Question - Preferred Suffix of +3 Sorc (tree specific) amulet.

Question to you all. What would be the preferred suffix to keep on +3 sorcerer skill amulets? Or are they not worth keeping over the +2 rare version variety? Would like to know if I should be holding onto them, or just tossing to alternate characters. Thank you all for your time, happy hunting.

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πŸ‘€︎ u/str8jacket_J
πŸ“…︎ Oct 22 2021
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I wrote a a prefix/suffix tree implementation that acts like a dictionary for string manipulation stuff at work. Anyone think it's worthwhile to release it as an independent package? gist.github.com/ninjaaron…
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πŸ‘€︎ u/ninjaaron
πŸ“…︎ Mar 17 2017
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Linear suffix tree

Hello,

I'm new to competitive programming. I want to know how to efficiently implement a suffix tree - linear time, linear space. The problem I am trying to solve requires building a suffix tree of a given string. I have written the O(n^2) space one but cant get my head around the linear one. Could you please give me a link to a good and short implementation.

Thank you in advance.

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πŸ‘€︎ u/NasDas3
πŸ“…︎ Jul 29 2018
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The wonders of the suffix tree through the Lens of Ukkonen's Algorithm humanreadablemag.com/issu…
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πŸ‘€︎ u/alecco
πŸ“…︎ Oct 02 2019
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The Wonders of the Suffix Tree through the Lens of Ukkonen’s Algorithm humanreadablemag.com/issu…
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πŸ‘€︎ u/pekalicious
πŸ“…︎ Oct 01 2019
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Suffix Tree: Suffix Array and LCP Array, C++ murrayc.com/permalink/201…
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πŸ‘€︎ u/vormestrand
πŸ“…︎ Dec 05 2016
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Ukkonen's suffix tree algorithm in plain English stackoverflow.com/questio…
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πŸ‘€︎ u/klogk
πŸ“…︎ Sep 20 2013
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Keeping track of subclass objects (the nodes) in a Suffix Tree

I implemented a suffix tree using classes. There is a class object SuffixTree that has methods for initiating and building the tree and checking if it has a given suffix or a substring. Within the class is subclass Node object that has a name/label and a dict of its outgoing edges to other child node objects.

I would like to quickly access all nodes for analysis. My current idea is giving the suffix tree a attribute that is a dict {Node #: Node object} and rewrite each Node's dict to instead point to a node# in the dict. Is there a better way of doing this, because currently my Node objects reside in other Node Objects.

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πŸ‘€︎ u/walloffear
πŸ“…︎ Jan 20 2014
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Is it possible to solve Longest common subsequence problem using suffix tree?

I am stuck if we can find out the LCS using suffix tree?

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πŸ‘€︎ u/dpanp
πŸ“…︎ Apr 24 2017
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Ukkonen's suffix tree algorithm explained stackoverflow.com/questio…
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πŸ‘€︎ u/willvarfar
πŸ“…︎ Apr 12 2012
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Have any of you used a suffix tree implementation for barcode identification?

Inspired by this lecture in which the topic of producing a barcode library for identification of virus sequences is discussed, i would like to try my hand at something similar with 16s rrna. I looked up the guys paper about it and it was very scarce on the implementation details.

Before i embark on making everything from scratch, dealing with mathematics im not quite sure i understand i wanted to hear if any of you know of an opensource tool that could be of help here.

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πŸ‘€︎ u/AlbertEinstim
πŸ“…︎ Jul 15 2011
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Books, resources on advanced data structures (Van Emde Boas trees, suffix trees etc.)

Does anyone know of any good books on advanced data structures? I'm thinking stuff like X/Y-fast tries, range minimum queries and so on. I've scoured this sub and StackOverflow but haven't been able to find any good books on the subject.

Any suggestions much appreciated!

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πŸ‘€︎ u/virtua_golf
πŸ“…︎ May 22 2020
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[SSC] A blessed Hollow Palm amulet with a cursed crafting "process" (details in comments)
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πŸ‘€︎ u/TableForRambo
πŸ“…︎ Dec 19 2021
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[3.16] Strength Stacking Cyclone Occultist

Hey guys, here's a pretty min/maxed version of strength stacking cyclone occultist. We're sitting around ~50m total DPS, 8300 life, 78 (or 79) all res, chaos res capped, max block on attack, determination and molten shell. Also ailment immune using purity of elements and some great leech/fortify. Like I said, the build is quite min/maxed, so not budget, but very fun to play, insane aoe clear and really good single target/defenses. Here's the PoB and Video!

