[PC] VK-3 collimator sight, Hungarian, right side, $1? [EU] imgur.com/l1ejbpG
πŸ‘︎ 19
πŸ’¬︎
πŸ‘€︎ u/KorianHUN
πŸ“…︎ May 13 2021
🚨︎ report
Newbie question again! Is there some kind of RIS rail adapter on ak47 reciever top? Never thought about a collimator sight until now and imo it would look silly on that hand guard top (don’t know how to call that correctly :p).
πŸ‘︎ 12
πŸ’¬︎
πŸ‘€︎ u/Echo_Scorpion
πŸ“…︎ Mar 17 2021
🚨︎ report
[WTS] PKA Venezuela collimator red dot made by Belomo in Belarus. This fits most AK rails to include yugos. Comes with carrying case, battery, and cleaning brush. Very accurate sight, much love for it but my new triangle folder gets in its way $300 shipped. [KS] reddit.com/gallery/ly1rm0
πŸ‘︎ 16
πŸ’¬︎
πŸ‘€︎ u/victishonor94
πŸ“…︎ Mar 05 2021
🚨︎ report
Russian naval spetsnaz from the Black Sea Fleet's 388th Naval Reconnaissance Point. Looks like a VOMZ Pilad P1-42 collimator sight
πŸ‘︎ 5
πŸ’¬︎
πŸ‘€︎ u/PUTINKAAA
πŸ“…︎ Feb 11 2021
🚨︎ report
Suggestion: Addition of the collimator sight PK-AS and magnified sight PKS-O7 (with some history).

Being one of my favorite collimators, the PK-AS is a modern Russian red dot/collimator sight designed for use on dovetail mount. The sight was derived from the PKS-01 which itself was derived from the PKS-07, a 7x magnified sight made for the SV-98 and sometimes used on the SDVS.

PK-AS (top) pictured with PKS-07 (bottom)

The PK-AS reticle includes a 1.5 MOA always-on black dot, and a large black oval designed for use in CQC situations. The dot can be illuminated red, but the large oval cannot be illuminated.

Sight Picture of PK-AS

The PKS-07 is a 7x optic that was selected for use on the SV-98. It is also optimized for the SDVS and the Mosin. The reticle is displayed below.

Reticle of PKS-07

The PKS-07 was able to be mounted onto the SV-98 using a specific mount, or mounted via side-mounting dovetail system to any compatible rifle.

PKS-07 (with eyecup) mounted onto SV-98

PKS-07 mounted via dovetail to AK-style rifle.

These are two optics I'd love to see in the game, as they have been favorites of mine in other games such as Battlefield 4 for the PSK-07, and Insurgency: Sandstorm/COD Modern Warfare 2019 for the PK-AS. Let me know what y'all think about these being added into the game.

πŸ‘︎ 53
πŸ’¬︎
πŸ‘€︎ u/HanSolo12P
πŸ“…︎ Jul 29 2020
🚨︎ report
If I’m honest, Orion’s sight doesn’t even qualify as a β€œCollimator” as it doesn’t have an illuminated point, it’s an illuminated wide oval ⭕️ which I understand is to account for the shotgun wide spray however, it doesn’t have a central physical point therefore it doesn’t qualify really.
πŸ‘︎ 12
πŸ’¬︎
πŸ‘€︎ u/KWHITY21
πŸ“…︎ Feb 19 2019
🚨︎ report
Best close range collimator sight?

i am fairly new to the game and have been having trouble finding a good sight. the PK - 06 is great but it is upwards of 30k, and it’s too much to slap on every gun. any recommendations for good sights?

πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/KremitOG
πŸ“…︎ Jul 15 2020
🚨︎ report
Made a little album with MOST of the scopes, collimators, red dot sights and holographic sights. imgur.com/a/SrsPAul
πŸ‘︎ 169
πŸ’¬︎
πŸ‘€︎ u/Carolcita_
πŸ“…︎ Apr 27 2019
🚨︎ report
The standard fiber optic sights have a bad review and block the enemy's body, why not introduce a more convenient collimator or holographic sights in future updates?
πŸ‘︎ 82
πŸ’¬︎
πŸ‘€︎ u/EdVanAmator
πŸ“…︎ Mar 13 2018
🚨︎ report
[PC] 1P63 Obzor Collimator Sight $391? [MO]

I wanna turn heads at the range, but also don't want to go broke getting an Obzor. I was wondering about what price I should pay for one, and where I can find one? I was thinking about getting this one, but was not sure if it was a good price.

https://ivantactical.com/shop/weapon-accessories/sights-and-scopes/npz-pk-1-obzor-1p63-zapev-ak-combat-scope/

Thank you all in advance!

πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/yeslikechuck
πŸ“…︎ Nov 12 2019
🚨︎ report
This is not how collimator sights work.

Diffusion of light should present the reticle smaller as the sight gets closer toward the eye. It's reversed in-game:

Closer: https://imgur.com/a/IoXOW

Farther: https://imgur.com/a/9PO99

πŸ‘︎ 53
πŸ’¬︎
πŸ‘€︎ u/Ownagesauce
πŸ“…︎ Nov 06 2017
🚨︎ report
Ubisoft, change the current collimator to this, please. The current collimator is the worst sight in the game. I think the collimator shown in the picture will be the perfect sight.
πŸ‘︎ 4
πŸ’¬︎
πŸ“…︎ Jun 04 2018
🚨︎ report
So you decided to change your agog to collimator sight right before match starts?...

So you decided to change your agog to collimator sight right before match starts? Or may be change barbwire to shield?... Let's say you have almost 5 secs to do it. NOPE. You can't... Menu will load just this time and then match starts. This needs to be fixed. Please...

πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/EGGOGHOST
πŸ“…︎ Dec 19 2017
🚨︎ report
Just got a new ad-on the collimator sight. Anyone know what it does?
πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/Salad_Man1
πŸ“…︎ Aug 16 2017
🚨︎ report
TIL that reflector sights(collimator, predecessor of red dot sights) were invented in 1900 and were first used during WWI on fighter aircrafts en.wikipedia.org/wiki/Ref…
πŸ‘︎ 41
πŸ’¬︎
πŸ‘€︎ u/DarthTyekanik
πŸ“…︎ Oct 23 2016
🚨︎ report
What does a collimator sight or silencer actually do?

Laser sight increases dmg and extended clip increases ammo but what do the other two mods actually do?

πŸ‘︎ 6
πŸ’¬︎
πŸ‘€︎ u/StupidPencil
πŸ“…︎ Jan 01 2018
🚨︎ report
Any way to make collimator/reflex/holo sights more visible at night?

Does anyone know if there are some settings that will make them more bright and therefore more visible and easier to use, during night?

πŸ‘︎ 3
πŸ’¬︎
πŸ‘€︎ u/haxfar
πŸ“…︎ Jun 21 2013
🚨︎ report
Collimation issue? 32mm Q70 fuzzy when sighting, is this normal?
πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/Namssob
πŸ“…︎ May 07 2021
🚨︎ report
Which do you prefer and why? Combo collimation tool vs sight tube + Cheshire?

What are the relative advantages and disadvantages of using separate sight tubes and Cheshires, versus using an all-in-one combo tool for collimation?

More specifically, would you go for the Telecat, or the Teletube+Blackcat? Why?

πŸ‘︎ 3
πŸ’¬︎
πŸ‘€︎ u/cellocaster
πŸ“…︎ Jan 05 2021
🚨︎ report
What happened to the collimated sight on the viggen?

I remember when I bought the viggen it had this cool collimated sight which you had to align with to look down yet it's not there anymore, instead it's basically a normal screen. Why did they drop it?

