A list of puns related to "Boss Key Productions"
Worked at Epic Games for 20+ years, took nearly two years off, now I've partnered with Nexon and Arjan Brussee to make new, fantastic videogame experiences. Our first project is code named "BlueStreak" (It's a wink after an old Transformer, not the beloved Martin Lawrence flick) and it will be a Free to Play First Person Shooter on PC first. Most likely Sci Fi setting.
PROOF: http://imgur.com/1VJgMyC
www.bosskey.com
@BossKey @BlueStreak @TheRealCliffyB @Nexon_America
https://twitter.com/therealcliffyb/status/486988028577996800
EDIT: That was fun guys, I need to eat something before I pass out. Thanks for coming out. Stay tuned via the above listed Twitters for more news! xo
** we got a late start because, life. Will extend to 2:30 pm ET.**
Weโve made some pretty killer games, both together and separately (Jazz Jackrabbit, Unreal, Killzone, Gears of War, a few Battlefield tilesโฆ). Now our new 6studio, Boss Key Productions, is gearing up to release the first-person shooter LawBreakers to PC and PlayStation 4. Itโs been a long road and now weโre thrilled to discuss how we set out to bring our most challenging and fun, FPS game to date to players on multiple platforms. Itโs happening!!
Weโll be here today from 1 pmโ2 pm ET to answer your questions about LawBreakers, Boss Key, ourselves and the meaning of life. Weโll get to as many questions as humanly possible, so go hit those upvotes!
PROOF: http://bit.ly/2qHLhym
www.bosskey.com lawbreakers.com
@BossKey @lawbreakers @TheRealCliffyB @ arjanbrussee @Nexon_America
Thanks everyone who dropped in. Sorry about the eff up on the mystery thread. You can read more questions (and answers from me and Arjan) here:
https://www.reddit.com/r/IAmA/comments/6coet2/we_are_cliff_bleszinski_and_arjan_brussee_of_boss/
Lawbreakers from the first time I played it back in the first open beta has been an amazing, challenging, and very entertaining game to play and grind. From this drive I attempted to join multiple teams in the competitive scene and eventually, once the Road To Colorado event was announced, made a team myself called Stacked Like Pancakes (you can see the match streamed live from Dreamhack Denver at https://www.youtube.com/watch?v=dow08FJmFFk&t=2734s ). From my competitive experience and hundreds of hours practicing and playing Lawbreakers I have seen the best and worst of the game. Today, I am writing this post as a sort of last stand for the game. After today, when someone asks me about Lawbreakers I will have to tell them the cold hard truth of the game. This cold hard truth is that even though the game is well made and designed, poor decisions from the Dev team and the oppressive oversight of Nexon has effectively put this game in an almost unrecoverable state. Now i am going to breakdown some of the larger features/issues of the game.
I want to start this section off on a good note. Lawbreakers's Netcode design is world-class. ANY game and i repeat, ANY game should strive to create netcode that feels as snappy and fluid as Lawbreakers. If you are curious about Lawbreakers's netcode, I would ask myself when I felt that a shot or death in the game felt unjust. My awnser is never off the top of my head. If anyone is curious about a more in depth analysis of netcode I am going to give a video from Battle(non)sence: ( https://www.youtube.com/watch?v=SDdVmhpxY8k&t=927s ) that will go into more detail about this topic.
One great and hard feat for any game to pull off is character design. What I really mean with character design is class design and the feel of the characters, not their look or their lore (which needs to be worked on and emphasized more). It is undeniable that all characters in Lawbreakers feel amazing. Not only do all characters feel amazing, they all have different play styles and finesse so to say with their extended movement systems. Classes distinctively have their respective strengths and weaknesses which is credited to great design.
The last real positive I would like to bring up is the Map design of MOST maps. Most maps in this game have a simple formula that works for this game. Usually, maps have 2-3 lanes that converge with a middle ground which is in a low gravity pocket. This map design works in such a good manner that an
... keep reading on reddit โกThis situation is eerily similar to what happened to boss key productions
From what I understand, people are receiving emails targeting PS2 players about a new game.
This reminds me of the whole Lawbreakers debacle:
1- Boss Key release a pretty sweet fps called "lawbreakers"
2- lawbreakers flops for 3 reasons
(1) - they released in an already saturated market at the worst time in the year
(2) - the game was sold for only $30, and no other ready to go monetization systems as they promised all dlc would be free
(3) - Overwatch fanboys review bombed the game, giving it a terrible ranking in its first week (the most important time for sales)
3 - Boss key freaks out, and they make a desperate, rushed effort to make a crappy, low effort 80's version of fortnite called "radical heights"
4 - radical heights gets rightfully criticized for the low effort piece of crap it is
5 - Boss Key shuts down
Is this what DBG is doing? Is this mystery app their last ditch effort of raising funds to continue operations? Are the end days upon us bros? Am I just doom saying? Should I log in and quickscope as many vanu as I can to alleviate my contempt for them while I can?
DISCUSS
I assist an EP and while I was running errands for them moving their stuff into my place, my car hit a pot hole and my rear tire popped. Think production will cover some cost? Or am I naive?
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