Video: https://www.youtube.com/watch?v=_4sUciZ-Ki8

PoB: https://pastebin.com/Ly4rnFet

Thanks for checking it out and let me know if you guys have any questions or want to see anything!

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πŸ‘€︎ u/Incommodious
πŸ“…︎ Jan 07
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Grants aspect of X suffixes aren't working on jewels atm. It doesnt matter if its in the inventory (via stygian vise) and in passive tree. And it never says that it cant be used in a jewel, so i guess its a bugg.
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πŸ‘€︎ u/Leeshil
πŸ“…︎ Mar 06 2018
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Rare sorc orb competing against the unique ones

I found a 2/20fcr orb some time ago which made me wonder if its possible to get a rare orb that can compete with the quite solid choices from the uniques.

Then not much later this one dropped.

https://preview.redd.it/jn39s52eq7b81.png?width=710&format=png&auto=webp&s=bb3665985539448d7a9c32ae6f6bff144ff5ce85

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πŸ‘€︎ u/jepch9
πŸ“…︎ Jan 12
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Need help to translate!

I have no idea what this phrase means " ΠΏΡ€ΠΈΡ…ΠΎΠ΄ΠΈΠ»ΠΎΡΡŒ ΠΊ слову"

The whole sentence is "Он рассказывал ΠΎΠ± этом ΠΏΠΎΠ½Π΅ΠΌΠ½ΠΎΠ³Ρƒ, ΠΊΠΎΠ³Π΄Π° ΠΏΡ€ΠΈΡ…ΠΎΠ΄ΠΈΠ»ΠΎΡΡŒ ΠΊ слову" from "little prince"

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πŸ“…︎ Jan 11
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Bannerlord Early Access - Main e.1.6.5 & Beta e1.7.0 Patch Notes

#Greetings, Peasants.

##CURRENT MAINLINE PATCH: e1.6.5

##CURRENT BETA PATCH: e1.7.0

##LATEST DEV UPDATE: Future Plans

Welcome to the patch thread, we make these threads to save us another pin space for other things.

##Taleworlds forum bug reporting thread

##Mount and Blade Discord

##Link to wiki - Previous patches and threads inside


#Main e1.6.5

#Latest Changes:

##Singleplayer

###Crashes

Fixed a crash that occurred when inviting a party that was involved in a siege to an army.

Fixed a crash that occurred if the player party consisted of companions alone.

Fixed a crash that occurred when making peace through a kingdom decision while in an encounter.

Fixed a crash that occurred when a companion fought in a common area.

Fixed a crash that occurred while generating the "Scout Enemy Garrison" quest.

Fixed a crash that occurred due to corrupt issue data when settlement ownership changed.

Fixed a crash that occurred when transferring prisoners.

###Fixes

Fixed a bug that prevented emissaries from gaining charm experience after relation gain.

Fixed a bug that allowed the player to assign fugitive and recently released heroes as governors.

###Changes

Chinese language updates.

##Previous Beta Hotfixes:

##24/11/21

##Singleplayer

###Crashes

Fixed a crash that occurred when joining a battle.

Fixed a crash that occurred when loading a save game that was created just before an alley fight.

Fixed a crash related to the lowest graphics settings preset.

Fixed a crash related to issue generation that occurred upon load.

###Fixes

Fixed a DLSS issue that caused the screen to be partially rendered.

Fixed a menu bug with the tournament prize reroll.

###Changes

A 15 days cooldown was added for tournaments in the same city.

Regular tournament prize values are scaled according to the number of nobles that participated in the tournament.

##Modding

Tournament participants and prizes are now moddable.

##12/11/21

##Singleplayer

###Crashes

Fixed a crash that occurred if the player navigated b

... keep reading on reddit ➑

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πŸ‘€︎ u/Arthanias
πŸ“…︎ Dec 10 2021
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Running compilation of feedback for Path of Exile in 2022

Hello exiles!

