A list of puns related to "Apple silicon"
It's been in the works for a few weeks since the first beta, but it's finally official. Signal now supports Apple Silicon as of an hour ago.
Updating within the application didn't work for me, so you may have to move the application to the Trash, and re-download. If you do so you may notice that universal
now appears in the new version filename (signal-desktop-mac-universal-5.27.0.dmg), signalling Intel and Apple Silicon support. π
So I have a Samsung T1 external drive. And it has this "secure mode" that requires you to open an app to put in a password. I had this way before apple silicon was even a thing. It kept telling me to install this "SCSI ata translation" driver. However, it wouldn't install properly. And I tried using both of the new versions of the Samsung portable SSD software (T5/T7), neither worked with the T1.
For the past few months, I thought I was never going to be able to get the files off it again. However! I finally figured out the workaround.
These are the steps:
First you have to turn off system extension blocking:
Installing the Samsung SSD extensions:
brew install unpkg
(its a cast, if you're on old homebrew it would be brew cask install unpkg)rsync -avzP "/Volumes/T1_SETUP/Samsung Portable SSD.app/Contents/Resources/SATSMARTDriver.pkg" ~/Downloads/
I waited this long. Would be nice to have a new laptop with M2 and 1080p webcam. Iβm also shifting to a new city and have a few expenses now. Using a Dell XPS for now as Temp.
I'm using a MacBook Air with M1 since January. I never really tried iOS Apps on it. And the surrounding conversation kinda died out. At first I thought Apple would massively revamp how iOS Apps on the Mac work with Monterey. But apparently they didn't. Windows 11 now does the same thing (though through emulation) and people really look forward to it.
Is this a "would be nice to have as long as you don't have it" but never actually use feature?
In theory, it would be really strong to have to develop an App once and have it in the AppStore for all Apple Devices. But that is kinda Happy World nonsense. I work in a UX focused company. We mainly develop Apps nowadays with Flutter. But UX is nothing you can develop once for every Platform. There are some basic concepts that work differently on a Computer and a Phone. UX will be bad if you don't alter your App. The App will feel foreign on either a desktop or pc.
I really wonder what you guys think about it. Especially devs in the UX space.
How is the support going on Apple Silicon Bare Metal?
I do want to start a discussion with this.
I have been banging my head about this for the past couple of weeks. I decided on going PC laptop, but then I remembered mac os was a thing and now I just can't decide. I like Mac OS, but it has its problems such as software support and testing. For now, I only just make 2D games without an engine, in Python, and just starting C++, Raylib. But I am learning blender and will get into Unity 3D this year for sure. I have an old windows laptop that can run my games decently but 3D is too much for that thing. Please help. I suck at making decisions.
Edit: I do like to play games, but I am willing to give that up. And also, Linux is an option for me. The same guy that made the Gamedev on Linux post.
Do you think Proton devs should now focus on making Bridge compatible with Apple Silicon (M1)?
I have seen a lot of posts on this subreddit regarding playing Genshin Impact on M1 Macbooks. As they were saying, the only way is to use MacOS Big Sur 11.2.3, which lets you sideload apps, and you need a controller for the game to even be playable. Well, theres a new method. A developer by the name of iVoider has been creating a software which lets you run any iOS application on MacOS Monterey, including Genshin, with full keyboard and mouse support, fullscreen, and adaptive display!
Benefits of PlayCover:- Full keyboard and mouse support
- Very simple to get genshin running
- Adaptive Display (it fills up the whole screen, no black bars! :D)
- Works for most iOS applications!
I have also created a Gif to showcase this.
https://i.redd.it/fy2975942k881.gif
Link to download this software: https://www.playcover.me/
I specifically installed Apple Silicon version from VSCode website, and I don't understand why it shows iOS. What is going on?
https://preview.redd.it/kqvph6pyd7b81.png?width=1132&format=png&auto=webp&s=76dc82f1cb93de2bdaf5fbeb95fb769a6b4bddcc
I've tried to run two instances of the iOS game at the same time. Can anyone suggest a way how to do it?
I've developed an extremely lightweight application to run Minecraft on Apple Silicon computers.
Please let me know if you have any questions or if it doesn't work for you. This is a new tool and I'm certain I haven't ironed out all the problems.
Download it here: https://github.com/ezfe/m1craft/releases
Screenshots: https://imgur.com/a/ypqtC0S
Video: https://www.youtube.com/watch?v=o-tUuQftvU0
And how much of a difference is there running g logic natively as opposed to Rosetta?
I've been seeing incremental cargo builds of tests on my M1 Macbook Pro crash with the exception EXC_BAD_ACCESS (SIGKILL (Code Signature Invalid))
-- apparently code signing is a strict requirement for all binaries on Apple Silicon. Cargo appears to do this correctly for clean builds but not always for incremental builds.
Based on what I'm seeing on the internet, the solution is simply to run codesign -s - binary
before attempting to run it. Is there a way I can hook into cargo to make sure this command runs before it attempts to run the binary?
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