Airport jungle juice restores 50% health, 5 random stat buffs, 1 random status effect, poison effect in covid-19 event
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πŸ‘€︎ u/WilliamBennefield
πŸ“…︎ Jan 03 2022
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JRPG entries where a specific status effect is at its best?

So for instance:

In Final Fantasy V; the "slow" and "haste" boons are the strongest in the series (because of how the gameplay is balanced around speed and turnation)

In Final Fantasy VI, the "Poison\Envenomed" status effect its at hits strongest (each ticks adds up whenever they appear again, crippling enemies susceptible to it very easy)

Also if there is a stand-alone status effect that never reappered in a due game, for example:

In FFV there is the "old" status ailment that steadfastly decreases an enemy level, making High Level enemies suceptible to it getting crippled massively by it once they are in the LV 1-30 range.

Considerations such as usefulness in no-grinding or low-level playthroughs to be considered too.

I think you get the gist of it.

So which status effects\status boons are at their best in any due JRPG game?

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πŸ‘€︎ u/Common-Eye-7594
πŸ“…︎ Jan 24 2022
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In case someone doesn't know and is interested, here are all the status effects.
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πŸ‘€︎ u/citromancer
πŸ“…︎ Nov 23 2021
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Can't seem to find any info in-game or online about this face icon next to my health bar... What is it? It doesn't appear under 'Status Effects' and doesn't go away after reloading the game either.
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πŸ‘€︎ u/Xeliicious
πŸ“…︎ Jan 14 2022
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[CA] Do Hiring Managers see race, gender, and disability status when selecting applicants for interviews? Does preferring not to disclose effect the hiring process?

I sometimes do not disclose information about these because I don't want my employer to consider them during my application process, or for ethical reasons. (In CA, they have begun asking for sexual orientation in job applications and that is absolutely none of my employer's business.) Do Hiring Managers see this information or filter by this information when selecting applicants for interviews?

Asking because I used to recruit for research testing and we would often filter out people who did not disclose gender in order to get an even split of m/f.

Edit: Thanks for all the help understanding! Marking as solved.

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πŸ‘€︎ u/Duckduckgosling
πŸ“…︎ Jan 20 2022
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What status effect do you think is super irrelevant?

As the title said, what kind of buff or debuff do you think exist just because and is barely utilized?

Personally, I think skill seal and debuff resistance are not very good.

Skill seal against player is super annoying but it is very niche against enemy. Aside from certain situation, skill sealing an enemy is asking to be hit and even if the enemy has annoying skills, you can't really predict if they are going to use it next turn or just gonna attack you anyway.

Debuff resistance, as a buff, it just got outclassed by immunnity completely and as a debuff, it doesn't serve much purpose against enemy without resistance and again just got ignored if you have immunity on.

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πŸ‘€︎ u/Kyoriku
πŸ“…︎ Jan 19 2022
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The Hunt Status Effect, a way to make normal monsters more scary on occasion.

The Toast. Time shown is not necessarily reflective of anything.

The effect is simple:

Neutral mobs under the effect become hostile, and hostile mobs under this effect (it's applied to the monster, not the player) gain insider knowledge of the nearest survival player's location for the duration, preventing them from losing interest in the player.

Certain mobs may find themselves afflicted with the effect (+ strength effect + speed effect) temporarily under certain phases of the moon, after regional difficulty reaches a certain threshold. (Does not occur in easy mode, duration is increased in hard mode). It's to give players a sudden scare and a reason to keep an eye out, even in nights beyond the first.

This makes monsters under it very scary, as there is no way to easily from them, as if there is a route to the player, they will find it and they will take it. If they can't reach the player, they hang out as close as possible.

In instances where many similar mobs near each other get the effect, they may choose to take a "pack" approach, which lets the game treat them as a single path finding unit.

Players will have to travel so fast as to unload the chunks, get behind perfect cover, or find a way to wait out the clock to find safety.

