Started my Nanoleaf Build 3 weeks ago! Lines, Triangles, Strips, & Bulbs! reddit.com/gallery/s5s3eo
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πŸ‘€︎ u/RJM3607
πŸ“…︎ Jan 17 2022
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Mystery triangle. It has 2 magnetic strips on each side of both faces. Roughly 2.5 inches in size and less than 1cm thick
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πŸ‘€︎ u/xx_lw97_xx
πŸ“…︎ Dec 26 2021
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Is there a way to create Pink Floyd's iconic prism with Nanoleafs using triangles and/or light strips? I experimented using their app but can't do this. Any ideas?
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πŸ‘€︎ u/swadin
πŸ“…︎ Sep 28 2021
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Tried my hand at free motion w/ the web design and walking foot w/ the decorative stitch. First time I’ve fully bound a project and I definitely need to use a narrower strip so as not to occlude the triangles on the outer blocks. Griswold pattern by XOXOSew. reddit.com/gallery/qbmbei
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πŸ‘€︎ u/kteacakes
πŸ“…︎ Oct 19 2021
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I need help! I disconnected my mini triangles to reconnect them to a power strip. I did a soft reset, a hard reset, deleted from the app and tried setting back up and I keep getting this. I have a light strip too and that one is still fine. What do I do?
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πŸ‘€︎ u/outersenshi
πŸ“…︎ Oct 31 2021
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With all the coming density, development and added traffic along Sunset--Would it not make sense to have a masterplan for the strip between Sunset Triangle and Echo Park?!? sunset4all.com
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πŸ‘€︎ u/CommonShower9005
πŸ“…︎ Oct 23 2021
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Gay Triangle grail with a yellow strip on top
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πŸ‘€︎ u/redthat2
πŸ“…︎ Aug 12 2021
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Is there an algorithm for drawing triangle strips, based on vertices of a 3D model?

Before I get started here, please let me know if there is a more appropriate sub reddit for these kinds of mathematical questions/topics, moving on...

I am researching a very peculiar model file (NJA) and have been trying to reconstruct the way that it generates triangle strip instructions, so that I can auto generate the instructions based on vertices from any OBJ file.

To put this more in general terms, I will produce some psuedo-code.

Lets say there is a cube with the following vertices and they are added into a list type object, e.g., array list.

VERT0 = (-1, -1,  1),
VERT1 = (-1,  1,  1),
VERT2 = (-1, -1, -1),
VERT3 = (-1,  1, -1),
VERT4 = ( 1, -1,  1),
VERT5 = ( 1,  1,  1),
VERT6 = ( 1, -1, -1),
VERT7 = ( 1,  1, -1),

cubeArrayList = [VERT0, VERT1, VERT2, VERT3, VERT4, VERT5, VERT6, VERT7] 

Now that the verts have IDs, triangles can be constructed from those points to form a cube, each "half" below refers to half of a quad (or a single triangle). I have hand written and tested the following instructions, and they do produce a cube -

//Instead of writing "cubeArrayList[0], cubeArrayList[1]",
//I will refer to each index of "cubeArrayList" as individual integers.

TriangleStrip0  = 0, 1, 2 //Left bottom half
TriangleStrip1  = 2, 1, 3 //Left top half
TriangleStrip2  = 3, 2, 6 //Back bottom half
TriangleStrip3  = 6, 3, 7 //Back top half
TriangleStrip4  = 6, 7, 4 //Right bottom half
TriangleStrip5  = 4, 5, 7 //Right top half
TriangleStrip6  = 5, 4, 0 //Front bottom half
TriangleStrip7  = 5, 0, 1 //Front top half
TriangleStrip8  = 5, 1, 3 //Roof bottom half
TriangleStrip9  = 5, 3, 7 //Roof top half
TriangleStrip10 = 0, 4, 2 //Floor bottom half
TriangleStrip11 = 0, 6, 4 //Floor top half

So my question is, since I hand written the triangle drawing instructions, is there a known way to auto generate them instead? I know it is possible in some way, but not sure where to research so I can find out how.

