The creator of 999 (Nine Hours, Nine Persons, Nine Doors), and AI: The Somnium Files; Kotaro Uchikoshi noticed Fauna and has seen her stream!
πŸ‘︎ 3k
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πŸ‘€︎ u/gopackgo001
πŸ“…︎ Aug 25 2021
🚨︎ report
Kotaro Uchikoshi: "I have a dream. That is to get it back into our hands."
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πŸ‘€︎ u/krdskrm9
πŸ“…︎ Sep 16 2021
🚨︎ report
Spike Chunsoft makes a cryptic tweet. Contains nine eyeballs - because eyeballs relate to AI The Somnium Files, and nine relates to Zero Escape, this could very well be a teaser for an upcoming Kotaro Uchikoshi game. twitter.com/spikechunsoft…
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πŸ‘€︎ u/ShiningConcepts
πŸ“…︎ Jun 29 2021
🚨︎ report
World's End Club Scenario Writer Kotaro Uchikoshi Interview youtube.com/watch?v=A1Kyc…
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πŸ‘€︎ u/Zeph-Shoir
πŸ“…︎ May 13 2021
🚨︎ report
Since there was some doubt, Kotaro Uchikoshi has been confirmed as involved in "AI: THE SOMNIUM FILES - nirvanA Initiative" by Alex Flagg, lead localizer for the previous game, who is also returning! twitter.com/Energia_AF/st…
πŸ‘︎ 50
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πŸ‘€︎ u/robotortoise
πŸ“…︎ Jul 01 2021
🚨︎ report
World's End Club Scenario Writer Kotaro Uchikoshi Interview youtube.com/watch?v=A1Kyc…
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πŸ‘€︎ u/AliTVBG
πŸ“…︎ May 12 2021
🚨︎ report
Some fanart I drew back when ZTD came out. Kotaro Uchikoshi even liked it!
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πŸ‘€︎ u/rideriderider
πŸ“…︎ Mar 26 2021
🚨︎ report
Will, there be another Kotaro Uchikoshi game?

I heard that sales of AI: The Somnium Files were low and now I'm worried if it will have any impact on the future works of Kotaro Uchikoshi. Does anyone have any news regarding this?

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πŸ‘€︎ u/Khaz_713
πŸ“…︎ Feb 21 2020
🚨︎ report
Kazutaka Kodaka (DANGANRONPA) and Kotaro Uchikoshi (ZERO ESCAPE) established a new game company, "Too Kyo Games". famitsu.com/news/201809/1…
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πŸ‘€︎ u/predanator
πŸ“…︎ Sep 11 2018
🚨︎ report
Kotaro Uchikoshi has spoiled me.

I really like flowcharts. I've loved them ever since the ZE trilogy and AI used this feature. It's a shame it hasn't really caught on with Japanese VN devs yet. I can see why it hasn't for OELVN devs since Ren'py doesn't really have said function natively. The only non Uchikoshi games that have flowcharts are Raging Loop (Haven't played but interested) and the vita version of FSN. School Days kinda has it but you can't jump to scenes with it. It's only there to show the player where they are in the story.

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πŸ‘€︎ u/i-me-and-myself
πŸ“…︎ Sep 09 2020
🚨︎ report
"Death March Club," Kotaro Uchikoshi's next game, has appeared in the Apple Store, renamed "World's End Club"

Last night a handful of game pages for the Apple Arcade were leaked, with one of those games being World's End Club, featuring some familiar characters and descriptions for those who have been keeping up with Too Kyo Games's endeavors.

https://apps.apple.com/us/app/worlds-end-club/id1486537612#?platform=appleTV

This isn't some fake page or anything either, it's copyrighted and sold by Izanagi Games, the developers for the game, and has a trailer, new screenshots, and a bunch of info that matches the game, so it appears to be a rebranding of Death March Club announced 2 years ago. Here's what the page description has:

> Twelve 12-year old kids go on a 1,200 km journey.

> A new type of action-adventure game that fuses a thrilling story with 2D side-scrolling action.

