A list of puns related to "Druidic"
Hello everyone. I got into cryptozoology as a side hobby, mostly to distract from everyday life and all the shit you gotta deal with. Found this subreddit, decided to pop in and share my experiences. I don't do anything as exciting as fistfighting a wendigo at any point; although that is on my bucket list, it's the very last point in fact. This sub is for real experience after all, and I think I would need some hard evidence to prove I squared up with some cannibal demon.
But to begin, as a young lad I plied the old image boards for spooky shit. I liked scaring myself, and really felt drawn to certain stories. You see, I live East of the Rockies in Canada, and sometimes stay up North, essentially the middle of nowhere. And I'm sure as we all know, the absolute middle of the wilderness is a fantastic haunting zone for all sorts of cryptids. I would read stories of the local cryptids in my area, and could very well imagine those same beasts being right outside my window, because well that's where they are! It's with those thoughts that my fascination with the paranormal shifted, slowly, from reading stories to wanting to experience it myself. So as a kid I began doing weird shit. Reading old grimoires that may or may not be legit, messing around with Ouija boards, spending the nights in graveyards, and walking through the woods late at night. I would like to assure you, I didn't try to sacrifice the local cats, but I did place one in a summoning circle once.
Now, unfortunately, It seems like I had rather poor luck when it came to getting an encounter. When I messed around with the Ouija board with my siblings, it would always say mysterious things like Anon is a poopoo head. Very discouraging. But I did not let the heckling of these mysterious spirits stop me. I started a journal of potentially paranormal happenings. Most of it is circumstantial and easily explained away: odd noises, shadows that don't look quite right, animals acting strange, and shapes in the woods that seemed to disappear before I got close. I'm sure some of you would lend more credence to a host of odd things happening over your childhood, but personally, I think the mind sometimes sees what it wants to see, and so I remained skeptical. And well that's really how it stayed until I met my Uncle Kevin.
You see my family is very, very, very Irish. A decent amount of us fought in the civil war, and I have IRA relatives, but my Uncle was unique even among all that. You see, he was a dru
... keep reading on reddit β‘I have in mind a character build and am seeking advice on how it would play at the table for tiers 1-2. I want to play a versatile character with interesting options in and out of combat, but also capable of being up front in a fight and taking a hit.
Character: A charming pirate bunny with a wooden practice sword who sailed off the edge of the fey ocean into a new realm (Harengon Fey Wanderer that uses Shillelagh on a club).
Point buy: 10 / 15+1 / 13+1 / 8 / 15+1 / 10
Weapons/armor/profiencies:
Med armor and wooden shield.
Fighting style: Druidic Warrior for Shillelagh, on a club flavoured as a wooden sword.
Moving the extra Perception prof from Sailor/Haregnon to Acrobatics, and taking expertise from Canny in Acrobatics (I think that all tracks?), for various parkour shenanigans.
Spells (as at lvl 3):
Shillelagh
Produce Flame (ranged option, plus some utility, plus the visual of flaming hand wielding a wooden sword. Open to swapping out).
Jump (for Rabbit Hop maximisation, plus thematic. Wouldn't consider swapping out)
Goodberry (open to swapping out, though seems like it's useful to fall back on at end of day if you have spare slots)
Zephyr Strike (sounds awesome but, discussed below, not sure if this is unnecessary? Open to swapping out)
Combat
I think my standard round 1 would be BA Shillelagh, Action melee attack + Dreadful Strike, for 1d8 + 3 + 1d4.
Various add-ons would include:
Zephyr Strike to help target multiple enemies to spread the Dreadful Strikes and/or chase bad guys.
Favoured Foe when fighting a single bad guy to help with damage without using spell slot.
If/when I can prepare before battle, getting Shillelagh and Jump in so that I can jump around using Rabbit Hop, and free up the BA for something (Zephyr Strike?)
Some general questions:
Is Zephyr Strike somewhat obsolete given Rabbit Hop? Would there be a better spell to take instead? Hunter's Mark seems like a no-go with Shillelagh? Perhaps Ensnaring Strike or Entangle (I've no experience with either)?
Damage wise, does this build lag far behind more conventional melee or ranged characters? I don't want to feel too subpar at the table, although i don't think I play at an 'optimised' table.
If you have played Fey Wanderer (druidic warrior or otherwise), do you have any thoughts on the play style and mechanics?
