A list of puns related to "Numeral prefix"
Ok,
So my job creates a custom imagery for hotels and each designer has a prefix that goes with their work and a number after that indicating how many images they've made that year. I need to create an action or a script that when run will save the file with the prefix added at the beginning automatically and with a new number. I'm not super good at explaining myself so here's a little more description.
Say LISA is working on an image and the naming convention for her as a designer is LV, and this is the 42nd image she's made this year. The image is based on a shutterstock image called SS5760876.
I want the action or script when activated to save the file as LV42_SS5760876.
Then when she's working on a new image, I want the action when run to save the file as LV43_SS5760876.
Is this possible? Can anyone help me think of a way to do it?
My country uses the long scale for large numbers. This is different from the US and the UK, which uses the short scale. I naturally need to remember them in (the long scale), not [the short scale]. Also, my country spells micro with a k, if it helps to incorporate that.
Tera = 1 000 000 000 000 (One billion) [One trillion]
Giga = 1 000 000 000 (One milliard) [One billion]
Mega = 1 000 000 (One million) [One million]
Mikro = 0.000 001 (One millionth) [One millionth]
Nano = 0.000 000 001 (One milliardth?) [One billionth]
Piko = 0.000 000 000 001 (One billionth) [One trillionth]
I thank you terafold <3
For example, if I have
nmap h lhh
in my vimrc and I type 3h, vim does 3lhh (3 l's and 2 h's) but I want it to do 3l3h3h. Is there some way to do this?
Hi all,
u/XianHei has raised an Official Proposal to modify the numeric prefixes.
This proposal has been approved by the Official Proposal Committee for voting.
Some irregularities have been found in the number word prefixes combined with the number words. In essence, unnecessary duplicates have been uncovered.
Number word | eu- (10**^(3)****)** | jo (10**^(2)****)** | wa (10**^(1)****)** | ei (10**^(0)****)** |
---|---|---|---|---|
fun | 0 | 0 | 0 | 1 |
vuv | 0 | 0 | 1 | 0 |
wafun | 0 | 0 | 1 | 0 |
fiv | 0 | 1 | 0 | 0 |
jofun | 0 | 1 | 0 | 0 |
eufun | 1 | 0 | 0 | 0 |
This proposal aims to remove these irregularities by changing the meaning of the prefix.
Number Word | jo- (1000**^(2)****)** | wa- (1000**^(1)****)** | ei- (1000**^(0)****)** | ||||
---|---|---|---|---|---|---|---|
fun | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
vuv | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
fiv | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
wafun | 0 | 0 | 0 | 1 | 0 | 0 | 0 |
wavuv | 0 | 0 | 1 | 0 | 0 | 0 | 0 |
wafiv | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
jofun | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Changing from a magnitude of 10 (12 in base-10) to a magnitude of 1000 (1728 in base-10), we gain the following advantages:
Proposed Changes to Numeric Prefixes in “Official Proposals”
If this proposal is accepted, the Official Proposal regarding Numeric Prefixes will be updated along with several examples. Below is the modified text:
Numbers | Numeric Prefix | Value |
---|---|---|
0 | ei̯- | 1000^(0) |
1 | wa- | 1000^(1) |
2 | jo- | 1000^(2) |
3 | eu̯- | 1000^(3) |
4 | ai̯- | 1000^(4) |
5 | wo- | 1000^(5) |
6 | je- | 1000^(6) |
7 | au̯- | 1000^(7) |
8 | oi̯- | 1000^(8) |
9 | we- | 1000^(9) |
X | ja- | 1000^(10) |
E | ou̯- | 1000^(11) |
Examples of numeric prefix use with single-digit number words:
Numbers | Numeric Prefix |
---|---|
1 | ei̯fun |
1,000 | wafun |
1,000,000 | jofun |
1,000,000,000 | eu̯fun |
Examples of numeric prefix use with trinumerals:
Numbers | Numeric Prefix | Breakdown |
---|---|---|
37 | ei̯vaʃ | 37 x 10^(0) |
X1 | ei̯veːf | X1 x 10^(0) |
190 | ei̯faːv | 190 x 10^(0) |
3EX | ei̯xoːd͡ʒ | 3EX x 10^(0) |
To preface, I’m high and couldn’t think of how to Google this.
So between using numbers “one, two, three” and numerical prefixes “bi-, tri-, quad-“ to describe numerical values (I’m not sure which came first in the English language). Why are the two differentiated when describing things? For example: why did we name it a bicycle or quadriceps instead of twocycle or fourriceps?
Im sorry if this doesn’t make sense, but I need to know.
