A list of puns related to "Sequence Breaking"
Spoilers ahead, obviously. I'm noticing Dread's getting relatively mixed reviews here, and I totally get it. The game is far from perfect, and no game's for everyone. That having been said, I want to talk about one positive aspect of the game that absolutely cannot be overlooked.
So, if you've been watching the game, odds are you've already heard of the special scripted kill on Kraid which requires the player to have gotten bombs earlier than in the normal progression sequence, i.e. a sequence break. What I want to talk about is not the sequence break itself, but how Dread uses clues to encourage the player to sequence break. While most players will not have bombs the first time they fight Kraid, they will likely notice the morph ball launcher and the conveniently morph ball-sized hole in Kraid's stomach which has attention drawn to it in the phase transition cutscene. Obviously, this tells the player that it's possible to get bombs before reaching that fight. Obviously. But what's more interesting is how Dread does this sort of thing multiple times in much, much more subtle ways.
For example, it's possible to get the grapple beam early by performing two slide jumps past a hidden room. However, what interests us is that right next to the entrance to that hidden room, there is an energy tank part that most players will assume is currently unobtainable. However, by performing the very same slide jump that the player can take advantage of in the room over, the item can be reached without having to return with new upgrades. This is inarguably by design, and it's super impressive. It's a subtle and elegant way to encourage the player to experiment with their tools in a relatively safe setting, and to present them with a challenge involving what they just learned. In this case, the challenge is traversing a room that is normally (and more easily) traversed in the opposite direction after the player obtains the grapple beam, and the reward is getting that upgrade early. Super cool stuff, but like I said, the focus is on the hints the game leaves the player.
Another such hint is given when the player finds a hidden room that leads to a shine spark puzzle whose exit lets the player get the gravity suit much earlier than in the normal sequence. To enter the hidden room, the player must destroy five bomb blocks in a row. Obviously, this can be done without the cross bomb, but doing so is tedious and gives the player time to think. If they're familiar with the game
... keep reading on reddit β‘So at this point I've gone through the game maybe 4 or 5 times. On my very first playthrough I happened to find Llhor just by wandering around. So when I triggered her quest her location just appeared on the map. I actually didn't know until my second playthrough you're supposed to ask around and follow those archers.
Anyways my next play throughs I tried to sequence break as much as I could. Collecting quest items, like beetles or the mask of the Shade, before triggering them. In every single instance there would be a dialogue option to the effect of "oh hey I already have that item" and the quest would resolve.
I'm interested to know if there's any hard sequence breaking in the game, and how it affects your playthrough.
Edit: I mean when not used in a string or as a part of an escape sequence*
I'm mostly just interested in understanding what the term for this device is. An example of what I mean is the '\' used in this code:
a = \
1
Is there a particular commonly used term for this in the Python community?
Thank you!
https://reddit.com/link/rljtwg/video/kz7rr37mmx681/player
So, when you go to rockstar row to get the party pass from chica's green room, you can go back to the security office and trigger the sequence whe monty and roxy bang on yhe doors while you help freddy again. This will also give you level 5 security.
Iβve gotten several items early. One of which was the power bombs (several of them) and the game gives you a message saying βyou just acquired an unknown resource you canβt use yetβ.
When I first saw this I cried.
currently playing on hard mode and i am really lost. I defeated kraid using the sequence break method (I have morph ball, morph ball bomb, diffusion & grapple beams) I also got the pulse radar by using the orange teleport. does anyone know where i should go? thanks!
I was wondering if there was a way to completely avoid all three >!stealth !<sections without sequence breaking (not using the >!matrix glitches!<). For each section:
What's the most extreme sequence breaking you managed? In my current, third playthrough, I tried to bring Enkei to the Hideout Moon, but sadly, the Withering Palace did not appear on my map before I went to the Hideout Moon. Also, my game got a bit buggy - I went to the round Space Haven thingy, and Alya mentioned that Renba's recording had talked about an observatory, even though that had never happened. When I went to the Hideout Moon eventually, the scene where the Hopper fails and you hear the recording was skipped.
I've been playing through a Hollow Knight randomizer. I got a good amount of stuff, but I never got the vengeful spirit so I couldn't go to Greenpath. I eventually got to Deepnest and saved Zote there, before meeting him in Greenpath like intended. I know obtaining the mantis claw is what causes Zote to die in Greenpath if you haven't saved him yet, but what if I already saved him in Deepnest? Will it still kill him, or will I still find him in the colosseum once I'm able to get to it?
