TIL that ACOG stands for "Advanced Combat Optical Gunsight," which makes calling it an "ACOG scope" redundant en.wikipedia.org/wiki/Adv…
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πŸ‘€︎ u/forgonsj
πŸ“…︎ Feb 18 2019
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AICW - Advanced Individual Combat Weapon - Australian OICW concept, combining Steyr AUG with a 3 shot, metal storm stacked 40mm grenade launcher, and smart optic for providing ballistic calculations and programing airburst grenades. Circa 2004-2006
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πŸ‘€︎ u/deagesntwizzles
πŸ“…︎ Dec 14 2020
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Design of a Free Space Optical Communication System for an Unmanned Aerial Vehicle Command and Control Link (full-text) | Advanced Technique and Future Perspective for Next Generation Optical Fiber Communications, Photonics (14th May 2021) mdpi.com/2304-6732/8/5/16…
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πŸ‘€︎ u/Aerothermal
πŸ“…︎ May 15 2021
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One of my fav Ghost Recon moments is when you find out the Bodark have optical camo. I gotta say though, it would have been even more impactful if the intial encounter of them was during a less hectic combat scenerio. Maybe while the Ghosts were moving through a forest quietly or something. v.redd.it/kbqglfhb69t61
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πŸ‘€︎ u/PapaPetesMeat
πŸ“…︎ Apr 15 2021
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Advanced combat bow sight (concept limbo) reddit.com/gallery/n2h3pu
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πŸ‘€︎ u/uwubeaner
πŸ“…︎ May 01 2021
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Australian and French researchers have effectively eliminated laser signal losses due to atmospheric turbulence. They did this by combining the Aussies’ β€˜phase stabilisation’ technology with advanced self-guiding optical terminals (Press Release | 22nd Jan 2021) icrar.org/laser-time
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πŸ‘€︎ u/Aerothermal
πŸ“…︎ Jan 23 2021
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Wanted: Senior Systems Engineer to lead the development of advanced lidar, laser, and/or optical communications systems at Fibertek in Herndon, Virginia, United States (17th March 2021) careers.swe.org/job/senio…
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πŸ‘€︎ u/Aerothermal
πŸ“…︎ Mar 20 2021
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Christ the Redeemer "closed" his arms in a symbolic embrace of Rio de Janeiro. The effect - an optical illusion caused by the projection of lights and images a campaign to combat violence v.redd.it/l1nxphwhmur51
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πŸ‘€︎ u/MeliaDanae
πŸ“…︎ Oct 08 2020
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Set a reminder for the OSA Advanced Photonics Congress (Photonic Networks and Devices) | The Optical Society (Scheduled for 26th - 29th July 2021) osa.org/en-us/meetings/os…
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πŸ‘€︎ u/Aerothermal
πŸ“…︎ Mar 19 2021
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Researchers developed a basic optical neuron system operating 10,000Γ— faster than biological neurons. Their report is published in Advanced Photonics scitechdaily.com/extreme-…
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πŸ‘€︎ u/QuantumThinkology
πŸ“…︎ Jan 29 2021
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The San Francisco fbi office has come up with a great new strategy to combat hate crimes. Using very advanced fbi tech they came up with this brilliant idea!
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πŸ‘€︎ u/DizzleSlaunsen23
πŸ“…︎ May 07 2021
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Advanced combat Mechanics and Strats for new players or player that want to improve. :D

Hey everyone Nico here again, just wanted to talk about some advanced combat mechanics and mistakes people make that might not be as obvious, I do a lot of matches in house in my guild and also watch a lot of players play and see the same mistakes even as high as diamond rank players making some of these, so hopefully this will help a few of you out. Will cover mechanics such as ramp, cycling, saving, aggro spending, identifying threat's and noticing a winning board state.

Ramps:
Ramp is increasing the difference in mana between you and your opponent, this can be done by accelerating yourself or decelerating your opponent. Prioritizing Bernard and poseidon is really important, even though early it might seem like your losing over the course of the whole match you may even cast twice as many spells as them which will overall give you a huge advantage as the difference in mana increases.
There are also other ways to increase your ramp or create a difference in mana thats not as obvious, examples of this is using a 3 mana cost fireball spell to interrupt a 5 mana cost Tesa which nets you a 2 mana advantage, Little things like this add up and if you can keep track of it during a fight you can use big spells knowing they dont have enough mana to protect themselves with a woosa, think of it as counting cards but your counting mana instead lol.