πŸ‘︎ 20
πŸ’¬︎
πŸ‘€︎ u/seedofcheif
πŸ“…︎ Feb 22 2019
🚨︎ report
Collimated sights for tanks/semi-historic sights for modern tanks (at least)

do you guys think that at least in sim we should have collimated sight or at least, a more modern sight?
I'm right now at tier V and Tier VII tanks and at high tiers a tank with orizzontal AND vertycal parallax is a bit of a pain compared to the other, especially if you have to aim at littles weak spot or at angled T-80s and i was thinking that maybe we should have collimated sights just they have irl, we cannot rely on the live forum for sights, some are too small, some are a bit confusing and especially there are a lot of tanks missing with collimated sights

πŸ‘︎ 13
πŸ’¬︎
πŸ‘€︎ u/ITAHawkmoon98
πŸ“…︎ Mar 14 2019
🚨︎ report
1901 Grubb's Collimating Reflector Sight, the first known reflector sight. I think it's a missed opportunity for DICE to include this as an attachment selection. imgur.com/a/XOzNOS4
πŸ‘︎ 25
πŸ’¬︎
πŸ‘€︎ u/rezeer11
πŸ“…︎ Oct 11 2019
🚨︎ report
Patch 0.12.11.0.13074

Dear friends! We present the full description of patch 0.12.11.0.13074 for Escape from Tarkov.

Added:

  • β€œFactory” expansion.
  • New scav boss Tagilla.Β Killa’s brother. He’s chosen β€œFactory” as a place of his own and actively exercises his past sports and combat experience. When in close combat he may switch to his favorite weapon - a sledgehammer. When someone gets hit by it, the best case scenario would be disorientation and broken bones, but usually it will cause inevitable death. The boss can set ambushes, open suppressive fire, and breach if needed.
  • First iteration of weapon malfunctions and technical deteriorating
    • You can now have a misfire on almost every gun in the game
    • Misfire can be resolved in different ways. Not only via the β€œResolve” hotkey (Shift+T by default), but also by any bolt related manipulations
    • We reworked the technical condition of the guns and their deterioration from firing. Certain ammunition and weapon mods will affect the deterioration speed. We added a new stat in the inspector menu called β€œDurability burn” which will show that.
    • Different ammo now has increased or decreased chances of misfires.
    • Technical condition of weapon influences on base accuracy, offset of the center point of impact and general misfire chance.
    • We also addedΒ NVIDIA ReflexΒ support. And decreased ingame input lag.
  • Fence reputation. Being the representation ofΒ Scav karma. Now players can lose reputation by killing non-hostile scavs and gain it by helping scavs and scav bosses to kill their enemy. You can also gain Fence reputation by using β€œa friendly scav” exfil or by using car exfil.
    What Fence reputation level will affect:
    • Player-scav cooldown, scavbox β€œcraft” time, amount of exfils for the player-scav, car extract fee, player-scav kit, and the prices when selling items to Fence.
    • The higher Fence reputation is - the more often AI-scavs will agree to help player-scav and respond to his commands (Follow, hold position). With very low reputation AI scavs will attack player-scav. With very high levels of reputation AI-scavs will help by attacking player-scavs’ enemies, and bosses will be considered allies.
    • Players will be able to purchase uninsured items lost by other players by reaching Fence’s max loyalty level.
  • Sorting tableΒ - additional expandable space, which will be of a great help when organizing the stash.
    • Sorting table is not supposed to be used for sto
... keep reading on reddit ➑

πŸ‘︎ 1k
πŸ’¬︎
πŸ‘€︎ u/BSG_Cyver
πŸ“…︎ Jul 01 2021
🚨︎ report
Using the AJS-37 collimated sight with VR headsets

I've been having a helluva time trying to find targets with the sight in VR (on the Vive in this case). Even when using VR zoom and sticking my face right up next to it, the Collimated sight appears featureless. Occasionally I can see a building or a river, but I just can't seem to find enemy units at all.

Anyone had better luck firing mavericks in VR?

πŸ‘︎ 6
πŸ’¬︎
πŸ‘€︎ u/cerettala
πŸ“…︎ Feb 05 2017
🚨︎ report
Viggen RB-75 collimated sight

How am I suppose to find a thing with that sight with the less than poor contrast it has? You guys have tips or mods (terrain mods maybe?) to help with spotting and locking using the collimated sight? Thanks!