I'll be keeping this list up-to-date with all of the commonly requested changes that make sense as well as removing things as they get integrated or become irrelevant. Here's the list:

  • Breakable doors/barriers

    • Certain maps are nearly universally despised because clicking on doors every second or two breaks the pacing that makes mapping fun.
  • Account-wide pantheon and waypoints

    • It feels outdated to have to repeat this process on each character, especially the pantheon. I included waypoints because it'd help a lot with leveling subsequent characters which is a sticking point for a significant number of people.
  • Lockable items

    • Nothing feels worse than accidentally vendoring an item you're working on, or deleting an item on your cursor that you didn't mean to. A simple toggle to not allow items to be dropped/sold/deleted would prevent this.
  • Improved in-game resources

    • Having to use third-party tools/websites for nearly everything is frustrating. A well-maintained in-game wiki/help section would be a good start. Tree planning would be wonderful. The ability to edit our item filters using toggles similar to FilterBlade would be super too.
  • UI improvements

    • Add a counter for all currency in the window and highlight links to help prevent scams and make trading easier at a glance.
    • Showing how far "Nearby" is for that specific item/skill/whatever when holding the Alt key over it would be helpful.
    • Map Device should have a stash tab button just like the Horticrafting Station does for ease of juicing.
  • Strike skill modernization

    • Strike skills effectively require Melee Splash and/or Ancestral Call supports, as well as some investment into specific notables on the tree to feel good, severely limiting other support gem usage. Delete the Melee Splash gem and bake it into Strike skills to help bring them up to par.
  • Improved resonator socketing

    • I've seen feedback before that single-socket resonators shouldn't even exist. I don't see that as a likely outcome but maybe we could pick up a stack of fossils, and shift or control click it onto a stack of resonators to fill up that entire stack of resonators as long as there are sufficient fossils to fill them with, and inventory space to place the filled resonators in.
  • Slots in specialty tabs for all existing and upcoming items of appropriate type

    • When a new type of currency, fragment, etc is developed
... keep reading on reddit ➑

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πŸ‘€︎ u/urethra_razors
πŸ“…︎ Dec 31 2021
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Ascendancy Buffs - Fan Patch Notes

Deadeye

Wind Ward - addition 1

>Now also grants 3% Chance to Dodge Spell Hits per Gale Force

Wind Ward - addition 2

>Spell Hits that are Suppressed no longer cause you to lose Gale Force
>
>+5 to maximum Gale Force

Wind Ward was introduced in patch 3.13 and at the time it already was a very niche defensive layer. However, with the introduction of Spell Suppression and the phasing out of Spell Dodge, this passive barely functions at all in today's game where spell hits are very common. Evasion alone doesn't give enough uptime on Gale Force and Spell Block is just not something that's readily available for bow wielding Deadeyes. These two options buff Wind Ward to be more reliable and to strengthen the fantasy of the Deadeye.

Discussion: With the current iteration of Spell Suppression, addition 2 cannot enter the game as many bosses only deal spell damage resulting in a permanent uptime of Wind Ward with 100% Spell Suppression. Were Spell Suppression to be capped like resistances, this would be less of a problem. Addition 1, has the problem that this source of Spell Dodge stacks with other sources of Spell Suppression. Following Acrobatics, they're supposed to be exclusive. However, since this is a Deadeye, I don't know if this problem is that big of a deal. Deadeye has a hard time juggling clear, single target and defences. If they choose to invest into defence, I don't think it breaks the game.

Pathfinder

Master Alchemist - rework

>Elemental Flasks now also grant 50% Chance to Avoid Ailments corresponding to the Flask's Element
>
>Non-Elemental Flasks applied to you now have 20% increased effect

Pathfinder was granted Ailment Immunity because it allowed them to more freely use the interesting Flask suffixes that other Ascendancies were forced to use for Ailment mitigation. However, in patch 3.15 Flasks were overhauled to be more interesting for all Ascendancies and to give them more meaningful choices as well. Master Alchemist no longer needed to grant Ailment Immunity and was reworked, but this change had not strengthened Pathfinder's fantasy of having interesting choices and gaining power from Flasks. This rework seeks to give power to specific Flasks and as such allow players to make these interesting choices.

Discussion: none yet.

Trickster

Heartstopper - rework 1

>30% less Damage Taken from Damage over Time
>
>40% of Damage Taken Recouped as Life when on Low Lif

... keep reading on reddit ➑

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πŸ‘€︎ u/ME24saken
πŸ“…︎ Jan 07
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Questions Thread - October 31, 2021

Questions Thread

This is a general question thread on. You can find the previous question threads here.

Remember to check the community wiki first.

You can also ask questions in any of the questions channels under the "help" category in our official Discord.

For other discussions, please find the Megathread Directory at this link.

