A list of puns related to "Methods of Mayhem"
https://www.youtube.com/watch?v=lP_ai7arkmk
This was peak nu-metal trope, but you can't deny it's a great nu-metal song for the time.
Lets get these bounties,lets get those sub-classes complete, lets get that rank 5,oh yeah and those sweet loot drops! lol lets have some fun with this M.O.M(Methods Of Mayhem) themed IB! lol I left the link to the100 site, if yall want to sign up there. See ya out there Guardians!
https://www.the100.io/game/971871
This item honestly should be removed. I feel like it's even more overpowered than some of the characters (mainly Ratu and Bluefang), it's impact is absolutely massive.
If it has to stay, then I'd tweak it this way: give other players also a 2X multiplier to the damage that they deal to the carrier of the buff. Also, for the carrier, reduce the multiplier to anything between 1.25 to 1.5; this way there's some risk versus reward introduced to it.
Tonight I caught a taxi home and the taxi driver was telling me a great story I think might qualify for your 'MaliciousCompliance' subreddit... About 20 years ago a big company made hundreds of workers redundant for no good reason except "for cost savings" (I think it was an airline company, which is ironic for what happens next). So these workers were made unemployed and are rightfully upset. At the farewell shindig employees were given blank 'taxi cheques' to get home safely (here in Australia these are called CabCharge vouchers, they are essentially a blank cheque to catch the taxi anywhere, and are charged back to the companies expense). Now, the important thing to remember here is the cost for the taxi fare was being debited to the company that fired the workers. Another thing to note is these CabCharge vouchers were very popular in corporate Australia 2000-2010, but I don't know if they are anymore. The idea was company employees could get drunk in the city at a special event, and catch a taxi home on the company dime... So, these hundreds of employees are in the city of Melbourne for an end-of-year breakup but many of them have no job to return to. How are they going to spend their last day as an employee? At the end of the night, after a few drinks, the plan unfolds: Dozens of ex-employees start catching taxi cabs to far flung and exotic locales all over Australia. Some catch taxis to Geelong (1 hours drive), some to Bendigo (2 hours drive), some to Sydney (10 hours drive), one enterprising individual made it all the way to Cairns (32 hours drive). Essentially like a Down Under version of "It's A Mad, Mad, Mad, Mad World". All expenses being debited to the company that had just made them unemployed... Needless to say, the taxi drivers couldn't believe their luck at this huge payday. The taxi driver tonight was telling me "All the old timers still talk about that night!". An entertaining story.
EDIT: From the conversation, my understanding is the 32 hour drive would have involved at least 1 stop in a motel on the way. The taxi driver told me "Yeah well I guess the driver probably paid for it, because if you are being paid $5000 on a one way trip, what's $120 for a motel? You'd be cooking the customer bloody breakfast in bed!!!". Another detail was- if the cabbie didn't want to make a long drive to Sydney or wherever, they were asking for volunteers among their taxi driver mates. I'd pay good money just to hear audio of the CB radios from that night
... keep reading on reddit β‘Let's use the past season as a example:
Reckoning was not really well liked by a lot of people. Rewards were thin, it was balanced around powerful exotics etc. In this situation, most people probably would not mind too much if it left forever, as long as the good rewards or lore come back in some fashion. It was a experiment and it ended in failure.
Menagerie, people seemed to like. It had fun bosses, people liked being able to choose rewards (something especially pertinent with armor 2.0 since you can choose element with it) and people liked how Calus had a bunch of things to say during it. In this example, it would go at the end of the season, but since enough people liked it, it could return either as a permanent activity tweaked to work a bit better, or as a thing that appears now and again that people like like Mayhem.
I started thinking about potential "Mayhem 2.0" and then I went to a buddies house where we played some Firefight on Halo Reach.
That's when I realized that Mayhem and Skulls are practically the same except implemented differently. In Halo, once you unlocked a skull, you could turn it on and it would add different difficulties and quirks to the game. Cloud turns off radar, Iron increased health/shields of enemies, grunt birthday party... Well you get the idea.
I feel like if Mayhem was implemented like this it would be so much easier/better and give us a more customizable experience. If Halo could do it in the last decade, why can't Borderlands do it this decade?
Obvious humor.
After watching Datto rant about PVP and Well of Radiance for 13 minutes I wondered how it would be possible to balance PVP perfectly? I wondered if a game mode with no Supers and just one type of weapon would do the trick? No Energy, or Power weapons, just a Kinetic.
Just a thought, apologies if this is the millionth time this week this has been suggested.
https://twitter.com/Borderlands/status/1240684459088736262?s=19
I played nearly 14 hours straight of Mayhem to work on the Mountaintop quest, and boy was it a learning experience.
At the end of it all I finished the Triumph, and now only one thing stands in my way: Comp. And knowing my luck that will be an even longer ordeal than this monstrosity.
EDIT: This seems to have taken off a bit, and I've added a few more things I remembered I learned. Also, for those wondering I used Orewing's Maul (Proximity) and The Colony exclusively with Gemini Jester (Fun Police gotta have fun somehow in this absolute chore)
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