Me and my friends are working on DIE, RECOMPILE: a roguelite where destruction persists between lives, and you fight previous clones of yourself. The alpha is out now on Itch.io! v.redd.it/vnjsj5oe8o371
πŸ‘︎ 58
πŸ’¬︎
πŸ‘€︎ u/Citadel_Bash
πŸ“…︎ Jun 06 2021
🚨︎ report
Recompile - Is coming to Game Pass day 1 in August

https://www.youtube.com/watch?v=UgMhINgGk40

E3 2021 announcement!

Recompile , a 3D metroidvania hacking adventure developed by Phigames, will launch on August 2021

Dear Villagers and Phigames are bringing their hacking-focused Metroidvania title Recompile to Xbox Game Pass on its release later this year.

πŸ‘︎ 133
πŸ’¬︎
πŸ‘€︎ u/EricKillMongerz
πŸ“…︎ Jun 18 2021
🚨︎ report
Recompile - Release Window Trailer | PS5 youtube.com/watch?v=N6eal…
πŸ‘︎ 39
πŸ’¬︎
πŸ‘€︎ u/PlayStationDB
πŸ“…︎ Jun 21 2021
🚨︎ report
After 48 hours of troubleshooting and many from-scratch firmware recompiles I've finally solved my surface artifact problem
πŸ‘︎ 29
πŸ’¬︎
πŸ‘€︎ u/REALjakon72
πŸ“…︎ May 30 2021
🚨︎ report
How to recompile physics props into static ones?

as probably everyone knows, there are an excessive number of dynamic/physics-only props that should really have static variants, and I'd like to start making these myself since I'm right at the edict limit on my L4D2 level and it's literally causing ping spikes on local servers due to how many networked objects are sitting around everywhere. Everytime I see a thread about something like this, the answer is always something rudely vague like "just recompile the prop as a static prop."

so uh... how do I do that

πŸ‘︎ 6
πŸ’¬︎
πŸ‘€︎ u/bonnie__
πŸ“…︎ Jun 03 2021
🚨︎ report
Recompile - Release Window Trailer youtube.com/watch?v=N6eal…
πŸ‘︎ 7
πŸ’¬︎
πŸ‘€︎ u/Anenome5
πŸ“…︎ Jun 26 2021
🚨︎ report
Recompile - Is coming to Game Pass day 1 in August /r/XboxGamePass/comments/…
πŸ‘︎ 23
πŸ’¬︎
πŸ‘€︎ u/Zaidk9
πŸ“…︎ Jun 20 2021
🚨︎ report
Hacking adventure Recompile releases this August eurogamer.net/articles/20…
πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/KTitania
πŸ“…︎ Jun 19 2021
🚨︎ report
Recompile - Release Window Trailer | PS5 youtube.com/watch?v=N6eal…
πŸ‘︎ 3
πŸ’¬︎
πŸ‘€︎ u/briandunaway
πŸ“…︎ Jun 22 2021
🚨︎ report
Recompile - Release Window Trailer youtube.com/watch?v=N6eal…
πŸ‘︎ 22
πŸ’¬︎
πŸ‘€︎ u/Anenome5
πŸ“…︎ Jun 22 2021
🚨︎ report
DF: Developers looks at Recompile, a next-gen indie coming to GamePass later this year!

https://www.youtube.com/watch?v=Fz9CLNtENLg

Edit: This one looks sick. Next-gen and PC only release, beautiful and fluid unique graphics, 3d metroidvania type.

Love the behind the scenes stuff of the DF Developers series.

πŸ‘︎ 30
πŸ’¬︎
πŸ‘€︎ u/DirectArtichoke1
πŸ“…︎ Apr 27 2021
🚨︎ report
How do you recompile a dependency ?

I have modified a crate to accept a different type on one of its functions, I can't find how to recompile a certain crate / dependency ... Can somebody help ? Thanks !