> A "dream team" adventure game with scenario written by Zero Escape series creator, Kotaro Uchikoshi, and Danganronpa's Kazutaka Kodaka as creative director.

> ・Game features > - Simple controls > - A fusion of 2D scrolling puzzle-action game and story-adventure game > - Key player choices alter the course of the adventure throughout the branching story > - 12 unique and interesting characters! > - Famous locations all over Japan > - The story unfolds in… unexpected ways

> ・Summary > In an elementary school in Tokyo, there's a club called the "Go-Getters Club", made up from oddball kids from all over Japan. Reycho and the other members are somehow different than the other kids around them. > Then, one day, during the summer... > While on the bus for their class trip, they get into an accident.

> When they wake up, they're in a theme park under the sea. > Reycho and the others are trapped inside this strange, long-abandoned place. > Suddenly, from out of nowhere, a mysterious clown appears and orders them to play a "Fate Game"! > Before any of them can figure out what's happening, they're fighting for their very lives. > Will they be able to survive and make it out of this weird place? > The kids are all lost and confused... > But then, extraordinary powers begin to awaken within them. > While at the same time… > "Abnormal events" are occurring all over the Earth.

Some new info is featured in this page, such as touring Japanese landmarks and having to track 12,000 kilometers over the course of the story. The trailer also features some monsters that you may need to bypass over the course of the platforming segments,

... keep reading on reddit ➑

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πŸ‘€︎ u/Lord_Thantus
πŸ“…︎ Aug 05 2020
🚨︎ report
"Operation Bluebird - Let's Support Zero Escape 3!" - according to /u/nahhhgeorge and Kotaro Uchikoshi, this vocal cover of morphogenetic sorrow with lyrics is the reason Zero Time Dilemma was given the green light for production youtube.com/watch?v=pXEfx…
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πŸ“…︎ Mar 22 2020
🚨︎ report
Would anyone care to have a 5th anniversary rewatch of Kotaro Uchikoshi's 1st anime Punch Line? reddit.com/r/anime/commen…
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πŸ‘€︎ u/skaro1789
πŸ“…︎ Apr 14 2020
🚨︎ report
Anyone care for a 5th anniversary rewatch of Kotaro Uchikoshi's 1st anime Punch Line? reddit.com/r/anime/commen…
πŸ‘︎ 6
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πŸ‘€︎ u/skaro1789
πŸ“…︎ Apr 14 2020
🚨︎ report
AI: The Somnium Files Announcement Trailer - New Game From Kotaro Uchikoshi (Zero Escape) youtube.com/watch?v=qARQz…
πŸ‘︎ 251
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πŸ‘€︎ u/Forestl
πŸ“…︎ Jul 06 2018
🚨︎ report
Did Kotaro Uchikoshi have a part in Death Come True?

I consider Kotaro Uchikoshi to be one of the greatest video game writers of all time, and I know he co-founded the studio. Does anyone know if he had a part in the development/writing of Death Come True?

πŸ‘︎ 8
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πŸ‘€︎ u/paulm12
πŸ“…︎ Jun 25 2020
🚨︎ report
I really wish Uchikoshi Kotaro and Nakazawa Takumi (and Abo Takeshi) would team up again and make a "pure" VN

I love Uchikoshi's ideas and mindbending twists, but while currently re-reading Remember 11 (the last VN they worked together at) after having beaten AI:TSF I realized how much Nakazawa's colorful writing style adds to the equation. There is a certain surreal feeling to his style of descriptive text and inner monologue that I think is missing from Uchikoshi's solo works. Here a short segment from R11 to showcase what I mean:

"The bell of the clock tower echoed solemnly... I checked my wristwatch. Just about 4 o'clock -- The clock tower told the time with not a minute of deviation. A metallic sound that was like the coarse voice of an aged man alerted me of the hour at hand. The snow danced violently to the sound of the bell as raging winds stirred it. An infinite number of angels dancing and rejoicing at the advent of a great gospel."