I love the idea of Jump on a Harengon. Given Fey Wanderer gets Misty Step, is this a
What are the subreddit community's thoughts on how Druidry views important figures, prophets, founders, and saints from other religions? Such as (for example) the Buddha, the Sikh Gurus, Jesus, Mohammad, Moses, the Catholic and Eastern Orthodox saints, and so on?
I'm often interested in questions of comparative religion and how world religions interact with one another, but realized that I had never applied this question to modern Druidry before.
Here's the mushroom map of the UK with a prominent area in Wales, the South West and Scotland.
Could I potentially use a dragon tooth as a druidic Focus? I know it says totem, but it doesn't say what the totem has to be.
At first glance this seems like a pretty good fighting style for a Ranger during tier 1; it makes them a lot less MAD due to shillelagh and thorn whip (although I would take guidance instead of thorn whip).
My main concern for taking this fighting style is that it wonβt age well In tier two when good magical weapons start becoming available. Itβs hard to beat a +1/2 bow with the archery fighting style.
Have you seen the Druidic fighting style in play? How did it go?
Such a ruler is supposed to be a future Canadian unifier, and it makes more sense as a long term goal for an Irving Druidic Maritimes.
"You can use a Druidic focus as a Spellcasting focus for your Ranger Spells. A Druidic focus might be a Sprig of mistletoe or holly, a wand or rod made of yew or another Special wood, a staff drawn whole from a living tree, or an object incorporating feathers, fur, bones, and teeth from sacred animals." Says Tasha's Cauldron of Everything.
Does this mean if I make a longbow with materials from a sacred animal, I get to use that as a focus?
Hi everyone. I have been dming for around 7 years and I am starting a new campaign in January. The thing is, it will be my first campaign in 5e ( I was playing 3.5 before). I know roughly how to play 5e, so it won't be a problem (we will all learn along the way).
Now here comes my question. My sister wants to make a druid that hunts down those who killed her companion and cursed her (prevents her wild shape). It is her idea, not mine because I do think it's a rough backstory but whatever sis'.
Do you all know of a way to make some sort of Druidic Hunter? I know in 3e (not 3.5), there's was the prestige class Foe Hunter that I would have allowed her to take even if she doesn't have the requirements, but it isn't the edition we are playing.
Any help or sources would be appreciated. I only have the 3 basic books (PHB, Monster and DM). If there's a recognized Unearthed Arcana for 5e, I would allow it since I did for the 3.5e
PS: For those wondering why I didn't go to 5e earlier, it is because the gang and I have together roughly 25 books for 3-3.5e. We only have 3 books for 5e.
To give you an idea of what I'm looking to create I tried to find a picture that gets the concept across well and this picture fits the bill very well.
A rough background would look something like: an old soldier who's been convinced by divine intervention or other druids that the fighting for king and country is irrelevant if no-one protects nature. For it's the base of all life. If birds die, crickets will eat the crops of men --> famine, kingdoms in ruin, circle of life yada yada.
#Gameplay/playstyle
(With my DMs blessings of course)
I'd like to play him is as a melee support/healer character.
For this, I want the core of the class to be Druid: Circle of Dreams (non negotionable since I like the flavour of the abilities too much and the fact that they're not exclusively combat focus.) The Balm of the Summer Court seems like a nice way to be able to be able to both get an attack in while also being able to top party members up. And if more healing is needed, there's always the standard druid spell list available.
Another limitation is not using wild-shape all that much. I want to retain the feeling of a knight*-ish* character, not a bear that occasionally turns into a person. So instead, I was thinking Tasha's "Wild companion" feature would be more suitable. Summoning critters from the forest to aid him (aka, spam the Help action).
For actual combat I'd want a fairly high AC of course, so I was thinking Heavy armour and for damage, I would like to get a beefy martial weapon to get as much out of the limited actions I have. But I don't know the best way to go about that.
I was thinking starting as a Human Nature or perhaps a War Cleric for the proficiencies and then dumping the rest of the levels in Druid. But idk if another class would be better. What do you think?
I'm not opposed to multi-classing, but I'd like to avoid going 9 lvls into a different class for a single ability synergy if possible, ergo the suggested 1lvl cleric and then the rest druid.
Would this be viable at all? I'm looking for a character that can contribute and not weigh the party down, not really maximum healing or DPS.
