A list of puns related to "Dungeon Magazine"
When they were first published in the late 80s they were pretty popular. 3-7 modules in every issue, for less than the price of a full regular module. Maps, advice columns, new NPCs and magic items. โSide Treksโ were short 2-4 page encounters that could be thrown in any campaign. I got the first issue at GenCon in 1986 and still have the first 50 or so issues.
Issues 1-17 were for 1st edition AD&D, with some BECMI content.
18-81 were 2nd edition, also with the occasional BECMI module. One of my faves is issue 19, which included a dungeon built around the Deck of Many Things, and pages to make your own deck.
82-154: 3rd / 3.5 edition. Starting in issue 96 they did โAdventure Pathsโ, a series of 12 or more modules that would take characters from levels 1-20. They did three of these in total: Shackled City, Age of Worms, and Savage Tide.
155-211: 4th edition. The magazine moved entirely online at this point, so the formatting changed. One adventure path, โScales of Warโ was published, with 16 modules taking characters from level 1-30.
In later issues, they included conversions of classic AD&D modules for the D&D Next system. The Giants series is there (G1-3), Village of Hommlet, Beyond the Crystal Cave, and issue 213 has Tomb of Horrors, complete with all the original artwork.
All issues available here: https://archive.org/details/dungeonmagazine
Index to the first 81 issues here: http://www.purpleworm.org/tools/DungeonMagazineIndex.htm
Complete index to all 211 issues here in excel format, but not very descriptive. http://www.canonfire.com/cf/dungeonindex.php
Edit: A resolution has been found. Thank you to all who were kind and offered up-votes and assistance.
Unsure if I have the right flair, but hope the mods have pity on me.
I am hoping someone out there has an older copy of Dungeon Magazine #124.
I am getting ready to run Age of Worms but during my prep and conversions have ran into a section of missing pages that do not seem to exist on the internet but may have important information.
Page 59 and 60 are missing from every site and PDF I have procured, unsure if there was copyright or something that made them remove it but it has information I may need as at minimum part of the description of the Chapel of Heironeous and the start of a section talking about Allustan are missing from the documents I have.
If anyone has a pdf or physical version and can tell me what my copies are missing it would be of great help. After I get everything together I planned to share my prep open and do not want so be missing information that may be important misleading someone who may use my prep.
Thank you!
Edit: It looks like it for sure has locations 13 through 18 on these missing pages.
I remember racing into the store when I came to the city (I was from an island with limited magazine access) and grabbing the latest Dungeon Magazine off the shelf, a bag of penny candy and a large soda and reading every detail on the ferry home.
I remember my favorite being #86 with the classic Minotaur on the cover and the Anvil of Time quest that crossed over with dragonlance.I just realized you can buy these back issues for cheap, any reccomendations? Any past favorites I should look into? Any quests seared in your mind?
As an FYI there was a recent post about all back issues of Dungeon Magazine being available online, see below. Every issue of Dungeon Magazine included 2-4 adventures. Issues #200 and #221 have indexes of all the adventures that were published. They include title, level, issue #, author, setting. If you are looking for something specific those issues are a good place to start.
https://www.reddit.com/r/DnD/comments/ruc2wn/looking_for_adventures_the_entire_catalog_of/
https://preview.redd.it/gx1ms1o0u7x71.jpg?width=2550&format=pjpg&auto=webp&s=f52d363efb0c38a81762c26741bf2a2a9b8417e9
We publish a small TTRPG monthly magazine on DrivethruRPG called Dungeon Vault Magazine. Past issues of this publication have ranked 200+ sales over a period of 18 months. We are currently accepting guest writer submissions and offer a 4% royalty split in exchange.
You can download the first issue of the magazine for FREE to see what it is about here.
For those interested in submitting their pitches to our magazine, please read the guidelines on this web page. We're looking forward to hearing from you and to seeing what cool ideas you have!
