A list of puns related to "Baseline (surveying)"
I'm aware that reddit isn't representing the entire player base, and isn't proportional to it in opinion necessarily, but im at least curious what portion of the community here thinks that adrenaline stalling should be removed?
I want to hear why people think it should be removed or why it should stay too? I have my own opinions on this and just want to see a broader discussion on it.
Edit: Just wanted to add in some stats on the survey so far as of 11/4 because the incoming data slowed dramatically (expected) and this is likely going to be close to the final count.
4233 total votes currently.
-66.2% (2801) want adrenaline static
-19.9% (842) want it stay as is
-13.9% (590) are indifferent
Of the people who care one way or another there are 3643
-76.9% want adrenaline static
-23.1% want it the same
This follows a roughly 3:1 trend I noticed as they came in for change:same. Were times it was above this for either side, but overall stayed very close to that ratio ignoring those indifferent on the matter.
If the data stays roughly equivalent to this the conclusion is about 2/3 of reddit would like to see adrenaline become a static resource and about 1/5 want it to remain the same.
Since reddit =/= player base its hard to extrapolate these into the actual game, but if I were to estimate... the ratio of support for change:same would be relatively unchanged and the amount of indifferent would rise quite a lot. I can see cases where perhaps the amount of support for change would rise more if it were introduced to the players as a poll, but its speculation I can't justify.
In summary, it seems reasonable to say the majority of players would prefer a static ability resource system over the one currently in the game.
Nowadays, more people seem to have a strong opinion on the most complex, controversial topics without having even a 5th grade level education on the subject. They read one emotionally-charged, biased article and just like that have stuck a flag in that camp. Without doing any cross-reference they now turn to finger-pointing at the other side because of their different beliefs. This leads to more division amongst us. Instead, I encourage you to spend the extra time to truly educate yourself on one major topic at a time. Only focus on the ground level, basic tenets of the topic. I'll give the example of inflation. Begin with asking the most basic, beginner questions. Such as "What causes inflation?", "Who measures inflation?", "Who is responsible for managing inflation?". Don't move on to a more advanced study of inflation until you can articulate a basic, thorough answer to these questions. At this stage, I am in the belief that you still shouldn't reward yourself with a strong opinion one way or another. You are still in the information-gathering stage. I believe that as you develop a more advanced understanding, you should also study the incentive design systems that have emerged in that field over time. "Who benefits from this?", "Who is hurt from this?". I believe the end goal of this journey of learning should be an ability to diagram a cost/benefit analysis of either side of a subject. Going back to the example earlier... "What causes inflation?", "Is this a controllable factor?", "If so, what are the costs? What are the benefits?" "Does it seem to be worth it, given the inherent costs?" I think at this stage, you can confidently have a productive conversation or debate and hopefully remain open to having your opinion changed as a result. And remember, like Thomas Sowell said "There are no solutions. There are only trade-offs"
I main an Ele Sham, and I gotta say, Lightning Lasso is mandatory in every situation. This leaves me with only two talent slots to play with.
It also wouldnβt be totally gamebreaking in PvE (I think?). Maybe itβd need a slight damage reduction against NPCβs.
But shit, whenever Iβm questing with war mode off, and I donβt have my lasso, I feel naked.
What would you want made baseline?
So, this is something that Iβve been wondering about and that somewhat wanders into an are of Geomatics that I sometimes have issues with. So, what would you consider to be the cutting edge / technology of the future in the field? _ ~10 years ago it was LiDAR and Mobile LiDAR, after that it was and still is drones but what is something you see that is similar to those right now?
I have been in the surveying industry for more than 20 years and worked in multiple countries. There are many times Iβve had bright ideas(?) about solutions to whatever seems to be an inconvenience at the time but have never put more thought or effort into them.
For a class I am currently taking, I am needing to question a sample group (surveyors) and see what issues they have (see below) and eventually look to design a solution (could be in theory or eventually design a product or service).
So, here is my statement I am looking for some help with from within the surveying industry:
There are many things that go right in our daily tasks as surveyors, and then there are some things that grind away at us. What are some issues you face within surveying? This could be in the office or out in the field, hardware or software, repetitive tasks, or just something that bugs you. Please list 1 β 3 items.
Many thanks in advance.
Edit: I really appreciate all the replies and look forward to more. Iβve commented below with 3 of my own examples too. Hopefully there are some solutions to whatβs being commented and at the least people have been able to vent some frustrations.