Also, how should I prioritize ability score?
Thank you for any help.
As per the title, how would you build a ranger focused on wis to the exclusion of traditional attack stats for a ranger? We'd be using point buy. Assume a dex too low to multiclass.
Also assume access to any and all books and optional rules, but nothing homebrew or UA. So alternate class features, custom origin, feats, MTG races, wildmount, etc...
Obviously, druidic warrior is a must, presumably with shillelagh and either produce flame or magic stone, so they can attack ranged and melee with wis.
I think Tortle is the best option for race, as it gives me ac without dex or strength, though I suppose an argument could be made for Loxodon.
My big hurdle is subclass. I'm not... Super sold on tashas beastmaster or drakewarden for flavor reasons, and I know those seem to be the subclasses most recommended for druidic warriors.
Thoughts?
I recently joined another group and will be starting at level 4, idrc about min maxing so i am a half-elf (allowed to be half eladrin) and ranger 4 drake warden. I wield a double bladed scimitar and have the revenant blade feat but i am not sure out of blind fighting and druidic warrior to go.
i know that the fog cloud tactic could work and be interesting to use but the utility options that 2 cantrips offer me is tempting.
Any thoughts and suggestions are welcome :>
We're starting at level 3 for a short (2-3 session) game that may or may not continue to a longer campaign depending on how it goes.
I do still have a bow, for what its worth, its just not the character's main fighting preference.
Two Weapon Fighting seems like an obvious choice both from a raw numbers perspective and also thematically, but Druidic Warrior would also be thematically sound giving access to Control Flames (dousing fires) and another cantrip.
Any thoughts on whether or not a few cantrips would outweigh the extra damage or not?
So I'll start my second Campaign, set in a homebrew wolrd soon, and one of my players wants to play a wizard who's not traditionally trained, but rather learned from some kind of creature in the wild. i love the idea and kinda want to spice it up by changing their access to spells a little.
My idea was to allow them to additionally choose from druid spells when adding the 2 spells on level up, but in tradeoff i would have them remove a same level wizard spell from the list that is accessible to them for later. I would have this feature replace the savant feature that the spell school subclasses get. I'm aware that wizards are basically unable to heal, so i would ban healing spells from this.
I don't think this should be broken, but I'm no expert on balancing so I would like some opinions and criticism.
The title kind of spoils some of the intrigue of this story but aren't you curious how something so peculiar could happen? How an old halfling, full of as much love as a grandmother has, managed to do what so many self absorbed wizard assholes study decades to fail at? Obligatory sorry for any spelling mistakes and lets begin.
This is the story of a character I lovingly called Nelda, meaning "Of the Elder Tree", and the tragic end to her long long life.
Nelda Prime, or the first, original Nelda, I played as a pretty normal character all things considered (at least by my standards of "normal character"). She was a halfling Spore Druid who interestingly enough despised undeath, I got to home brew with my DM at the time some alternate spells for my subclass list that I could use instead of the very necromancy based usual ones and since the point of the campaign was to fight against a growing undead threat Nelda had a built in reason to care about the campaign and I could have some fun with an interesting subclass. Nelda herself was an old Halfling, in equivalent human years she was around 65-70 ish? so considering halflings live for 200 years give or take a few, she was somewhere in the 140-180 range. You'd think with all that time she'd be a higher level character but in all her years of living she had found her meagre (lv 3) abilities enough. She helped those who needed tending, she raised those who where not cared for, she even had a single biological child of her own that I wrote a little something for and I'll share if this gets some interest, but she was content, she moved from forest to forest, township to township, never settling down very long but bringing much needed relief to more often than not struggling peoples. Her origin doesn't really matter, and is quite plain and boring as is most often the case but to the people she helped she was uniquely marvellous.
That campaign never finished due to scheduling issues and the couple that were dating breaking up, so I never got to see Nelda's story to completion. Couple years later I move to a bigger city for university and get invited to a Curse of Strahd Campaign and my new DM is ecstatic that the new player actually gives a darn about role play (all his other players are new and didn't have a clue what to do, hence their backstory's are quite plain) so he gives me a bunch of leeway to do whatever the heck I want thematically as long as it doesn't impact the mechanics too much. Now after p
... keep reading on reddit β‘There is a druid here who participates in a druidic order in Spain? I m interested in druidism, but this world is new to me.