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πŸ‘€︎ u/egg_yolk_sgh
πŸ“…︎ Aug 25 2021
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What you guy think? I added a triangle shape of this hanging strips to my Wheel to be able put a phone on it to use as an extra button box or info display.
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πŸ‘€︎ u/Consuela-NO-NO-No
πŸ“…︎ Jun 09 2021
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Quick triangles and quick strip blocks for this WIP quilt. Haven't decided the final pattern during the tutorial.
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πŸ‘€︎ u/imaboulder
πŸ“…︎ May 20 2021
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UV mapped cube rendering using GL_TRIANGLE_STRIP

I recently got to know about the GL_TRIANGLE_STRIP mode for rendering triangles of a mesh. Previously when I was doing just 2D, I was able to render a simple quad using GL_TRIANGLE_STRIP. But now I have stepped into 3D and wish to render a cube. I got the basic cube with vertex colors working using this as a reference. But I wish to make the cube textured too. For achieving that I know that I need to specify the UV coordinates for the vertices as if each face is rendered separately in order to render the texture onto the cube uniformly.

I want to know if it's possible to do that with GL_TRIANGLE_STRIP as my rendering mode. Or do I need to step down to using GL_TRIANGLES for having a textured cube?

Currently, my shader takes the vertex position as the vertex color.

Cube Rendered using GL_TRIANGLE_STRIP

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πŸ‘€︎ u/Vedang_Javdekar
πŸ“…︎ Apr 01 2021
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Help me with some math surrounding triangle strips

Hi there. I'm making this text box using triangle strips. The tip of the text box arrow can point anywhere on screen (currently using the mouse position). Right now though, the border around the tip of the text box arrow does not have a consistent width, which I would like it to. As you can see here, at an angle, one side is a lot thinner than the other side. Does anyone have advice for a good way to position these vertices in order to maintain a consistent border width?

https://preview.redd.it/73j8iqnokj471.png?width=2438&format=png&auto=webp&s=97877cb4e24c7a2c0d71b1da1922f2d98436e7bf

function triangleStripPoint( xx, yy )
{
	draw_vertex_texture( xx, yy, ( xx / 2560 ), ( yy / 1440 ) );
}

var speakerPosition = [mouse_x, clamp( mouse_y, 550, 800 )];
var arrowStart_struct = animcurve_get( ac_textboxArrow );
var arrowStart_channel = animcurve_get_channel( arrowStart_struct, "curve_textboxArrow" );
var arrowStartOffset = animcurve_channel_evaluate( arrowStart_channel, ( speakerPosition[0] / 2560 ) );
var arrowWidth = 70;

draw_primitive_begin_texture(pr_trianglestrip, sprite_get_texture(spr_Test,1) );

//top
triangleStripPoint( 197.677, 75 );
triangleStripPoint( 208.027, 100 );
triangleStripPoint( 2362.323, 75 );
triangleStripPoint( 2351.973, 100 );
//corner top-right
triangleStripPoint( 2405, 117.677 );
triangleStripPoint( 2380, 128.027 );
//right
triangleStripPoint( 2405, 442.323 );
triangleStripPoint( 2380, 431.973 );
//corner bottom-right
triangleStripPoint( 2362.323, 485 );
triangleStripPoint( 2351.973, 460 );
//bottom-right
var textboxCenter = [1280, 280];
var arrowDirection = point_direction( textboxCenter[0], textboxCenter[1], speakerPosition[0], speakerPosition[1] );

triangleStripPoint( ( arrowStartOffset + 12.5 + arrowWidth ), 485 );
triangleStripPoint( ( arrowStartOffset - 12.5 + arrowWidth ) , 460 );
//point-in

triangleStripPoint( speakerPosition[0] + lengthdir_x(40, arrowDirection ) , speakerPosition[1] + lengthdir_y( 40, arrowDirection ) );
triangleStripPoint( speakerPosition[0], speakerPosition[1] );