Me: "If you put 'giga' in front of a word, it means a million of it."
7yo daughter: "Daddy has giggleboobies!"
Qual é o maior número que conseguem dizer o nome por extenso?
Um trilião? Um quatrilião? Um quintilião? A partir daqui fica um pouco complicado.
Comecemos pelo início: em tempos antigos só era possível contar até um milhão.
Bem, a rigor, era possível continuar, mas era assim:
Como podem ver, não era muito escalável.
Então inventou-se um sistema para criar uma palavra que substitui esta repetição de "milhões".
O sistema consiste em usar um prefixo latino para substituir o número de vezes que o "milhão" é repetido.
Explicado o contexto histórico que levou aos nomes atuais dos números, continuemos a questão: o que vem a seguir?
Para continuar a contar basta saber os prefixos latinos que se seguem:
Para continuar, vamos perceber como se constroi qualquer prefixo:
1 - 9
10 - 90
100 - 900
>1000
Percebe-se que a partir daqui também não é muito escalável.
Para fazer os prefixos intermédios, usa-se a mesma lógica do português, com a excepção de que as unidades vão sempre primeiro que as dezenas:
Para as centenas:
I know how to use C-u N command to perform the command N number of times. However looking in the code for the mines game (https://github.com/calancha/minesweeper) it indicates that I'm to feed it a text prefix argument of "m" or "h" for medium or hard.
I'm not sure how to do this. From the documentation on the emacs wiki for prefixes, I gather that I simply do "C-u m M-x mines" but that doesn't seem to work. Just gives me a bunch of m's and then starts the game normal.
The real wakeup call is that I didn't know as much about emacs as I thought (and that minesweeper is really fun). Can anyone show the the proper way to feed a non numeric prefix to this game? Or perhaps point me to the documentation that will teach me where I went wrong? Thanks!
If numbers are infinite and we were to keep counting up and up past squidgillion or whatever we'd eventually start running out of human sounds to make to name them. So like we'd have numbers like cheese, purple, eckzique, muszgrub and series of growls and grunts before eventually just not having language for them while they keep going up relentlessly.
I noticed that in the cases of the naming of hydrocarbons (hexane, heptane) and polygons (hexagram, heptagram) that the Latin numerical prefix "nona-" is used instead of the expected Greek "ennea-" (nonagram, nonane). Though I understand replacing Latin with Greek in some cases to avoid words like "sexadecimal", I can't figure out why the opposite is done in case of the number nine. Wikipedia acknowledges this but doesn't offer an explanation.
As a bonus, every year would begin with spring. Rather than beginning and ending every year in winter
For example, why do we say...
unicellular instead of monocellular? bipedal instead of dipedal? multilingual instead of polylingual?
To clarify, I'm not asking about origins. I'm asking about why we use one prefix over the other.
Greeting fellow Emacsians,
So I write a lot of latex in my org documents typically and I absolutely love how org-latex-preview
makes the documents more visually appealing. I have a hook when entering org mode which runs this function and a few others. Here is the code for context
(add-hook 'org-mode-hook '(lambda ()
(visual-line-mode)
(org-latex-preview)
(org-toggle-inline-images)))
Problem is that org-latex-preview
called this way does basically nothing (it previews all latex fragments under the current heading, but in the org-mode-hook that means it previews latex fragments which do not belong to a heading). Typically, you solve this problem with using C-u C-u org-latex-preview
which makes it work on the entire document.
My question is how can I get this behaviour on the function that I am hooking to org-mode so that whenever I open an org-document I get the latex-previews of the entire document rendered properly. Googling this gave me some ideas with the most notable one being this. After checking the value of current-prefix-arg
after 2 C-u it said its 16. So I took this function, changed that variable to 16 and the function to be called to org-latex-preview
and after trying to run it, it didnt work.
Anyone have a clue how to do this properly? Essentially I want a function that will run org-latex-preview
on the entire document without needing to prefix it with C-u C-u
.
Thanks a lot in advance
(Note: This language is not up to my current standards, and I'm not interested in criticism for it; this post is more of a retrospective overview type of thing. Thanks to /u/Ill_Bicycle_2287 for broaching the subject.)
Since this topic came up recently, my mind was brought back to the time I tried to come up with a conlang that could pass as the native language of the villagers in the game. As I understand it, my motivation was as follows. Zisteau, a member of a server called Mindcrack, was building an ambitious(-for-the-time) village. He wanted to put up large signs on the front of buildings, but was having trouble making them both legible and not gigantic. So I came up with a writing system that could easily be represented using stairs and slabs and fit into a small (1 by 1.5-block) area (1) (2). Now, it wasn't possible, using this system, to encode all the letters of the Latin alphabet, so my natural instinct as a conlanger was to make a totally new language to go along with the writing system. This could potentially add an extra level of worldbuilding flair to the already impressive build (I thought, as if a semi-famous youtuber would give pride of place to the made-up language of some random young teenager).
