A list of puns related to "Act of Abjuration"
Purely hypothetical, wizards already have a metric fuck ton of subclasses to choose from, but it's a fun exercise regardless.
Abjuration + Divination could be another turtle mage, maybe getting a bonus to AC after using some divination spells.
Conjuration + Transmutation has a lot of ways it could go, maybe use a reaction to turn a Wall of Stone you summoned into gelatin and then change it back when your foes want to attack. Summoning and changing shit has near infinite potential.
Necromancy + Transmutation could be an option if they ever want to give us an offical healer Wizard. Mark of Healing has already shown that WOTC isn't against the idea.
Enchantment and Illusion go together like chocolate and peanut butter. A trickster type of wizard could come from this.
There's a lot of design space that comes from just mixing and matching these schools. If there were another 1/3rd caster thst used Wizard spells you could probably find a combination that feels fairly fresh.
Big Picture: Eventually I'd like to combine this table with others from other schools of magic to make a generator. Like a PC could put a specific magic gem (homebrew from LMoP) + item into the Forge of Spells and it would spit out a random magic effect applied to a submitted item. Effects would need to be specified for item types & by strength (item rarity), but that's back-end!
For now, I'm starting with Abjuration. All I learned about schools of magic is from JoCat so I could use some help. Effects could be only on the item or the item could affect something about the PC. Something as small as resistance to a specific damage type, or as big as switching two ability scores!
Help me come up with item effects from the school of Abjuration!
# | Effect | Description | user submitted |
---|---|---|---|
1 | _____ of Non-detection | Wearer is immune to detection from divination spells below eighth level. | /u/EmpedoclesTheWizard |
2 | _____ of Resistance to ___ (d12) | half damage from (d12) 1. piercing 2. slashing 3. bludgeoning 4. acid 5. cold 6. fire 7. lightning 8. necrotic 9. poison 10. psychic 11. radiant 12. thunder | |
3 | ____ of Alarming (proximity) | Item sounds an alarm when creature with hostile intent approaches within 100 ft | |
4 | ____ of Alarming (timer) | Item sounds an alarm after a pre-specified amount of time | |
5 | ____ of Vigor | + 5 Max HP | |
6 | ____ of Blessing | Turns 1 vial of water into holy water 1x/day | |
7 | ____ of Final Resting | Causes 1 corpse to be protected from becoming undead 1x/day | |
8 | ____ of Dispelling | Has 1d4 charges of Dispel Magic, recharges 1d4/day | |
9 | Lesser _____ of Non-detection | Wearer is immune to detection from divination spells below fifth level | /u/EmpedoclesTheWizard |
10 | _____ of Misled Senses | Wearer is made aware of illusions of senses. This ability does not reveal what is actually there, but makes the wearer aware |
/u/EmpedoclesTheWizard |
11 | _____ of Vigorous Resistance | After failing a save against infection by disease, the wielder gets a second save the next round. If this second save is successful, it is treated as though the wearer had never been infected. When recovering from a disease, the wearer gets an additional save to recover right after each normal save to recover. Failures in this second roll are disr |
I can't stop thinking about this game so I made a quick video explaining some of the lore stuff about my favorite boss Exposito. Hopefully, you guys like it π·
I'm partial to Divination/Conjuration, as a sort of cosmic police force, using divination to watch over the multiverse, while using conjuration to teleport yourself/target between the planes as needed.
I have an Abjuration Wizard in my group I GM for and I want to give him a spell tome that used to belong to a famous wizard of his school. Also, if there are any famous wizards, what spells would that person be known for? Who he/she have created them?
In a coffee induced alertness in bed, I came up with the bare bones concept for a time manipulating wizard homebrew. After several days of major changes after some constructive criticism, I'm reaching the potential end of the homebrew. I need opinions on balance, better names, and if it needs another total overhaul. Inspiration was taken from the Fighter's Maneuver system and Sorcerer's Metamagic system. The idea is to offer a different type of support from an Abjuration wizard.
The School of Abjuration usually focuses on blocking, banishing, and protecting. However, some rare wizards take an alternative to the typical spells by delving into time manipulation. This is an art that is known only to a handful of masters in the world and only pass on their knowledge to acolytes they trust implicitly as the art of time manipulation has great potential for evil as well as good. Books on the topic are extremely rare (usually guarded family treasures) and the study of time manipulation is even outlawed in many lands.
Abjuration Savant
Beginning when you select this school at 2nd level, the old and time you must spend to copy an abjuration spell into your spellbook is halved.
