A list of puns related to "Dynamic systems development method"
I'm trying to learn more about this method but it doesn't seem that many are practicing DSDM in the USA. What's up with that? Today, most Agile Coaches/Trainers mostly focus on Scrum, Kanban and XP. And many suggest the one-size-fits-all approach to either three. I'm seeing a lot of value in DSDM.
Thoughts?
I've been gaming since 1982, and one of the coolest things I've seen in recent years in video games are dynamic weather systems. I don't know what the first games were to have something like this, but I think even 15 years ago this kind of thing would have been unimaginable. The first one I played was Assassin's Creed: Black Flag from 2013.
I was reminded how far weather systems have come having just finished a second playthrough of Days Gone. From high winds blowing the trees and bushes to heavy rain, light rain with sunshine, haziness, light and heavy snow, it all feels so realistic. And it's even better when the weather has an effect on gameplay, such as the roads getting slick and muddy while it's raining or snowing, or the zombies mostly coming out at night.
Other games I've played that had notable weather systems were Horizon Zero Dawn, The Witcher 3 and some other Assassin's Creed games. I know Red Dead Redemption 2 is also supposed to have amazing weather. As well as, of course, driving games.
Which games have you played with great weather effects and what effect did they have on gameplay?
> An asynchronous storage system may perform asynchronous writing of data from different sets of received non-consecutive synchronous write requests based on a dynamic write threshold that varies according to parameters of the storage device and/or synchronous write request patterns. The asynchronous writing may include coalescing data from a set of non-consecutive write requests in a plurality of received write requests that contain different data for a particular file, issuing a single asynchronous write request with the data that is coalesced from each write request of the set of non-consecutive write requests to the storage device instead of each write request of the set of non-consecutive write requests, and writing the data that is coalesced from each write request of the set of non-consecutive write requests to the storage device with a single write operation that is executed in response to the single asynchronous write request.
I'm working through dynamical systems and trying to understand shooting methods for finding periodic orbits, and I've found a really helpful text in Parker and Chua's "Practical Numerical Algorithms for Chaotic Systems," but there's a part I'm not understanding and I'm hoping someone can help explain this to me.
In equation 5.15, I'm not following why the derivative of H wrt T (the period) works out to f(ΟT(x))?
I should mention that the capital D with subscript is this book's rather odd notation for "the derivative wrt subscript" so DxH(x,T) means dH(x, T)/dx
Keen to hear any and all answers as well as receive alternate suggestions.
I believe the ESS is a great diver for small/medium gang content, but the Dynamic Bounty System negatively impacts the value of the ESS.
Once the bounty rates fall (which can easily be depressed by 1 or 2 people), it removes the impetus to rat in that system... And if no one is ratting in the system, then no money is flowing into the ESS, and if no money flows into the ESS, then there's no reason to fight over the ESS... And if there's no reason to fight in the system, then there isn't enough destruction to offset the DBS back to viable values.
Not to mention that the existing ADM system requires a minimum activity floor to keep the profitable anomalies active.
It's a negative feedback loop that suppresses both PvE and PvP activity.
I understand that the DBS was intended to help spread the player base out... But when you can easily make money in instanced abyssal content with minimal risk, why would anyone bother? Anomaly ratting's primary draw was accessibility and scalability... Which the DBS has removed both.
tl;dr. The Dynamic Bounty System is in direct conflict with most of your other design decisions.
https://preview.redd.it/vtz8wlxkro481.png?width=720&format=png&auto=webp&s=686a9716190a7bb36d0bb0ac7b057c856f21d749
10 December 2021
Dear Fighter Pilots, Partners and Friends,
We are excited to share with you an overview of the new features that are imminently inbound to DCS: F-16C Viper. In the next Open Beta update you can expect the HSD Cursor, the ECM Pod, new air-to -ground features for the helmet and semi-automatic and automatic countermeasure programs. Also, look out for significant improvements to the FLIR picture.
We now have considerable CFD research results for DCS: AH-64D that are being used for flight modeling corrections. Effort and time was spent on implementing tail rotor parameters, which have sophisticated the dependency on tail rotor pitch, tail rotor AoA, airspeed and tail rotor efficiency during flow deceleration in straight flight. Please read the details below and get familiar with Matt Wagner's video on the Basics of the Tactical Situation Display.
We will continue to improve the FLIR image with the launch of DCS: AH-64D. Part of the process involves updating the infrared characteristics of all our ground units. Please take a look at the In Development Screenshots.
Thank you for your passion and support.
Yours sincerely,
Eagle Dynamics Team
https://preview.redd.it/7sahfgpvro481.png?width=2880&format=png&auto=webp&s=9309be4a4fc73322ff617035082af198a3c6ecfb
We are now engaged in new features for DCS: F-16C Viper and look forward to sharing the details with you in the next Open Beta update. It is with great pleasure that we can guarantee you the arrival of the ECM Pod, a very much improved HSD cursor, new AG features for the helmet and semi-automatic and automatic countermeasure programs. Also, keep your eyes peeled for an updated FLIR picture.
https://preview.redd.it/vzflefaxro481.png?width=2880&format=png&auto=webp&s=52b587758898e7d8994a3b75e8925b6b35438d09
Dynamic Modelling
Currently we have achieved satisfactory flight dynamics parameters resulting from payload, fuel quantity, aerodynamic surfaces (wings, fin, horizontal stabilizer) and main gear. Any changes of payload or fuel affect the center of gravity horizontally and vertically which in turn changes inertia, controllability and balance st
... keep reading on reddit β‘I am a bit confused about a statement on pg70 of SLP's recursive methods in economic dynamics. They say that if a set A on the extended real line has a supremum equal to infinity, then there exists a sequence in A that converges to infinity.
Not sure why this is true. Cant find any such theorems in my analysis books and I don't know how to prove this statement. The exact statement written in mathematical terms, and the context are presented in the imgur link https://imgur.com/a/qY3rsrN.
I am only given the assumption that the set A is non-empty.
Apologies in advance if this is a question more appropriate for a math's subreddit. SLP is an econ book, and I was wondering if I am missing any additional context from the book or from dynamic programming as a whole that could help me prove the statement above.
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