A list of puns related to "Non Linear Media"
Help us feel less alone?
Thinking back on my favourite films of 2019, I've returned to Joanna Hogg's The Souvenir over and over again. Spoilers for that film throughout this post.The film follows Julie, a young woman swept into a relationship with an older man, Anthony. They visit the Wallace Collection (an old-fashioned museum in London) and look at a favourite painting of his; they argue over art; they make love and go on holiday. In and amongst this, Julie is studying at a film school. But something is different here; Anthony is a heroin addict, and his habit pushes him to do more and more things that put Julie at risk. Finally, she breaks off their relationship. Anthony seeks help and recovers, they rekindle their romance; he relapses, and dies of an overdose in the toilets at the Wallace Collection.
Drawing heavily on Hoggβs own experiences with a previous partner, The Souvenir communicates a story about a toxic relationship while also mercilessly examining Hoggβs substantial privilege and the nature of self-reflexive art-about-artists. Itβs a rich and beautiful film, shot with a mix of 16mm, Super 8 and digital formats. It also marks a stark departure from Hoggβs previous, very contained work. Her first three features each concern a single location which the characters barely leave- a villa in Tuscany (Unrelated), a cottage and surrounding area in the Scilly isles (Archipelago), a modernist house in London (Exhibition). Theyβre also straightforward in their approach to time, entirely linear films that unfold in a relatively tight timescale.
The Souvenir is firmly based in Julieβs flat, but branches out to many different, distinctive locations, in particular a fleeting and dreamlike trip to Venice. It also seems to have a more subjective timeline. Early in the film, while reading about Venice, a single shot of a church reflected in a puddle is shown; later, the characters visit Venice and this shot is repeated, implying it to be a sort of flash-forward. Likewise, letters between the lovers are read aloud throughout the film, over a shot of five trees in a row on the horizon. Even when time passes normally, it seems fragmented; the order of a holiday, with its trips and dinners and mornings by the pool, is long gone. Julieβs world collapses down to this time she shares with Anthony, everything revolving around him and her interactions with him; her time at film school is mostly off-screen, Hogg instead following their conversations between takes. When time passes
... keep reading on reddit β‘Not talking open-world, just Non-Linear levels similar to Hitman I guess. Just a wide open area for you to plan and execute objectives, maybe a little exploration. Some Levels would have public areas while some Levels would be completely in some remote or restricted area. Obviously the objective would be some grand restricted area you have to plan and infiltrate. There would be different ways in and out of the objective and different paths to take. And I guess some side objectives too. Planning and equipment would be important so maybe you could get equipment drops like Metal Gear or Hitman. Oh yeah, and the mission evolves organically so once you infiltrate then that's when the Main Mission starts and the cutscenes and fixed encounters and what-not. But before that point you could explore and do side objectives. I guess the campaign I'm describing is similar to the new Metro Campaign? If you've played it. In that game there's like 8 Levels, each Level is a different area you go to and the main objectives play out organically while letting you explore the area in between story events. Each Level can take from 2 to 8 hours depending on how much you complete and explore(It's quite extensive each level is like a full map). Now the levels don't have to be that extensive, but you get the format I'm talking about. Say we had like 15 of these wide open levels with a little exploration and side objectives to be completed how would you guys feel about that format. Oh yeah and combat would be nerfed so stealth is still mandatory.
I really enjoyed the Soulsborne series and can't wait for Elden Ring. (Dragons Dogma never clicked for me) I also liked the exploration and world of Guild Wars 2.
However games that I didn't like are for example The Witcher 3. The combat was just way too boring.
I am not explicitly looking for a third person RPG. Shooters are also good. Just no Ubisoft games.
I generally prefer if the game has not too much handholding. I want to discover an interesting world.
I know I canβt be the only one who is not a fan of this growing frequency of non-linear storytelling. The back and forth between time periods that are days, months, or even years apart is hard to follow and really get immersed in. Itβs frustrating to be engrossed in one part of the story and then get forcibly launched forward 20 years. I canβt truly connect to characters when Iβm seeing them at 8 years old and 28 years old nearly simultaneously.
Iβve experienced this in video games, books, television, and movies. And yes, this has been employed probably forever but it seems to be growing in popularity these past few years. The latest offender is Station Eleven on HBO Max. I stopped reading the book because of this so I donβt know what I was expecting but I honestly feel like this style takes so much away from the story. It leaves you with more questions than answers from beginning to end because itβs so busy, itβs way too easy to miss or forget details.
Idk. Iβm just not a fan. I truly do not have the attention span for this.
Today is day 7. Day 1 had a scratch in my throat. Day 2 "bigger" scratch and tested positive. Day 3 some chest tightness that went away by nightfall. Day 4-6 felt completely fine, even antigen test I took day 5 was very faint. Today I take another one and the antigen test was much more solid line, and I feel kind of weird again with a slight cough.
Anyone else experience this? I had assumed it would be more linear but I feel like I'm experiencing slight ups & downs while getting over this
Update 3 days later: Finally tested negative on day 10. Day 7-8 after I posted this I felt pretty off, but yesterday (day 9) I felt completely normal again. This morning took an at home test and finally was negative.