After both parted ways it feels like there is something missing from both of their works. But it's really hard to put a finger on it. While I think Uchikoshi is much better at planning out storylines and weaving everything together to make everything "snap" together at some point, he was never that good at descriptive inner monologue and depicting the psychological mindsets of his characters. Nakazawa on the other hand is not a good planner as can be seen in his first solo work after the Infinity series, I/O. While I think his writing was still excellent and I/O takes the surreal aspects of R11's best moments and multiplies them tenfold (the I/O prologue is still the among the best showcases of Nakazawa's style), the overall work feels too confusing and patched together.

Well either way, I really wish they would team up again. And having Takeshi Abo as composer again would be a dream come true for me.

πŸ‘︎ 11
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πŸ‘€︎ u/Mondblut
πŸ“…︎ Oct 10 2019
🚨︎ report
Kazutaka Kodaka (DANGANRONPA) and Kotaro Uchikoshi (ZERO ESCAPE) established a new game company, 4 new projects are already in progress famitsu.com/news/201809/1…
πŸ‘︎ 314
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πŸ‘€︎ u/Crypto2k
πŸ“…︎ Sep 11 2018
🚨︎ report
AI: The Somnium Files announced (Kotaro Uchikoshi's new murder detective VN) is coming to the Switch! resetera.com/threads/ai-t…
πŸ‘︎ 128
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πŸ“…︎ Jul 06 2018
🚨︎ report
"In the game, there is a phone in one of the cabins. It can't call outside the facility of course, but what if you try something like 5309 or 6969? Other numbers might do other things, so give it a try." So I did. Kotaro Uchikoshi, I called both your bluff and all 10,000 possible phone numbers. youtube.com/watch?v=TKnjh…
πŸ‘︎ 144
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πŸ‘€︎ u/JunpeiHarry
πŸ“…︎ Dec 28 2017
🚨︎ report
Zero Escape's Kotaro Uchikoshi: "I slept with Kodaka, so I think we will have a child" gamereactor.eu/uchikoshi-…
πŸ‘︎ 12
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πŸ‘€︎ u/Boxpuffle
πŸ“…︎ May 21 2020
🚨︎ report
Zero Escape theory: Yoko Taro and Kotaro Uchikoshi are the same person

Evidence:

  • Both are Japanese game directors known for writing games that are subversive meta-commentaries on video games as an art form utilizing the player as a character in themselves

  • Both are known for writing stories with huge twists that make players scratch their heads until coming up with an explanation that kinda makes sense and then going with that when people ask them what the eff just happened

  • Yoko Taro refuses to show his face in public

  • "Yoko Taro" = "Yo Kotaro" ("Yo" is Spanish for "I")

Zero Escape is actually a Drakengard spinoff that takes place during and after Ending E of the first game. 2049 retconned to 2029.

πŸ‘︎ 57
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πŸ‘€︎ u/_da_Man
πŸ“…︎ Jul 25 2017
🚨︎ report
Kotaro Uchikoshi Interview: Director Talks Zero Escape Series Development and Future Projects

> DualShockers had the opportunity to interview Zero Escape series director Kotaro Uchikoshi to talk to him about developing the series. In addition, we discuss his approach to character development and what he has in store for the future.

> Azario Lopez: Looking back at the Zero Escape trilogy, what would be your most fond memory while working on any of the series?

> Kotaro Uchikoshi: I have so many! I remember during production for 999 how two team members broke down crying in the middle of a meeting. (Not my fault!) During crunch time on VLR we were camping in the office; I fell asleep at my desk and I must have had a nightmare because I suddenly leapt to my feet screaming. Once the game was released someone above me at the company told me that my career was washed up and I would never, ever get to make a sequel, so I should quit while I was ahead. But look who turned out right in the end! Of course, we were able to make ZTD because of support from the fans. Thank you for sticking with us!

> AL: In The Nonary Games, 999 went through some audio and visual upgrades, is this something that you’ve wanted to add to the game since the beginning and do they reflect your artistic vision?

> KU: We pushed 999 to the limit given the considerable limitations of the DS hardware. So at the time, I wasn’t thinking of ways to refine it in the future.