Fortunately, players have other methods of fooling the effect, niche avoidance methods that weren't really used:

If a player is effected by invisibility, the effect doesn't cause mobs to target them.

(it skips to the next closest player that doesn't have an unloaded chunk between them and the monsters, if there is none, then mobs take their default behavior)

You can still be targeted if mobs can see you by armor/proximity, but they will act as if they didn't have the effect and thus be able to lose interest.

Similarly, if you know the type of your pursuer, wearing the appropriate mob head or a pumpkin will confuse the monsters, preventing them from hunting you. Again, if they get close enough that the disguise fails (or directly attack them), they'll fight as normal, but they can still lose interest.

The Glowing Effect Cancels out all defensive options, however.

Now, if players find themselves with the effect (which would probably be hard to pull off), the the last creature they attacked appears to them as glowing, even if the creature doesn't have the glowing effect.

I

... keep reading on reddit ➑

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πŸ‘€︎ u/Creative-Kreature
πŸ“…︎ Jan 23 2022
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If you could add one more Element or Status Effect what would it be?

I'm not knocking what we currently got in terms of the MH elements, but I am curious to see what ideas you guys have. As for me, I can't say for certain what element I'd add but I had an idea for a sort of dichotomy of status effects called Anima and Animus, with the effects being that either can't draw your weapons or can't sheathe your weapons respectively.

Feel free to post your own ideas for status effects or elements, it'd be fun to see what ideas could potentially work.

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πŸ‘€︎ u/TheGraveKnight
πŸ“…︎ Jan 22 2022
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you can pick any omori character to be your best friend for life but you gain a random status effect

are you picking someone and if so who

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πŸ‘€︎ u/dulledegde
πŸ“…︎ Nov 09 2021
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If CD are intent on keeping time-gating the way it is they need to compromise and give us a way to switch status effects

With RNG being as limiting as it is currently, and the over reliance of vibranium on the elite raid it’s definitely time to give us a means of switching status effects, even if it means you’re only allowed to apply ones that you’ve earned of the same rarity. For example you get an exotic vibranium piece you’re allowed to transfer the vibranium status to another exotic of the same slot

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πŸ‘€︎ u/czarbrown
πŸ“…︎ Jan 23 2022
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Ask the Doc: A weekly-ish AO player advice thread that thinks Dawnsong and Spirithunter should have their E status effects swapped to make both weapons make more sense. Ask your questions here!
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πŸ‘€︎ u/Doc_Ogion
πŸ“…︎ Dec 20 2021
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Bean Elixir. All enemies within a 5ft radius of you will be temporarily afflicted by the Poison status effect. This effect lasts for 5 minutes after consumption.
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πŸ‘€︎ u/ZoroastrianFire
πŸ“…︎ Jan 05 2022
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A few questions about moves and status effects. (Clarification on move descriptions and such.)

So I was looking through this list of new and old move changes and I am noticing some things that no one has really mentioned and I would like confirmation.

  1. swords dance and nasty plot no longer say sharply raise in the description. Do they raise stats as high as bulk up and calm mind do? If so what's the point of using them over those.

  2. I see no mention of flinching on moves that used to flinch. Is flinching no longer a thing?

  3. I see no mention of recharge on hyper beam or giga impact. Do they not have a draw back anymore?

I'd also love to hear any other weird move changes people have noticed in game.

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πŸ‘€︎ u/espritvalse
πŸ“…︎ Jan 24 2022
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What is this debuff (status effect)?
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πŸ‘€︎ u/der_Mechaniker
πŸ“…︎ Jan 16 2022
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It's been years since I played but, do the meters need to be maxed to get the status effect?
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πŸ‘€︎ u/agentsriracha96
πŸ“…︎ Jan 01 2022
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Hello, I saw a video about Giratina boss battle, in this match he has the status called "obscured," this is a new effect for Shadow Force or new "ability"? Can we get that status for Giratina after catching it? reddit.com/gallery/sbopjz
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πŸ“…︎ Jan 24 2022
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What is the most terrifying status effect?