The sound system for the language ended up as follows:
- | labial | alveolar | velar/glottal |
---|---|---|---|
nasal | m | n | ŋ |
stop | b | d | g |
fricative | f | s | h |
- | front | central | back |
---|---|---|---|
high | i | - | u |
mid | - | ə | - |
low | - | a | - |
(Overview of how this fits with the alphabet)
No vowel length or gemination.
Plosives are devoiced in coda position.
Syllable structure is (C)V(C)(C). Syllable-final clusters consist of a nasal followed by a stop or fricative, which needn't have the same place of articulation. Otherwise there is no restriction on phoneme placement.
Hiatus is tolerated, but two of the same vowel in sequence is not (I assume that in such cases, the sequence would be reduced to a single vowel, but my notes aren't clear.
Stress is on the second syllable.
The lack of voice and place assimilation leads to some odd sequences like [tg] and [np] – I think this was a deliberate decision to make the language sound less "human", but I can't be sure.
Basic word order is SVO (though free word order does appear to be a feature), with direct and indire
... keep reading on reddit ➡Hi, I recently hit 500 lexemes in my premiere conlang Tokétok. Today I thought I'd celebrate by formally introducing the subreddit to the conlang. I'm sure some of the more active members around here have seen the name Tokétok scrolling by in the last 8 months. If you've ever been interested in some of the inner workings behind the name, welcome. This will likely end up being a little long winded in being comprehensive despite my best efforts to be concise:
First, a little history on the conlang. I started work on what was then known as Kyezun some 7 or 8 years ago sometime in the first half of high school. I'd been attempting conlangs for a while by that point but nothing that you could consider anything more than a code or a relex. Tokétok could be considered my first serious attempt at a conlang and of all my existing conlang projects (in varying states of underdevelopment), it by far has the most traction.
Many of my early conlangs were nothing more than exploring various linguistic concepts; something of a self study method for understanding the words my French teacher would use. Tokétok was the first. As such, I consider it to be quite simplistic. From the very start I decided it would be rather analytical with some West Germanic style agglutination, mostly for ease of decoding, and that it'd have a relatively simple phonemic inventory as you'll see later in the post.
Phonemics
Consonants | Labial | Alveolar | Post-Alveolar | Velar | Glottal |
---|---|---|---|---|---|
Nasal | /m/ | (/n/ ⟨'⟩) | (/n/ ⟨'⟩) | (/n/ ⟨'⟩) | |
Stop | /p/ | /t/ | /t͡ʃ/ ⟨c⟩ | /k/ | (/ʔ/ ⟨'⟩) |
Fricative | /f/ | /s/ | /ʃ/ ⟨ş⟩ | /h/ | |
Approximant | /l/ | /j/ ⟨y⟩ | /w/ | ||
Tap | /ɾ/ |
Vowels | Front | Central | Back |
---|---|---|---|
High | /i/ | /u/ ~ /ʊ/ | |
Mid | /e/ ⟨é⟩ | /ə/ ⟨e⟩ | /o/ |
Low | /a/ |
Very little has changed in Tokétok's phonemics since the beginning, with one major exception I'll touch on later. You'll notice there is no phonemic length nor voicing as well as a phonemic schwa. These were all intentional from the start. I think it's fairly simple barring a few gaps in the symmetry and the major exception which isn't properly outlined above.
Phonetics
There is a decent bit of allophony but not too much that it confuses things. A lot of it involves lower and/or fronting the vowels and devoicing or unreleasing the consonants in certain environments. Specifically:
Hello there,
基诺比将军
Last week there was a post here about some older articles about ehang: Link
At first I wanted to answer the questions there, but I actually think that it’s very important for all of us to be more familiar with the national language of our favorite company (<- ehang), so that no one here will be fooled in the future, just because of the language barrier.
Good news first: the obvious mistakes in those articles are not fraud attempts, even my hamster would doubt a production of one trillion vehicles; I think it is safe to say that no one would try a number like that on purpose.
But uncertainties always scare people and maybe next time it won’t be that obvious, because you have to deal with short numbers (shorts), so let’s figure it out!