The idea is for anyone to be able to ask anything related to PoE:

  • New player questions
  • Mechanics
  • Build Advice
  • League related questions
  • Trading
  • Endgame
  • Price checks
  • Etc.

No question is too big or too small!

We encourage experienced players to sort this thread by new.

We'd like to thank those who answered questions in the last thread! You guys are the best.

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πŸ‘€︎ u/AutoModerator
πŸ“…︎ Oct 31 2021
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Frostbite Swarmblade. Messy T4 Julra Kill and a wall of text build guide

https://reddit.com/link/sayy2i/video/la52vuzcnhd81/player

Not my cleanest kill. Got a little paranoid during figget spinner phase and decided to play it safe and port away. I tend to get my self killed by using dive right into the void beams

What is this build?

Well at its core its a frostbite build using the Snowdrift boots to boost frostbite effect with freeze rate multi.

Why Swarmform?

Swarmform has 2 major advantages here. First off behind the cold conversion node there is up to 30% freeze rate per attunement (I'm currently sitting at 82 attunement for almost 2500% freeze rate just from that). Transformed I'm sitting at 3500% freeze rate. but my record was breaking 5000% if I tunnel vision freeze rate/attunement and ignore everything else. The freeze rate snap shots attunement values so there are a few tricks I could do to potential break into 6k% if I wanted to abuse it but I choose not too.

The second advantage is that cold converting turns poison chance into frostbite for all skills (not just the swarmform skills)

(I'm hoping this isnt considered a bug because the storm orbs from tornado are the big dmg from this build and if poison chance doesnt get converted then I have to overhaul the whole build)

Im bored, where the build link im not reading that wall of text?

Here you go, more details below if you want to keep reading https://www.lastepochtools.com/planner/mQkYbk1o

Skill choices/passives:

Swarm form

The biggest thing is Frost Bites node for cold converting and the 5 points behind it Chitin Sleet Form for freeze rate per attunement. After that going for Windfury Stikes to proc tornados is where most of the dmg comes from. The last few points I dump into Water Strider for maelstrom casts on dive.I have a +3 swarmform chest so with the extra points i decided to take the node to convert dodge chance into armor

Serpent Strike

The biggest dmg comes from Chrono Strike, giving 50% global increased damage over time for 4 sec, which stacks (with my attack speed this gives me up to 800% if I face tank for 4 secs). On the way to those nodes Venemous Intent makes it so we shoot a poison dart, errr I mean frostbite dart, and the downside of 35% less poison duration means nothing to this build.

With the rest of your points the 18% instant kill from Culling Point is solid and then grab attack speed everywhere you can.

If you were wanting to be more defensive Primal Refle

... keep reading on reddit ➑

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πŸ‘€︎ u/HellfireDeath
πŸ“…︎ Jan 23
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[0.8.4f] Still freezin' - Static Orb/Ice Barrage cold sorcerer - Freezing T4 Julra and 500+ corruption bosses

Hello and welcome back, this is an update to my guide from 0.8.3 (https://forum.lastepoch.com/t/0-8-3d-gotta-freeze-em-all-250-corruption-cold-sorcerer/44256) which got buffed a lot by the introduction of the Snowdrift unique boots and legendaries.

THIS IS NOT RECOMMENDED AS A STARTER BUILD AS IT REQUIRES RARE UNIQUES TO WORK PROPERLY - I have not tested its viability for leveling or playing while obtaining all uniques. You probably should have at least Frostbite Shackles and Twisted Heart before starting this build.

I currently run this build at around 500 -- 550 corruption killing most stuff easily. T4 Julra can be done easily with decent timing and good positioning in below 60s (two aoe explosions). This is with decent but far from optimized gear and two legendaries where one has only movement speed and the other 30% cold resistance.

Due to its cold nature this build quite differs from other common sorcerer builds as they rarely focus on cold. We use some less common skills as well as unusual specs for some others like teleport and flame ward. Furthermore I refuse to use FOCUS and thus this builds needs a decent amount of mana regeneration to work properly!

Since freeze chance is independent of hit damage the most important thing in a freeze build obviously is a high hit/attack rate. A high hit rate in addition goes well with ailments and in combination with freeze and cold frostbite is obviously our first choice as it also reduces enemies freeze avoidance chance. With the focus on hit rate and ailments the build goes a non-crit route and focuses mainly on cold/elemental damage (over time) alongside frostbite duration/effect/application to boost its damage further.

