A list of puns related to "Open World"
I am from Australia and it seems our government is openly corrupt with scandal after scandal but nothing seems to be done, the U.S had 4 years of their fiasco, china seems to be doing whatever it wants with no ramifications, I am just feeling mentally drained
In update notes there is a line:
>1. Adds voiced interactions for characters in the open world
In case you wondered what exactly did it meant - I just heard Hu Tao whine "Mendokusa..." when it began to rain in Stormlair, and when we teleported to Dragonspine she went "Woah! Yuki da!"
I expect other lines, like "when the wind blows" or "good morning/night" will activate now as well.
So, Vault Of Glass. One of the cool things about it that sometimes gets mentioned but sometimes does not was how the Vault Of Glass was just sort of THERE, on Venus, in the patrol space. You would go about you normal patrol stuff for the first time on Venus and see this huge, massive door that seems to have no way to open it. If you knew nothing about VoG, you might spend a bit of time looking for a way to open it, them move on.
And sometimes, you would be going about your day on Venus, slightly more advanced then you were back then. You KNOW what the Vault Of Glass is now, but you don't particularly want to raid. Then you head there on some other errand... and you see 6 people trying to do the puzzle to get in. "Oh my god they are trying to get in to the Vault" and you think to yourself "Is there nothing stopping me from coming in to help? Can I get a reward from it? Can I go INSIDE because it's open?"
So you equip your best weapons and jump into the fray. You take the role of foe damager since you can't interact with the positions. You make the lives of everyone else a bit easier by taking down some tough ass minotuars. And they manage to open the door and go inside.
You don't get rewarded sadly. No loot from opening the door. You don't get to go inside either and explore. It only opens for the 6 it seems. But hey, sometimes, helping others is it's own reward. You have a story to tell of how you helped a raid team do their thing on your own terms. That's enough. You hop back on your Sparrow and go do your thing.
Basicaly, what I'm worried about is when Vault Of Glass returns, Bungie will entirely miss this one aspect of how cool Vault Of Glass was. There will be no big door on an area of Nessus that people go to as they pass their daily rounds. No chance to go and help a raid team get into the Vault then be on your merry way. This cool oppotunity in Destiny's open world, unlike any other, will be gone, consigned to the corridors of time. I don't like that idea.
TLDR: If we can recapture the feeling the original Vault Of Glass opening area had on it's return, that would be neat.
Obviously with a reimagining of the touch screen circle capture system. Pokemon Ranger's world is perfect for an open-world game. Imagine having a hub town where your Ranger Union is located, and then going out and fulfilling missions and requests from your Ranger Union. There could be other cities set up with more Ranger Unions, and along the way you can request for other rangers to team up with you when you go out into the wild. It also fits perfectly for an online multiplayer experience too. There's so many ideas you could use for random events you find while exploring, like lost pokemon or natural environments going haywire like a flood or forest fire.
Hopefully Pokemon Legends Arceus is a good game with fresh ideas, but I think I will always be hoping for a Pokemon Rangers game in the Legends franchise.
I haven't played an open world game for a while now, but I'm kind of getting nostalgic for one. The problem I had with them was that a lot of them tended to be so goal oriented and filled with markers that a lot of time the exploration they promised turned out to just be a half dozen checklists.
Instead I want something like Breath of the Wild or Death Stranding, where navigating the world is an experience in and of itself. Preferably also with a large wilderness and the ability to turn off navigation markers. I want to travel by either landmarks or having to plot routes on a map and keep checking it.
The hiking itself doesn't have to be totally peacefull (e.g. there can be enemies attacking and such), and if there's collectible to stumble upon while doing so that's great too. Finally, the game itself can have a story and quests, etc. But the hiking aspect should be good enough to be worth playing too.
I recently finished Phantom Pain, it was a blast. I felt like I kind of rushed through the story now the game ended and I'm bored.
I loved the development part of the game where you could upgrade your weapons, gadgets, uniforms etc...
Not just that but a ton of side missions to do, you could say it's the perfect game.
Now I'm not necessarily looking for a stealth type of game, any game with tons of action will do, as long as it doesn't get boring and there is always things to do (development for example like in phantom pain)
Ending this with a question, for those who played the STALKER series, I'm thinking of getting that but what mods do you recommend? Especially for the graphics part cause they look outdated.