Ok, this is what we have:
http://subsites.chinadaily.com.cn/guangxi/2020-04/24/c_473431.htm (in English)
Fuchuan Guangxi: http://fcgaozhi.com/jp/newsView.aspx?ID=265 (in Japanese)
First of all we should consider that most people don’t speak several languages across different language families, so if you work with multiple languages or have to translate into an unfamiliar language, you probably need a translation program.
All of us know how good (this translates to “bad”) those programs are, but there is even more to think about: https://www.reddit.com/r/linguistics/comments/62dvuk/why_does_japanese_translate_easierbetter_by/
Apparently it is better to translate into English first than to translate Chinese directly into Japanese and vice versa.
This means that there is just a lot of potential for mistakes: either we have to translate between two languages that are difficult to translate directly, or we have to use our program more than once, which will probably result in errors as well.
Long story short:
Both articles are clearly mistranslated and you should always double check the original source or at least a source in the domestic language as well as you can (, especially numerals, but I will explain that later)!
Too bad that we don’t have an original text without the translation errors … or do we?
We do!
The website of Fuchuan Guangxi offers 4 languages, so maybe if you change the ID within the URL-query
... keep reading on reddit ➡Hello,
I appreciate the time that any of y’all took reading this, and additionally feel free to give your thoughts!
Origins:
Īllīsh had an interesting origin. I originally tried making a conlang based off Enochian, a supposedly “angelic” language that English occultist John Dee knew. While the language itself was said by Dee to be based off Hebrew, much of the lexicon and scant few traces of grammar were mostly English-based. When making it, I ended up using other words from Semitic and older Indo-European languages just because there wasn’t a lot of words in Enochian proper, and the lexicon itself was highly irregular. So instead of continuing with that, I decided to make a conlang in the vein of Enochian. Īllīsh itself is an Indo-European language in terms of grammar and phonology, drawing influences from antiquity languages like Ancient Greek or Classical Latin.
Overview:
There are 5 cases (with genitive and locative serving multiple different functions) and it is mostly agglutinative although it also has fusional aspects as well. It’s lexicon draws from the afformentioned languages (and their reconstructed proto-variants), but also a lot of words from Afro-Asiastic languages like Hebrew, Aramaic, Arabic, Ancient Egyptian, Coptic, and Akkadian. Other words come from isolate languages like Sumerian or Etruscan. The name Īllīsh itself comes from the prefix Īl- (from Proto-Semitic il- meaning “god”) and līsh (from Proto-Afroasiatic lis- meaning “tongue) ultimately meaning “holy tongue.” There are 3 genders; masculine, feminine, and neutral. Genders in Īllīsh affect the speakers of the language, so there would be a masculine “I” as well as a feminine “I”. Noun and verb conjugation is highly regular. New words and verbs are either formed via finding an equivalent from the afformentioned languages or conjugating a new one from scratch. For example, the word “community” is Vikabanhor, from the verb root “Vika” and the suffix “-onhor/nhor” meaning yard. If someone wants to make community into communal, then the adjectival suffix -osk is added resulting in Vikabanhorosk. It has a fluid word order because of it’s case system, but I usually just stick to SVO for convenience’s sake.
Phonology (Consonants):
b, d, k, kh, g, h, x, l, m, n, p, ph, r, s, sh, t, th, v, y, z
/b/ /d/ /k/ /k^(h)/ /g/ /h/ /x/ /l/ /m/ /n/ /p/ /p^(h)/ /kw/ /r/ /s/ /ʃ/ /t/ /t^(h)/ /v/ /j/ /z/
Phonology (Vowels):
a, i, o, u, ā, ī, ō, ū
/a/ /i/ /o/ /u/ /a:/ /i:/
... keep reading on reddit ➡I will go through the "miracles" on the website 19miracle.org:
>Miracle 19 Fact #1. The first verse (1:1), known as “Basmalah,” consists of 19 letters (Basmalah: image with letters marked).
Muhammad was illiterate, the Arabic letters are not a part of the revelation, they were made up later. And the number of letter depends on how you write it. Arabic writing has a problem that it doesn't write vowels. If they were smarter when designing Arabic writing, they would include vowels and the letter count would be higher. And in the case of basmala, the first word بسم has inconsistent spelling. Because in the verse 96:1, the same word is spelled as باسم. How do you know which spelling is right? If we chose the second which is equivalent, basmala would have 20 letters. Also the word الرحمن would be written as الرحمان in today's Arabic script. The alifs are a mess even within the Quran (see Spelling Inconsistencies in the Quran).
>Miracle 19 Fact #2. The Quran consists of 114 suras, which is …………..19 x 6.