The kind that would make you press that nexus button in an instant

View Poll

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πŸ‘€︎ u/Oreohunter00
πŸ“…︎ Dec 21 2021
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5th Dimensional Shapeshifter: 5,555 base damage, -45 damage against enemies with the deshapeshifting ability, immune to the following status effects: Burning, Confusion, and Poison. May inflict the following status effects on enemies: Confusion, Frozen in Fear, and Weakness. May be bought for 100 G.
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πŸ‘€︎ u/N1iko
πŸ“…︎ Jan 16 2022
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What new status effect would you add to the game if you were a game designer?

I would add a change to bleed. If any enemy has 5 or more stacks of bleed it turns into 1 stack of hemorrhage. With hemorrhage, instead of taking damage on their turn, they take 1.5% max hp damage on any turn, whether friend or foe.

What new status effects or changes to current ones would you guys do?

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πŸ‘€︎ u/Marlon195
πŸ“…︎ Dec 10 2021
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That's a lot of status effects
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πŸ‘€︎ u/Antlicker2
πŸ“…︎ Dec 02 2021
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Do you play infinite status effects as a draw or a number?

I was playing a game on Spelltable the other day and a guy said basically "I make infinite creatures" as a state based effect and that the game would be a draw. I asked if there is a win con with those infinite creatures and they said no.

So the way I played it, as I do with my group, is pick a number and thats how many you get.

Do you guys and gals typically play that this would be a draw or do you play like I do? Draws don't seem like they should be possible right?

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πŸ“…︎ Dec 22 2021
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In horizon forbidden west they should let you keep the status effects of one outfits but make it look like another

This has probably been said before but I really liked how some of the armor in horizon zero dawn looked but shield weaver is just too op that I can’t not use it now they could do what assassins creed did make it look like another piece of armor you have while keeping the effects

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πŸ‘€︎ u/tessarturM
πŸ“…︎ Jan 04 2022
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Let’s get this party started, status effects for everyone, enjoy! v.redd.it/r1fehh380nc81
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πŸ‘€︎ u/JimboJehosifat
πŸ“…︎ Jan 19 2022
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A status effect system with a hierarchy?

Hi all,

Starting to tinker around on a game. I have an idea for effects and I'm looking to get started with the coding (I'm a developer, but not a game developer, so learning a lot as I go!)

Basically, my issue is that I want to have various sources of the same effect. Let's say 'blindness' is a debuff a character can have. There are three ways you could be 'blinded': You put on a blindfold (voluntary, effect lasts until you remove the blindfold), you drink or eat something toxic that causes blindness (maybe it wears off over time or you have to cure it), or you encounter a flashbang grenade (effect wears off over time). Now, the end result is the same - they can't look around.

But it's not as simple as an is_blinded flag, because if someone puts on a blindfold, drinks a potion of blindness, and then removes their blindfold... they should still be blinded. However, if someone puts on a blindfold and a flashbang grenade goes off, they shouldn't be blinded from the grenade - that person can take off the blindfold and still have vision. If a flashbang grenade goes off, blinding someone, and then they drink a potion of blindness, the flashbang grenade timer running out shouldn't change that the person is still blinded from the poison.