πŸ‘︎ 4
πŸ’¬︎
πŸ‘€︎ u/skarrrrrrr
πŸ“…︎ Jun 23 2021
🚨︎ report
Hey, my friends and I have decided to make a game called 'Die Recompile ZERO' and are planing on making more games in the future! The game is a Roguelite inspired by Nuclear Throne & Enter the Gungeon. The alpha of the game is free right now on Itch, if you want to try it out and give us feedback :) ember-paw-games.itch.io/d…
πŸ‘︎ 7
πŸ’¬︎
πŸ‘€︎ u/Shyz_99
πŸ“…︎ Jun 06 2021
🚨︎ report
[Trailer] Dark Sci-Fi Metroidvania β€˜Recompile’ Coming This August to Next-Gen And PC bloody-disgusting.com/vid…
πŸ‘︎ 3
πŸ’¬︎
πŸ‘€︎ u/horrornewsbot
πŸ“…︎ Jun 18 2021
🚨︎ report
After 48 hours of troubleshooting and many from-scratch firmware recompiles I've finally solved my surface artifact problem
πŸ‘︎ 17
πŸ’¬︎
πŸ‘€︎ u/REALjakon72
πŸ“…︎ May 31 2021
🚨︎ report
Using spawnPipe causes infinite instances of xmobar on recompile. How to only have 1 instance per monitor of xmobar?

When I recompile xmonad it spawns my 2 bars each time infinitely without killing the process. How can I fix this?

Edit - adding pkill next to the restart is a temporary solution. But it still launches both my bars. Next is to make it only launch 1 bar if one screen is on.

πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/Jrgiacone
πŸ“…︎ May 09 2021
🚨︎ report
GME has dropped all DD pinned threads. Do we have to recompile the master thread?

If MSM is lurking our sub it's very important we have DD front and center and that we implore them to read it before writing their article. If there's things they don't understand they can go get an expert to read it. Obviously chances are slim they include any of it at all but it's worth a shot. The DD needs more eyes on it.

πŸ‘︎ 21
πŸ’¬︎
πŸ‘€︎ u/moonpumper
πŸ“…︎ Apr 06 2021
🚨︎ report
How can i recompile a decompiled .swf of duck life 1?

So, i decompiled duck life 1 to edit some of the code to make the game harder. Is there a way to compile the folder with the decompiled DL1 into a swf or fla?

πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/1Rayo1
πŸ“…︎ Apr 28 2021
🚨︎ report
Install new Module Requires to recompile?

Hello guys, I have a question, following an old book of Nginx for install modules, it's mentioned that for install a new module I have to remove nginx and recompile the source code + modules, is this correct and the only way? I installed it via apt install and first, to proceed I wanted to be sure it is the only way to do it (at least online seem is the only way).

πŸ‘︎ 6
πŸ’¬︎
πŸ‘€︎ u/Porcodrillo
πŸ“…︎ Apr 27 2021
🚨︎ report
After a few hours of learning to use VSC and Platformio on Linux, then a few days of tweaks and recompiles I think I have a perfect firmware that octoprint no longer complains about.
πŸ‘︎ 41
πŸ’¬︎
πŸ‘€︎ u/skrunkle
πŸ“…︎ Jan 10 2021
🚨︎ report
Writing a zypper plugin to detect a recompile?

(for details, I'm running tumbleweed on a amd cpu with nvidia gpu)

After the glibc recompile updates that did not trigger a reinstall of the nvidia drivers on tumbleweed, I had started looking into writing a script that would do that automatically. I have written a dummy shell script that I can call from TTY1 to reinstall the nvidia drivers, after the recompile. This got me wondering if there was a way to write an extension to Zypper that could detect the glibc/kernel update automatically?

I've come across libzypp, but the documentation seems less than helpful for what I need. Basically, I just want to automate the detection of the recompile and reinstall the nvidia drivers.

Thanks for any advice!

πŸ‘︎ 17
πŸ’¬︎
πŸ‘€︎ u/TernaryComputing
πŸ“…︎ Apr 02 2021
🚨︎ report
DF Developers: Recompile from Phigames - Inside Next-Gen Indie Development [Sponsored] youtube.com/watch?v=Fz9CL…
πŸ‘︎ 39
πŸ’¬︎
πŸ‘€︎ u/WBZaman
πŸ“…︎ Apr 25 2021
🚨︎ report
Gosub - Earth Recompile youtube.com/watch?v=I59kR…
πŸ‘︎ 9
πŸ’¬︎
πŸ‘€︎ u/LowDownSlim
πŸ“…︎ May 18 2021
🚨︎ report
can't compile/recompile macro with slime?

Trying to do interactive development with slime, and following the tutorial on cl-cookbook

In my file I add:

(defmacro setq2 (v1 v2 e) (list 'progn (list 'setq v1 e) (list 'setq v2 e)))

And compile it with C-c C-c (slime-compile-defun) but when I run in the repl:

(macroexpand '(setq2 a b 1))

I get:

(SETQ2 A B 1)

Instead of the expected:

(PROGN (SETQ V1 3) (SETQ V2 3))

What am I missing here?