Submission Guidelines https://www.elventower.com/magazine-submissions/
Old Dragon and Dungeon magazines. They worth anything? I've a large stack of them from when I was younger an had a sub for a few years.
edit: Made an inventory: https://sites.google.com/view/d-dmagsforsale/home
One of my favorite all time adventures in Dungeon Magazine that doesnโt often appear on โbest ofโ list is a short side trek adventure called Song of the Fens. Itโs a tidy little encounter that can be run in a night or expanded to fill more time (itโs also easy to change the tone to make it more โgrittyโ since it is older and might not be as โseriousโ as the average adventure today. Itโs also the best introduction adventure that Iโve seen that isnโt designed to teach mechanics.
Iโve been able to track down other adventures, but I wanted to see if I missed anything or if anyone knows more about him or his work.
Hello and hope you enjoy the visuals. I read the rules of self-promotion and I think this in line with them. Back in the day I did art for various TSR and then WotC products, including Dungeon Magazine #76. Here are some illustrations for the "Fruit of the Vine" and the Ravenloft "House on the Edge of Midnight" adventures in that magazine. All of these are a mix of ink, marker and pencil on paper, and they are all available in case anyone is interested. Otherwise enjoy the digital versions!
https://preview.redd.it/6kni9a04imx61.jpg?width=671&format=pjpg&auto=webp&s=54a849fba43a99141ca2b35b9c2ffab94f4b14c7
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https://preview.redd.it/w69f1c04imx61.jpg?width=758&format=pjpg&auto=webp&s=2dbd623718d2d16dc05542185634394abaef73aa
https://preview.redd.it/wfxxef04imx61.jpg?width=983&format=pjpg&auto=webp&s=afc624574478cc9a30bcefa7a1d8992be9c10b88
Have been thinking about changing a few things after chapter 4 and was rooting around looking at Against Giants when I came across Mike Schley's Against Giants maps. I'm a big fan of Mike Schley's style and decided I'd see what I could do with these, my only issue was these maps had discrepencies compared to the offical 5e Against Giants from Tales of the Yarning Portal in terms of layout, areas etc. Anyway long story short I hunted down the original Dungeon Magazine issues so I could more easily reapropriate Mike Schely's maps. I thought I'd share here in case anyone was interested in using them as well -
Issue #197 - Steading of the Hill Giant Chief
Issue #198 Warrens of the Stone Giant Thane
What the title says, I want to make a DM's Guild product that for part of it uses content from Gorgoldand's Gauntlet, which showed up in Dungeon Magazine's May/June 2001 issue. I don't intend to use much, just some backstory and the unique magic item Hoardmaster, none of the actual adventure, but I've read DM's Guild can be weird about allowed settings.
I was flipping through issue 340 of Dragon - it includes info for astrologers, horoscopes, star patterns, the sun and moon etc - and was wondering if anyone had any especially fond memories of a specific issue.
There were so many issues and they included so much fun stuff that I was wondering which ones were "must haves" for you folks!
I just saw this on hackernews: Archive.org is now hosting a treasure trove of Dungeon Magazine.
Smithsonian open access, and now this!
>Dungeon Adventures, or simply Dungeon, was a magazine targeting consumers of role-playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, Dungeon and its more widely read sister publication, Dragon, went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with Dungeon Issue 221 being the last released.
>
>Each issue featured a variety of self-contained, pre-scripted, play-tested game scenarios, often called "modules", "adventures" or "scenarios". Dungeon Masters (DMs) could either enact these adventures with their respective player groups as written or adapt them to their own campaign settings. Dungeon aimed to save DMs time and effort in preparing game sessions for their players by providing a full complement of ideas, hooks, plots, adversaries, creatures, illustrations, maps, hand-outs, and character dialogue. It was a resource containing several modules per issue, significantly cheaper than standard-format modules.