πŸ‘︎ 6
πŸ’¬︎
πŸ‘€︎ u/Toilet2000
πŸ“…︎ Apr 17 2017
🚨︎ report
Micro collimators

Do people really think that all micro collimators are trash execpt the PK-06? I see people saying that they can't use the others but I really don't see why. Even the aimpoints are totally fine IMO the others are better but the aimpoints are still very usable. I really don't see the point of paying 60k+ for an optic that is not thermal. Do people really meta that hard they need such a no edge optic for target accustion?

πŸ‘︎ 3
πŸ’¬︎
πŸ‘€︎ u/Thotslayer4447
πŸ“…︎ Jun 08 2021
🚨︎ report
Cannot collimate apertura ad8
πŸ‘︎ 3
πŸ’¬︎
πŸ‘€︎ u/Redditable324
πŸ“…︎ Jun 19 2021
🚨︎ report
Do I need a collimator for my Saxon 10 Dobsonian Telescope -10 inch?

Will, it still work without it, how important is a collimator?

πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/Deepmop
πŸ“…︎ Jun 20 2021
🚨︎ report
UZI Modifications

Hi all! I have been curious about UZI modifications for some time now because it seems there are more options for different setups than other guns. So I built a few different mods and tested them out.

The obvious modifications used in both setups:

  1. Drum magazine
  2. sight X4 (can be replaced with collimator if you don't have purple).
  3. Long barrel.

Different setups: I first built common and rare mods a while ago and recently finished the purple ones.

  1. Common/rare: light stock, ergonomic grip
  2. Purple: Tactical stock, tactical upgrade.

DPS:

  1. Common/rare (with sight X4): 158 DPS.
  2. Purple: 142 DPS

Results: I tested these 2 setups on the blind one. I started shooting as soon as he hit the wall and stopped as soon as he was no longer stunned. I did this 3 times and took the average damage.

  1. Common/rare: Averaged 285 damage.
  2. Purple: Averaged 271 damage.

The common/rare setup did do a bit more damage actually! So if you don't have purple mods, or don't want to use them on the UZI since it is pretty rare this set up is still very strong. However, since you are replacing stability, durability, crit chance and crit damage for speed this setup is SIGNIFICANTLY less durable, the range is also worse. Since the difference in damage is not much, and the purple setup is way more durable, the purple setup is still the best IMO. But as I said, the common/rare mods do very well.

If you're wondering about the reinforced stock (blue), I didn't consider that one because it would drop your DPS from 158 to 127, too low in my opinion. But it does have better stability and range.

TLDR: Building just common/rare mods for UZI still produces a very strong gun, it actually does a bit more damage than the purple mods but is MUCH less durable and with less range.

πŸ‘︎ 10
πŸ’¬︎
πŸ“…︎ Jun 16 2021
🚨︎ report
[Switch] Swarm Update β€” Already in game!

Soldiers!

A large-scale seasonal update "Swarm" has been installed on the game servers! You are in for theΒ new Battle Pass, Β the assault rifles SAI GRY LMG and IWI Carmel,Β and lots of other interesting novelties.

Special Operation "Swarm"

Enjoy the atmosphere of classic horror films of the 80s! The dawn haze will be a harbinger of the nightmare that you will have to live in reality. The pitch darkness that reigns in mysterious laboratories and damp tunnels of a grim underground bunker will make you shudder from every rustle and shoot into the darkness. Well, soldier. Welcome to Swarm!

Special operation will be available later this season.

