[java] - Is there any reason as to why my Minecraft Java keeps receiving this error? I have done nothing to the game or drivers, and it's only started happening a few days ago. I've tried installing opengl in the BIN java folder and updating my drivers to no luck :(
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πŸ‘€︎ u/MageySenpai
πŸ“…︎ Jan 09 2022
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I just got Minecraft java and it says my driver does not support OpenGL is there any way I can change this?
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πŸ‘€︎ u/SpacevaderYT
πŸ“…︎ Dec 27 2021
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[Java]Recently minecraft has been crashing and giving me the following error: GLFW error 65542:GLW: The driver does not appear to support OpenGL

So a friend of mine was loading into a single player world from my pc and while the world was loading for the first time he was spamming the mouse buttons while waiting. That's when minecdaft crashed for the first time and the screen was like my task bar plastered all over the screen. After that I closed minecraft and tried to reopen it and that's ehrn I got the error. It got fixed after restarting my pc however ots been doing that every day since then and I've had to restart it every time in order to play. I run a private minecraft server simultaneously and it always crashes a few seconds after I log into it.( I have tried adding the OpenGL.DLL manually into the Java jre but that didn't seem to work ) Does anyone know how I can fix this?

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πŸ‘€︎ u/Heronick2005
πŸ“…︎ Dec 28 2021
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How to draw a 2d image in java/android studio using OpenGL ES 2.0?

I've been trying(for a couple weeks now) to draw a 2d image using opengl and I just can't seem to get it right. I am very experienced with coding with java/android studio but it's the first time I need to use opengl.

I know how to draw any shape I want and fill it with any color, but, I just can't draw the texture.

I believe the problem is either in the draw() or the shaders.

This is the draw function of a Sprite Object:

GLES20.glUseProgram(shader.program);
GLES20.glEnable(GLES20.GL_TEXTURE_2D);

int position = GLES20.glGetAttribLocation(shader.program, "position");
int color_uniform = GLES20.glGetUniformLocation(shader.program, "color");
int tex_position = GLES20.glGetAttribLocation(shader.program, "a_tex_coords");
int texture_uniform = GLES20.glGetUniformLocation(shader.program, "texture");

vertex_buffer.position(0);
GLES20.glVertexAttribPointer(position, 2, GLES20.GL_FLOAT, false, 2 * 4, vertex_buffer);
GLES20.glEnableVertexAttribArray(position);

texture_buffer.position(0);
GLES20.glVertexAttribPointer(tex_position, 2, GLES20.GL_FLOAT, false, 2 * 4, texture_buffer);
GLES20.glEnableVertexAttribArray(tex_position);

GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture.texture_id);
GLES20.glUniform1i(texture_uniform, 0);

GLES20.glDrawElements(GLES20.GL_TRIANGLES, indices.length, GLES20.GL_UNSIGNED_SHORT, index_buffer);

GLES20.glDisableVertexAttribArray(position);

These are my vertex / fragment shader codes:

private final String vertexShaderCode =
"attribute vec4 position;" +
"attribute vec2 a_tex_coords;" +
"varying vec2 v_tex_coords;" +
"void main() {" +
"   gl_Position = position;" +
"   v_tex_coords = a_tex_coords;" +
"}";

String fragmentShaderCode =
"precision mediump float;" +
"uniform vec4 color;" +
"uniform sampler2D texture;" +
"varying vec2 v_tex_coords;" +
"void main() {" +
"   gl_FragColor = texture2D(texture, v_tex_coords) * color;" +
"}";
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πŸ‘€︎ u/MathieuP-B
πŸ“…︎ Nov 22 2021
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OpenGl Error for 1.17 [Java]

I Get errors for loading up minecraft 1.17. How do I fix this?

------------------System Information------------------ Time of this r - Pastebin.com

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πŸ“…︎ Sep 29 2021
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[java] OpenGL Error 1281, also invisible blocks

I need help, I play in Forge 1.16.5 and I use Sildurs Vibrant Shaders 1.29 Medium and since I have used it in this world, appears the OpenGL 1281 error. Also, it happens that the blocks in the area in the photo become invisible, but that only happens there and nowhere another place.

https://preview.redd.it/a73rdgw2j4n71.png?width=1920&format=png&auto=webp&s=c7b6c39e83ae4f111878c68a12e5d42e0d9661df

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πŸ“…︎ Sep 12 2021
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How to fix OpenGL problem for 1.17 [java]
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πŸ‘€︎ u/hahahiccups
πŸ“…︎ Aug 04 2021
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Supercharge your FPS in Minecraft Java (OpenGL) by replacing the garbage renderer with Sodium or Optifine. 37 fps -> Over 600 fps @ 3440x1440 with 32 Chunks.