As you can see this is now a bit complicated. I'm looking for a better way to do things than this psuedocode:

# Flashbang goes off
if character.is_blinded:
    # Flashbang has no effect, can't extra-blind someone
    return
else:
    # Flashbang takes effect, starts a timer until effect falls
    character.is_blinded = True
    character.is_blinded_removal_time = time.time() + 5

# Blindfold is worn
character.is_blinded = True

# Poison is drunk
character.is_blinded = True
character.is_blinded_removal_time = time.time() + 10
# If the character is wearing a blindfold, removing the blindfold 
# should no longer be sufficient to remove the is_blinded trait

# Blindfold is removed. This is probably an extra if check inside of the 
# basic 'remove item from character worn items' function 

if the item we're removing is a blindfold:
    if not character.is_blinded_removal_time:
	    # We unblind the character as long as they aren't blinded due to
	    # a current effect
	        character.is_blinded = False
# rest of the item removal code

This stuff is perfectly functional (I know it can be rewritten to be condensed, but

... keep reading on reddit ➑

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πŸ‘€︎ u/awry_lynx
πŸ“…︎ Jan 01 2022
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Status Effect build help & general advice?

Hello agents I’m looking for some advice please.

I am fairly new to TD2, 2 months in, SHD 650.

I currently only have one build which I am effective with. Which is a Hunter’s Fury 4pc, with Memento, Ceska chest w/ Obliterate. I run the Dark Winter and Scorpio. My gear is god rolled. Firewall specialisation, using the shield and striker drone. 4 red, 3 blue, 1 yellow core. I find I can pretty much play through any solo content no problem on Heroic. However I have started to find this boring so have made some other builds.

My issue is, having pretty much learned the game by using this HF set, spending most of the time out of cover, it means I absolutely suck when I use anything else other than this build. I rely on my armour cores, my shield and my armour on kill too much I believe.

I have an Eclipse Protocol 4pc build using backpack and chest, Vile mask, Empress holster. The whole build is almost god rolled throughout, with status effect and skill haste / damage, using Test Subject and Mechanical Animal as my weapons. I love using this build. Or rather I love watching others use this build…

I can do great damage with the Stinger hive and Firestarter chem launcher. Mobs are dead pretty much instantly, especially when grouped together. But once they spread out and flank me this is where I really struggle. I feel like in order to stay safely in cover I have to keep retreating, particularly in open world content where there is a lot of space. And I die so much. I just cannot stay alive, even with Gunner spec and the AoK from that spec tree. I have even tried bringing the difficulty down to Challenging but I still suck!

So I guess my question is, please can all of you veteran players dump as much advice that will help me? Should I be deploying my Stinger hive right by me or should I throw it? Is it normal with these kinds of build to need to retreat constantly when enemies spread out? Please, I would greatly appreciate any advice you can give that will help with survivability. Thanks for your time (if you’ve gotten this far!)

:)

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πŸ“…︎ Jan 07 2022
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[Fischer] Kyrie Irving's vaccination status and Ben Simmons' trade request could have ripple effects far beyond Brooklyn and Philadelphia. They may even impact the NBA and NBPA's next round of collective bargaining negotiations.

Source: https://bleacherreport.com/articles/2949384-sources-kyrie-irving-ben-simmons-sagas-could-lead-to-nba-rule-changes

#Vaccination Status and Star Treatment:

> There was never any confidence in league circles that the union would agree to a COVID-19 vaccine mandate. Both NBA and NBPA officials are quick to point out the overwhelming majority of players have received at least one dose of a COVID-19 vaccine.

> Yet team management and ownership figures across the league have voiced frustration about double standards for players like Irving, whom the NBA does not require to be vaccinated. Meanwhile, the league does require basketball and business operations staffers to be vaccinated, and they are subject to close contact with unvaccinated players.

> There is a belief among ownership figures that this discrepancy could net a concession from the players' union during the next round of CBA negotiations, sources said, especially after media day was dominated by conversation about players’ vaccination statuses. The storyline has only continued casting a pall over this preseason, as the Nets announced Tuesday that they will not permit Irving to join the team until he is vaccinated.

#Trade Requests From Players Under Long Deals [Ben Simmons]:

> Team executives provided extensive criticism to the league office about the perceived failure of the supermax contract to keep stars in their incumbent markets, sources said. The seemingly increasing volume of trade requests from star players such as Simmons, who have often already agreed to exorbitant deals, has exposed the limitations of even the most lucrative contracts.