Get ready to face arachnids - predatory mutant beetles. This is a fundamentally new opponent with unique combat tactics waiting for its victim in the most unexpected places and protected by hard chitinous covers.

https://preview.redd.it/ln5xnf2q52371.png?width=1920&format=png&auto=webp&s=9a88abcfaebc157210507a47ec6c6977f9adcfa2

https://preview.redd.it/2w64v5br52371.png?width=1920&format=png&auto=webp&s=22fc5c700df679ef467435a02e3caa5194523a6a

https://preview.redd.it/ztz0qj6s52371.png?width=1920&format=png&auto=webp&s=6be7242d3999bbb78a021f948884b8cc2277c2e8

To fight the beetles, you can use the unmanned armored vehicle "Samantha" or, even better - a flamethrower. Infinite ammo will allow you to burn down whole hordes of bloodthirsty creatures.

https://preview.redd.it/ujfswrwt52371.png?width=944&format=png&auto=webp&s=f2ffc1543c7f7dba680570b56215037ef76e98a6

By completing the whole Special Operation within a certain period of time, you will get the most generous rewards: a box of powerful "Parasite" weapons covered with chitin and poisonous saliva of bloodthirsty arachnids. The series includes HArms CQR, Fostech Origin-12, Bushmaster BA50, Thompson M1928 andΒ XM556 Microgun.

https://preview.redd.it/vp7vycx062371.png?width=1092&format=png&auto=webp&s=8201f8a32d98688285c0614bab4dfe2247570c4d

The "Swarm" season offers cool ways of decorating your coat of arms and personal profile. The new Special Operation yields plenty of unique achievements. Get them all to demonstrate your skills to others.

https://preview.redd.it/xb4yi50562371.png?width=1085&format=png&auto=webp&s=95046a69ccd6b3de7f81e3a4874a363924258a3b

... keep reading on reddit ➑

πŸ‘︎ 20
πŸ’¬︎
πŸ‘€︎ u/MrCrunchies
πŸ“…︎ Jun 03 2021
🚨︎ report
Gun attachments guide from a loser that has 1,100+ hours

Weapon Attachments Guide

Eplison 11: Sniper -> Heavy barrel and sniper scope and laser (best option for long-medium range gun fights)

Short Range E11 machine gun -> Holo Sight and muzzle booster and gyrophasic stabaliser. (great for short range gun fights)

Silent but deadly -> Silencer and sniper scope and laser. (good for stealth and taking out people silently)

Killing machine: Sniper and heavy barrel and gyrophasic stabaliser tip for this attachment: Aim for the head ( great for people with good aim and recoil control)

----------------------------------------------------------------------------------------------------

P90/Project 90 SMG: SCP-939 killer -> Any Sight -> SILENCER do not use a supressor

the 939 killer is good for killing 939s because they wont hear it, even if your right infront of them and shooting them. they wont see u unless u touch them. so while ur killing a dog just C walk and shoot away

The Classic -> Holo sight -> heavy barrel -> laser

AMMO COUNTER IS USELESS. IT JUST SHOWS HOW MUCH AMMO U HAVE AND I DO NOT RECOMMEND USING IT.

---------------------------------------------------------------------------------------------------

USP: Tiny Sniper -> use that collimator sight -> heavy barrel -> flashlight (flashlight optional)

Tiny Sniper IS SO GOOD. it can kill most human classes with one headshot to the head. (except NTF commander)

Silent but deadly tiny sniper -> collimator sight -< silencer -< flashlight is optional

----------------------------------------------------------------------------------------------------

Com-15: 2 tap Dead! -> No attachments at all

Silent but deadly -> supressor.

DO NOT USE THE SILENT BUT DEADLY TO KILL 939S. THEY CAN HEAR SUPRESSORS BUT THEY CANT HEAR SILENCERS

Tip: AIM FOR THE HEAD do not body shot please. the pistol is useless with bodyshots

----------------------------------------------------------------------------------------------------

MP7: holo or red dot -> ammo counter

DO NOT USE SUPRESSOR TO KILL 939S SILENTLY. THEY CAN HEAR THE GUN SHOTS AND WHERE ITS COMING FROM SO THEY WILL JUST HUNT U DOWN AND ALSO DONT USE SUPRESSOR BECAUSE ITS LITERALLY GONNA MAKE UR MP7 WEAKER THAN A COM-15

πŸ‘︎ 12
πŸ’¬︎
πŸ‘€︎ u/XerneasPixel
πŸ“…︎ May 16 2021
🚨︎ report
What have you replaced the PK-06 with?