Today's canonized Quran has 114 suras, but Muhammad's companions didn't know whether sura 9 (tawba aka baraa) is its own sura or only a continuation of sura 8 (anfal):
>When an Ayah was revealed, he would say: "Put this Ayah in the Surah which mentions this and that in it." Now Al-Anfal was among the first of those revealed in Al-Madinah, and Bara'ah among the last of those revealed of the Qur'an, and its narrations (those of Bara'ah) resembled its narrations (those of Al-Anfal), so we thought that it was part of it. Then the Messenger of Allah (ﷺ) died, and it was not made clear to us whether it was part of it. So it is for this reason that we put them together without writing Bismillahir-Rahmanir-Rahim between them, and we put that with the seven long (Surahs).'" - Tirmidhi Vol. 5, Book 44, Hadith 3086 - hasan
If sura 9 is just a continuation of sura 8, then the Quran has only 113 suras.
>Miracle 19 Fact #3. The total number of verses in the Quran is 6346, or ….19 x 334.
The number of verses is not established, because Muhammad didn't specify clearly where verse ends and a new one starts, so
... keep reading on reddit ➡There was this little comment under one of my previous posts:
>I'd love to read a Sslyth post!
>
>/u/DeathByZen
So fuck, I guess we are doing it. And this post will be all about Sslyth - who are they, their role in Drukhari society and some theories about their origins.
So, those are Sslyth - the auxillary race of the Dark Eldar who are most well-known for being a great bodyguards. They may look like a giant, four-armed snakes but in Commorragh they are among the most trusted guardians.
So, now that I've mentioned their apperance, let's start with in-depth discussion.
THE GENERAL APPEARANCE
>The Sslyth are a sentient race of reptilian creatures with a snake-like lower body and vaguely humanoid torso, though they sport multiple arms and a head more serpentine than human. This xenos has two pairs of strong arms which work independently of one another, meaning a Sslyth has a great deal of dexterity and can even use multiple weapons at the same time.
>
>Sslyth are hairless and covered with thick, iridescent scales, and while the head is vaguely human there are no visible signs of ears outside of a small hole on each side of the Sslyth’s head. The creature has large, wide-set eyes and instead of a nose, it has a pair of nasal pits. The Sslyth’s lipless mouth holds a set of huge fangs that protrude from the upper jaw, along with a host of smaller sharpened teeth.
>
>**A thin forked tongue flickers from its mouth, constantly tasting the air for prey. The senses of the Sslyth are overall quite advanced, displaying a far better
Hi all,
I wanted to share my bow sorc guide now that I've hit my goal of 40k multishot damage and have the ability to clear t2 jungles in under 10 minutes not picking up loot. I arrived at this build after discovering how strong fire is for clearing t2 maps and I wanted something non-physical to complement my WW barb which hit 99 a few weeks ago (flex).
This guide will be rather in-depth as far as gear goes because there are quite a few intricacies to make this build viable. I'll cover pros/cons of different gear/stat swaps and show what I arrived at and why.
This build is not for you if:
This build is for you if:
This build is essentially an elemental bowzon with teleport and telekenesis which makes full clears (including, or not including urns/baskets/stashes) incredibly efficient. Every game you go into will involve swapping on your prebuff gear prior to doing high level content; however your wal-mart buff (without prebuff gear) will still add a substantial amount of damage for party play usage or norm/nm content.
Here's a short video I put together showing some gameplay and gear. This thread is much more detailed than the video.
This brings us to 91+ skills which means at level 79 this build will have all the main skills maxed and will be completely finished at 99 with 20 into chilling armor.
... and all I can say is how pissed I am that it’s taken me this long.
I’ve had a digital copy of this game for a good while now. I bought it shortly after release, fully expecting it to be my favorite game of all time. But, despite numerous attempts, I was never able to get into it. Prior to this playthrough, the furthest I’ve ever made it was to the end of Alfheim.
As I’m sitting here near-tears watching the credits roll, I now understand why everyone considers this a must-play. The lesson that our past doesn’t prefix our future and that our wrongdoings don’t define our overall character is an important one to come to learn.
This is one of those games that goes to show that video games are just as much an art form as they are a means of entertainment.
(This review contains major story content from Episode 6)
The perennial question continues: what does it mean to pour your heart into something?
Episode 6, as the numerical halfway point of the series, serves as a pivotal turning point for both the audience and Vivy. The commentary below will mainly focus on how symbolism is used to portray this change in tone.