> "There's gotta be some kind of penalty or fine," said one assistant general manager. "These guys sign the supermax and they want to get traded the next day."

> Proposals have varied, but they largely center on something that would be a reverse trade kicker of sorts, where players can receive a maximum bonus of 15 percent of their salary if a team decides to move them. Some team officials want to see a player who requests a trade forfeit upwards of 70 percent of his salary. Others have told B/R about what seems like a far more realistic scenario, where the player in question would only make 60 percent of his guaranteed money once he requests a new team.

> "If you put a provision in there and say you can't ever ask for a trade, and we'll give you a [BRI] percentage more, the league could win that," said the player age

... keep reading on reddit ➑

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πŸ‘€︎ u/NBANewsNetwork
πŸ“…︎ Oct 14 2021
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Now more than ever we need the ability to reroll the status effects on gear. I’d love to have a vibranium build but not at the cost of losing the gear pieces we’ve spent so long gathering,

This game should allow for more freedom with experimenting with gear, I understand the devs don’t want a full reroll, but being able to reroll status elements would be a game changer, whether that’s in the form of a token you get from scrapping exotics or a machine in one of the bases it’s definitely my biggest want for 2022

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πŸ‘€︎ u/czarbrown
πŸ“…︎ Dec 31 2021
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Just found out that you can actually consume the rainbow from the Rainbow trails modifier, and it gives you a unique status effect.
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πŸ‘€︎ u/FuhrerCocainum
πŸ“…︎ Jan 24 2022
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Does dragonpiercer apply "status effects" from coatings significantly or not at all?

Learning the bow and new to MH and I was curious if a paralyze coating with a good dragonpiercer shot would apply a large amount of "build up" into the status effect? Or does it not apply any? I really wanna get into using DP more as its fun, but it seems very bad.

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πŸ‘€︎ u/LeeFoster2
πŸ“…︎ Jan 22 2022
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Strawberry Butterfly. Heals 50 HP when consumed, cures all status effects.
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πŸ‘€︎ u/ZoroastrianFire
πŸ“…︎ Jan 05 2022
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Michael Tracey - The US government, in conjunction with other national governments, continues to use vaccination status as a condition for free movement despite enormous evidence that vaccination status has little or no effect on the spread of disease. Don't think about it too hard though twitter.com/mtracey/statu…
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πŸ‘€︎ u/veganmark
πŸ“…︎ Jan 23 2022
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Two things that absolutely need changing about status effects for the players

I've said this multiple times, but Dokkan really needs to update status effects on two fronts:

  1. Make DEF Down actually useful for players.
  2. Status immunity shouldn't gimp units that rely on it.

DEF Down is the most useless added effect on Super Attacks. The only times it was ever relevant for players was STR and PHY LSS Broly Dokkan event, and Strike Grandpa Gohan on their initial release. Other than that, DEF Down has never really done anything noticeable. Either make it so that if an enemy is affected by DEF Down, it multiplies any damage they take substantially, or it cuts their natural damage reduction down (which all Dokkan Fest have had since INT Ultimate Gohan?).

Making any difficult boss completely immune to all status effects means that any unit that relies on enemy's being affected by certain effects is dead weight and/or either has half or all their kit disabled in difficult content. Even if the boss is immune to these effects, they should still be able to be afflicted with it. So the boss isn't stunned because its immune, but the unit attacking acts like it's stunned and gets their full passive effect, for example.

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πŸ‘€︎ u/Proto-Omega
πŸ“…︎ Jan 08 2022
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What do you think about a status effect team?

Nowadays, we can find many pokemons with Toxic, Will-o-Wisp, Thunder Wave or moves that can make status conditions. I can see Toxic teams are mostly used. Toxic teams usually have a tanker with Protect to make the opposing pokemon slowly fainting. Others are Burn and Paralysis. Burn can half the power of physical moves and Paralysis can half your Speed. What do you think?