But not grindy crafting or fetch quests or the "kill 1,000 bugs with the handle of your hammer" kind of "content".
I'm talking more like GTA where you can just drive around, up buildings or run about and explore all kinds of crap and go nuts.
GTA is the only example I can think of, so not saying I need that style. Can be fantasy, sci-fi, whatever.
PC only though. Thank you kindly!
PC version is coming and i'm looking if, as a big fan of the games mentioned in the title, Days Gone will fit.
I love exploration, collectibles and challenging quest, has Days Gone all of those?
EDIT:
I forgot to mention Horizon Zero Dawn!
EDIT2:
Thank you all for the replies, i really appreciated, you convinced me and i will buy it on Steam, now i only have to wait the 18th of May!
EDIT3:
To all the people that are suggesting to play Ghost of Tsushima, i know is a very good game, but i am a PC player :)
I know that saying โmodern open world games are too longโ in this sub isnโt exactly a shocking opinion, but I want to focus on another issue: deciding what to do and where to go.
In the name of player freedom, these games often give you many many different options and objectives, often related to the gameโs different systems and upgrades. We are far beyond โwhat order do I do the main areas inโ, especially since each main area is likely to be stuffed with superfluous side quests and may require backtracking.
I just reach a point where thereโs just too much stuff, and when I start the game (โoh, letโs play x, that game is funโ) im not even sure what to do or where to go. Do I want to progress the Main quest, get better weapons, or do character stories?
Iโve had at least two open world games I was otherwise enjoying grind to a halt on this.
...and yes, it does make it sound like that I prefer games that are more linear, and linear is sort of a dirty word in game design these days.
My 7 y/o son is in search of an open world RPG to โexplore the cityโ as he puts it. He also wantโs something 3D..he shot down my Golf Story/Stardew Valley pitch because of the art style. He has completed both Spider-Man โMiles Moralesโ (Friendly Mode) and Super Mario Odyssey with minimal assists. Iโm currently looking into LOZ: Breath of the Wild, any other recommendations or opinions from young kids playing BoTW would be appreciated!
Hardware available: PC,Switch,PS4
Edit: Thank you everyone for your recommendations! It seems like majority vote is pro-BoTW. I also have a lot more games to suggest to my son for his next RPG
Listed for Reference:
Cyberpunk: Fast! Go over to Hanako, because the chip in your head takes over your brain!!
Also Cyberpunk: But you have 10 more side missions to do, which you will not be able to do later, so take it easy, go rescue some taxi AI and go to the cinema with GILF.
And the "point of no return" is literally the point you go back to after ending. This is meme that I didn't understand or what's going on xD
Everyone wants their game to be open world, and it makes sense why. More freedom for the player to go where they want. More realistic environments that mirror what you see today. An open world just fits so many genres and stories and the technology we have today makes it easy to do. So it gets done, a lot.
However, while open worlds are great to experience and the freedom to go anywhere at any time is becoming more and more expected, one aspect of the open world is becoming forgotten. Dungeons.
The last game I played, and I admit that I havenโt played every game or anywhere close to it, that was open world and had fully fleshed out dungeons was Horizon: Zero Dawn in 2017. Before that, Fallout 4 in 2015. If there are more games please let me know and Iโll post them on them on here, but I donโt think thereโs many.
I know some games have areas outside of the over world map, little pockets of places to visit for a quest. But these arenโt โdungeonsโ to me. Dungeons are expansive with points of interest inside them. They have their own story associated with them; lore, NPCs, special loot, and quests. They have their biomes and themes where the things you see inside are not what you see outside. They have puzzles or some form of solvable component that forces the player to full explore each area and find the secrets. Theyโre the sort of thing you prepare yourself to go into and spend a few hours exploring before coming out and feeling you physically just went through all that yourself.
When I played Skyrim and Fallout, standing at the threshold of a dungeon gave me a feeling. I didnโt know what was on the other side of the load screen. It could have been a quick boobytrap filled adventure for a fetch quest or an entire eco system home to whole ass dragon. You didnโt know.
Horizonโs dungeons were a bit linear, but loaded with so much lore that each one felt like a short story in itself. And sometimes, the action that took place just outside the door of each one was intense as the experience inside.
