A list of puns related to "Swathi Weapon Locating Radar"
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I have a question asking a question about capability development / procurement:
Is anybody aware of any weapon locating systems being developed that are not easily detectable to the enemy?
Techniques I've been looking at include:
For more context, I'm not really interested in Saab's ARTHUR or the Russian Zoopark-1 (etc); I understand their capable weapon locating radars but their active characteristic makes them very targetable and vulnerable.
Any tricks for finding specific enchantments? Iβm at level 50 and I make loops to various cities/smiths frequently and I have yet to come across weapons or armor with fortify carry weight or paralysis (other than the spells or potions/ingredients. Id like to have some small boost in carry capacity for fast travel)
The one place I heard Iβd find the carry it is in some spot in black reach but that hit is completely cleared out, and I only found some muffle boots in there.
Please direct me to a different community if this isnβt a good place to ask this question.
As those of you who have been following Canadian news lately are well aware of, two Canadian Indigenous First Nations have reported the discovery of large numbers of graves on the sites of former residential schools.
The first discovery in Kamloops has been reported as 215 bodies, and the most recent report involves 751 unmarked graves at a site is Saskatchewan.
My question surrounds the resolution capabilities of the GPR used to make these discoveries. The first news articles out of Kamloops were talking about children as young as three years old. Is that something that one could actually determine using GPR?
My Googling gave me some pretty conflicting information. Sites from professional companies that do this work touted how accurate it was, while message boards and other discussions/articles seemed to indicate that GPR could show anomalies, but making accurate determinations of what the anomaly actually was involves a degree of guess work.
Iβm absolutely not questioning the narrative surrounding unmarked graves at these schools (for those who donβt know about Canadaβs residential schools, itβs an absolute horror of a rabbit hole: it was essentially systematic cultural genocide), Iβm just curious about the technology involved.
AFAIK, none of the identified targets have been exhumed yet, there was also a surprising dearth of info on exactly who conducted the searches with GPR and exactly what they found, just numbers that seemed quite specific based on my (lack of) understanding about exactly what GPR can/canβt show.
Anyone with first hand experience using GPR to locate a body?
I haven't heard one good word about any of the recent refines aside from Walhart and a little bit of Loki. What are some other times that a refine eclipsed another decent refine?
TL;DR: I want to make a decent radar-guided weapon, but I'm too dumb and/or Stormworks is frustrating.
So I've just got back into playing Stormworks after Christmas and I'm still experimenting with radar-guided weapons, but I have to admit that I've hit a ceiling.
So far, I've created a rotating CIWS with a 'static' radar, to compensate for FOV limitation / black spot associated with this sweep option - When it detects a target within its FOV, it stops rotating, begins to track and fires when pointing at the target. Unfortunately, it's fairly rudimental and struggles with reengagement if the target 'escapes' the FOV.
Ideally, I'd like my radar to rotate and when it detects a target, the gun will traverse to the target's position and begin to track. I might be wrong, but I imagine that this will require two radars that will swap between general target acquisition and focused tracking?
I'd like to learn more about LUA and coding in general, so I'd like to avoid ripping code and continue constructing my own script if possible, but I have noticed that the popular Phalanx CIWS builds on the workshop are either broken since the radar patch ( v1.3.14?) or use the 'static' radar option, so maybe it's not just me?
The frustrating thing is, I have all these neat ideas that I never get around to realising in-game, because even as a fairly experienced player, the game continues to elude me. However will I create a complex fire control system to compensate with bullet drop, lead, etc?...
At ~0030, September 19, 1976, the local airbase received four calls from concerned citizens saying that there were strange objects in the sky over Tehran. People report βbird-likeβ objects or helicopters with bright lights.
The commanding officer (believed to be General Yousefi), told the callers that they were stars. After checking with Mehrabad Tower, he discovered there were no helicopters airborne at the time. He went outside to look for himself and observed an object, that was bigger and brighter than a falling star, moving in the sky. He decided to scramble an F-4 from Shahrokhi Air Force Base, which is approximately 175 miles (282 km) west of Tehran, to investigate.
At 0130 hrs, an F-4 Phantom piloted by Lt. Yaddi Nazeri took off and proceeded to a point about 40 NM (56 miles or 76 km) North of Tehran. As the the report say:
>Due to its brilliance the object was easily visible from 70 miles away.
As the F-4 approached the object, it lost all instrumentation and communications (UHF and intercom) at range of 25 NM. Lt. Nazeri broke off and turned toward the Shahrokhi AFB. Upon doing so, all systems returned to normal.
At 0140 hrs, General Yousefi scrambled a second F-4 piloted by Lt. Parviz Jafari. The F-4 took off and approached the object. At a range of 27 NM, the weapons officer in the back reported a radar lock on the UFO, 12 oβclock, high position, rate of closure 150 knots.
At a range of 25 NM; the UFO rapidly moved and began to maintain a constant separation of 25 NM with Lt. Jafariβs F-4 while remaining visible on their radar scope.
As the F-4 continued pursuit of the original object on their scopes; a second bright object detached from the original and headed straight for the F-4 at a high rate of speed. The pilots attempted to lock and fire an AIM-9 missile at the new object, but their weapon control system and communications (UHF and intercom) lost all power. Lt. Jafari immediately turned and preformed a negative G dive. The secondary object closed and fell in behind the F-4 at 3 NM. Lt. Jafari continued his turn away from the primary object. While doing so, he observed the new object cutting across his turn and perfectly rejoining with the primary object.
Shortly after rejoining the primary object, another secondary object shot out of the bottom of the primary and headed straight down. Lt. Jafariβs F-4 regained communications and weapon systems as they watched the secondary object touched down. The touching down part is strange
... keep reading on reddit β‘Hey Experts!
I am level 75 and am pretty good at taking out attackers in close distance on one on one. What I am terrible at is long distance sniping based on their blips in the mini radar. Out of all the times I have tried that, I might have had success probably 20% of the times. If both of us are sniping at each other, I surely get sniped even before I locate the player using mini map or even try to zoom in for a kill.
I struggle to
Due to the above 2 mentioned reasons, by the time I locate them using the mini map and have zoomed in on them and am ready for a shot they are able to snipe / scope me easily.
Am hoping the experts here can provide some inputs for me to improve my sniping abilities? I use the sniper as I haven't yet unlocked the heavy sniper and use the D-Pad to zoom.
P.S: If there is any post / video which already answers this question, could you please redirect me to it?
Thanks
My last post got deleted so I'm trying to rephrase: this is nothing to do with marketing, I'm asking a question about procurement:
Is anybody aware of any weapon locating systems being developed that are not easily detectable to the enemy?
Techniques I've been looking at include:
For more context, I'm not really interested in Saab's ARTHUR or the Russian Zoopark-1 (etc); I understand their capable weapon locating radars but their active characteristic makes them very targetable and vulnerable.
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