I made a post the other day about Optifine and mentioned Sodium in it. However that was before I knew there was a more experimental version of Sodium which runs way better.

Here was my original testing:

16 Chunks Default ~141fps

32 Chunks Default ~37fps

26 Chunks Optifine ~382fps

32 Chunks Optifine ~252fps

40 Chunks Optifine ~140fps

I also did some tests with Sodium 0.1.0 which while better than native were far behind Optifine

16 Chunks Sodium ~219fps

26 Chunks Sodium ~99fps

32 Chunks Sodium ~69fps

A few people in the comments mentioned the new version of Sodium with its OpenGL 4.3 renderer was much better, and /u/pajicadvance23 linked me to a compiled version of it on github here. You'll also need to install fabric and you might want to install fabric api as well.

It runs much better after you set the settings to use the 4.3 renderer

16 Chunks Sodium 4.3 - Over 900 fps

26 Chunks Sodium 4.3 - Over 700 fps

32 Chunks Sodium 4.3 - Over 600 fps

32 Chunks Sodium 3.0 - ~69fps -- Just for reference its still same as previous 0.1.0 build

Now you can see that my GPU is still not being fully utilized, but its clear that there are major issues with Minecraft's code code, which is often called out by developers when looking at some other mods that help with optimizations

So there you have it, replace the poor performance from the default minecraft engine and get up to 16x performance just by fixing its rendering pipeline.

Older post here which includes info on how to install Optifine: https://www.reddit.com/r/Amd/comments/l7ak6a/minecraft_players_make_sure_to_use_optifine_or/

Edit: Wow thanks for all the support guys, glad its helping people out! :)

I forgot to mention but you need to be logged into github to get the download file, also that link will probably exp

... keep reading on reddit ➑

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πŸ‘€︎ u/badcookies
πŸ“…︎ Jan 30 2021
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Does anyone actually use OpenGL with java? (JOGL)

Im trying to learn openGL and i want to do it in kotlin, but i have not found any good tutorials for JOGL that are current and useful.

Right now im following along with The Cherno's openGL series and just converting his c++ code into kotlin/JOGL. This is working fine for me because the the JOGL bindings are direct translations, so my openGL calls are all the same. Im asking this because i recently lost three days to a bug that turned out to be a quirk of java's buffer object that i didn't know about. . . Does anyone actually still use JOGL or am i stupid for even trying?

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πŸ‘€︎ u/The_Slad
πŸ“…︎ Aug 04 2021
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Java OS: Win10 // OpenGL error for 1.17 but not for the snapshot or older versions

it says "GLFW error 65542: WGL: the driver does not appear to support OpenGL. please make sure you have up to date drivers. Help at aka.ms/mcdriver."

The driver is up to date and the game runs totally normal except for 1.17 version. Even tried uninstalling and reinstalling. If you are experiencing the same or have a solution let me know pls πŸ₯Ίβ€οΈ I have tried looking it up as well and I so far can’t find any leads

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πŸ‘€︎ u/Spaghetbby
πŸ“…︎ Jun 09 2021
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[java] Minecraft OpenGL error

Hi, I had to reset my brothers laptop for him not long ago. The Minecraft launcher opens and goes to start, but it keeps giving him the error in the picture, but it changes from 65542 to 65543 every launch. This error didn't happen before the reset. All his drivers when they are all updated to the latest version. He plays mostly on Minecraft 1.12.2 to the latest version mainly. Could someone help me figure out the problem for him?

