A list of puns related to "Minuteman"
I just finished my heavy guns brotherhood playthrough and I want my next playthrough to be a minuteman based character and I don't know what build to choose.
First of all sorry if there is posts with similar ideas
What always bugged me about Minuteman is why on earth they want to deal with everyone's problems across the entire Commonwealth. The most logical way to help those people is gather resources and military power in one area and encourage everyone to contribute. The way I see Minuteman quests should've been done is sole survivor answers call for help. And then tell settlers if they want future protection - they have to take their stuff and join Minuteman at sanctuary. Since that area have plenty of ground to farm and natural defences like river. Those who can - enlist to military, others help building/repairing or scavenge/farming. It is much easier to protect settlers when you are not spreading your forces thin across the Commonwealth full of hostiles.
Hi There-
Does anyone know if there is/was a PAL (permissive action link) on any of the Minuteman missile RV's up through the W78? I'm not clear if the PAL is in the warhead or in the LCC. For instance, does the unlock occur in the REACT console and not local at the warhead itself.
If it is local at the RV, can it be recoded remotely, or must be done by targeting personnel at the launch facility?
Thanks!
A lot of people here (especially longtime players) seem to hate the Minutemen. I have roughly 250 hours on the game and still constantly listen to Radio Freedom just so I can get the quests. A settlement needs my help? FUCK YEAH, Iβm gonna go kick some raider/mutant/ghoul/innocent bystander/guy who hurt Dogmeat accidentally ass!
I got some kind of bug with Preston not giving me quests anymore no matter where I bring him so I have to rely on Radio Freedom to know when a settlement needs my help. Me and X6-88 who I dressed up as the Minuteman General (youβll never see me in it anyway, Iβm always in power armor) are always ready to show up at a minuteβs notice. On my survival runs I always side with the Brotherhood (but still use the Minutemen to wipe the Institute) so I can Vertibird my way over ASAP.
I love being one of the βgood guysβ, only reason why I donβt side with Preston is because I like to steal power armor from the Brotherhoodβs remains. I just wanna know why nobody likes the Minutemen.
Anyway, word has it theres a settlement that was attacked by super mutants. Here, Iβll mark it on your map.
You can kill the settlers and lie to Garvey that they were dead when you got there. He gives you the flare gun and everything carries on.
I read somewhere a couple years bac that Minuteman III was tested with 5 MIRVed warheads....apparently there was an impact on range to potential targets. Anyone got any docs on it?
Many thanks
And that's how the minuteman end's began by the hands of their general.
just a small idea, probably really bad, as you have to progress pretty far into the story to gain access to the artillery, so idk. Just a thought
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