Time Weaving
Your magic is capable of weaving past and present together by constantly gathering essences of the present to recall when needed. You have a number of Time Essences equal to your wizard level. At 2nd level, you may choose two options from the Recall table. You gain another Recall ability at 10th level, and again at 14th level. When you choose a new Recall ability, you may replace one Recall ability you already know with a new one.
Recall Table
Stop: When a creature you can see makes an attack or is the target of an attack, you may consume two Time Essences as a reaction to attempt to stop the target in time for a brief instant. The target makes a WIS saving throw. On failure, attacks against the creature have advantage and attacks made by the creature have disadvantage.
Rewind: You may consume one Time Essence as a bonus action to teleport another creature you can see into the space they occupied at the start of their previous turn. Targeting yourself will teleport you back to where you started your current turn. If the space is occupied, the creature moves to an adjacent unoccupied space. If the creature is unwilling, it must succeed a WIS saving throw or be teleported against its will. Alternatively, you may chose an item you can see and
Hello there, i have created a new character and i find myself stuck while choosing how to go with my ASI.
My stats are these at lvl 1:
STR 16
DEX 8
COS 16
INT 14
WIS 13
CHA 8
I planned to go 1st level War Cleric for the heavy armor prof and martial weapons, grab a maul on the go and then going full Abjuration Wizard. The bg is that my dwarf is part of an Order of AntiMagic knights Who train in the only accettable form of magic, Abjuration, to defend themself and shut off other wizards.
Saves proficiency are wisdom and charisma, with the ASIs i plan to take:
Resilient(Cos)(how original!) And up my cos to 17,
mage slayer mainly for flavor but also because i really want to shut off spell casters,
+1 STR +1 COS, 17 STR and 18 cos
heavy armor master for that +1 STR and extra thickness
GMW
What i'm not sure about Is whether to stata on this route or maybe swap something for Tough, warcaster or maybe to get STR to 20. I know it's not an optional build and i should be centered on my spells but it's meant to be and heavy on flavor build. Still i don't want to be a dead weight when dealing with fights. I plan on getting at least an headband of intellect to get a decent int.
I'm also not really sure about my stats i could also go:
STR 17
DEX 8
COS 15
INT 14
WIS 13
CHA 8
This way with HAM i get to 18 and Res gets me a 16 on cos, then i could go straight +2 STR for that 20.
Any advice and suggestion will be greatly appreciated!
A character I really enjoyed was a character named Dinin. To understand him you need to know that he came in at lvl 7 as my previous character had died. The previous character was helpin the party take out an organization that threatened the sword coast. He also was trying to teach 2 children how magic workes. He requested aid right before he died.
Dinin came from Neverwinter. He was a freelance abjurer that tended to work with the cities government. Dinin was charged with defending high priority locations, which he could do with rase. His magical ward made most basic enemies irrelevant. The downside of working with Dinin? He was the equivalent of a 14 year old. He was convinced literally nobody could hurt him.
1 day he gets a message from an former work friend. Takio had a job for him. Takio wanted him to come to a specific teleportation circle and help protect and train some apprentices. Dinin was excited to try something new so asked for the sigil sequence. Takio responded saying that he had to promise to protect the children at all costs. Dinin agreed and got the sequence.
The following morning he went to the circle and was greeted by a party of adventurers and 2 children. The adventurers demanded he identify, but he was assessing the children. The adventurers demanded explanation and simply got "Takio called for me." The party told him that Takio was deceased. Dinin paused then said "Fool realy knows his timing. I have sworn to protect and train these children. My name is Dinin." The party was initially cautious of a young drow so he told the children to attack him. They used cantrips on him, which didn't break his shield. "Any other questions or may I begin my duties?" Dinin proceeded to be the protector of the children and to an extent the party.
I posted a video about my Illusion dungeon last week and this is the newest dungeon my players ran.
I have all sorts of hijinks in store for the players, traps, anti magic fields, a banishment puzzle and a scatter encounter I'm particularly proud of. A good place to find dungeon ideas for your campaigns.
https://youtu.be/h8pvtFHSJX4
Hope you enjoy!
My old character recently died and now I want to try out Wizard, never played them but when I was looking around it seems Divination and Abjuration are quite fun to play. I am looking to see which school is better for lvl 12 - 20.
I'd like to make a character that feels like a knight and a scholar. Eldritch Knight sadly doesn't cut it (too few spells known, contradictory class features), and while I know about Sorcadin and Sorlock, they still don't match the flavour I'm looking for (plus, they have either a limited spell selection without ritual casting or limited spell slots).