Cycling:
Cycling is important and a strong thing that can save you during a game, cycling is the act of using a card with intent to get another card in your hand you much rather want in that moment. Having low cost cards is important at any given time i have 2 cards in my team that cost 2 mana at the start of the game to let me control my hand better. The reason you would want to do this is lets say they have a dot team but your opening hand doesnt have eleanore to cleanse it, i can cycle 2 cards for 4 mana total which will still buff me like megan and bernard which will generate mana faster and are cheap and let me get to a board state changing card that can save me the game. One card that is amazing at this is the 1 cost bird Konamiya who is super cheap and lets you get back a specific card you may want and gives you more control over your hand which then gives you more control over the game. The reason i mention cycling is because i see a lot of teams that average a mana cost of 4 mana which is way to high in my opinion and you then have to just deal with the RNG of what hand you are dealt.

Saving vs

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πŸ‘€︎ u/nicoplaynick
πŸ“…︎ May 05 2021
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I really hope that we will get the Boeing F-15EX Advanced Eagle added either in Ace Combat 7: Skies Unkown as a DLC someday, or when the next Ace Combat game comes out.
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πŸ‘€︎ u/OverbyZG1990
πŸ“…︎ Apr 06 2021
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PvP & Naval Advanced Combat youtube.com/watch?v=uJTSn…
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πŸ‘€︎ u/PhuzzyBond
πŸ“…︎ May 02 2021
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Researchers developed a basic optical neuron system operating 10,000Γ— faster than biological neurons. Their report is published in Advanced Photonics scitechdaily.com/extreme-…
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πŸ‘€︎ u/QuantumThinkology
πŸ“…︎ Jan 29 2021
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PhD Opportunity - Advanced optical systems for terabit free-space communications (Huawei Technologies Sweden AB and University of Glasgow) at Heriot-Watt Universitt | 28th Feb 2021 findaphd.com/phds/project…
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πŸ‘€︎ u/Aerothermal
πŸ“…︎ Feb 04 2021
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So, i already fought about 15 dragons stage 3 and i'm not having any trouble with them, ranged or melee. I have my dragonbone iced rapier with enchantments like combat veterancy 3, Viper V, Envenomed V etc. My armor is ready to be enchanted with advanced enchants. Any tips to take on a stage 5?
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πŸ‘€︎ u/Shinowobi_
πŸ“…︎ May 04 2021
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Australian and French researchers have effectively eliminated laser signal losses due to atmospheric turbulence. They did this by combining the Aussies’ β€˜phase stabilisation’ technology with advanced self-guiding optical terminals (Nature Communications | 22nd Jan 2021) nature.com/articles/s4146…
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πŸ‘€︎ u/Aerothermal
πŸ“…︎ Jan 23 2021
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Final design of the India's indigenous 5th gen Advanced Medium Combat Aircraft (AMCA) at Aero India 2021 reddit.com/gallery/lbfnty
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πŸ‘€︎ u/Anurag6502
πŸ“…︎ Feb 03 2021
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Advanced Combat Unit with integrated HARPY surveillance system
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πŸ‘€︎ u/Used_Wedding_6833
πŸ“…︎ Apr 06 2021
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PhD Opportunity - Advanced optical systems for terabit free-space communications (Huawei Technologies Sweden AB and University of Glasgow) at Heriot-Watt Universitt | 28th Feb 2021 findaphd.com/phds/project…
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πŸ‘€︎ u/Aerothermal
πŸ“…︎ Feb 04 2021
🚨︎ report
Australian and French researchers have effectively eliminated laser signal losses due to atmospheric turbulence. They did this by combining the Aussies’ β€˜phase stabilisation’ technology with advanced self-guiding optical terminals (Press Release | 22nd Jan 2021) icrar.org/laser-time
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πŸ‘€︎ u/Aerothermal
πŸ“…︎ Jan 23 2021
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After 4 days of searching i finnaly finish the god tier sword. For now im only missing combat veterancy 3 on the longbow and advanced feather falling 4 in boots, when i get it, ill sleep happy again
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πŸ‘€︎ u/Kazzarg
πŸ“…︎ May 11 2021
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My take on Secret societies within adventure sites/across the setting... Plus some advanced social combat rules drivethrurpg.com/m/produc…
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πŸ‘€︎ u/Wanderer235
πŸ“…︎ May 06 2021
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Advanced combat helmet reddit.com/gallery/n6n2xa
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πŸ‘€︎ u/creepydan06
πŸ“…︎ May 07 2021
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I would love an advanced combat guide

I just basically want to turn more fights into strategic encounters rather than hoping and praying.

I dont know what's "for sure" in this game and what happens when lag gets mixed in.

For example, in overwatch genji has a defelct that deflects all projectiles in the game. I know that I should only use it against projectiles in that game, but right now I'm playing it as if I'm using reflect just to stop any and all damage just to survive.

