selection.
Armed Revolt - Pledge to Yuri Grom
Crime Sweep - Pledge to Arissa Lavigny-Duval
Military Strike - Pledge to Zachary Hudson
Resistance Pocket - Pledge to Archon Delaine
Violent Protest - Pledge to Pranav AntalPranav Antal
To locate a system with one of these special zones, once pledged to that respective power, check the "Expansion" tab in the Galactic Powers menu. All of these work the same way, like an untimed CZ. But very intense, small PVE battles. And they're all hot drops so come out shooting and leave when exhausted or dead because they do not end until weekly server tick. They also drop a heavy dose of class 4 manufactured mats as well, so bring limpets if you're fully engineered and you'll top off your supplies quickly.
Note: You have to be clinically insane to attempt one of these. So I'll see you there, Commander. o7
Please, move to the High Intensity Conlifct Zone.
Those of us in the Low Intensity Zone are not equipped to kill a wing of Anacondas, FDLs, and Federal Corvettes. It's not fun to face those in a half kitted vulture, 2 Viper MKIIIs, and and Adder. Also the fact that you didn't choose a faction makes it blatantly obvious that you are there to ruin somebody's day.
Those of us at the Low Intensity Zones are either not good at combat, but want to participate in Community Goals, or simply don't have enough credits to field a super combat Vessel. We go here because we don't want to play in solo, and we don't want to deal with high level PVP.
EDIT:
I feel like people aren't understanding what I'm getting at here.
These people are NOT representing a faction. They jump in kill ALL CMDRs regardless of their faction. I wouldn't really have a problem if they were Imperials. .
So I just came back after a 2+ year hiatus and fired up my (probably pathetic by todays standards) Python with 3 size 3 pulse lasers and 2 size 2 multi-cannons, all gimballed and went to a Low Intensity Conflict Zone.
I lasted about 39 seconds before I decided to tuck tail and run. Made it out with about 15% hull.
WTF happened? I took a look and there was at least one cutter from the opposing faction that was ranked Dangerous. A lot of Asps were also dangerous/deadly.
How is this low intensity? Am I doing something wrong?
I recently headed into a low intensity conflict, just picked a fraction. Within two seconds shields down, 50% haul, multiple attacks and then death.
How do I find them?
So I am new and thought I would work on some red rep in the new CG. I have a fairly pimped DBS, near A rated. I found a good loadout on reddit for bounty hunting and I copied it.
I warped in, only 1 AI. I wait a bit then a war begins around me. I joined the feds and as soon as I did I had 2 clippers hammering my shields. I was dead in seconds. I tried several more times with similar results. dangerous and deadly Imperials ripping me apart.
Am I missing something. I thought low intensity meant I would have a fighting chance.
Hello,
I have been a lurker on reddit (especially this subreddit) for a while now but I decided to register for this question: why did low-intensity, guerilla warfare become so prevalent in the last half century? When I look at history, I see many rebellions, revolts, revolutions but battles seemed to be fought mostly on the field in a conventional way but the past few decades guerilla-warfare seemingly became the norm in war.
... or am I perhaps wrong and is guerrilla warfare more prevalent in history than I thought?
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