> AL: Do you miss any of the characters from the Zero Escape series?

> KU: I would have to say… the player. Have you ever considered the role the user plays in the Zero Escape series? The player is the key person at the heart of the series. Without the player, the story wouldn’t work.

> AL: What can you tell us about the image that you shared with Project Psync’s announcement?

> KU: All I can say right now, is that β€œeye” is the major theme of my upcoming title. I should also mention that in Japanese, β€œeye” is a homonym for β€œlove.”

> AL: What are your thoughts on the Nintendo Switch and could you see any of your titles on the new console?

> KU: I think it’s a very interesting piece of hardware. If the opportunity presents itself, I’d love to put out something on the Switch.

> AL: Is β€œcharacter development” important to you when you’re creating a cast for a story? How have you approached this in the past, such as in the Zero Escape series?

> KU: Character development is extremely important. A story without characters is like a

... keep reading on reddit ➑

πŸ‘︎ 91
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πŸ‘€︎ u/lupianwolf
πŸ“…︎ May 29 2017
🚨︎ report
Kotaro Uchikoshi(Zero Escape): Everything is going well. In the near future you will get a glimpse of the most fascinating adventure game in the Galaxy twitter.com/Uchikoshi_Eng…
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πŸ‘€︎ u/lupianwolf
πŸ“…︎ Mar 25 2018
🚨︎ report
Tookyo game studio staff announced! Kazutaka Kodaka and Kotaro Uchikoshi in one place! twitter.com/Nibellion/sta…
πŸ‘︎ 50
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πŸ‘€︎ u/Hopperu
πŸ“…︎ Sep 11 2018
🚨︎ report
Interview with Kazutaka Kodaka and Kotaro Uchikoshi about Too Kyo games gematsu.com/2019/06/too-k…
πŸ‘︎ 19
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πŸ‘€︎ u/Genius_gamer2k
πŸ“…︎ Jun 07 2019
🚨︎ report
Shinji Hosoe and Kotaro Uchikoshi Interview vgmonline.net/hosoeuchiko…
πŸ‘︎ 30
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πŸ‘€︎ u/MegaZeroX7
πŸ“…︎ Aug 04 2016
🚨︎ report
Kotaro Uchikoshi (999, Virtue's Last Reward) says he's working on "You-Know-What" neogaf.com/forum/showthre…
πŸ‘︎ 89
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πŸ‘€︎ u/InYourHands
πŸ“…︎ Feb 18 2015
🚨︎ report
Zero Escape: Virtue’s Last Reward creator Kotaro Uchikoshi is working on a new game! siliconera.com/2014/04/10…
πŸ‘︎ 121
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πŸ‘€︎ u/Redarmy1917
πŸ“…︎ Apr 10 2014
🚨︎ report
TIL That Kotaro Uchikoshi, writer and director of the Zero Escape series, was first credited as a 3D modeler for Pepsiman. en.wikipedia.org/wiki/Kot…
πŸ‘︎ 28
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πŸ“…︎ Jul 14 2018
🚨︎ report
Death March Club will be the final β€œdeath game” from writers Kazuta Kodaka and Kotaro Uchikoshi
πŸ‘︎ 24
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πŸ‘€︎ u/Gann0nCann0n
πŸ“…︎ Oct 04 2018
🚨︎ report
Ever17 15th Anniversary Interview with Kotaro Uchikoshi and Takumi Nakazawa! lemniscatranslations.word…
πŸ‘︎ 100
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πŸ‘€︎ u/Link3693
πŸ“…︎ May 01 2017
🚨︎ report
Need help with my Kotaro Uchikoshi panel!

Ok, ZE experts, analysts and professional SOIS agents, could you travel back in time to the time when ZTD was not supposed to exist and give me a quick summary of how fans saved the series?

Basically, i don't know what happened with operation bluebird and how ZTD got made, so i'm turning to the best sub on reddit for help. Thanks guys!