Honestly it ruins the games for me (I have 9, I donβt think it got better in 10?). I put it to 100, and one location is very easy, another one is normal and another one is incredibly hard. I donβt want to memorise what difficulty setting I need per rally I mean that ruins the entire purpose of the game! Which is to challenge yourself to overcome a certain level. Right now I need to tweak the setting per event and then if I win I have no idea if I tweaked the setting correctly or if I made it too easy. Same goes if I lose.
Itβs just not fun that way and itβs a shame cause I am a big WRC fan and I want to race the season as it is being driven in real life.
Please contact me asap
I'm working on a silly app that generates videos, and I'm currently building the prototype using FFmpeg. Right now, I have something simple working that generates videos view slicing small chunks of a source video, and then concatenating them together, but what I'd _really_ love is if there were some video-rendering library (or perhaps something that that sits atop / translates to FFmpeg) that gives me a programmatic/declarative API for multiple video / audio tracks, blending modes, property tweening, etc, so that I could programmatically generate and render lots of weird videos without the need for a user interface. Also, this would need to work in a mobile iOS/Android context, so something in C++, or at least something compiled to all the various mobile architectures. Does this exist?
I have a table that has all 50 states, with their income and the corresponding year. The years are in 10 year increments from 1930 - 2019. I am trying to figure out if there are any periods of time where the relationship between income and year is not linear. i.e. the income either stays the same or it is lower than the previous year. Does anyone know how I might do this? Thanks
state name | year | income |
---|---|---|
alabama | 1930 | 55555 |
alabama | 1939 | 6658687 |
alaska | 1930 | 7686 |
alaska | 1939 | 37372 |
etc...... |
Running Doom right now and loving it. However, a lot of DCC modules that I've glanced over seem much more linear. I love how Doom has Hirot with all of its NPCs and problems, but with a dungeon as well.
Are there any other modules like this that encourage role-playing and player freedom to a similar extent? Sandbox stuff like this is my favorite, and while the dungeon crawls are great, I like when there's stuff surrounding them like in this module. Would love to find more like it, especially at (but not only at) early levels.
So I really just donβt enjoy open world large exploration anymore. I used to love it but for whatever reason when I got older I lost all interest no matter how many I try. Iβm looking for more linear games with good stories, examples that Iβve enjoyed are
The last of us games
A plague tale: Innocence
The first two metro games (Exodus was too open world for me)
Borderlands series
Final Fantasy X - I throw this out there as the actual perfect game Iβm looking for, incredible in depth story, good combat and skill system, yet the map itself is small and segmented.
It can technically be on PC as well but Iβve really enjoyed couch gaming lately so PS5 preferred.
Is there any way I could find maps from Half-Life 2 with all the linear stuff removed, no NPC spawning, no loading, I really just want the first bit of the train station, its for a map in a multiplayer VR game called Pavlov and another one I wanted to test it in called Gorilla Tag, felt like this would be a good place to come, any help is appreciated!
Iβm about 4 months out of the relationship from hell. I had to move back around the world and had nowhere to stay so I have been living with my parents since then.
At first, the relief from not being with a narcissist outshined everything else, but then in the last month or so, I have remembered why I was so desperate to move out at 16 and felt like I had to get as far as way as possible (other side of the globe, literally) in the first place, which is also the same patterns found in the relationship with the narc. Childhood traumas resurfacing. So yeah Iβve been feeling not so well recently.
Anyways, i realised today is the first day in about 3 years (!!!!) that I feel free to be myself. Life with the narc was hell, and my dad works from home, so I havenβt really been alone since I got back either. I just donβt feel comfortable in this house when anyone is home. But today no one is home!
So Iβm having a drink and listening to some tunes and dancing my ass off in my underwear at 11 am Monday morning today and it feels fucking great. Before that, I had a truly guttural primal scream, which was also really needed. I have needed to let that out for such a long time. And now Iβm celebrating. Iβm not with him anymore. Iβm soon moving out of this house again. I am befriending myself. Itβs going to be okay.
It honestly feels like a true healing moment.
Hello everyone, I'm looking for some non linear system to study for a class project. I don't need something purely mathematical but something with a "physical" counterpart (you know, inverted pendulum, predator prey etc.).
My analysis will be on stability, bifurcation and developing a control system.
Any fun ideas?
[Edit] Here are the "banned" models:
I am about to complete the IBM Data Science certificate, and I feel that I don't have a solid grasp of Regression, especially the maths behind it.
Are there any good, reputable, in-depth courses that focus specifically on regression, ideally using Python? I don't want to have a general overview again, I am looking for a course with depth.
Thanks!
I listen to a lot of prog and I love when bands stay away from verse/chorus/verse structure and try interesting things or have really climactic moments in their songs because of it, anyone know any good tech death like this? I love the first Nile record because it's full of epic moments that might only show up once and none of the sections on the album are repeated to death. It's a listen that stays fresh the entire way through.
