A list of puns related to "Joint task force"
If there had been a (Government Sanctioned) National Joint Task Force Network involving High Ranking Federal Law Enforcement Officials & Agencies alongside The Local Law Enforcement of the entire US all with the supposed hidden agenda of Gaining a Foothold in Day to Day Criminal activities such as Drugs, Guns and Gambling etc... Could it be a possible threat to Anson Fullerton's Organization if the two existed in the same universe? Or is it safe to say that The Organization would be well too Sophisticated & Reinforced to be taken down by a buch of crooks with Federal Badges?
Hell, give us two strikes! One featuring our Cabal allies in the real world and one featuring House of Light Eliksni in the Ascendant Plane. (The Coup de Grace mission has already established Eliksni can get there, and if we need any more of an explanation we could go with tincture of queensfoil.) Separate strikes, but with an interwoven arc. One strike team works with Cabal and demolishes Hive alongside them in a battlefield in the system. The other team is tasked with invading the throne worlds on the Ascendant Plane with Eliksni support to kill the Ascendant Hive who've already been killed in the real world before they can return. Hand them their final deaths.
So you can get the gist of it. We are driving the Hive into the Ascendant Plane and into the waiting crosshairs of our strike team there. The only way to make sure Hive leaders stay down is to kill them in the Ascendant Plane. Kill the most powerful Hive leaders in their thrones, and they're dead for good.
So, lets have strikes that not only showcase the new allies we hopefully are getting, but also shows that we can push back and win against the Hive. The story this season has been phenomenal. A well written and well implemented pair of strikes like these would be epic. Bungie could even throw in a rotating list of Hive boss types, an Ascendant Ogre, Wizard or Knight. Just so it feels like we are taking part in multiple joint strikes against the Hive. Have some intertwined dialogue, with the NPC dialogue reflecting the dual nature of these attacks. Mind you, they don't have to happen in tandem, it's just written and implied that there's another strike team working alongside you. Honestly, I'd love this. What do youse guys think?
https://preview.redd.it/zegkjwkq9k081.jpg?width=1920&format=pjpg&auto=webp&s=5f383cde01809ab36f9f25fc50022dd9b4df4eae
Who Are We
We are a UK/Canadian based ArmA III MilSim that pride ourselves in creating compelling campaigns with the aid of real-life international hard-politics and inspiration from prior conflicts involving UK and Canadian Tier 1 & Tier 2 SMU's. We focus on providing a realistic yet enjoyable operation to its members. We create an in-depth experience, using modern tactics, procedures, and ideas. Our Operations are every saturday at 17:30 EST/10:30 GMT.
Detachements Within Our Unit
B Squadron SAS: UKSF 22nd Special Air Service B Squadron
SFSG: UKSF F Coy, Royal Marines
JTF2: Joint Task Force 2 C Squadron
JSFAW: Joint Special Forces Aviation Wing
Joint Task Force HQ: Mission Design & Zeusing
SRR: [REDACTED]
What are our Operations Like?
Our focus for our operations are immersive, atmospheric and realistic military experiences. We aim for an immersive player driven experience similar to popular RPG's like Pathfinder and Dungeon and Dragons in which the actions of the detachments directly affects the outcome of the deployment. The Zeus Creates a Campaign spread across 12 Deployment Operations with an overall objective, the player base has to accomplish by collecting intel, grabbing high-value targets and forming alliances with indigenous forces. The Zeus is not trying to destroy and make the players lose, however if the player base makes mistakes or misses vital objectives, people, intel etc... The Zeus can use that against the detachments to try and slow down the players progression so he can win the campaign as the enemy force. We don't aim for explosions, super crazy battles, and constant missions against overwhelming odds. Thats left for Call of Duty and Hollywood Movies. Our focus is to render a genuine, yet enjoyable special forces mission-set to our members.
Open Positions in our Unit
SAS B Squadron 7 Troop (Open)
Β· Special Forces Medic
Β· Assaulter
Β· Troopers with flexible skill sets
SFSG β F Coy, Royal Marines (Open)
Β· Team I/C
Β· Team 2I/C
Β· Medic
Β· MG
Β· Marksman
Β· Rifleman
JTF2 - CSqn 10 Troop (Open)
Β· SF Medic
Β· Weapons Specialist
Β· RTO/JTAC
Β· Assaulter
JSFAW β Joint Special Forces Aviation Wing (Open to all)
Β· Rotary Pilots
Β· Rotary Crew
Β· Drone Operator
Entry Requirements
Β· You must be 18 or older (Exceptions
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