Is it going to be a new super Metroid level of finding the shortest route for you first, or the fastest 100%, or even the sequence breaking tricks and glitches? The latter might be hard now because once they get found, they can be scrubbed out with updates.
Sequence breakers, will you get updates that rework the shortcuts and skips or will you keep your copy in it's original state?
On my fourth run of the game I've done a few sequence breaks and now a normal power beam door in Ghavoran is stuck closed but its the only way to progress. I assume it must have happened because i skipped the spin boost to get the ice missiles. The door in question is after the pulse radar, just above the room where you would normally get the spin boost. Just thought this was interesting and wanted to share
Here are the current list that have found.. There might be more in future when they get discovered with neat tricks..
So, Mercury Steam said that sequence breaking is gonna be possible.
I am not good enough for it, so I am asking those who are: How breakable is Dread?
I made a video explaining (some of) the chemistry involved in Chapter 199. In my research, I found that Niobium and Chrome, two of the metals used for making the engine of New Perseus, require aluminum and hydrofluoric acid. As of chapter 211, we know that the aluminum are mined from bauxite in Australia (Aluminum city) and the hydrofluoric acid can come fluorite from Spain (Fluorite city). But both cities are out of reach until New Perseus is made. So, in my opinion, Inagaki-sensei made an oopsie. What do you think?
Update : brazil is decent at producing bauxite (4th place in the world, 35 million tonnes compared to Aussie's 110 million tones). Located in Minas Gerais (the same state araxa is in (https://en.wikipedia.org/wiki/List_of_countries_by_bauxite_production).
F can come from fluorapatite or fluorite. Brazil's at 11th place (64k ton), Spain 6th place (147k ton), China 1st (3M ton) (https://en.wikipedia.org/wiki/Fluorite_production_by_country). There might be some fluorapatite in Ferruginha, Minas Gerais (https://www.mindat.org/locentry-559628.html).
Specifically the Slide Jump Charged Beam.
If not, I propose Ghost Beam because it goes through walls, woooooooooo~ scary.
Or Slide Beam if we just want to keep it simple.
I was watching a video about Zero Mission, and to my surprise there was footage of a boss fight in it that I didn't recognise at all. I've had the game for about 15 years now and still replay it regularly, so I though it was weird to have completely forgotten a whole boss.
It turns out the boss was Imago, who you're supposed to fight early on in Ridley's Lair to get super missiles. The thing is, I've never once done it that way. Once you reach a dead end with a super missile door, you're supposed to notice that Imago has burrowed down, go back to where it was in Norfair and follow its tunnel to the boss fight, but in all the times I played it I never once went that way. Instead I went the other way and took the route around the right hand side of the map. It's a slightly awkward route, but there's another super missile tank that you can get that way instead, and I always went for that one.
I looked up to see if anyone else had done this, but didn't find anyone talking about skipping Imago outside of the context of speedrunning, so I find it pretty funny that I've accidentally been using speedrun strats this entire time!
Metroid Prime 1 is the one game where I've ever really gotten any good at sequence breaking. I love getting the Space Jump Boots right off the bat, as well as getting the Ice Beam before getting the Spider Ball. I always find myself trying to also get the Plasma Beam before beating Thardus, but I rarely ever am able to actually pull it off.
After getting the plasma beam I figured I would scour the map a bit before continuing on in G-zone.
Nabbed a few tanks, and then I noticed that I had a health pool hefty enough to tank ice rooms for a while, so I went to the ice zone you create when you turn the power back on.
I shinesparked through one wall to reveal a screw attack wall, so that was a bust. Then I noticed directly above that wall was another speed booster wall, but much harder to access and would require some fancy footwork to access properly.
Cue almost two hours of doing an attempt, failing, retreating out of the ice room, going over to the nearby full recharge station, and trying again.
I finally got it, picked up an energy tank and a missile tank, and hopped into an elevator! I had done it! I'm breaking the game!
Only to step out back into the plasma beam aquire area I had left previously.
:/
At least I got some upgrades, I guess.
I managed to grab 2 of what i think are Power bomb expension before getting the "official" power up and the game just flat out told me that i CANT use them.
I guess the devs dont want us to have power bombs halfway through the game yet they weren't even hard to find...
https://reddit.com/link/rljumy/video/f86m0jpumx681/player
I literally just beat the game without the space jump on hard mode so yeah.
I heard devs intentionally put sequence breaking in the game. Anyone find anything?
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