A list of puns related to "Balustrade"
Hey everyone,
I am an architect that enjoys playing PUBG for almost 1.500 hours now. Whilst I know it is a game and not every single aspect can be as realistic as in real life, there's still a few things that grind my gears.
Regarding balustrade heights, according to the "Building Regulations Part K - Protecting from Falling, Collision and impact" (Jan 2013) varied heights for balustrade for dwelling and/or public purposes are situated between 800 and 1100 mm. This ensures a secure environment in higher floors, whilst also enabling regular people (average height: 170 cm) to lay their hands on it and not disturb eye sight.
In PUBG, the wooden balustrades in the "long houses" in Miramar are not only extremely thickly dimensioned (wood-wise), but are also way too high (see attached files) - I would argue about 150 cm high.
It is important to note the relation of the human body to the wooden balustrade, in and outside of the building. It is also important to see the POV of the player when he's walking next to those balustrades.
A simple door is supposed to be 2,13m of height, meaning the balustrade would be in (in a one-point perspective, as can be seen from the attachments), about half the height of the door, which is clearly not the case.
The highest point of the balustrade should end a bit above the hips of any individual.
Now why do I talk about this? It can be argued it was upped to create more cover for the players, the problem is that we are unable to shoot from those balconies on Miramar. It doesn't even serve as cover if we can't shoot back. It's also very strange from a player's point of view to experience balustrades who are seemingly 20 cm smaller than us.
The same goes for window heights in almost all Erangel builds, I am always surprised how come our weapons are so far down that they are at the height of the window (parapet height should be 1100mm = 110 cm from the ground), so that we can't shoot from it.
This really takes alot from the "realism" from the game and personally for me, as an architect, is very hard to grasp, since I can't translate "realism" into this specific part of the game.
Thank you for looking into my suggestion to reduce those balustrades and window parapet heights accordingly to 110 cm from the ground and taking the time to read everything.
Ive been jamming some games on cockatrice and the deck feels really solid. Sideboard duress as well as all new feed the swarm to deal with rips as well as thoughtseizes main for various mainboard hate.
The sideboard is definitely work in progress and id like some ideas for that. The deck feels solid although im sure theres a few cards i may have missed.
Let me know your thoughts down below, thanks!
Hey - has anyone had experience with building a balustrade where clause f4 of the building code is at play. Seen a few things online about having it done by someone who can provide the certification, but nothing about doing it yourself and getting it certified.
Also, does anyone know what needs to be done if there is a pre-existing balustrade that doesn't meet the current regulations? Does grandfathering come into effect?
Creatures:
4 Balustrade Spy
2 Narcomoeba
1 Phantasmagorian
4 Prized Amalgam
3 Silversmote Ghoul
4 Simian Spirit Guide
4 Undercity Informer
4 Wild Cantor
Instants:
4 Desperate Ritual
4 Manamorphose
1 Nexus of Fate
4 Pyretic Ritual
2 Valakut Awakening // Valakut Stoneforge
Sorceries:
4 Crippling Chill
4 Agadeem's Awakening // Agadeem, the Undercrypt
3 Pelakka Predation // Pelakka Caverns
4 Sea Gate Restoration // Sea Gate Reborn
4 Shatterskull Smashing // Shatterskull, the Hammer Pass
The goal of this deck is to cast Undercity Informer or Balustrade Spy, mill your entire deck, Nexus of Fate trigger to not die on your next turn, drain them for 12, and then attack for like 30. Phantasmagorian allows you to discard Nexus of Fate if needed.
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