Two sacrifices were made during the process of terminating Metal Float in this episode. While the most groundbreaking one regards Dr. Saeki – which we will discuss momentarily – the first sacrifice actually revolves around M205. When asked by Vivy “what it means to pour one’s heart into something,” M205 responded in a way seemingly indicative of that it holds no capacity for independent thought aside from fulfilling its prefixed mission. However, when Vivy injected the serum into M205, the viewer was shown an ephemeral scene of M205’s mind – a future where M205 happily interacts with children and being proud of his nickname, “M.” Although still mindful of its mission, M205 was nevertheless able to develop its own dreams and aspirations.
Vivy’s actions, however, strangled the possibilities for M205's dream to ever become reality, sacrifice its consciousness to shut down the Metal Float. She exhibits grief for M205’s fate but was able to overcome it and continue with her own mission. Perhaps it was because her mission is to destroy AI to prevent human death, and that she considered M205’s death an inevitability along this process.
The second sacrifice, however, erupts much more chaos. This, of course, regards the actions and eventual death of Dr. Saeki. When Vivy finds herself lost at the central tower, Dr. Saeki chooses to lead her to Grace’s core. With the lifeless body of K5 lying beside him, Saeki realizes that his fight has come to an end: Grace cannot be recovered, and the remnant of his love will forever be no more. Vivy, however, still has a future ahead of her. What motivates Dr. Saeki is a sense of sympathy and abandonment; by showing Vivy the way, he admits his downfall and, in a certain sense, passes his longings and responsibilities onto Vivy – the AI who is destined to destroy all AI.
The ramifications of this sacrifice, however, arrive during the ending scenes of the episode. Just like the cardinal principle of AI, when Dr. Saeki’s only goal is demolished, his life is ended with his downfall. When he killed himself next to the unworn wedding ring, human blood spills all over Viv
... keep reading on reddit ➡For a blog series I'm calling 'The Best of DsiWare' I first played every game made available on the service and then, after first weeding out the mountains of complete rubbish (about 50% of the library), I'll be playing the rest in alphabetical order, doing a short write up on each, and assigning them to one of these four categories:
>Hidden Gems: Games you've probably never heard of that are utterly brilliant
>
>Well known & worthwhile: I'm not in love with this name, so it may change in the future. This is for those games that are still gems, still potentially brilliant, but perhaps not quite so 'hidden'
>
>Honourable Mentions: Those games that are good, but lack the real spark required to fit into one of the top two categories
>
>Also Rans: Not bad enough to be completely ignored, but probably not quite good enough to warrant higher status
Two caveats: Firstly, I don't enjoy RPGs. Like, at all. So you won't see any of those at any point. And secondly it's very hard to define 'Hidden Gem' and 'Well known' on DSiWare, as the service itself was never hugely popular, so please excuse a few potential miss-categorisations along the way!
So lets get cracking with part one: Numbers.
📷10 Second Run (Go Series)
The idea behind the 'Go Series' was to bring games that had previously been exclusive to Japan to a wider audience. The fact that the games selected in this 'Numbers' bracket are dominated by titles in this series is entirely coincidental, there just happens to a fair few that are numerically labelled.
10 Second Run is a very 2010s game. This was the era that gave rise to the likes of Super Meat Boy; games that were designed with very small, very fast, very difficult levels. As you might imagine, 10 Second Run is built around the concept of completing each of it's fifty levels in just 10 seconds - and it has a minimalist audio/visual design to go with the minimalist gameplay. This is a purist platforming affair with a stark white aesthetic and the simplest possible representation for every block, hazard, or character you see. It may be too basic for some, but to me the commitment to this design makes it very stylish, much along the lines of Nintendo's own BoxBoxBoy series.
As with all games of this type, it's success is born of the balance between fiendish difficulty and an ultra fast turn-around between your inevitable failures. As the difficulty increases so does the compul
... keep reading on reddit ➡Questions/Issues for the Scholars/Students of Islam - On the Origins and Preservation of the Qur'an and its Texts - Fix My Doubts - Or I'm Out - PART 1
I had originally posted this in one big thread - but it was not at all easy to navigate through, and when I posted this in parts to Muslim subreddits, they banned it - mostly because I am a new user, or because the content was not appropriate - either way - doesn't matter.
I've been coming back to this subreddit on and off now for a couple of months, and it's ironic that this all happened during Ramadan, but I've been putting off researching deeper into my own religion and it's history - mainly because my basic understanding and naivety in hoping it to be the interpretive-sugar-coated conjecture that apologists and liberal Muslims always emotionally assert, and conservatives deny without giving you a seconds thought.