We will use an orbiting Static Orb and Ice Barrage as our main damage spells. Both provide a high hit rate and built-in frostbite application. While Static Orb is essential for smooth echoes, Ice Barrage enables fast killing of rares and bosses and pushes the amount of applied frostbite stacks heavily to increase our freeze chance.

Quicklinks

  • Current Gear: https://www.lastepochtools.com/planner/jAvnzLAm The tool is missing some sealed affixes: T3 physical resistance on helmet; T2 cold penetration an amulet; T4 ailment cleanse + ward on potion use on belt
  • Basic non-exalted gear: https://www.lastepochtools.com/planner/9oz71nAx
  • T4 450% increased health Julra: https://youtu.be/LrSjnsPmyYw
  • 511 corruption Echo and Shade of Orobyss with 111% i
... keep reading on reddit ➑

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πŸ‘€︎ u/Miroslav100
πŸ“…︎ Dec 29 2021
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How to abuse Scourge and MF to farm Headhunter and tons of unique Items in SSF [Guide]

Basic idea is to abuse the scourge corruption mechanic which gives 2% MORE quant and rarity per stack, in combination with juicing maps and beyond from the map device we will be able to reach 300 stacks in every map and get insane amounts of loot including The Nurse Card which you need 64 of to obtain a Headhunter.

Edit: I'm not claiming reinvent the wheel here, some people have been pointing out that this is just a regular MF strat and no big news and that's of course true. I just felt that a lot of people are under the impression that this kind of stuff is only doable in a tradeleague were you can just buy all the insane mf items from the get go. This league you can actually pull this of quite easy in SSF, mainly because the Scourge mechanic gives you such a big boost on quant and rarity so you don't need crazy gear to get started, and that's the point of this guide.

Originally, this was just meant for some of my guildmates but I figured there is no real reason to not share this on here. I wrote this in under 30 min and probably won't be able to answer most of the questions in the comments... for a more details on how this actually looks ingame you should check out manni2's stream on twitch, he is doing this very successfully on Scourge SSF.

Even if you are not going for a Headhunter this can still be very good to get some Build enabling uniques, I've been doing this for 2 days now with just rarity gear (no quant) and have found for example 2 MjΓΆlnirs, 5 Cold Iron Points, 2 Shavs, 15+ Tabulas and 13 The Nurse Cards. (just to give you an Idea of what you get from this).

Setup before the farm starts

-complete all maps + awakening objectives in Valdo's Rest to obtain all 3 favorite map slots

-get Awakening Bonus of at least 80 on your atlas, the more the better. (more awakening level=more pack size=more corruption)

-obtain 4 Valdo's Rest Watchstones (kind doesn't matter) and roll either rarity, quantity, pack size or effect of modifiers on non-unique maps on them. When starting out, rarity of items found should be the best mod, you should be able to get at least t2 but don't waste all your alts.

-Unlock at least 2 points for the uncharted realms tree, 4 are better but not required. First passive you will get is Enduring Influence and second one is Secret of the Stones. Easiest to complete are The Formed, The Hidden or The Twisted

-You should have a fair amount of Vaal orbs, Chaos orbs, Simple Sextants and Chisels before starting alth

... keep reading on reddit ➑

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πŸ‘€︎ u/gadam93
πŸ“…︎ Nov 10 2021
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SERIOUS: This subreddit needs to understand what a "dad joke" really means.

I don't want to step on anybody's toes here, but the amount of non-dad jokes here in this subreddit really annoys me. First of all, dad jokes CAN be NSFW, it clearly says so in the sub rules. Secondly, it doesn't automatically make it a dad joke if it's from a conversation between you and your child. Most importantly, the jokes that your CHILDREN tell YOU are not dad jokes. The point of a dad joke is that it's so cheesy only a dad who's trying to be funny would make such a joke. That's it. They are stupid plays on words, lame puns and so on. There has to be a clever pun or wordplay for it to be considered a dad joke.

Again, to all the fellow dads, I apologise if I'm sounding too harsh. But I just needed to get it off my chest.

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πŸ‘€︎ u/anywhereiroa
πŸ“…︎ Jan 15
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Best flasks for Mageblood?

What do you think is the best flask combo with Mageblood?