I see all kinds of stuff like diving off walls and what have you, but even simple basics logic slips by me.

For example, if I'm getting comboed can I push counter at any time? Do I have to be not holding or pushing any other buttons? Why does my character counter if I hit lmb and then release and hit rmb shortly after?

I've tried countering plenty but it never really seems to work. I either don't do it or I do it but the focus hits me anyway.

I also don't know what focus attacks counter like tamulchs skill, I just found out that counters it.

But I would like a vast guide, as multiple people running up to you smashing buttons isn't a very good learning tool.

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πŸ‘€︎ u/Goldhawk_1
πŸ“…︎ May 02 2021
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Women who have learned to be proficient (or advanced, mastered, etc.) in a Combat Sport (MMA, Jiu Jitsu, Muay Thai, etc.) have you or do you believe it's effected your sexuality or your sex life?

Not sure how to piggy back on that further, but I'm just curious - anthropologically or socially - it seems like this could definitely has some serious impacts in what you found or didn't find attractive, in men, or mates in general.

The reason I exempted beginners from answering is that I'm going to hedge my bets here and guess that the effects would not be nearly as pronounced until the person got to become substantially and undeniably more physically dangerous due to their skills.

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πŸ‘€︎ u/188321
πŸ“…︎ Apr 27 2021
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Any interest in an alternate air combat gunsight?

Guns can be fun--ask any Hog driver, but the trouble I and I guess many have with the present "Deathdot/Pipper" gunsight is that it can be so finicky to use. Fine, granted, some people have learned to master it in all aspects of the engagement--they know how to turn, nudge the rudder, just to get that perfect alignment even at a maneuvering opponent on the verge of a PSM or pulling high Gs, and boom, "Mig-21 MGP OP, PA pls nerf." But for me, the symbology really only works reliably in a near tail-chase engagement against a slow or straight target. Everything else, it's hard to get the death dot on the Thing That Needs To Die Already^(TM), it's just far easier to just fire off a missile instead.

(Honestly, I have the same problem in every game that uses a pipper gunsight: USNF, HAWX, etc. Even the "shoot here" cue of War Thunder works better for me, but that's on the level of single-digit percentages of improvement. I wonder if the same is true for everyone.)

I wonder, though: how would you guys react if PA (either in a 7 patch or in a future game) adds an Enhanced Envelope Gunsight (EEGS) option? As noted in this Air University student paper, it allows for better gun usage in wider engagement scenarios than just straight-and-slow and tail-chase. And given my own experiences with such a gunsight in F22 Lightning 3, I actually find it more intuitive and natural to use even against maneuvering enemies (hence why an EEGS can be called an "all-aspect gunsight", compared to the pipper as a "Lead Computing Optical Sight"--source, that Air Uni paper).

I can appreciate some difficulties.

  • It can be symbology overload, particularly for those unfamiliar with an EEGS.
  • It will take a bit of learning--no doubt about that, at least for me the EEGS works by helping a pilot "walk" his shells all over the Thing That Needs To Die Already^(TM), something I cannot reliably pull off with the pipper, which is designed for more of a "point and shoot" methodology.
  • Granted, it only should come on for air targets, and the way targeting and symbology works in AC, there is no instance of it coming on to help against a chance target you haven't locked (which is one of the advantages being touted by the EEGS: it works even without having to actively compute distance-to-target by radar).
  • And there is that bit about the Gun Alignment Part to consider (I think
... keep reading on reddit ➑

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πŸ‘€︎ u/bluestreak1103
πŸ“…︎ Feb 07 2019
🚨︎ report
Should I grind for advanced combat armor or inflatable armor? I don’t have dev armor
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πŸ‘€︎ u/EXPERT_SHADOW_L
πŸ“…︎ Apr 28 2021
🚨︎ report
Australian and French researchers have effectively eliminated laser signal losses due to atmospheric turbulence. They did this by combining the Aussies’ β€˜phase stabilisation’ technology with advanced self-guiding optical terminals (Press Release | 22nd Jan 2021) icrar.org/laser-time
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πŸ‘€︎ u/Aerothermal
πŸ“…︎ Jan 23 2021
🚨︎ report
Testing advanced combat mechanics
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πŸ‘€︎ u/dariy1999
πŸ“…︎ Apr 17 2021
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3 Combat Situations Where Infantry Rocket Launchers Matter, Advanced Combat Guide, PvP Meta Analysis youtube.com/watch?v=oBG1F…
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πŸ‘€︎ u/lucagrabacr
πŸ“…︎ May 04 2021
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Why are the users in Group Combat much more advanced than other game modes?