//point_out
triangleStripPoint( ( arrowStartOffset - 12.5 - arrowWidth ), 485 );
triangleStripPoint( ( arrowStartOffset + 12.5 - arrowWidth ), 460 );
//bottom-left
triangleStripPoint( 197.677, 485 );
triangleStripPoint( 208.027, 460 );
//corner bottom-
... keep reading on reddit ➑

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πŸ‘€︎ u/supremedalek925
πŸ“…︎ Jun 11 2021
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comic strip: cardigan (my interpretation of the love triangle is now complete) πŸ–€
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πŸ‘€︎ u/art_a_kin
πŸ“…︎ Aug 22 2020
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Baked LC Tortillas make excellent crackers for dip! Brushed with Olive oil, pink salt, parsley and a dash of garlic pwdr. Cut into strips then squares or triangles. Bake at 350 F for about 16 mins turning half way.
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πŸ‘€︎ u/Cranberrycarpet
πŸ“…︎ Nov 24 2020
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Misusing triangle strips (p5js) instagram.com/p/CLrMTQTn1…
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πŸ“…︎ Feb 24 2021
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Drawing A Triangle With Lines Using gl.TRIANGLES, gl.TRIANGLE_STRIP & gl.TRIANGLE_FAN youtube.com/watch?v=8Q-3e…
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πŸ‘€︎ u/RANDOMDBZ
πŸ“…︎ Apr 07 2021
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Drawing A Triangle With Lines Using gl.TRIANGLES, gl.TRIANGLE_STRIP & gl.TRIANGLE_FAN youtube.com/watch?v=8Q-3e…
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πŸ‘€︎ u/RANDOMDBZ
πŸ“…︎ Apr 07 2021
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What is your favorite tortilla chip shape and why? Triangle, circle, scoop, strip, other (if any)?
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πŸ‘€︎ u/howlingDef
πŸ“…︎ Dec 19 2020
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I've joined the first two strips of meandering triangles. I think I'm liking it so far
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πŸ‘€︎ u/bean_wellington
πŸ“…︎ Sep 20 2020
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Every time I leave a hotel, I strip the beds, fold the toilet paper into a triangle, put the used towels into a pile, and leave a tip for the maid because I used to be a maid and I know how much it sucks. How has having a shitty job changed how you act?
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πŸ‘€︎ u/allycakes
πŸ“…︎ Jul 14 2012
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Space windu is claiming in his newest video that this is now the brightest lightsaber in existence its a neopixel with 3 LED strips in a triangle formation instead of the usual 2. He's calling it the Tri-star, have any other Saber companies done a neopixel with 3 strips? This thing looks nuts.
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πŸ“…︎ Apr 27 2020
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I did this one with no pattern. 5.5ishx7ish foot blanket made from HST offset by half a square. The stripey triangle parts are made from batik jelly roll strips. My 3rd ever finished quilt.
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πŸ‘€︎ u/Zephie316
πŸ“…︎ Dec 27 2019
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I Made This Segmented Goblet Out Of Half Square Triangle Strips of Maple and Mahogany youtu.be/4kwh1II0LJM
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πŸ‘€︎ u/fredstoverink
πŸ“…︎ Oct 07 2020
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Advice: Triangles or strips to showcase the succulent fabric?
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πŸ‘€︎ u/LaChairmanMeow
πŸ“…︎ Sep 30 2019
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Matts gone from drawing triangles to world famous comic strip artist.
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πŸ‘€︎ u/Nolkie_
πŸ“…︎ May 06 2020
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triangle strip and texture buffer. z-buffer

Let' say I UV unwrap a large texture over a detailed mesh. Z-buffer is turned on, nothing is transparent, so I can render in any order. There was some famous code to triangle strip the Standford bunny. So when I go along this strip, can I scroll the texture buffer to load only the delta? If I want to improve on this I could render all instances of this mesh at the same time ( still: z-buffer is turned on).