I've done enough background research, especially after I came across the scandal involving Dr. Yasir Qadi and Mohammad Hijab and their complete failure to censure and intimidate anyone who had a copy of those infamous 30 minutes of their video; of explaining the Ahruf and the Qira'at of the Qur'an, and admitting they're dishonest teachers with intellectually bankrupt intentions and methodologies, and they'd simply employ taqiyya to protect what "they" so desperately want to believe is the truth, when the truth from their own sources is diametrically contradictory.
I can honestly say - unless a Muslim reads this and changes my mind - or spreads this to other subreddits and gets this spammed - I do not think I shall return to Islam. You ask why? I'll give you my reasons - here's part 1. I shall think the other parts below - so you can follow it better, and then it's one full post - and the comments are easier to navigate through.
PART 2 - https://www.reddit.com/r/exmuslim/comments/n3hqgq/thread_on_the_origins_and_preservation_of_the/
PART 3 - https://www.reddit.com/r/exmuslim/comments/n49ye1/thread_cont_reasons_why_i_left_islamon_the/?utm_medium=android_app&utm_source=share
I had questions, and it seems the Muslims I am surrounded with feel as if they cannot help me find any answers to this. One reason behind this was the opinion, that what I am asking are PHD standard questions, but that's not necessarily the case, as there are some issues I've grappled with since as a child, that are mentioned here - I agree, some of my questions are a lot more developed, but it isn't something
... keep reading on reddit ➡Don't get me wrong I love this game to death but tbh the devs are focusing on the wrong things atm.
I have listed in order what's the most important to the least important.
1: Sure we all love nerfs and buff to shake up the meta, bug fixes, QOL, and so on BUT they NEED to fix multiplayer, multiplayer and online player experience is still so very broken to items bugging needing you to relog to "umbra_item" dropping and if you pick it up it causes problems, to the game outright crashing sometimes for no apparent reason and the massive graphical glitches on the new maps that just make me not want to play. IDC about QoL changes atm what we need is a good multiplayer game where we can play with our friends with minimal lag and finding a lobby online having your game on the public is just a waste of time. Arpgs are the best when enjoyed with friends and randoms smashing out dungeons/maps and w/e and grinding together for that god-like drops. Also playing with others needs to be more rewarding like an extra % chance for uniques to drop or 300% money drops or something to incentivize people playing together cause atm the only reason to play together is for a harder challenge. Imagine if POE or Diablo had as broken as this game's multiplayer experience 90% of players wouldn't play them. Only the hardcore fans and solo players would remain.
This needs to be said Wolcen devs thanks for bringing out this game but if you don't prioritize servers and a good online experience your game will eventually die and I don't want it to die I want it to succeed I want it to take over as the dominate arpg on the market. But if the servers/ game coding doesn't get fixed I would say before d4/poe2/last epoch comes out your game will not make it.
2: End game doesn't need many changes, add an endless money sink to the building system like 10million gold for a gearbox that when you click it has a high chance of legendary items and a small chance of unique and legendary crafting reagents. And make the mandates and end game boss maps more rewarding to farm so we have a variety of things to do.
3: You need to hire more people to crank out more content faster, this is just a fact right now development of games and content takes A LONG TIME! Especially when you have such a small dev team. Make an mtx store to fund a big dev team and start cranking out content and fixes i think the community wouldn't mind having a mtx store if we had more fixes more content and a better endgame a
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Github: https://github.com/yt-dlp/yt-dlp
Documentation: github, readthedocs
PyPi: https://pypi.org/project/yt-dlp
Discord: https://discord.gg/H5MNcFW63r
%(field.key1.key2)s
%(field+N)s
--autonumber-start
--sub-langs
:
--sub-langs
entries as regexall
can be used to refer to all the subtitles-
to exclude it--all-subs
--ignore-no-formats-error
to ignore the "no video format" and similar errors--skip-playlist-after-errors
to skip the rest of a playlist after a given number of errors are encountered_extract_ytcfg
_VALID_URL
%
report_warning
mergeall
selects best format when multistreams are disabledCurrently, words such as centimeter and milligram are expressed as compounds, using fractions: ofcenmetro (ofcen-metro), ofkilometro (ofkilo-metro), etc. This is actually an error. Since fractions are nouns, words such as ofcenmetro and ofkilometro, combine two nouns into a compound. Globasa does not allow nouns to combine in this way. Centimeter, or one hundredth of a meter, could be expressed as ofcenli metro, or ofcen fe metro, but not ofcenmetro.
https://xwexi.globasa.net/eng/grammar/numbers-and-months
In light on this, we have two options.
Option 1: Add the infix -it- to generate the forms: centimetro (cen-ti-metro), kilotigramo (kilo-ti-gramo), etc.