I can visualize that this would be possible for angled linear functions (i.e f(x) = x), but I can't picture what it would mean to "rotate" an area around, say, a polynomial. I imagine there is a way to transform the bounds and the function such that the function becomes a straight line, and then do the traditional washer method. Would it work without a transformation?
For example, example, rotating the area bounded by [y = x , y = 1, x = 0] around the function y = x^(2)
Set the outer radius R_2(x) = 1 - x^(2), the inner radius R_1(x) = x - x^(2)
Then integrate:
pi * (the integral from 0 to 1) [(R_2)^(2) - (R_1)^(2)] dx
Does this work, or are there additional steps you need to take? Are the results meaningful or have any application in other math?
Also, I have no idea what this solid would look like, and no idea how I would set up something in a 3D graphing program (like Mathematica) to calculate it
Hello. I am a computer science student working on an independent project, and I am looking for someone who can point me in the right direction. What I'm trying to do seems fairly straightforward, but I'm having trouble finding the right statistical tools because I don't know enough to know the name of what I'm looking for.
Here's the problem I'm trying to solve:
In the housing market, each house will have a number of variables, such as number of bedrooms, number of bathrooms, square footage, and market price. Given a large sample of this kind of data, how can I then predict the market price of a new house if know all of its other variables except market price?
Presumably, the relationship would be non-linear, so should I be looking for non-linear regression analysis? I also looked at principal component analysis, but I don't really understand how that's different. Also, if anyone has a recommendation of a Java library which includes these functions, that would be amazing. Thank you.
My playthrough went as follows, no glitches required:
Child Timeline:
Adult Timeline:
Having Biggoron's sword immediately and the Longshot after the first temple made you feel way OP for the rest of the run lol.
Also, doing the water temple without the bow was a fun little challenge, but honestly made the temple much faster
If this true:
Will this be a ceiling limit for Near's scalability? (i.e we could reach to a point where adding a massive number of nodes only results in a tiny increase in TPSs)
Is there any plan to address this? Or is this something we don't need to worry about?
Before breath of the wild came out, Zelda was always a linear game. The only major difference was if the game was 2D top view style or 3D third person style. Breath of the wild got rid of the linear nature of the Zelda games for a more open ended experience. I think itβs nice that Zelda has evolved to this point but I donβt want the linear aspect of the games to be completely abandoned. I think there are a lot of benefits to having a linear game. Similar to how Nintendo still made 2D Zelda games after it made the jump to 3D, I think they should keep making linear 3D Zelda games along with the new open world style they introduced with BOTW. Does anyone else feel this way?
Dear people of the internet, this is a broad question. When would you recommend using a non-linear approach vs. a generalized linear approach? What are the pros and cons of either modeling approach?
While I know very little of Frontiers, supposedly it's meant to be the first non-boost game in over a decade (though correct me if I'm wrong; I've been very out of the loop), so I thought it'd be cool to reminisce about the best or most open levels in the boost era. Here's what I think:
#Unleashed (HD; I'm not gonna bother with the PS2/Wii version as I know very little about it)
I think the clear vote to me is Empire City Act 1. Out of all the primary acts in the game, it features the least amount of 2D movement in the entire game with literally only one section in the whole level. I also appreciate the sense of speed the level lets you keep (though the drifting section at the beginning can go die in a fire).
But by far the best part is the last section of the level. Similar to Final Rush, it consists almost entirely of rail grinding, and the pathways to the end are seemingly endless. Going off what would be the fastest path allows the player to build a larger score or collect otherwise unreachable collectibles, with the most interesting excursion leading to a wall-running section where the player has to avoid bombs.
There's more opportunities for skipping sections like a homing attack section at the beginning followed by a Light Speed Dash trail. Despite being one of the last levels in the game, it really shows how good Unleashed's level design can be.
Honourable mention goes to Eggmanland. It may have a reputation for being incredibly brutal and long, but it's kinda refreshing to have a very difficult final level, and I really appreciate how open the first speed section is (though I rarely see people take the long way around).
#Colours
My vote goes to Aquarium Park Act 4. When taking the normal path, it's one of the longest levels in the game, but if you know all the right shortcuts, you can complete it in less than 2 minutes, making it an extremely open level despite the lack of 3D in it. Many of the drill shortcuts also conspicuously happen to be at the beginning of a specific water area.
I also believe it to have some of the best Red Ring placements. While not as much of a troll as the last Red Ring in Tropical Resort Act 2, the first Red Ring of this level kind of expects players to realize that Act 4 continues from where Act 1 left off. The camera is positioned in a way that the player thinks there's nothing behind them, but if
... keep reading on reddit β‘Examples for what im looking for:
FMA/FMAB
HxH
One piece pre time skip
Hi!
I am a CS student (currently in the 3rd Semester of my CS Degree).
We r learning Data Structures in this semester.
I was enjoying my studies till we were learning about Linked Lists and its diff types.
But I am struggling with Non-Linear data Structures like B-Trees etc.
Can you people share some tips abt how can I approach these kind of topics and how to practice problems related to these topics?
Thanks in advance.
Regards.
I love working with jupyter notebook as these hep quickly prototype my logic. I wish there was such thing feasible in PowerShell ISE. What are your thoughts?
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