Iβm making a homebrew race that has close ties to ley lines and earthly energies/elements and the natural material world as a whole, and Iβd like them to know a language that reflects that.
A language that speaks to the earth, likely one of the most archaic and natural languages. What languages fit that description?
Currently planning a swarmkeeper ranger that will max WIS with the druidic warrior fighting style and primarily use a shillelagh quarterstaff for damage. Trying to decide what cantrip to take as my second option. I know druidic warrior ranger isn't the strongest but I really like the flavor of it and want to try it out.
I'm leaning towards either magic stone or produce flame since I don't really have a good ranged option with only 14 DEX to make use of medium armor. Here are my thoughts on the benefits of each.
Magic Stone:
Produce Flame:
Is there anything else I should consider? What sounds best?
Hello to all of you who will read this! I hope y'all have been having a good day/night! I'm making this post in hopes of finding some people to help me explore a few kinks! The main kinks I wanna test are oviposition, Insectoid Anthros, and smells (I'm not very sure how exactly that would even be if its ya thing, I wouldn't mind hearing more about it). Just a heads up right now, there will NOT be any actual bugs. I'd prefer to be the top/dom of these RP's but I'm willing to be a sub/bottom.
As for my kinks, I'm willing to accommodate and negotiate the kinks you would like to see in a short or long term rp. Here is a list of my kinks! The kinks I'd love to see are stomach bulging, cum inflation, larger assets (big cocks over a foot, Fat sacks, big booties, and big chests), aftercare, affection, lactation, Exotic cocks (Equine, knotted, reptile, Surprise me!), and possibly All the way through (Can be just cum or tentacles or whatever you may like.)
Please be literate and be able to at least put effort into a response. A paragraph at the least would be nice but as long as it gets the point across, It will be fine. Please bring any ideas you would want! I absolutely love building up a setting and making sure my partner enjoys themselves with the rp. To show that you got this far, please provide some refs for your character and maybe a favorite food! Don't be afraid to tell me about yourself! If you would also like to help expand my ref collection, I'd be very grateful!
I hope to see you soon!
None of my players know druidic but I have some bad guys that are using it to communicate within a large forest, they are leaving messages at campsites dotted throughout the forest and other places of interest, how can I safely drop hints that there are messages in these places when they investigate them?
The difficulty with druids is that while thereβs a lot to work with, ultimately itβs vague in its explanations.
This guide will show you how to build interesting encounters and roleplay.
Iβve worked with my DM to share what we did in our games that might be useful to anyone whoβs set on playing this class and wants to build unique encounters.
Inspired by these videos: MonarchsFactory, ImaginaryJeremy.
TL;DR:
A druid automatically spots messages in druidic, so they may notice what the rest of the party may not. Perception followed by arcana checks are only for non-druids. Druidic shouldn't be limited to being found in forests, nor should it be seen as an entirely written language.
Druidic Language:
Druidic is the language of druids, and cannot be learned without taking a level in the class. It is magical in nature, since non-druids need to roll a perception check of 15 to perceive these messages but canβt decipher them without magic.
Using druidic as a phenomenon in nature that people can overlook works in your favor. Like a pattern in the rocks on shore (such as The Fibonacci sequence), or a flower blooming where itβs not supposed to be, bird songs, whistled languages, or written messages in Ogham, a language used by real life druids.
Thereβs a reddit thread of the written version of Druidic which you can find here by Larius.
Itβs a good way to include your druid players without taking up too much spotlight, but I recommend speaking to your players about this.
For example: My human druid, Enid, was constantly contacting other druids in subtle ways: from moving the clouds using Skywrite into different formations and shapes, to mimicking the windβs whistling at high speeds. I did this in the background while my party did other things, with the exception of Skywrite.
You can also try looking at markings on trees, and listening to bird calls, all without being disruptive. Think about using the environment around you and how communication can change depending on the area.
Druids of a frigid tundra would communicate differently than druids of a scorching desert.
Encounters:
How would you build encounters using a language that rarely see
... keep reading on reddit β‘I canβt seem to catch the stonefish for the ritual. There is no sparkly fishing spot. How do I do this?
havent played since 2019 just getting back into it
Hello, I'm going to roleplay as a druid for my next playthrough and I was wondering if there were so.e armour mods that have a druidic/spriggan/eldergreen look to it. I've already got some spell mods that fit nicely.