  • Flask mastery gives 10% flask effect
  • Alchemist's prefix has 25% flask effect
  • Enkindling orb enchant gives 70% effect

So with 105% flask effect and permanent uptime I was thinking:

Ruby + Topaz + Safire flasks with 40% all res, 60% reduced curse effect and 29% reduced mana cost:

  • 41% less damage taken from elemental damage (more than 2x what fortify gives and it stacks with res and fortify)
  • 184.5% all res (no need to have resists on any gear allowing you to go full influenced/unique in all slots)
  • Over 100% reduced effect of curses on you (immune to the effects of curses but you still count as cursed)
  • 59.45% reduced mana cost of skills (can drop -mana on rings/amy)

Then one free slot for 110% movement speed when mapping with a quicksilver and 41% more armor/eva and 123% increased armor/eva for bossing or a damage flask.

Permanent immunity to one element ailment is now also available.

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πŸ‘€︎ u/Skuggomann
πŸ“…︎ Oct 15 2021
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Heres your ~4.9mil sDPS Permaflask Poisonous Concoction Pf League Starter

New and improved over the Title! 5.0mil sDPS and solid enough DEF for a League starter. No checkbox abuse, no BS.

The only expensive item is Dying Sun which any somewhat experienced player should be able to get within 3-4 days, Without its still a considerable ~3 mil sDPS on absolutely budget gear, more than enough to smash the early-mid game.

Secondly, we use the frenzy gem in between repositioning for important bosses. This is 100% reasonable and provides us with as much damage as a good chaos cluster. Feel free to drop frenzy and the nodes for a cluster when you can afford it. Or simply ignore it for 3.8 mil sDPS if you cant abide.

GGG has killed 100% uptime perma-autoflasking before it ever hit the game. It is still possible with more investment/using suffix's that reduce charge cost on magic flasks. To achieve ensure you have 50% increased charge generation minimum, and as much duration/lowered charge cost on your flasks. all magic flasks should be generally fine, put Dying sun on 'Used when Charges reach full' instead of 'Reused at the end of the Flask effect' however the play style is still very cushy so its certainly not entirely DOA.

Check PoB and the "Full DPS" at the bottom of the stat panel for the real DPS since PoB doesnt allow concoction skills to shotgun yet.

3 pob's

POB for "I accept sometimes I will die like every SC league starter": https://pastebin.com/D4FKYvFR

POB for "Reduced oneshot frequency" (use life flask to top up the entire health bar) : https://pastebin.com/JkxfpJCr

POB With a 900 ES Ghost Dance buffer. Thank Harro15 only 300k damage loss so better than the first POB (missing enemies cannot crit while poisoned by default): https://pastebin.com/BpjUT027

Plenty of people have contributed POB's in the comments, Some better, some different. Please look through them if you think the ones here are dogshit. Removing Autoflask would free up points for more defense but I specifically want it because i dont expect to do anything but map and do sirus rotations on this build.

Disclaimer:

This build is only a baseline for players who wish to leaguestart poison concoction, i am in no way claiming this is better than other league starters, simply the only viable post about cheaply and efficiently playing this skill during the first week of the game.

Please don

... keep reading on reddit ➑

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πŸ‘€︎ u/lanfear45
πŸ“…︎ Oct 19 2021
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Guide to multi-accounting in Clash of Clans

Guide to multi-accounting in Clash of Clans

When multi-accounting in Clash of Clans comes up, I nearly always see someone say, β€œhow do you manage all those accounts?” I have over 20 accounts. This is how I manage them.

How I play

There are a few accounts on which I farm frequently and try to keep all builders busy. There’s always one for donations. On most accounts, I β€œcoast,” just doing the occasional war, or farming when I really feel like it. I've unlocked the sixth builder four times, but I don't play builder base otherwise.

The spreadsheet

I have a Google sheet with every account name, tag, Supercell ID, start date, TH level, and whatever notes I want. There’s a column that calculates the current age of the account using the start date.

The sheet is most useful when I get a new device and need to log them all in again. I also have a tab for brainstorming new names.

Supercell ID

Every Supercell ID needs its own email address. Using Gmail makes this easy because it lets you append a suffix to your username and still get email at that address. (Lots of other services do this too.) So if your address is [email protected], you also get email sent to [email protected]. You can use this to have as many Supercell IDs as you want with just one mailbox.

I suggest you append two digits to the end of a common suffix. You’ll have example+scid01, example+scid02, etc. If you do this, you don’t even need a spreadsheet to remember them. When I was making account number 2 with no digits in the Supercell ID, I had no idea I’d ever get to 20. Learn from my mistake.