πŸ‘︎ 6
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πŸ‘€︎ u/RoidRidley
πŸ“…︎ Jul 03 2018
🚨︎ report
AI: The Somnium Files (Spike Chunsoft / directed by Kotaro Uchikoshi) -- Gameplay trailer youtube.com/watch?v=w7ADS…
πŸ‘︎ 28
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πŸ‘€︎ u/Unknown123Known
πŸ“…︎ Jun 01 2019
🚨︎ report
Kotaro Uchikoshi coming to AX 2018 twitter.com/AnimeExpo/sta…
πŸ‘︎ 59
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πŸ‘€︎ u/Funyarinpa000
πŸ“…︎ May 15 2018
🚨︎ report
Kotaro Uchikoshi VS Kazutaka Kodaka: Adventure Game Courtroom Battle youtu.be/i7taV94fF4M
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πŸ‘€︎ u/lupianwolf
πŸ“…︎ Jul 02 2017
🚨︎ report
With what said Kotaro Uchikoshi on twitter ...

Anyone is ready to do ZTD with the time of the 3DS set at 2028 ? Just in case of ... I don't know ...

PS : Sorry it's my first post on reddit so I don't know how to spoiler and english isn't my first language so please understand my complex motives.

πŸ‘︎ 7
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πŸ‘€︎ u/Kircha
πŸ“…︎ Aug 11 2016
🚨︎ report
AI: The Somnium Files launches July 25; interview with director Kotaro Uchikoshi and designer Akira Okada gematsu.com/2019/03/ai-th…
πŸ‘︎ 27
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πŸ‘€︎ u/theitguyforever
πŸ“…︎ Mar 22 2019
🚨︎ report
Spike Chunsoft x Kotaro Uchikoshi collaboration project announcement set for January 30 - Gematsu gematsu.com/2019/01/spike…
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πŸ‘€︎ u/lupianwolf
πŸ“…︎ Jan 25 2019
🚨︎ report
I'm going to Interview Kotaro Uchikoshi Game Director of 999 and VLR what would you like to ask him?

Hello.

Me and my website (tierragamer.com Mexican website) we're granted with the chance of interviewing Kotaro Uchikoshi, Game Director and Writer of the Zero Escape Series ,I know there's a lot of gamers here and (in Vita) who love this series and while we are restricted to not talk about the third episode, I'll love to know what would your questions be.

So please, be free to leave them and I'll try to ask him the best ones

Edit -The questions about the sequels that cannot be talked are more based to the story and the internal development

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πŸ‘€︎ u/Zurce
πŸ“…︎ Apr 08 2014
🚨︎ report
Kotaro Uchikoshi (Zero Escape) VS Kazutaka Kodaka (Danganronpa): Adventure Game Courtroom Battle youtu.be/i7taV94fF4M
πŸ‘︎ 69
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πŸ‘€︎ u/lupianwolf
πŸ“…︎ Jul 02 2017
🚨︎ report
AI: The Somnium Files Panels @ AX 2019 | Featuring Kotaro Uchikoshi, Iris Sagan and Yusuke Kozaki twitter.com/SpikeChunsoft…
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πŸ‘€︎ u/Funyarinpa000
πŸ“…︎ Jun 20 2019
🚨︎ report
Kotaro Uchikoshi VS Kazutaka Kodaka: Adventure Game Courtroom Battle - FINALLY ENGLISH SUBBED! youtube.com/watch?v=i7taV…
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πŸ‘€︎ u/Poppy_Cheezycorn
πŸ“…︎ Jun 27 2017
🚨︎ report
Akanesasu Shōjo(Girl Glowing Red), a new anime/mobile game by Kotaro Uchikoshi animenewsnetwork.com/news…
πŸ‘︎ 16
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πŸ‘€︎ u/Funyarinpa000
πŸ“…︎ Mar 22 2018
🚨︎ report
Kotaro Uchikoshi VS Kazutaka Kodaka: Adventure Game Courtroom Battle youtube.com/watch?v=i7taV…
πŸ‘︎ 43
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πŸ‘€︎ u/Giantblargg
πŸ“…︎ Jun 29 2017
🚨︎ report
Interview with Kotaro Uchikoshi and Akira Okada medium.com/@GabbySnyder/a…
πŸ‘︎ 3
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πŸ‘€︎ u/Funyarinpa000
πŸ“…︎ Mar 21 2019
🚨︎ report
I Am 100% The Real Kotaro Uchikoshi, And I Would Like To Host A 100% Real AMA For You Guys. AMA!!!!!!!!!!!!11!!!!!!!