Had the idea of making a lizardfolk drakewarden, and due to their stat increases they seemed perfect to use for Druidic warrior from the ranger line.
The main issue I see is that most spells the ranger has either A: uses your bonus actions, which the drake needs for it to be able to take its own actions or B: your spells are AOE terrain spells, meaning that to use them as the same time as your drake that means it needs to be both level seven at least, and you canβt ride it, which was part of my build plan.
I can still heal it with things like cure wounds or buff it with enhance ability, but I was wondering if anyone had any other suggestions
I went with guidance and primal savagery for my cantrips, shillelagh does do slightly more damage but I like the flavor of primal more and it ends up scaling better at higher levels, even with extra attack.
My main goal is to play a wisdom based lizardfolk drakewarden, who ideally, is able to ride it by level 7, and use spells to back it up.
Any suggestions are appreciated.
Edit: also willing to change up play style, just seemed like Druidic warrior was the way to go since lizardfolk donβt get a dex increase
So I was at my job and got the sudden urge to go to the free library(place where people leave books and movies and you can do the same) and found a deck of cards and a book on Druidic Sacred Animals.
The book is "The Druid Animal Circle: Working with the Sacred Animals of the Druidic Tradition" by Phillip and Stephanie Carr-Gomm.
I was just wondering if people had experience with this kind of deck/practice/book and had any tips or info I should know? I just found it and it seemed interesting, just looking for general advice and info that may be useful. Thank you!
With the update, casters now need a spellcasting focus that is appropriate to their class. Arcane casters need an arcane focus, divine casters need a divine focus (or a divine mark on their shield), and druids need a druidic focus. A component pouch will apparently work for any of them.
The only druidic focus I've been able to find has been the wand, sold at Hugo's magic shop. The wand needs to be held in the hand or in the inventory slot where potions go, just like a component pouch. There doesn't seem to be any option for a circlet or bracers or belt like the arcane casters have, nor is there a way to mark their shields like the divine casters can. Is there any way (short of turning off material components) to have a druidic focus that doesn't use a main inventory or potion slot?
Some expert PVM friends of mine doing 4K enrage Telos tell me to use 3a Druidic Cloak for animate dead.
I usually just use power armor but this is my first time hearing about the cloak as a BIS item?
Can someone tell me why third age druidic cloak is BIS compared to a completionist cape?
The title kind of spoils some of the intrigue of this story but aren't you curious how something so peculiar could happen? How an old halfling, full of as much love as a grandmother has, managed to do what so many self absorbed wizard assholes study decades to fail at? Obligatory sorry for any spelling mistakes and lets begin.
This is the story of a character I lovingly called Nelda, meaning "Of the Elder Tree", and the tragic end to her long long life.
Nelda Prime, or the first, original Nelda, I played as a pretty normal character all things considered (at least by my standards of "normal character"). She was a halfling Spore Druid who interestingly enough despised undeath, I got to home brew with my DM at the time some alternate spells for my subclass list that I could use instead of the very necromancy based usual ones and since the point of the campaign was to fight against a growing undead threat Nelda had a built in reason to care about the campaign and I could have some fun with an interesting subclass. Nelda herself was an old Halfling, in equivalent human years she was around 65-70 ish? so considering halflings live for 200 years give or take a few, she was somewhere in the 140-180 range. You'd think with all that time she'd be a higher level character but in all her years of living she had found her meagre (lv 3) abilities enough. She helped those who needed tending, she raised those who where not cared for, she even had a single biological child of her own that I wrote a little something for and I'll share if this gets some interest, but she was content, she moved from forest to forest, township to township, never settling down very long but bringing much needed relief to more often than not struggling peoples. Her origin doesn't really matter, and is quite plain and boring as is most often the case but to the people she helped she was uniquely marvellous.
That campaign never finished due to scheduling issues and the couple that were dating breaking up, so I never got to see Nelda's story to completion. Couple years later I move to a bigger city for university and get invited to a Curse of Strahd Campaign and my new DM is ecstatic that the new player actually gives a darn about role play (all his other players are new and didn't have a clue what to do, hence their backstory's are quite plain) so he gives me a bunch of leeway to do whatever the heck I want thematically as long as it doesn't impact the mechanics too much. Now after p
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