A list of puns related to "Recompile"
https://www.youtube.com/watch?v=UgMhINgGk40
E3 2021 announcement!
Recompile , a 3D metroidvania hacking adventure developed by Phigames, will launch on August 2021
Dear Villagers and Phigames are bringing their hacking-focused Metroidvania title Recompile to Xbox Game Pass on its release later this year.
as probably everyone knows, there are an excessive number of dynamic/physics-only props that should really have static variants, and I'd like to start making these myself since I'm right at the edict limit on my L4D2 level and it's literally causing ping spikes on local servers due to how many networked objects are sitting around everywhere. Everytime I see a thread about something like this, the answer is always something rudely vague like "just recompile the prop as a static prop."
so uh... how do I do that
https://www.youtube.com/watch?v=Fz9CLNtENLg
Edit: This one looks sick. Next-gen and PC only release, beautiful and fluid unique graphics, 3d metroidvania type.
Love the behind the scenes stuff of the DF Developers series.
I have modified a crate to accept a different type on one of its functions, I can't find how to recompile a certain crate / dependency ... Can somebody help ? Thanks !
When I recompile xmonad it spawns my 2 bars each time infinitely without killing the process. How can I fix this?
Edit - adding pkill next to the restart is a temporary solution. But it still launches both my bars. Next is to make it only launch 1 bar if one screen is on.
If MSM is lurking our sub it's very important we have DD front and center and that we implore them to read it before writing their article. If there's things they don't understand they can go get an expert to read it. Obviously chances are slim they include any of it at all but it's worth a shot. The DD needs more eyes on it.
So, i decompiled duck life 1 to edit some of the code to make the game harder. Is there a way to compile the folder with the decompiled DL1 into a swf or fla?
Hello guys, I have a question, following an old book of Nginx for install modules, it's mentioned that for install a new module I have to remove nginx and recompile the source code + modules, is this correct and the only way? I installed it via apt install and first, to proceed I wanted to be sure it is the only way to do it (at least online seem is the only way).
(for details, I'm running tumbleweed on a amd cpu with nvidia gpu)
After the glibc recompile updates that did not trigger a reinstall of the nvidia drivers on tumbleweed, I had started looking into writing a script that would do that automatically. I have written a dummy shell script that I can call from TTY1 to reinstall the nvidia drivers, after the recompile. This got me wondering if there was a way to write an extension to Zypper that could detect the glibc/kernel update automatically?
I've come across libzypp, but the documentation seems less than helpful for what I need. Basically, I just want to automate the detection of the recompile and reinstall the nvidia drivers.
Thanks for any advice!
Trying to do interactive development with slime, and following the tutorial on cl-cookbook
In my file I add:
(defmacro setq2 (v1 v2 e) (list 'progn (list 'setq v1 e) (list 'setq v2 e)))
And compile it with C-c C-c (slime-compile-defun) but when I run in the repl:
(macroexpand '(setq2 a b 1))
I get:
(SETQ2 A B 1)
Instead of the expected:
(PROGN (SETQ V1 3) (SETQ V2 3))
What am I missing here?
EDIT: After checking my environment a bit more, I think the minimum (un)working example is:
(defpackage :test (:use :cl))
(in-package :test)
(defmacro setq2 (v1 v2 v3 e)
(list 'progn (list 'setq v1 e) (list 'setq v2 e) (list 'setq v3 v2)))
When I don't include the packaging stuff then it works as intended. I don't entirely understand what the package code is doing, why does this prevent macro recompilation?
One of the point to provide ABI compatibility in c++ standard is the claim that somebody canβt recompile all their dependencies. If itβs the case for your organization please write a comment below. It would be interesting to understand such cases. Thanks!
Hi there, I've been working on a game engine project for a while now and not used a PCH File as I didn't really think to learn about. I am using Vs2019 and c++17.
Now that the project is growing I implemented a pch file and added it to all my cpp files.
Now everytime I run the code it recompiles all the cpp files. All ccp files are set to use and the pch to create.i only currently have standard windows includes in the pch.
Any idea what I am doing?
I've got this strange issue where every time I do cargo run
, cargo recompiles all my code for some reason, even when I haven't changed anything. It's quite annoying, since the project is reasonably large and takes several seconds every time I run it which makes testing quite frustrating (it also spits out all the warnings each time, which is also quite annoying). Does anyone know how I can fix this? It's been happening for quite some time now and I've just dealt with it, but my project has grown large enough that it's become a real inconvenience. My cargo.toml file is below:
[package]
...
[build-dependencies]
lalrpop = { version = "0.18.1", features = [ "lexer" ] }
[dependencies]
lalrpop-util = "0.18.1"
id-arena = { version = "2" }
regex = "1"
inkwell = { git = "https://github.com/TheDan64/inkwell", branch = "llvm10-0" }
clap = "~2.27.0"
Also I do have a build.rs file. Not sure if that changes anything.
For the last like half year+ Overwatch recompiles shaders EVERY time I relaunch the game. I'm on an AMD RX 580 with AMDGPU drivers, so nVidia issues that I've read about really I don't think are relevant.
The thing is, it wasn't always like this. About a year ago and earlier it only needed to occasionally compile shaders, and not on every launch. But somewhere along the lines it started needing to do it EVERY SINGLE TIME. And I'm really not seeing a way to address this.
Can anyone please help point me in the right direciton? I've exhausted everything google turned up for me (even nVidia methods mentioned).
trying to make all suckless programs run a sudo make clean install instead of
autocmd BufWritePost ~/suckless/dwm/config.h !cd ~/suckless/dwm/; doas make clean install
this works sometimes
:au! BufWritePost *config.h ! doas make clean install % honestly when i switched from sudo to doas i started having problems
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