Option 2: Add the vastly international prefixes: deci-, centi-, mili-, etc. If we select this option, should the entire series be added (deci-, centi-, mili-, mikro-, nano-, piko-, femto-, ato-, zeto-, yoto-) , and if not where should we stop?
Likewise, should we include anything beyond tera (peta, eksa, zeta, yota)? By the way, des and cen would remain intact since it's convenient for these to be short words, used in forming compound numerals such as (tigades - thirty, limacen - five hundred).
https://preview.redd.it/hi0pni1ipoo61.png?width=323&format=png&auto=webp&s=17b49787759a16a7dc9212105800cf611cb26853
The funeral director was asking us what we think Mum should wear in her casket.
Mum always loved to wear sarongs (fabric wraps that go around the torso and drape downward a bit like a long skirt would), so my uncle suggested that she wear a sarong in there.
The funeral director looked a bit confused, as did some of our family members, to which my uncle added:
"What's sarong with that?"
I started laughing like an idiot. He was proud of it too. The funeral director was rather shocked. We assured her, and our more proper relatives, that Mum would've absolutely loved the joke (which is very true).
His delivery was perfect. I'll never forget the risk he took. We sometimes recall the moment as a way help cushion the blows of the grieving process.
--Edit-- I appreciate the condolences. I'm doing well and the worst is behind me and my family. But thanks :)
--Edit-- Massive thanks for all the awards and kind words. And the puns! Love 'em.
I would have a daughter
But Bill kept the Windows
Qual é o maior número que conseguem dizer o nome por extenso?
Um trilião? Um quatrilião? Um quintilião? A partir daqui fica um pouco complicado.
Comecemos pelo início: em tempos antigos só era possível contar até um milhão.
Bem, a rigor, era possível continuar, mas era assim:
Como podem ver, não era muito escalável.
Então inventou-se um sistema para criar uma palavra que substitui esta repetição de "milhões".
O sistema consiste em usar um prefixo latino para substituir o número de vezes que o "milhão" é repetido.
Explicado o contexto histórico que levou aos nomes atuais dos números, continuemos a questão: o que vem a seguir?
Para continuar a contar basta saber os prefixos latinos que se seguem:
Para continuar, vamos perceber como se constroi qualquer prefixo:
1 - 9
10 - 90
100 - 900
>1000
Percebe-se que a partir daqui também não é muito escalável.
Para fazer os prefixos intermédios, usa-se a mesma lógica do português, com a excepção de que as unidades vão sempre primeiro que as dezenas:
Para as centenas:
I've copy-pasted my blog here before and it has often (if not always) been well received.
I thought I try with this latest series I'm doing and see what the reception is.
I'll quietly disappear if there's no interest.
For a blog series I'm calling 'The Best of DsiWare' I first played every game made available on the service and then, after first weeding out the mountains of complete rubbish (about 50% of the library), I'll be playing the rest in alphabetical order, doing a short write up on each, and assigning them to one of these four categories:
>Hidden Gems: Games you've probably never heard of that are utterly brilliant
>
>Well known & worthwhile: I'm not in love with this name, so it may change in the future. This is for those games that are still gems, still potentially brilliant, but perhaps not quite so 'hidden'
>
>Honourable Mentions: Those games that are good, but lack the real spark required to fit into one of the top two categories
>
>Also Rans: Not bad enough to be completely ignored, but probably not quite good enough to warrant higher status
Two caveats: Firstly, I don't enjoy RPGs. Like, at all. So you won't see any of those at any point. And secondly it's very hard to define 'Hidden Gem' and 'Well known' on DSiWare, as the service itself was never hugely popular, so please excuse a few potential miss-categorisations along the way!
So lets get cracking with part one: Numbers.
10 Second Run (Go Series)
The idea behind the 'Go Series' was to bring games that had previously been exclusive to Japan to a wider audience. The fact that the games selected in this 'Numbers' bracket are dominated by titles in this series is entirely coincidental, there just happens to a fair few that are numerically labelled.
10 Second Run is a very 2010s game. This was the era that gave rise to the likes of Super Meat Boy; games that were designed with very small, very fast, very difficult levels. As you might imagine, 10 Second Run is built around the concept of completing each of it's fifty levels in just 10 seconds - and it has a minimalist audio/visual design to go with the minimalist gameplay. This is a purist platforming affair with a stark white aesthetic and the simplest possible representation for every block, hazard, or character you see. It may be too basic for some, but to me the commitment to this design makes it very stylish, much along the lines of Nintendo's own BoxB
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