Whenever I play in the other modes, the players there are mostly noobs(compared to me) while in the Group Combat, there are much more advanced players and i dont stand a chance against them at all.. why is this so?

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πŸ‘€︎ u/BenTennyson2101
πŸ“…︎ May 09 2021
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[WP] Valhalla has a new warrior unlike any that’s it’s seen before. A soldier decked out with advanced combat enhancements, both synthetic and organic.
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πŸ‘€︎ u/Sorrow41
πŸ“…︎ Apr 18 2021
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Practicing advanced combat maneuvers on a tree v.redd.it/auytn1gqd5u61
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πŸ‘€︎ u/Zoofefe
πŸ“…︎ Apr 19 2021
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Advanced Combat Guide youtube.com/watch?v=i-Lbm…
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πŸ‘€︎ u/Tig0x
πŸ“…︎ May 03 2021
🚨︎ report
Christ the Redeemer "closed" his arms in a symbolic embrace of Rio de Janeiro. The effect - an optical illusion caused by the projection of lights and images a campaign to combat violence v.redd.it/l1nxphwhmur51
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πŸ“…︎ Oct 08 2020
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Dune: Fremen buff without Advanced Combat?

Hi there. I see a lot of people saying the Fremen needs a buff to stay competitive on a "Advanced minus Adv. Combat" game. Is that so, and what buff would you guys & girls recommend? Thanks!

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πŸ“…︎ May 15 2021
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A model of India's 5th gen fighter AMCA(Advanced Medium Combat Aircraft),the AMCA will be completely indigenous except for the engine which will be from General Electric, if all goes well the first flight will be in 2026.[1315x640] reddit.com/gallery/lcgyfp
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πŸ“…︎ Feb 04 2021
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The US Navy photographed & filmed β€œspherical” shaped UFOs & advanced transmedium vehicles; here is some of that footage. Filmed in the Combat Information Center of the USS Omaha, July 15th 2019 twitter.com/JeremyCorbell…
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πŸ“…︎ May 15 2021
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After more than one month of combats Ansarallah took full control over Talat al-Hamra area until Tabat Salafiyya. Also Sanaa forces advanced from Hammat Hujaily & took control of Toumah Suflah, which is 4 km from Marib city. Map: twitter.com/Suriyakmaps/s…
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πŸ‘€︎ u/tansim
πŸ“…︎ Apr 26 2021
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How to instantly kill anyone in every AC game (advanced combat guide)

Are you tired of wailing on the same armored guy over and over to little effect? This is how you can kill almost any enemy in one hit. Games will be organized into groups for techniques that work across the board with footnotes for each one with unique options

CLASSIC AC

Offense: Attack again as soon as your attack lands for a series of combo his. After enough successive hits, you'll be pulled into a finishing move. Failing one will reset the combo and force you to start over. Framerate is the most important thing to get the timing right. If you're having trouble, try turning down your settings for less laggy controls. There is no combo memory, so this only works for one target at a time. Grab and throw an enemy to ground them and kill them with your next attack. You have to be locked on, and in AC1 you have to use the hidden blade. Throwing them into scaffolding is always an instant kill. You can also slit an enemy's throat from a grab with the sword or dagger, but not in AC1. Switching to unarmed and throwing sand opens enemies to a kill, but not in AC1. Mercenaries, thieves, greedy civilians, and story allies make enemies all but oblivious, opening them to a backstab. If you absolutely must end a fight before it begins, smoke bombs basically delete enemies from the game

Defense: Use good counters. The hidden blade can counter almost every attack type, so despite being unable to fully block in many cases, it's actually the most reliable way to defend yourself. Switching to unarmed and disarming opens enemies to a kill, but not in AC1

AC1: During a kill, watch your enemies closely for the one that staggers or cowers. Unlock from combat, stab him with the hidden blade in low profile, and repeat. Leo will have a dedicated shock and awe guide coming soon. Certain counter types can be modified early on in their animation by adding an extra input. The only ones I know about are the kill override with armed, and the knockout kick with legs, which can be followed up with a hidden blade stab for a flashy finisher

AC2: Grabs can accessed here without unlocking from combat, so they're very powerful. Tapping block with the sword or dagger opens enemies to a stagger with the next hit, and a kill with the hit after that. Strange, but at least you only have to press one button at a time. Fear can propogate very quickly once enemies start to flee, so assassinate them as soon as you get the chance to scare more of them off. Rapid, efficient kills and minimal defendi

... keep reading on reddit ➑

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πŸ‘€︎ u/ThreeProphets
πŸ“…︎ Mar 18 2021
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Which armor is better advanced combat armor or inflatable?
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πŸ‘€︎ u/Mythical_joke
πŸ“…︎ Apr 29 2021
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