With as many games trying to build narrative deep adventures and wanting to give players the feeling like their characters exist in a living, breathing world, dungeons offer the ability to create isolated but distinct experiences.
A game like Assassins Creed could really make use of dungeons, more than it does. For the most part you just see short cave systems with a couple rooms of guys you have kill. Itโs a shallow experience and repetitive. All their du
... keep reading on reddit โกI just recently finished replaying Dark Souls for the... third (?) time now in preperation of me finally playing through the whole series. Last time I did this I got stuck on the DLC for for Dark Souls 2, and the third instalment has been in my Steam library for years, mocking me everytime I lay my eyes on it.
First of all, I just want to gush about the level design, at least for the first 'part' of the game, which I count as everything up to getting the Lordvessel. Then you start getting to (in my opinion) less stellar places like Lost Izalith and, god save us all, Tomb of Giants. But in general, the sense of connectedness you get while exploring through the different places like the Undead Burg and the Undead Parish is as fantastic as I remember it. This is especially true when you start to come across all the shortcuts that has been implemented throughout the game world. I still get a sense of awe everytime I knock down the ladder from the bridge with the Hellkite Drake on it to the previous Bonfire, or take the elevator from the Undead Parish church down to the Firelink Shrine.
And that brings me to the main point of this post; namely that most, if not all, of these shortcuts are being left up to the players discretion to find. The game doesn't go out of its way to give any (meaningful) notice to players that there is a shortcut around or, in fact, give the player any concrete directions on where to go next. Sure, you can talk to NPC:s about your current plight but oftentimes they will only give you vague instructions on how to procede, like 'going down' to ring the second Bell of Awakening (whatever that means).
That leads to a (bare with me here) sense of accomplishment when you actually do discover shortcuts or find passages hidden behind illusionary walls. Those moments, like finding your way to the Ash Lake for the first time, and the bossfights are what still sticks with me after all these years. However, I realized in my latest playthrough that From Software can lean a bit too much into deliberate vagueness and player discretion than what I would have prefered. I am specifically talking about the DLC and how you actually access it in-game.
For those that don't know, you have to take several steps in a very specific manner to even get access to the DLC, and those steps sometime leans on the absurd.
Registrations opens May 15 @ 15:00 UTC
Beginning in June, teams will compete in up to 2 Open Qualifiers (Double Elimination, Bo3) across 21 different territories/regions. The Top 2 teams - 1 from the Upper Bracket, 1 from the Lower Bracket - will advance to the Closed Qualifiers (Double Elimination, Bo5) where the winner advances to the online Regional Finals and fight for their share of their share of the $250,000 USD prize pool.
Broadcast Info: There won't be official or community broadcasts for the Open Qualifiers, but players may be streaming their matches from their POV.
Official Links | Liquipedia |
---|---|
Website / Twitter | Intel World Open |
Signed-Up Teams | Players Portal |
Format Video |
Event | Dates |
---|---|
Registration | May 15 - 31 |
Open Qualifier #1 | June 1 - 7 |
Open Qualifier #2 | June 8 - 13 |
Closed Qualifier | June 21-27 |
Regional Finals | July 11-14 |
๐ฌ๐ง - Team | ๐ฌ๐ง - Team | ๐ฌ๐ง - Team |
- | - | - |
- | - | - |
- | - | - |
- - - - - - - - - - - - - - | - - - - - - - - - - - - - - | - - - - - - - - - - - - - - |
๐ฌ๐ง - Team | ๐ฌ๐ง - Team | ๐ฌ๐ง - Team |
- | - | - |
- | - | - |
- | - | - |
๐ฎ๐น - Italy | ๐ต๐น - Portugal | โ - Team |
Kuxir97 | AcroniK | - |
arju | Rise | - |
dead-monster | Xpere | - |
- - - - - - - - - - - - - - | - - - - - - - - - - - - - - | - - - - - - - - - - - - - - |
๐ช๐ธ - Spain | โ - Team | โ - Team |
Atomik | - | - |
DmentZa | - | - |
VKSailen | - | - |
๐ซ๐ท - Team | ๐ซ๐ท - Team | ๐ซ๐ท - Team |
[Fairy Peak](https://liquipedia.net/rocketleag |
From KOS to diplomatic relations, how do you deal with the opposite faction when you encounter them?
Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.