Screenshot of the error

His computer specs if needed:

Processor: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz 3.10 GHz

Graphics Card: Intel(R) HD Graphics

Motherboard: Hewlett-Packard 1495 (SOCKET 0)

Memory (RAM): 8GB

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πŸ‘€︎ u/glcwyangels
πŸ“…︎ Jun 13 2021
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3D Procedural Cave and Terrain Generation using my own engine with OpenGL and Java v.redd.it/yf7fwp3a2sz61
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πŸ‘€︎ u/SeaSaltedToaster
πŸ“…︎ May 18 2021
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[Java] No OpenGl Error

ok so i was trying to run minecraft on a Dell Latitude E4300, i was able to run it succesfully on a cracked minecraft launcher called Titan Launcher, though it lagged a bit. But when i run minecraft on the official launcher i get an error, as you can see in here ( https://paste.minecrafthelp.co.uk/?473ce5c33ea5fbcc#F85YZqfGvQrX6Wi1JdRAjCfXEoEv7xPzdnmmei2WvAHL ). I did try fixing it by downloading a opengl.dll and pasting it in ( Local Disk C/Program Files/ Java/jre1.8.0_291/bin ) but it still crashed and gave the same errors, if anyone knows how to fix this id gladly accept their help.

edit 1. i forgot to mention that i can only run minecraft upto 1.15.2, sorry!

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πŸ“…︎ Jul 16 2021
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How do i fix the "how to fix GLFW error 65542: WGL: The driver does not appear to support OpenGL" when trying to open Minecraft 1.17? [java]

So i was trying to play Minecraft 1.17 when I got hit with an error that said "GLFW error 65542: WGL: The driver does not appear to support OpenGL". I tried searching all around and trying different strategies to fix this such as, updating my drivers, manually installing opengl into the java bin folder and even looked at the Minecraft help page for updating drivers and none of that worked. I tried going to intel and installing/updating drivers there and it still didn't work. All of the other versions work completely fine but for some reason 1.17 just will not work for me. If anyone knows how to fix this problem please tell me. (also i made a mistake in the title ._.)

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πŸ‘€︎ u/Brandreddits
πŸ“…︎ Jun 21 2021
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[java] [1.16.5] Problems with OpenGL

Hi, am new in this reddit, and i need some help with something, i bought a new graphic card for my pc because the old was fried by the time, and now minecraft shows up OpenGL: 1282 Invalid Operation, idk it was problem of my pc or i only have bad luck, looks like this.

UPDATE: I updated my OpenGL Driver and now, doesn't get the actual GPU, says VMware Gallium 0.4 on the Display when i press F3, but the games works correctly with a really low fps

If anyone knows the solution for this, let me know pls. thx

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πŸ‘€︎ u/Grizzly2117
πŸ“…︎ Jun 26 2021
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LWJGL 3 project works fine in Java 13, but openGL throws a bunch of shader errors, such as array being too large, weird syntax errors such as β€œf” (float) not being valid, in Java 16. Java ver shouldn’t affect shader compilation, right? It’s now throwing an error during Mesh shader creation.

I guess this could also be a weird LWJGL issue where it is not compatible with Java 16, so if anyone has any idea about what could be the issue, please let me know.

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πŸ‘€︎ u/Mugen-Sasuke
πŸ“…︎ May 22 2021
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[java] OpenGL 1.17 Error (please help)

OpenGL 1.17 error

Hi! So, I'm trying to open my Minecraft on the new 1.17 version and I actually can't do it. It crashes and says: GLFW error 65542> WGL: The driver does not appear to support OpenGL. Please make sure you have up-to-date drivers (see aka.ms/mcdriver for instructions).

and the game output says:

https://paste.minecrafthelp.co.uk/?5991d787ef04ff73#356fh2qm4ygoDpNS3LykoeqnDr5cTpWSVLrn5FUDuXbd

And I don't know what to do. I tried updating my java, drivers, etc but nothing seemed to work.

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πŸ‘€︎ u/Weary_Ad3037
πŸ“…︎ Jun 09 2021
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[JAVA][1.16.4] I Was Getting a Opengl error On Minecraft so with the help of a yt tutorial i downloaded a opengl.dll file and now that i enter any world i see thes Black Line and Dots i think its a Grapic Glitch Please Help
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πŸ‘€︎ u/TigerBRL
πŸ“…︎ Jan 31 2021
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[Java] No OpenGL Context Found in Currect Thread v1.8.9

https://www.reddit.com/r/Minecraft/comments/m4w0n8/no_opengl_context_found_in_the_current_thread_and/

Above is the thread I mistakingly posted on r/Minecraft.