Seems like all the other sights are terrible. Too much sway and movement, or poor visibility otherwise.

πŸ‘︎ 12
πŸ’¬︎
πŸ‘€︎ u/SleepyReepies
πŸ“…︎ Jan 24 2021
🚨︎ report
When is the optic rework planned?

I could have sworn i heard it wasn't coming in 12.11, But I'm not sure.

The lack of consistency between scope's and red dot's is one of my biggest gripes right now, second to server performance.

Some weapons have the scope's sight picture take up more of the screen than others. Some scopes have black rings around the reticle dependent on the weapon its mounted on. Some red dots don't hit where where you're aiming at a zero'd distance. Some red dots "dance around" when walking, while other's don't.

And let me be completely clear, this is not because "some optics are better than other's IRL." that's not why some scopes like the Bravo only behave as they should on AR's, and have horrendous black rings in the lens when mounted on an AK's or bulpup's, despite it being the same distance from your eye.

The reason the PK-06 is so good in game is because the red dot doesn't wiggle around when strafing, as it should. It does on many other collimators.

The reason the Tac30 and VUDU are so good, and used so frequently, is because the scope takes up more of the screen, and has a much better FOV than any of the other optics in the game, despite having the same aperture and eye relief than the vast majority of other scopes.

πŸ‘︎ 2
πŸ’¬︎
πŸ“…︎ May 21 2021
🚨︎ report
Patch notes 12.11

https://forum.escapefromtarkov.com/topic/153825-012110-patch-notes/

Dear friends! We present the Escape from Tarkov 0.12.11 full patch notes.

Please report any found bugs via the launcher by pressing the "Report bug" button.

Added:

  • β€œFactory” expansion.

  • New scav boss Tagilla. Killa’s brother. He’s chosen β€œFactory” as a place of his own and actively exercises his past sports and combat experience. When in close combat he may switch to his favorite weapon - a sledgehammer. When someone gets hit by it, the best case scenario would be disorientation and broken bones, but usually it will cause inevitable death. The boss can set ambushes, open suppressive fire, and breach if needed.

  • First iteration of weapon malfunctions and technical deteriorating

    • You can now have a misfire on almost every gun in the game
    • Misfire can be resolved in different ways. Not only via the β€œResolve” hotkey (Shift+T by default), but also by any bolt related manipulations
    • We reworked the technical condition of the guns and their deterioration from firing. Certain ammunition and weapon mods will affect the deterioration speed. We added a new stat in the inspector menu called β€œDurability burn” which will show that.
    • Different ammo now has increased or decreased chances of misfires.
    • Technical condition of weapon influences on base accuracy, offset of the center point of impact and general misfire chance.
    • We also added NVIDIA Reflex support. And decreased ingame input lag.
  • Fence reputation. Being the representation of Scav karma. Now players can lose reputation by killing non-hostile scavs and gain it by helping scavs and scav bosses to kill their enemy. You can also gain Fence reputation by using β€œa friendly scav” exfil or by using car exfil.

  • What Fence reputation level will affect:

    • Player-scav cooldown, scavbox β€œcraft” time, amount of exfils for the player-scav, car extract fee, player-scav kit, and the prices when selling items to Fence.
    • The higher Fence reputation is - the more often AI-scavs will agree to help player-scav and respond to his commands (Follow, hold position). With very low reputation AI scavs will attack player-scav. With very high levels of reputation AI-scavs will help by attacking player-scavs’ enemies, and bosses will be considered allies.
    • Players will be able to purchase uninsured items lost by other playe
... keep reading on reddit ➑

πŸ‘︎ 74
πŸ’¬︎
πŸ‘€︎ u/Aksh3l
πŸ“…︎ Jul 01 2021
🚨︎ report

Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.