A list of puns related to "New World Vulture"
Hi my name is Charlie Hamilton James and Iβm a National Geographic Magazine photographer. As a kid all I wanted to do was shoot for National Geographic and finally, after a lot of years, I work for them pretty much full time. Many of us who shoot for the magazine specialise in certain areas and subjects. I started out specialising in wildlife then I broadened out to cover other subjects - vultures was my favourite wildlife story. Now I tend to shoot people and animal stories - usually conservation based. I recently finished a story on wildlife poisoning in Africa which is a huge problem and an untold story. Itβs pretty depressing stuff but an important story to tell. Currently Iβm shooting four stories for the magazine - one on sea otters which I havenβt started yet but canβt wait to get going on - Iβm a massive otter fan. Before working as a still photographer, I made wildlife films for the BBC and worked as a wildlife cameraman; but I love shooting stills far more than shooting movies.
Photos of Yellowstone: http://www.nationalgeographic.com/magazine/2016/05/yellowstone-photographer-hamilton-james/
Live convo with me: http://video.nationalgeographic.com/video/ng-live/160418-james-yellowstone-photography-lecture-nglive
Proof: https://twitter.com/NatGeo/status/915275478289743872
EDIT
Thanks so much everyone for the questions - they were all nice ones! Have a great day. I'm taking the doodle out now to check my camera traps. See ya!
[A Video Game Auteurβs Quest for Connection] (https://www.vulture.com/2019/11/hideo-kojima-death-stranding.html)
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βI felt lonely when I was talking to my friends because they couldnβt understand. I wanted to go home β¦ and turn on the lights because I was frightened. I had so many friends at school, but was lonely. I didnβt tell anyone. I thought I was sick.β
β
His father died when Kojima was 13, leaving his mother with the burden of raising her son as a single parent. He developed such a feeling of protectiveness toward her that when he launched his independent studio post-Konami and began developing Death Stranding, Kojima kept it a secret from her.
βI thought, Iβll tell her once Iβve become a little successful,β he says. βI didnβt want her to worry.β But she died during the gameβs gestation. βThe ghosts in the game β maybe my parents are one of them, seeing me in this world,β he adds. βI wanted to have that kind of metaphor, that within you, youβre connected to the people that passed away.β Kojima admits to regrets about not telling his mother about the game. He appears shaken as he says it.
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cries in chiral allergy
This patch is to address a ton of the more severe bugs we couldn't safely patch in the first week, especially associated with connection or desync issues. It also comes alongside some balancing, and also a slight reworking of some Elite affix behaviors to try to make them all equally threatening.
==== Gameplay Changes ====
β’ Fire Elites
β [Community Suggestion] Rework burning calculation with unique new burning damage type
β Number of stacks of Burning on the player are now visible in the buff bar.
β Burning is now capped at 5% of your health a second PER stack. Just to be clear - this is a nerf. It'll always hit for less this patch.
β Now ticks at twice the frequency (but same overall damage).
β This damage type has also now been applied to the Magma Worm's impact and fireball damage, alongside Elder Lemurian's fire breath
β The intent here is to make it clear to the player what exactly a burn DOES, regardless of how it's applied. Players never were told by the game that burning actually stacks. If you have a certain number of burn stacks, you will now be aware of exactly how much that will hit for. Overall this should make the burns way less bursty and way more consistent, also allowing heal over time effects to help counteract the damage. The intent is NOT to make the entire game easier, or to make burns never kill you. Fire elites are the only purely offensive elite-type, so they should be causing deaths. It should just feel less BS now.
β’ Ice Elites
β Rework ice bomb
β Improve graphics for ice bomb left when killed to be more clear.
β Ice bomb damage reduced from 350% to 150%
β Ice bomb damage is no longer reduced at the edge of the radius
β Ice bomb now FREEZES characters in the radius for 1.5s
β Fire elites have always been the most threatening type, with the other 2 being pretty easy. The hope here is that after the nerf of the Fire affix, the Ice affix can now also be respected as a serious threat. The improved visuals should help clarify what the ice affix actually does - most players don't seem to notice it drops a bomb at all. We're starting with a low freeze duration to test how it feels.
β’ Lightning Elites
β Lightning bombs from Lightning Elites now properly attach to players.
β Lightning elites now always spawn at full shields
β Improve lightning bomb graphics
β’ Magma Worm
β [Community Suggestion] Now switches between two modes of movement.
**β Leaping: goes high i
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