My Computer specs:

Windows 10 Pro x64 Version 20H2

Intel i5-8500

16 GB RAM

Nvidia Quadro P620 (2GB), Driver version 461.55

Java 8 Update 291

1.8.9 Forge 2318

Crash Report: https://pastebin.com/uXYPyCYB

Crash Message: https://imgur.com/a/gpc2Gnr

When it crashes: https://imgur.com/a/gm0fd5j

Versions: Minecraft 1.8.9, Optifine 1.8.9, BLC 2, Forge 1.8.9

Background: About a month ago, I updated my GPU driver to version 461.72 in hopes of fixing my recording software. Consequently, that broke every version of 1.8.9 (I have not tried other Minecraft versions), including Forge, Optifine, Vanilla, Badlion 2, Badlion 3, and only Lunar client (which uses Zulu Architecture rather than Java SE Binary) works now, which makes me think Java might be the culprit. I mainly want to use Forge for Replay Mod and Tick Rate Changer Mod.

Problem: 1.8.9 versions will not load at all and will crash, giving me the error message. Even without any mods, Forge still crashes, but using Forge, I realised Minecraft crashes every time at Reloading Listeners -> Model Manager.

Attempts to solve: I deleted options.txt (bad idea) about a month ago and that did not work. I also tried deleting the "libraries" folder, and that gave me these errors: https://imgur.com/a/2GPfU8x https://imgur.com/a/DD1o5Lq. I also updated my GPU driver to the latest version, but Windows Device Manager downgraded me back to 461.55. I have updated Java to version 291 but that did not seem to change anything.

Similar problems: Badlion Client also runs on Java SE Binary, and BLC 2 just crashes, and BLC 3 freezes when I select Replay Mod, which I suspect might have something to do with Java.

I do believe that is everything, and thanks in advance.

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πŸ‘€︎ u/MrDerpinati
πŸ“…︎ May 01 2021
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Java 2D Graphics with OpenGL acceleration and vsync

I'm playing around with building an engine for 2D games using only the Java built in graphics capabilities. I am getting a frame rate in the 300 fps, but last night I activated the OpenGL pipeline using the system property sun.java2d.opengl and I noticed that it appears to automatically use vsync as my frame rate locked at 60.

I searched for additional properties to turn it off, looked into the java.awt.Toolkit and BufferStrategy classes but didn't find any place to change it. I was able to disable it completely in the NVidia control, but not in the Java code.

Is there a way to turn the vsync on and off when activating the OpenGL rendering pipeline?

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πŸ‘€︎ u/gottacode
πŸ“…︎ Jun 10 2021
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Do you feel opengl is obsolete now compared to newer DX/Vulkan ? Why do game programming over another field of programming like Frontend Javascript if it pay more and it's easier or C# / Java backend jobs ? Why you prefer programming over sysadmin/cisco works ?

Do you feel opengl is obsolete now compared to newer DX/Vulkan ? Why do game programming over another field of programming like Frontend Javascript if it pay more and it's easier or C# / Java backend jobs ? Why you prefer programming over sysadmin/cisco works ?

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πŸ“…︎ Mar 17 2021
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Question regarding OpenGL/GL Capabilities and instantiating them within Java. (This question is not about how to instantiate an object LOL)

Good evening my fellow homies; I'm currently working with LWJGL3 for my current project, which is mainly for my portfolio. This is why I'm painstakingly implementing my own lower-level components instead of using libraries for everything that I need.

Now regarding OpenGL; currently the task is centered on a GUI for my application but I am juggling between the implementation of this (GUI) and the OpenGL pipeline. In case it's not blatantly obvious, the OpenGL will be required for more than the GUI,so I'm working in a step-wise refinement pattern of: |functionality implementation---> re-implement with OOP abstraction ----> refine data-flow|

Now my concern is the following; would it be functionally correct to have an OpenGL class and encapsulate object instances of this within the Object classes of the components I need to render?

An example: To implement the GUI, I've created a class called GUI_Construct that can be called to create a new GUI context (For my implementation, a context would be the main GUI on the current screen, but a Menu that pops up in the current screen would be a new context) The GUI_Construct will then create a new Object instance of the class APE_GUI. This step is important because it is within this object that I intended to encapsulate a constructor for the OpenGL class. So this leads to my main concern regarding this issue, which is below as a TLDR for anyone that didn't get this far.