EDIT: After checking my environment a bit more, I think the minimum (un)working example is:

(defpackage :test (:use :cl))
(in-package :test)

(defmacro setq2 (v1 v2 v3 e)
  (list 'progn (list 'setq v1 e) (list 'setq v2 e) (list 'setq v3 v2)))

When I don't include the packaging stuff then it works as intended. I don't entirely understand what the package code is doing, why does this prevent macro recompilation?

πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/put_it_down
πŸ“…︎ Apr 26 2021
🚨︎ report
Can your organization recompile the world in case of ABI compatibility break?

One of the point to provide ABI compatibility in c++ standard is the claim that somebody can’t recompile all their dependencies. If it’s the case for your organization please write a comment below. It would be interesting to understand such cases. Thanks!

πŸ‘︎ 41
πŸ’¬︎
πŸ‘€︎ u/DmitryiKh
πŸ“…︎ Jan 22 2021
🚨︎ report
Prior to this I've been experiencing major stuttering despite 100fps. I recompile shaders and most of it is gone but I respawned during a game of Raid TDM and THIS happpened... WHAT THE HELL?
πŸ‘︎ 11
πŸ’¬︎
πŸ‘€︎ u/LambdaCore98
πŸ“…︎ Mar 05 2021
🚨︎ report
Help with PCH File causing project to recompile everytime.

Hi there, I've been working on a game engine project for a while now and not used a PCH File as I didn't really think to learn about. I am using Vs2019 and c++17.

Now that the project is growing I implemented a pch file and added it to all my cpp files.

Now everytime I run the code it recompiles all the cpp files. All ccp files are set to use and the pch to create.i only currently have standard windows includes in the pch.

Any idea what I am doing?

πŸ‘︎ 14
πŸ’¬︎
πŸ‘€︎ u/jimndaba88
πŸ“…︎ Feb 27 2021
🚨︎ report
"cargo run" recompiles my code even when no changes have been made?

I've got this strange issue where every time I do cargo run, cargo recompiles all my code for some reason, even when I haven't changed anything. It's quite annoying, since the project is reasonably large and takes several seconds every time I run it which makes testing quite frustrating (it also spits out all the warnings each time, which is also quite annoying). Does anyone know how I can fix this? It's been happening for quite some time now and I've just dealt with it, but my project has grown large enough that it's become a real inconvenience. My cargo.toml file is below:

[package]
...

[build-dependencies]
lalrpop = { version = "0.18.1", features = [ "lexer" ] }

[dependencies]
lalrpop-util = "0.18.1"
id-arena = { version = "2" }
regex = "1"
inkwell = { git = "https://github.com/TheDan64/inkwell", branch = "llvm10-0" }
clap = "~2.27.0"

Also I do have a build.rs file. Not sure if that changes anything.

πŸ‘︎ 14
πŸ’¬︎
πŸ‘€︎ u/seditiousseals
πŸ“…︎ Jan 10 2021
🚨︎ report
Overwatch Shaders recompile EVERY TIME (AMD, RX580)

For the last like half year+ Overwatch recompiles shaders EVERY time I relaunch the game. I'm on an AMD RX 580 with AMDGPU drivers, so nVidia issues that I've read about really I don't think are relevant.

The thing is, it wasn't always like this. About a year ago and earlier it only needed to occasionally compile shaders, and not on every launch. But somewhere along the lines it started needing to do it EVERY SINGLE TIME. And I'm really not seeing a way to address this.

Can anyone please help point me in the right direciton? I've exhausted everything google turned up for me (even nVidia methods mentioned).

πŸ‘︎ 4
πŸ’¬︎
πŸ‘€︎ u/BloodyIron
πŸ“…︎ Mar 02 2021
🚨︎ report
When you recompile without fixing the error
πŸ‘︎ 26
πŸ’¬︎
πŸ‘€︎ u/EightNine10
πŸ“…︎ Mar 30 2021
🚨︎ report
recompile suckless programs automatically

trying to make all suckless programs run a sudo make clean install instead of

autocmd BufWritePost ~/suckless/dwm/config.h !cd ~/suckless/dwm/; doas make clean install

this works sometimes

:au! BufWritePost *config.h ! doas make clean install % honestly when i switched from sudo to doas i started having problems

πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/pnotz17
πŸ“…︎ Apr 14 2021
🚨︎ report

Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.