Currently Iβm playing a bass line by queen called A Kind of Magic. After like the half way point through the song my hand just starts to get uncomfortable. Any bass lines youβve played that are painful
I've been surveying for 7+ years now, mostly in the field as a crew chief for a smaller firm and just got done with my 2 years of surveying course work (I have a existing 4 year degree non survey related) so I can sit for the FS exam. I have been mostly self taught on CAD and feel comfortable with navigating CAD but I'm struggling with solving boundaries on my own. My question is, how did y'all learn the best way to solve boundaries and interpret legal descriptions? My course work gave me a great background in concept but real world application is lacking. I feel like I'm letting my bosses down when I can't figure out boundaries and complete a survey on my own (maybe I'm being too hard on myself) and/or I might not be getting the best training as both bosses are busy keeping work flow going as there is only 4 of us total in the company. Thanks.
first few years as the human body can literally only take so much , alot of his body should be stiff and hard to move , his range of motion should be hampered and he shouldn't be able to nearly as much after all the injuries he's sustained
Ideally looking for dollar amount, and also reasoning - whether chosen lifestyle (traveler, stay at home, volunteer, etc)
Welcome to the LONG AWAITED sequel to the ORIGIONAL Damage Math Guide!!!! By math wizard and druid extraordinaire me, myself and I. (/s)
Sarcasm out of the way, here is the sequel to a post I made a while back that people seemed to like over here, see Damage Math - A Reddit Guide : 3d6, that went over the basics of how to calculate damage per round, as well as addressing some common myths. I advise you read that before reading this.
This one is about a few baseline metrics, as well as what they tell you.
But Before That: Average AC at each level:
This leads to a character using all their ASIs on +main ability score, starting with a 16, to have a 65% chance to hit at all levels, I believe a chart with this can be found in the DMG.
Lv1 | 13 |
---|---|
Lv2 | 13 |
Lv3 | 13 |
Lv4 | 14 |
Lv5 | 15 |
Lv6 | 15 |
Lv7 | 15 |
Lv8 | 16 |
Lv9 | 17 |
Lv10 | 17 |
Lv11 | 17 |
Lv12 | 17 |
Lv13 | 18 |
Lv14 | 18 |
Lv15 | 18 |
Lv16 | 18 |
Lv17 | 19 |
Lv18 | 19 |
Lv19 | 19 |
Lv20 | 19 |
This has been popularised a lot by various sources, and is generally the most common. It is a warlock using all their ASIS into charisma, and with agonising blast, concentrating on hex.
In short, its:
Lv1: 6.3
Lv2-3: 8.25
Lv4: 8.9
Lv5-7: 17.8
Lv8-10: 19.1
Lv11-17: 28.65
Lv17-20: 38.2
This is not good damage. If you have a character who's main contribution to the party is damage, and they are beating this it is not a surprise. Its like not drowning in a paddling pool.
If you have a character that is meant to be doing damage, and they are not beating this, or only barely beating this, reconsider your choices. The most common levels to loose to the warlock baseline at lv5 and lv17, so make sure you aren't slacking behind.
It is important to realise that if you are a warlock, you should not be doing damage in this way, hex is not a good use of resources beyond lv3, except in very specific circumstances.
This is a baseline of a vhuman subclassless fighter with crossbow expert and taking sharpshooter at lv4, and the archery fighting style:
Lv1-3: 10.1
Lv4: 15.2
Lv5: 22.8
Lv6-7: 26.775
Lv8-10: 28.275
Lv11-19: 37.7
Lv20: 47.125
This is a good baseline you should be beating for any character that is focused on damage, but you may slip under it at a few levels. Its like being able to swim comfortably in a swimming pool. This is in general the baseline I use for most characters,
... keep reading on reddit β‘I work for my state's DoT. Today we were searching for monuments on a small two-lane rural State highway. Some of the monuments were BDIC set in 1972 with single word names. Customarily, they would use the street name of an adjacent road for convenience. I was at Taylor Rd. and the point was called MILTON. I wondered why they did that for two seconds, painted the name on the road and left in my truck to backtrack and get a postmile. I drove about 400 ft., got my number and drove back to the intersection to update my list. There was an old woman there at Taylor road who had driven to the highway to get her mail. She approached me and I rolled down my window. She looked concerned.
Her: "Why is my husband's name painted in the middle of the road? He died six years ago."
Me: "Mamn, how long have you lived here?"
Her: "70 years".
Me: "There is a survey control monument 10 feet from your truck that was set in 1972. Your husband must have talked to the men working and they named the point after him. It's stamped in brass and will be there forever."
Her: "Oh. Well, that's nice."
Me: "No Mamn, that is awesome."
She smiled and left.
This made me very happy so I had to tell.
In a lot of art he looks the size of a Primarch but if thats so then how did he go undetected for thousands of years?
If he is just the size of a normal man then what did the Primarch think about their father being half their size?
Hi everyone! I know how much we love data in this sub, and I thought it would be interesting to collect data on everyone's experience with resting from the fragrance houses they've tried. I've tried to include brands I have seen mentioned in this sub before, and the brands listed on the Indie Scent Library. Basically the survey is just checking off how long it took for your perfumes to be rested. If you are unfamiliar with resting it's basically that period where you store perfume in a drawer or box for a few days to restore the perfume back to its intended form. This usually happens because perfumes get jostled in the mail, and can also be affected by weather in transit. Aging on the other hand involves waiting a couple of weeks- to a few months for the perfumes to develop complexity. Resting and aging is often used interchangeably on the sub, and I will use resting in a similar matter in the survey.
You can find the survey here.
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