Naming your accounts

I roll my eyes when I see a clan with a bunch of accounts with names like β€œPlayer 2.0”, β€œlil Player”, β€œPlayer 3”, β€œPlayer mini”, β€œPlayer Jr.”, etc. Please have more imagination.

It’s fun to have a theme. They can all be characters from a fictional work you like. They can be items from some other game. Desserts, zoo animals, trees, currencies, bands, whatever.

Once I started numbering my accounts, I started picking names based on the numbers to help me keep them straight. With the Supercell ID menu and a spreadsheet, I don't think this is necessary. When you pick a scheme for your names, think about how many names it could produce before you run out.

Donor accounts

I have a couple of accounts that I use for donations, and I’ll switch up which one is β€œit” depending on how their builders are doing. When one is farming, the other donates. They b

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πŸ‘€︎ u/kyleha
πŸ“…︎ Jan 24
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Fast String Searching With Suffix Trees marknelson.us/1996/08/01/…
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πŸ‘€︎ u/bos
πŸ“…︎ Aug 18 2007
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Suffix Trees

Hi all, I'm trying to implement a generalized suffix tree using Ukkonen's algorithm in order to find the longest common substring of multiple strings (about 4-8). However, I'm having trouble getting started with Ukkonen's algorithm as well as trouble finding a solid algorithm to retrieve the substring. I'm looking for a C++ (not just standard C please) example of a generalized suffix tree, preferably well documented! Also I'm looking for an algorithm to retrieve the lcs. Stackoverflow has a lot of discussion on this, but I can't find any documented example code of a C++ generalized suffix tree. If anyone else has approached this problem and has any advice it would be greatly welcomed!

NOTE: If I should post this in another sub let me know, thanks again!

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πŸ“…︎ Jan 08 2014
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DPS aside, why is every single build video so FAST?! Attack/cast speed is always insane, and move speed seems like it's 200%+ on every build. I'm lucky to maintain 90-100% with flasks up

tl;dr I have tank and deeps, where speed?

This might be a bit of a rant, I apologize. I've gotten halfway decent at making my own builds. It's the thing I enjoy most about the game. I like taking a build from concept to an end-game gauntlet of T16 juiced farming, boss rotations (Sirus, Shaper, Elder, Maven, 4-ways, 10-ways, etc), and then calling the build done and starting the next (usually dumb) idea. I'm likely to invest a max of 20ex into each build unless I get some lucky drops, get a stash of ex and craft some good stuff.

I've gotten better with my builds of squeaking out DPS and survivability, but speed continues to be the one thing that escapes me, unless I'm running a Raider where it basically comes for free.

It seems like every build video/showcase I've ever watched has people moving at light speed. Most of my builds get a nice 30-35% MS boot, maybe elusive on crit if I'm lucky, and Silver+QS flask. But if you don't insta-delete the screen, which many of my builds don't since I try to build well-rounded characters that aren't focused solely on mapping, keeping them up 100% of the time is tough.

So does everyone in these build videos run 10ex Elusive + Tailwind 35% ms w/ 15% ms enchant plus perma-onslaught etc? Are all flasks rolled with a move speed suffix? Obviously any build video with Mageblood this league doesn't count because that's two mirrors worth of "All of my flasks are insane all the time", but just your generic "look at this cool build!" video has people clearing maps in like 2 minutes (which nobody stops to loot anything, but that's its own issue).

My best clear build this league was my Arc Ignite build which 1-shots legion and I grabbed elusive on crit boots, but it still feels like a snail compared to every video ever. It still takes me more than a couple minutes to clear a map because I also stop to actually loot stuff.

Also cast/attack speed? How is every single build constantly doing like 10 attacks/casts per second? I swear there's not that much on the tree and gear is maybe only getting you like 5-7% per slot, yet somehow a 1.6aps weapon is getting to like 8 or 10 aps. It's crazy. I understand scaling damage, getting them average hits up, but I don't think I've built a single character out of 60-70 builds in the past 1600 hours that's hit the kind of speed I see in these videos.

What am I missing? Where is all this speed coming from? Especially on boss-killers where it's obvious the goal is to have the most single-targe

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πŸ‘€︎ u/runt9
πŸ“…︎ Nov 23 2021
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Just because it's a joke, doesn't mean it's a dad joke

Alot of great jokes get posted here! However just because you have a joke, doesn't mean it's a dad joke.