Hey all! My name is 100% Kotaro Uchikoshi, writer and director of the Zero Escape series, and totally not an imposter making up answers that sound like something I would say. No, I am here to answer any questions you have on the Zero Escape series -- any game, any relevant subject!

My post history? Ahh, I am borrowing a friend's Reddit account! He made me laugh so hard with his joke compilation that I let him have the honor! Plus, he is also my translator.

Bring up any subject you may have wanted to answer, and I will answer it 100% truthfully!

This is 100% real guys!!!!!!!!!!!!

AMA! I am Kotaro Uchikoshi!

πŸ‘︎ 16
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πŸ‘€︎ u/ShiningConcepts
πŸ“…︎ Sep 21 2016
🚨︎ report
"Kotaro Uchikoshi would like to develop games for Nintendo's new Switch console."

Information here: http://www.dualshockers.com/zero-escape-series-director-love-switch/!

So finally, can we expect Zero Escape trilogy or a new IP on Switch? And I wonder if Uchikoshi develop a new IP on Switch, what tricks would be like in game? Like fully-used Joy-con trick or something else. What do you guys think?

πŸ‘︎ 64
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πŸ‘€︎ u/KosChannel
πŸ“…︎ May 20 2017
🚨︎ report
Kotaro Uchikoshi Interview: Director Talks Zero Escape Series Development and Future Projects

> DualShockers had the opportunity to interview Zero Escape series director Kotaro Uchikoshi to talk to him about developing the series. In addition, we discuss his approach to character development and what he has in store for the future.

> Azario Lopez: Looking back at the Zero Escape trilogy, what would be your most fond memory while working on any of the series?

> Kotaro Uchikoshi: I have so many! I remember during production for 999 how two team members broke down crying in the middle of a meeting. (Not my fault!) During crunch time on VLR we were camping in the office; I fell asleep at my desk and I must have had a nightmare because I suddenly leapt to my feet screaming. Once the game was released someone above me at the company told me that my career was washed up and I would never, ever get to make a sequel, so I should quit while I was ahead. But look who turned out right in the end! Of course, we were able to make ZTD because of support from the fans. Thank you for sticking with us!

> AL: In The Nonary Games, 999 went through some audio and visual upgrades, is this something that you’ve wanted to add to the game since the beginning and do they reflect your artistic vision?

> KU: We pushed 999 to the limit given the considerable limitations of the DS hardware. So at the time, I wasn’t thinking of ways to refine it in the future.

> AL: Do you miss any of the characters from the Zero Escape series?

> KU: I would have to say… the player. Have you ever considered the role the user plays in the Zero Escape series? The player is the key person at the heart of the series. Without the player, the story wouldn’t work.

> AL: What can you tell us about the image that you shared with Project Psync’s announcement?

> KU: All I can say right now, is that β€œeye” is the major theme of my upcoming title. I should also mention that in Japanese, β€œeye” is a homonym for β€œlove.”

> AL: What are your thoughts on the Nintendo Switch and could you see any of your titles on the new console?

> KU: I think it’s a very interesting piece of hardware. If the opportunity presents itself, I’d love to put out something on the Switch.

> AL: Is β€œcharacter development” important to you when you’re creating a cast for a story? How have you approached this in the past, such as in the Zero Escape series?

> KU: Character development is extremely important. A story without characters is like a

... keep reading on reddit ➑

πŸ‘︎ 29
πŸ’¬︎
πŸ‘€︎ u/lupianwolf
πŸ“…︎ May 29 2017
🚨︎ report

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