I understood that the N64 uses the texture buffer, to focus on writing to the frame buffer. How can it use a z-buffer? Are the z-values interleaved with the color values (like on r/AtariJaguar) ? Does the screen readout use z-values (for fog, or for sprite z-check)? Seems kinda like a waste of memory. Or does the N64 interleave two frame buffers with one z-buffer (all of them occur once per page)? Front to back rendering with z-buffer reduces the number of write accesses to the frame buffer.

Edit:
Okay, it has four banks DRAM (unified) and four banks SRAM for textures

https://forums.nesdev.com/viewtopic.php?f=23&t=16414

  1. frame buffer -> screen
  2. blender -> frame buffer
  3. texture -> blender
  4. z-buffer
  5. code -> CPU
  6. data <-> CPU
  7. Refresh

Oh, 4 pages are not enough. Most of this has pauses: screen, refresh, texture->blender, CPU stuff.

I would be cool to have some LOD system which can target the deadline when the frames switch. This may increase some popping in the distance..

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πŸ‘€︎ u/IQueryVisiC
πŸ“…︎ Mar 27 2020
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Those triangle strips that don't come off with the rest of the paper towel
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πŸ‘€︎ u/RickSanchez2020
πŸ“…︎ Apr 23 2019
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Cool accident after chopping a tortilla I had folded into a triangle into strips. imgur.com/NJkrTGe
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πŸ‘€︎ u/RoCon52
πŸ“…︎ Sep 04 2018
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The best way to move from GL_TRIANGLE_STRIP to GL_PATCHES

I used to use GL_TRIANGLE_STRIP on my planetary render, I have switched to GL_PATCHES and drawElement does not render it correctly anymore. Is there anyone able to indicate the best approach on moving from triangle strip to gl patches? I have googled and found little to no material regarding this.

Thanks in advance

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πŸ‘€︎ u/richardtrle
πŸ“…︎ Oct 10 2018
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Hello, 2014 ford explorer sport 4WD - The bottom weather seal? of the exterior triangle part of the backseat window is pretty lose causing a bit of air and nosie in the cabin. Any idea where I can buy this specific strip and what is it called?
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πŸ‘€︎ u/monkeyjunk4
πŸ“…︎ May 04 2019
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My build number 2, used donor bike and yet light weight and stealth. Shimano 105, 350w, 36V, 17Ah. Under saddle controller bag instead of triangle bag. And yes, I need to buy black strips ;) imgur.com/cStLu7t
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πŸ‘€︎ u/Duckstardeluxe
πŸ“…︎ Mar 15 2018
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My Mobias Strip turned into a Penrose triangle. Has someone been adding dimensions to my universe without me knowing?
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πŸ‘€︎ u/jakbrtz
πŸ“…︎ Feb 08 2018
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New feature in Reicast Libretro - choose between per-strip and per-triangle sorting! twitter.com/libretro/stat…
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πŸ‘€︎ u/DanteAlighieri64
πŸ“…︎ Aug 20 2018
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A cool accident after chopping a tortilla I had folded into a triangle into strips. imgur.com/ejpefZS
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πŸ‘€︎ u/RoCon52
πŸ“…︎ Sep 04 2018
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How to make 3D triangle strip with triangles of multiple colors?

I am trying to create a triangle strip in P3D renderer whose triangles have different solid colors.

beginShape(TRIANGLE_STRIP);
fill(0,255,0);
vertex(0,0);
vertex(100,0);
vertex(0,100);
fill(255,0,0);
vertex(100,100);
endShape();

Executing this code with the default 2D renderer gives the left square on this image. This is what I want in 3D. However, executing the same code with P3D renderer gives the right square. The renderer decides to create gradients between vertex colors. Does anyone know how to avoid this gradient and have solid colors in triangles?

