A list of puns related to "Redshirts (novel)"
https://twitter.com/Bucknuts247/status/1456697011999236099?t=W-aWqkuHjHs_t9LAKgZXtw&s=19
From Jesse Newell: https://twitter.com/jessenewell/status/1460663270013128721
I'm hoping Daniels gets the start. Even though KU is unlikely to win their last two games, they are against the 8th and 9th best Teams in the Big 12 so you need to try to win. If Leipold could begin his KU Career with 3-4 wins, that would be a great way to set the culture and raise money for stadium renovations.
Safe to say Showtime didnβt know this would be such a big hit with such an invested fanbaseβso the budget wasnβt there for the crowd in scenes like the one in the most recent episode.
I hope they correct in S2, and Iβm willing to suspend disbelief, just as long as there are no βNikki and Paoloβ overcorrectionsβ¦
https://twitter.com/sunbelt/status/1466437143979507720?s=21
But body amour just looks silly in trek. Sure a cranky alien can just melt your brain with a thought on most away missions.
So I'm sure we all know it's common for monster of the week shows to begin with a scene of some rando getting got by the monster.
And ganking a redshirt is a decent way to set up the threat, but I feel like it has a couple problems, one that depends on your GMing style, another that's endemic to the technique itself.
The first problem may just be a me thing, but I don't like giving players information that happens "offscreen" - I like all the information they have to be diegetic. That is, everything they know, they know because they were there for it - someone told them, they experienced it, they figured it out themselves using the information they had at hand, stuff like that. I feel like it's more immersive that way. I feel like it creates a stronger connection to the game and keeps them attentive to what's happening.
The second is that the players have no incentive to care about the redshirts. They're redshirts. From the moment they're introduced, it's clear they have a shelf life, and it's not a long one. Why care beyond the information it gives you?
A solution I wanna try: have the players play the redshirts. Create a scenario where your redshirts are in danger and print out as many mini character sheets consisting of names, occupations, ages and low stats as you need - sometimes as many as you have players, sometimes just a couple depending on your needs. They can all only take a pretty small level of harm - maybe one, maybe three. Attach no information to them, but let players choose from between them and let them decide on all the rest of the information.
For example:
β’ Ike Aramis
β’ News Editor
β’ 47
β’ Sharp +1, Charm +1, Tough -1, Weird -2
It doesn't matter whether our friend Ike is a silver-haired veteran newsman with principles of iron, a hard-drinking tomboyish woman with a mouth that would make a sailor blush, an overworked old-timer desperately weighing whether he should get out before he retires, an unmarried loser only just realizing how sleazy his career in tabloids and clickbait has really been.
It just matters that your players create a character they care about.
So you create however many of those you need, give players the choice of which they wanna play, then you put them all in a situation where they can have a little bit of fun RPing.
Then you sic your latest creation on them. Let them play out the redshirt slaughter at the beginning of every Supernatural episode. Give the character that gets got the chance to ha
... keep reading on reddit β‘This dumbass guard at Arkham that discovered that the Joker has escaped and left behind a Jack-in-the-Box. Unless you're Batman, why would you ever open any package knowing it's from the Joker.
The thing that gets me is you can see the guard wincing as he winds the box, so I can only assume his curiosity on how the Joker will kill him is outweighing his survival instinct.
What redshirts have you seen that practically begged for death?
I really enjoyed the first part of the book, you know the actual story through chapter 24. Could have done without the Codas though. They were alright but wasn't really what I was looking for (although I'm totally here for Nick and Samantha!). Are any of Scalzi's series worth checking out? Old Man's War sounds interesting, how is it?
One serious question though....in chapter 23 when Dahl is talking to Hanson, saying Hanson doesn't really fit in what is he implying is the truth? Is he suggesting Hanson is a Q? Or did I miss something important here?
I'd get done w overstock AND truck way faster π€¦πΌ
So Iβm doing a death penalty dynasty with Tennessee saying the Pruitt scandal killed the program and so I moved them to a 15k seat high school stadium and am working on tearing down the program.
One problem Iβm having is the game seems to be automatically redshirting players and Iβve never heard of this happening before. Is there any way to turn this off or do I need to hop in like one game a year and just burn all the red shirts and make sure every player plays a snap? I just want to burn the redshirts so players cycle through faster and I can perform worse on the field to lower ratings.
Our son's 5th birthday is just a few days from our school's kindergarten cutoff. We're trying to weigh the pros/cons of possibly "redshirting" him (for those not in the know it's basically delaying entry into school a whole year) On his 4th birthday he was in the 98th percentile in height so one of the concerns is will this possibly backfire?
Any parents of tall children do (or consider) something similar?
Mechwarrior4, Mechwarrior5, Battletech (2018), every piece of BT media I've gotten into begin with a father or father figure's death. Hell I'm reading through Decision at Thunder Rift and that starts with 2-3 father figures all dying at once!
Am I just unlucky, or is the fate of every male to reach age 40-55 and be killed in an extremely revenge-worthy manner?
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