THIS IS NOT ABOUT NSFW, THIS IS ABOUT LONG JOKES, BLONDE JOKES, SEXUAL JOKES, KNOCK KNOCK JOKES, POLITICAL JOKES, ETC BEING POSTED IN A DAD JOKE SUB

Try telling these sexual jokes that get posted here, to your kid and see how your spouse likes it.. if that goes well, Try telling one of your friends kid about your sex life being like Coca cola, first it was normal, than light and now zero , and see if the parents are OK with you telling their kid the "dad joke"

I'm not even referencing the NSFW, I'm saying Dad jokes are corny, and sometimes painful, not sexual

So check out r/jokes for all types of jokes

r/unclejokes for dirty jokes

r/3amjokes for real weird and alot of OC

r/cleandadjokes If your really sick of seeing not dad jokes in r/dadjokes

Punchline !

Edit: this is not a post about NSFW , This is about jokes, knock knock jokes, blonde jokes, political jokes etc being posted in a dad joke sub

Edit 2: don't touch the thermostat

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πŸ‘€︎ u/CzarcasmRules
πŸ“…︎ Jan 23
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Speed Demon! 3.16 Lightning Arrow Deadeye Build

This build has tremendous clear and single target damage, by taking advantage of lightning arrow (LA) shotgunning and tornado. It is extremely snappy, with fast movement speed and attack speed, and is able to clear t16 delirium, scourged maps and double beyond very easily. Fun build can almost the full game's content (corrupted blight is tough but I don't think anyone has a fool-proof strategy yet) including A8 Sirus.

*Can’t seem to edit title…had a bit of a brain dead moment and said deadeye in the title - it’s a Slayer *Added masteries section since PoB is being weird

Quick video while...not totally sound of mind. Any erratic movement can be contributed to 2 or 3 whiskeys... https://youtu.be/ImW-Hgnyllk

Pros:

  • Great clear. Lightning arrow autotargets and shotguns groups of enemies. Arrows travel extremely fast, scaling off both projectile and arrow speed, so you get the fun feeling of 'fragging' the screen.
  • Excellent single target - will detail the mechanics a bit more later, but basically hydrosphere+tornado+vengeant cascade all shotgun off each other, allowing LA to finally overcome its weakness of single target.
  • Fun playstyle - You essentially only press 1 button to attack, and 1 button to dash (can keep blood rage on left mouse click).
  • Excellent sustain - You're slayer, so you have great sustain as we all know. Endless flask nodes let you sustain when leech isn't up
  • Relatively cheap - it requires an Asenath's Chant as a minimum, but other than that most gear can be bought with a few chaos. Slayer let's you use Hopeshredder very comfortably, and Hopeshredder can compete with 50ex bows very easily.

Cons:

  • Defenses - you have 40-60K evasion and 91% spell suppression, so it can do t16 maps very reliably. However, you're no juggernaut, and maps with +50% accuracy or -75% evasion are very scary in t15+ unless you want to spend a couple points into iron reflexes. I run at 4.2K life pretty comfortably, but you can definitely bump that up if you're willing to sacrifice some offense (imo the best defense).
  • No explosions - you don't freeze due to secrets of suffering, so no HoI. Don't shock on hit so inpulsa's is out. Technically you can use an explosion chest which would definitely help, but it is very, very hard to drop Hyrri's Ire.

​

How it works - Offense

  • Lightning arrow, along with kinetic blast, are the only two skills which can shotgun off of each pierce/chain/fork. Hydrosphere and tornado provide two targets for L
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πŸ‘€︎ u/Akarias888
πŸ“…︎ Nov 05 2021
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Blind Girl Here. Give Me Your Best Blind Jokes!

Do your worst!

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πŸ‘€︎ u/Leckzsluthor
πŸ“…︎ Jan 02
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Petition to ban rants from this sub

Ants don’t even have the concept fathers, let alone a good dad joke. Keep r/ants out of my r/dadjokes.

But no, seriously. I understand rule 7 is great to have intelligent discussion, but sometimes it feels like 1 in 10 posts here is someone getting upset about the jokes on this sub. Let the mods deal with it, they regulate the sub.

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πŸ‘€︎ u/drak0ni
πŸ“…︎ Jan 24
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French fries weren’t cooked in France.

They were cooked in Greece.

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πŸ“…︎ Jan 20
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This subreddit is 10 years old now.

I'm surprised it hasn't decade.

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πŸ‘€︎ u/frexyincdude
πŸ“…︎ Jan 14
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You've been hit by
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πŸ‘€︎ u/mordrathe
πŸ“…︎ Jan 20
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