MCDM, Matt Colville's company, just put out the first issue of Arcadia, a new monthly online magazine-style collection of resources.
https://youtu.be/oid4QMMXjfs
There's the video announcing it with details on content and how to buy. You can get it for 5 dollars US by signing up to their patreon (which is cheaper than just buying it, and you keep it when you cancel your membership)
Idk what this sub's rules are on paid resources, but I didn't see a rule against it, so here's hoping.
Edit: fixed link formating
First Reddit post EVER, so here goes.
I'm an experienced tabletop D&D player (15 years) and in my eyes a somewhat accomplished DM (2 years). Some time ago I discovered a Dungeon Magazine module by some dude (can't find anything else on the author) with a great concept, but written in a sprawling, confusing manner with information everywhere and very lazily-named characters and random ill-defined setting. During the quarantine I have taken upon myself to rework it. I changed the setting to a specific area in Ravenloft that suits the adventure well, with some references from The Ravenloft Gazeteer books as well as the Ship of Horror and a tiny bit from Ravenloft II: House on Gryphon Hill adventures. For example, I changed the generic healing order in the original story to clerics and warlocks who worship Hala (a Ravenloft witch diety of healing).
Now we've moved the game to Roll20/Discord and my players are about 2/3 of the way through and are on the edge of their seat, they love it. I honestly think that because the adventure is so well-crafted, it eased our transition from tabletop to virtual.
So, after converting every aspect of gameplay to 5e and using original Ravenloft-but-not-Strahd stuff published in the 80s and 90s, can I publish this on DMsGuild? I'd love to share it with the world and also maybe make a buck or two off my hours of work.
I started out doing Call of Cthulhu artwork for Pagan Publishing and then with Atlas Games for Feng Shui and Unknown Armies. A lot of that was straight ink drawings but I started to add tones with pencil and marker (such as with this image) and eventually transitioned to pencil drawings with no ink at all through third edition and the scores of d20 books that I did art for. For cover artwork I stuck to acrylic paint, not having the patience to wait for oil to dry. I can post some of those if folks are interested.
https://preview.redd.it/wgvz1g920lx61.jpg?width=758&format=pjpg&auto=webp&s=f850cc1228fb92671889f237f3fbc8a2b74f5884
I miss something being released on a regular schedule with small bits and pieces of official content.
A stream of small inclusions like:
- new character options (flavor/mechanical)
- new items
- short one shot adventures
- new monsters
- little updates on world lore
- articles with insights into being a better DM/Player
Though I have never bought a physical copy, I did have a subscription to the online copies when in was available.
Hi, is there any site/key that maps the content on each magazine?
I barely know those and I wonder if they contain "gems" that will be relevant for today, but I'm not sure I want to go over all of them one by one...
Thanks!
Iโm preparing to run Against the Giants in Pathfinder 1E, and Iโm curious if the version that appeared in Dungeon Magazine 197-200 is worth converting. Right now itโs either that or the AD&D โLiberation of Geoffโ version.
Would anyone here care to share their opinion?
https://preview.redd.it/iw1iov31n7x71.jpg?width=2550&format=pjpg&auto=webp&s=351e3694fbd4b8ddc7577408141df1f406be032b
We publish a small TTRPG monthly magazine on DrivethruRPG called Dungeon Vault Magazine. Past issues of this publication have ranked 200+ sales over a period of 18 months. We are currently accepting guest writer submissions and offer a 4% royalty split in exchange.
You can download the first issue of the magazine for FREE to see what it is about here.
For those interested in submitting their pitches to our magazine, please read the guidelines on this web page. We're looking forward to hearing from you and to seeing what cool ideas you have!
Submission Guidelines https://www.elventower.com/magazine-submissions/
https://preview.redd.it/vsh9uk2qtpm61.jpg?width=3024&format=pjpg&auto=webp&s=e83166906d96921a4955ba9f55616f001f30da9a
https://preview.redd.it/ssuq5bhd0lx61.jpg?width=983&format=pjpg&auto=webp&s=bb5386b696bf4d3c068fc0442e62db1b7b922bb5
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