A list of puns related to "Adad"
Title says it all is there a website where I can find the rules for followers for each class or subclass would like them for my group.
Iβve never seen it this bad in a BF title. Full auto guns beat DMRs most of the time when ADAD is being spammed. Zero accuracy penalties for ADAD cheese.
Welcome to 1990βs gaming boys
When I try to do it the movement feels slow as usual and I have to stop and shoot.
When the enemy does it they're strafing at the speed of light and spamming 5 bullets into me instantly without stopping.
Had a pretty annoying deathmatch session. I'm assuming I'm doing something wrong so how do you properly strafe + shoot?
I was watching nothings latest upload
https://youtu.be/CByso_u3jGw
and at around 6:05 a guy is in a clutch and he isnt able to kill a moving tec 9 player and nothing laughs at him
the thing is i could see my self doing the exact same play as him as i panic a lot and i am unable to kill a player whos constantly erratically moving around with an smg
i try to calm down and reset my aim but them constantly firing while moving makes me panic and my shooting goes all over the place
I love the new sbmm, matches are actually fun, but as soon as I get into the higher brackets, boom adad spam, just everyone, the game goes from stealth cover shooter to who can hammer their keys faster while hoping to land a lucky hit.
I left other br type shooters because of this constant spam, hunt was slower and I loved it, but anytime we get matched with a higher elo hunter it's just the same thing over and over, the second he hears a noise he just starts spazing around.
Who cares if you position yourself good, or somehow get around them if they are currently doing multiple animations at once.
I'm at the point where I'm about to go back to getting a free hunter and dying after any good match so I don't get matched in anything past low/medium tier.
I'd rather a hunter get the drop on me, or somehow get around me while I'm in a gunfight, than him spamming his ad and crouch keys and getting lucky.
I know last time inertia was implemented all the high tier Sweats and Twitchers complained they couldn't play the game because they couldn't spaz out and where getting killed, but please do atleast something about it.
I love hunt, it's an actual unique gem to me in the field of copy past br and shooters.
Seeing this being done in Tarkov sort of infuriates me, not gonna lie. I tried doing it in real life and realised that it doesnβt work at all and hereβs why.
Firstly, you canβt even move that fast. My legs canβt move my body at that speed so I essentially just end up standing there on the spot whilst moving my legs up and down like some weirdo. Fix this in game by adding momentum to changing direction quickly, so you have to build up speed from when you change direction instead of it being instant.
Secondly my gun moved around a lot, no only up and down but side to side too and it became very difficult to keep it on target and it also became difficult to even see what I was aiming at. This is easy to do in game, just add more weapon sway both side to side and up and down when you are quick changing directions.
And now the last one, some people might not like this suggestion but Iβll put it in anyway. I found it very slow to aim and change targets whilst trying to recreate strafing in real life. It felt as if the gun was heavier since I was moving and having to concentrate very hard to get it to even remotely stay in target. You could try and recreate this in game by decreasing sensitivity of aiming whilst trying to strafe. Again some people may not like this one because a lot of players donβt like automatic sensitivity changes.
So with these suggestions I believe youβd essentially make strafing useless and in most situations would just get you killed in a firefight. I think these changes would be great and would make firefights more authentic like youβd expect and less like CSGO. Tell me what you guys think.
Edit: After some more thinking I realised that a main reason itβs too hard to strafe irl is because youβre slower walking side to side. This is because you canβt step as far to the side as you can normally walking forward, your other foot always gets in the way making your second step shorter and your overall stride slower. You can speed this side walking up but it makes it very hard to aim whilst doing so, since the sights becomes misaligned by a long way very easily.
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