TLDR: If implemented this workflow and created new glCapabilities and OpenGL render-loop within every GUI context; would this be super inefficient regarding memory? The project is a bare bones graphical tool-set engine (It will be used as a game engine for someone else's project but I'm using it for exploration of algorithms based on biological behaviors) So with that in mind, eventually OpenGL or Vulkan will be used for actual 2-D and 3-D scene rendering. This is why I'm so concerned with memory management (I would be regardless but there's more emphasis on it now)

I apologize for the long post and would like to thank everyone in advance for the help; thank you!

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πŸ‘€︎ u/FleshKnot
πŸ“…︎ Jun 13 2021
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Voxel breaking with dual contouring written in my own engine with Java and OpenGL v.redd.it/v0nhqebjsm471
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πŸ‘€︎ u/SeaSaltedToaster
πŸ“…︎ Jun 11 2021
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I need help fixing the opengl error for java 1.16.4 (?) [java]

This is my first post on reddit ever so I have no idea if I'm doing this right but I desperately need help. I recently got a pc (dell optiplex 780) and I bought minecraft java and downloaded minecraft launcher but it will not let me run minecraft. I've tried updating the drivers through the windows updater thing, I also downloaded tlauncher not knowing it was a cracked version of minecraft, I thought it was just another way to launch the minecraft I had bought. And I even went to the Dell website to find the graphics driver thing for my computer but the website said they weren't available yet, please help, I have no idea what to do. (Btw I am on windows 10)

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πŸ‘€︎ u/haramahs
πŸ“…︎ Jan 11 2021
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lunar client opengl and java problem

when i open up mc normally it works fine same goes for optifine. but when i try to run it with lunar it first gets: glfw error 65542 wgl and the fails to open java. don't know what is happenig. pls help me.

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πŸ‘€︎ u/gamingrcs5
πŸ“…︎ May 04 2021
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Macbook air M1 java and opengl question

Hi maybe this is a stupid question but I have an old intel macbook air, in which I am developing a desktop application, for reasons beyond my control it is in Java and JOGL (opengl)

Will I be able to compile Java in macbook M1? what about JOGL? it is a library for using OpenGL in java which supports mac and linux but not sure if it will also run in m1 chip?

any comment / experience will be very appreciated

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πŸ‘€︎ u/ldom22
πŸ“…︎ Apr 15 2021
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Supercharge your FPS in Minecraft Java (OpenGL) by replacing the garbage renderer with Sodium or Optifine. 37 fps -> Over 600 fps @ 3440x1440 with 32 Chunks. /r/Amd/comments/l8e9d6/su…
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πŸ‘€︎ u/Medi_Nanobot
πŸ“…︎ Jan 31 2021
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GFLW error 65542. OpenGL Error on Java.

I just picked up an ASUS Vivobook 15 with AMD Ryzen 3200U/Radeon Vega Mobile Gfx, and I'm having trouble launching Minecraft. I'm getting the following error message:

"GLFW error 65542: WGL: The driver does not appear to support OpenGL."

I've updated my drivers and installed OpenGL, but when running through my program files I noticed I don't have a folder for Java like most videos I've looked to for help, so I placed the .dll directly into Minecraft's jre-x64 folder.

Neither of these things have helped me, so I'm not quite sure what to do. Any help would be appreciated, and thanks!

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πŸ‘€︎ u/TheoMayneeak
πŸ“…︎ Feb 25 2021
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Minecraft Java Lag after OpenGL Fix

Hello, i upgraded my drivers and BIOS thru the MSI Dragon center and when i try to open minecraft it said OpenGL: Graphic card drivers outdated i have a MSI GTX 1660 TI 6GB i upgraded my drivers thru the GeForce Experience Program i retry still the same i search online then after i readed some stuff and watched tutorials i downloaded the OpenGL file and putted it into my java runtime of minecraft and it opened minecraft but my FPS is very low from around 700 - 1300 FPS it stays at 30-100 FPS Please help!

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πŸ‘€︎ u/ReddyReads
πŸ“…︎ Dec 04 2020
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when my friend opens minecraft is shows:GLFW Error 65542 WGL The Driver Does Not Appear To Support OpenGL what does he needs to do [java]

title

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πŸ‘€︎ u/pacybitsnoluck123
πŸ“…︎ Apr 21 2021
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