Since this character needs to start with a 16 in both STR and INT and a 13 in CHA for multiclassing and overall effectiveness, there's only two options for race: either Githyanki or Human. Regular, Variant and Mark of Making will all get you racial bonuses to Str and Int. Oddly, nothing else in the game gives that.
The character needs to start as a Paladin for access to heavy armour and a nice boost in hit points, making War Caster an illegal pick for the Variant Human feat, making it slightly less attractive. Also, Variant Human gives wonky stats with Resilient Con: 16 Str, 8 Dex, 11 Con, 8 Wis, 16 Int and 13 Cha). Gith and Maker Human yield a much more pleasant stat array (16 Str, 10 Dex, 12 Con, 8 Wis, 16 Int, 13 Cha). Mark of Making's racial features are pretty pointless (the magic weapon is flavourful, but will stop being useful, and the expanded spell list is not great for a Wizard). Gith comes with really nice racial spellcasting (invisible Mage Hand, Misty Step), but they're really ugly-looking.
EDIT! As someone kindly pointed out, Half-Elf gets you there stat-wise as well, with a bunch of nice features as well. Probably the winner.
After 2 levels of Paladin, I'll go straight into Wizard, relying on the Blade Cantrips for damage, with the option to drop a spell slot into a smite. Hitting an enemy with a sword that then triggers fire or thunder damage, with the option of adding radiant or necrotic sounds like exactly the kind of thing a Swordmage should be doing. The weapon will have to be a greatsword until War Caster makes sword and shield possible for maximum AC. Fighting style would be Defense, to add extra AC even without a shield. All other ASIs would go to getting War Caster, then maxing INT and STR.
The real question is which Wizard subclass:
- War Mage looks strictly better on paper. It would fix my initiative and give me very nice bonuses to AC and saves. With the level 10 Durable Magic feature, Shield of Faith (from paladin) becomes a great option for turtling up, granting +4 AC and +2 to saves. Arcane Deflection also gels with spamming Booming Blade.
- Abjuration *sounds cool*,
... keep reading on reddit β‘I have had an idea of a character that is an order cleric 1-3 / abjuration wizard x. Though I can't get my head around the details. This is essentially attempting to take advantage of the order cleric being able to order allies to attack when you cast a spell of first level or higher on them, and the abjuration wizard replenishing their arcane ward when a abjuration spell of first level or higher is cast.
I was wondering firstly if anyone has any interesting insights about whether this build is workable and how you would do it. And also if there are any other interesting synergies to do with these kinds of abilities in other classes etc.
So I want to play Abjuration Wizard and I really dig the idea of "Tank" wizard. I know two great combos for Arcane Ward and Abjuration Wizard and I can't decide which one is better to min-max.
1. Svirfneblin Magic feat + 1st level Fighter at start. This gives me:
A. Plate armor + Shield + Defense style. So 21 AC base.
B. CON saves proficiency so I don't need to waste ASI on RES (CON).
C. Svirfneblin Magic gives me unlimited usage of Nondetection which will renew my Arcane Ward between every encounter (or even in it).
D. Potentially taking 2nd level Fighter for Action Surge and double spell combos.
It also gives me good HP boost at start and highest potential AC.
ASI: level 5: Svirfneblin Magic. Level 9: +1 INT +1 CON, Level 13 +2 INT.
Progression: 1 Fighter/12 Abjuration Wizard/2 Fighther (?)/Abjuration Wizard.
2. Variant Human 2 Hexblade/18 Abjuration Wizard. Starting with Hexblade gives me WIS save and CHA save, Medium armor + Shield, so Half-Plate + Shield, so 19 AC. I also get 3 big things here:
A. Shadow Armor invocation - Mage Armor at will which will renew my Ward too.
B. Armor of Agathys. This gives me Temp HP and Ward will "cover" it and since Armor of Agathys works when you get hit, not when you take damage - it makes it's retaliation attack really really strong and AoA + Ward will sacale really well with higher levels.
C. I also get Eldircht Blast + Agonizing + Devi's Sight/Repelling Blast for great option to do damage when I don't feel like wasting slots.
Race Variant Human. ASI: Level 1 RES (CON), Level 5 +1 INT +1 DEX, Level 10 +2 INT.
Progression: 1 hexblade/5 Abjuration Wizard/2 Hexblade/15 Abjuration Wizard.
What do you think is better?
Abjuration is magic that negates and undoes other magic. How does this protective magic work in your world? Do your people use Talismans? If so, what do they use? What are some of your favorite defensive spells? If you fit the word βShinyβ in your comment I will be obligated to respond.
Would it be overpowered to just let my Eldritch Knight choose from any school of Wizard Spells?