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πŸ‘€︎ u/redant333
πŸ“…︎ Nov 22 2018
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Strip rogue with triangle shot?

Considering that bow stalker gets high dex, is it better for the strip archetype?

Also how is strip probability computed?

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πŸ‘€︎ u/Curious_Gab
πŸ“…︎ Dec 18 2018
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Gum Black Triangles Between Multiple Teeth After Using Crest Whitening Strips

Hi there! I plan to see my dentist regarding this issue for sure, but I know there will likely be a 2-3 week wait (if not longer due to Holidays) and I'm a bit worried .

Last weekend I used Crest Whitening Strips (the gentle ones, mind you) on my teeth for about an hour, which I've been doing for years with mild irritation for a day. I usually only use them 1-2 times a week max, and last weekend was the first time in over a month. Anyways, I noticed later that same evening (probably 4-5 hours after whitening) that I suddenly had developed tiny black triangles in between several of my front teeth including my front 2, which is quite terrifying!

My last cleaning was probably 4-5 months ago and I believe I had X-rays done as well and my Dentist did not mention any signs of newly developed bone loss. I had braces in my 20's so I do have had some gum recession due to that, but it seemed stabilized over the years. I brush 2x and floss daily, and also pay very close attention to my teeth because they were a big investment for me, so this took me by a complete surprise.

After lots of research, I'm planning to do Bioclear treatment to fill in the gaps since it seems unlikely there's anything else I can do. I'm curious if anyone else has experienced anything similar, or has any explanation for how my gums could have receded so much in multiple areas and only became obvious after using whitening strips.

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πŸ‘€︎ u/ecstaticwaveband
πŸ“…︎ Dec 16 2018
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Orthographic projection of triangle strip lines via fragment shader?

I would like to implement a line in 3d space that has a constant thickness regardless of where the camera position is relative to it. For my approach, I am creating a line via a triangle strip. (If there is something more efficient, let me know, but I might like to apply a gradient to the line, so GL_LINES isn't sufficient).

I'm guessing I need to use shaders for this task, but I am not sure how to accomplish it.

Can someone point me toward a good resource for this, or provide sample code to get me started?

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πŸ‘€︎ u/GoldenArmada
πŸ“…︎ Nov 16 2017
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How would you cut this triangle/wedge strip in a 1.5"x1.5-18" long piece of pine wood?

Table saw blade tilt to 45 degree stopped working for some reason and I can't get the saw to tilt further than 40 degrees.

How would you cut a triangular/wedge shape without a table saw? I have other power tools (no bandsaw though) and hand tools but just cant' seem to wrap my head around how to make a clean cut on this. Any tips would be appreciated!

Pic on what I'm trying to make. I have strips that are uncut or if it would be easier I can make a wedge strip out of a wider board.

http://i.imgur.com/OrwE0Qb.png

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πŸ‘€︎ u/kalimashookdeday
πŸ“…︎ Sep 29 2016
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problems rendering Triangle strip

Hi there,

Feel like I'm missing something really basic here, anyway here goes.

I've currently got two vectors of vertices which I've been able to render as points and as lines however now I'm trying to render them as a triangle strip I've gotten a little confused.

The two vector of vertices are parallel and in theory one side would have the vectors v0, v2, v4 and so on with the opposite vector housing v1, v3, v5. Therefore in this case it should be easy rendering the triangle strip however when I assigned both vector of vertices into one vector, in order to put them onto the a vbo, the triangle strip failed to render.

I'm inclined to believe that something went wrong with the order of the vertices when I assigned them to the single vector. Any hints pointing in the general direction of a solution would be much appreciated.

Thanks v.much

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πŸ‘€︎ u/Barnseysleftpeg
πŸ“…︎ Mar 25 2016
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