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πŸ‘€︎ u/ZacianCrowned1209
πŸ“…︎ Jan 05 2022
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Capturing Palkia with a Pokeball, first turn, no status effects. How about that? v.redd.it/f8gze43pzu181
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πŸ‘€︎ u/Miguel92398
πŸ“…︎ Nov 26 2021
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Tyleshell: A tough defense that instantly removes any negative status effects inflicted.
πŸ‘︎ 18k
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πŸ‘€︎ u/The_Dank_Tortuga
πŸ“…︎ Sep 27 2021
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I know this ain't a very original sync pair, but here is Kris and Suicune, i decided to take profit of extend range other effect (boost all allies when they use a status move that is not a trainer move) while at the same time try to refererence suicune's competitive use
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πŸ‘€︎ u/ArcaVolt
πŸ“…︎ Dec 30 2021
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Finally got this beauty to drop. I wanted a cold status effect, ideally on pulsar arrows, but I’ll take what I can get.
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πŸ‘€︎ u/ThaTimeWarp
πŸ“…︎ Dec 28 2021
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My carry weight is messed up, and i don’t know how to fix it. Checked status effects and nothing is showing.
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πŸ‘€︎ u/SwiftyP1e
πŸ“…︎ Jan 08 2022
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Help selecting words for Status Effects

I have a couple words for status that i would like your opinion on, a bunch of people have been critical of the chosen words.

Immobilized - Their Character figurine cannot move or be moved

Invulnerable - They Cannot take damage

Stunned - They can't defend themselves

Chained - They cannot draw cards

Weakened - They take double damage

Edit: Thanks for the suggestions, ive decided to change these to: Immobilized -> Immovable

Invulnerable -> Protected

Stunned -> Exposed (because he can attack but not defend)

Chained -> Handlocked

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πŸ‘€︎ u/hides_his
πŸ“…︎ Jan 13 2022
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Vitamin D + Magnesium improve mental health symptoms in children with ADHD - "The effect of vitamin D and magnesium supplementation on the mental health status of attention-deficit hyperactive children: a randomized controlled trial" [2021] bmcpediatr.biomedcentral.…
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πŸ‘€︎ u/chromeplated
πŸ“…︎ Oct 30 2021
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I have accidentally created a cursed item. Status: rare Effects: may steal your soul reddit.com/gallery/r5cphl
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πŸ‘€︎ u/pandaxpaws
πŸ“…︎ Nov 30 2021
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If you dual wield do you yet the status effects from both weapons?
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πŸ‘€︎ u/Aeon1508
πŸ“…︎ Jan 07 2022
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Rusher Status Effect Build - I've used it for months, and yesterday I got a really good gameplay example out of it v.redd.it/z9it0fcfg4681
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πŸ‘€︎ u/MemoriesMu
πŸ“…︎ Dec 17 2021
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Status effect build?

Since I started playing division 2 back in September of this year , I’ve ran all dps, I wanted a fast ttk, I didn’t care about how fast I died or how shitty my skills were. All I wanted was DPS DPS DPS. Recently I graduated to a status build and I can’t get enough. My current build: EP build with skill haste mods, Vile mask and 1pc Golan with a skill tier and Firewall for extra burn duration(all status effect core attributes) I want more, more damage, more ticks more satisfaction. What can I do?

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πŸ‘€︎ u/DaddyWithADumper
πŸ“…︎ Dec 04 2021
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Opinion on this Ronin Status Effect Build? Is anyone running anything similar? reddit.com/gallery/rnzm6p
πŸ‘︎ 8
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πŸ‘€︎ u/tha_one_reborn
πŸ“…︎ Dec 25 2021
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What is the most annoying status effect for you ?

(I will delete if this is made before)

View Poll

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πŸ‘€︎ u/Hummeralle
πŸ“…︎ Jan 19 2022
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