Hey guys, I am making a melee Abjuration Wizard Build using the Hobgoblin race that specializes in shutting down spellcasters while being capable in melee combat and I need your input. This build comes online at Level 5 when you get 3rd level spells like the all important Dispel and Counterspell.
Stat spread (Point Buy)
Str 8(-1) Dex 15(+2) Con 13+2(+2) Int 15+1(+3) Wis 10 Cha 10
Background: Urchin
I chose Urchin because of Stealth and the tool proficiency
Race: Hobgoblin
Two reasons why I chose hobgoblin. First reason is the Martial Training, which can get your proficiency in two martial weapons of your choice. Choose Rapier, the other one could be anything but I decided on whip. Second reason is the Saving Face which allows you to improve your odds of making an ability check, saving throws and attack rolls. You might sometimes fall short when you make an ability check to Counterspell or Dispel, saving face will improve your chances of success. Or you might be concentrating to maintain a spell and fall short with your Constitution saving throw, Saving Face might just save the day.
Level 1
Chose any cantrips that you like. For level 1 spells get Alarm, Find Familiar, Mage Armor, Shield, Sleep, Detect magic
Alarm can be abused to replenish the arcane ward that you would get at Level 2
Mage armor and Shield makes you more tanky
Find Familiar especially the Owl is pretty handy in giving advantage on attack rolls
Level 2
Choose Abjuration Wizard so that you get the Arcane ward feature
Alarm, Find Familiar, Mage Armor, Shield, Sleep, Detect magic, Identify and Grease
Level 3
Alarm, Find Familiar, Mage Armor, Shield, Sleep, Detect magic, Identify, Grease, Blur, Misty Step
Blur makes you harder to kill
Misty Step ensures you can close in on casters
Level 4
Alarm, Find Familiar, Mage Armor, Shield, Sleep, Detect magic, Identify, Grease, Blur, Misty Step, Arcane Lock, Web
Restraining casters are good for discouraging spells with somatic components
Use the ASI to increase your Dex and Con to 16 to improve your tankiness
Level 5
Dispel magic and Counterspell because you hate magic so much
Level 6
If you want, maybe you can have Haste and get an Extra Attack?
Level 8
Get Lucky feat
Level 10
You get to add your prof bonus to Dispel magic and Counterspell
4th-level Abjuration
Casting Time: Action
Range: Self (15ft-radius sphere)
Components: V, S, M (A glass bead)
Duration: instantaneous.
You create a repeling sphere of force. Each creature of your choice within range must make a Strength saving throw, on a failure a creature is pushed 15 feet out of the radius of the sphere. After wards the sphere disapears
Please comment your thoughts, I would like to know the best way to balance it. I think it might be a tad over leveled but I'd like to hear your thoughts on it!
I have this idea for a tiefling character who's (devil) father became her patron as she was having trouble making her way into wizard school. Once she takes some of his power to gain a grasp on magic, she'll continue on her own as a wizard. As part of the pact the devil dad wanted to make sure she was safe so she went down the path of abjuration.
The game is at level 6. I was thinking of playing a 3/3 multi and using the base asmodeus tiefling. (Any other suggestions for tieflings are welcome)
I wanted to get chain pact for a pseudodragon, (secret imp sent to help and watch her, also I got dragon's breath so it feels right)
then I got armor of shadows (infinite arcane ward),
and mask of many faces (she is a direct descendant of a devil so she looks more fiendish, uses this to downplay demonic features),
for spells I got armor of agathys (combo with arcane ward),
hellish rebuke (combo with armor of agathys),
invisibility,
Misty step,
prestidigitation,
and mage hand.
Really just wondering how I can improve this multiclass combo.
Hey all! So for the last few sessions in the D&D game I run, my players have been traversing through an epic 8 level dungeon, each level is themed by one of the Schools of magic (what seems to be a fairly popular theme). I have almost finished writing all the levels, except for one, Abjuration.
I have done a few days of research, and haven't found anything too useful other than incorporating anit-magic fields of some sort.
My players are level 6, and all have some type of magic casting ability. They love a good fight, and enjoy a medium challenging puzzle.
It would be fantastic if you could share your experiences, ideas, and brainstorms with me, I'm honestly pretty stumped on this one
I recently made a wizard tank at level 6 for a couple drop-in sessions. I basically wanted to make a support character as I was new to the table and didn't want to impose on the running game. It seemed to work pretty well, but I only had a couple sessions to play test. Here's kind of how I built them:
*EDIT: This was built using PHB only, so it doesn't include spells like green-flame blade and booming blade, which seem to be great melee cantrip options.
Ability scores with standard array:
Notable stats:
What I thought was good:
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