A list of puns related to "Abjure"
The Abjure spell says: "check to ignore a damaging area effect (trap)." What is the general consensus on what was intended by putting "trap" in parenthesis in this description? Is the spell intended to apply only to traps, or to any damaging area of effect?
Disclosure: I am nowhere near to naturalizing into the United States, however I feel that commentary concerning this issue would be beneficial for other fellow Christians with issues concerning their conscience.
Consider that Christians are subjects of the kingdom of God. Should Christians who wish to naturalize into the United States, but feel compelled by conscience to not renounce and abjure allegiance and fidelity to the kingdom of God, request an alteration of the Oath of Allegiance?
Oath of Allegiance [1]:
>I hereby declare, on oath, that I absolutely and entirely renounce and abjure all allegiance and fidelity to any foreign prince, potentate, state, or sovereignty, of whom or which I have heretofore been a subject or citizen; that I will support and defend the Constitution and laws of the United States of America against all enemies, foreign and domestic; that I will bear true faith and allegiance to the same; that I will bear arms on behalf of the United States when required by the law; that I will perform noncombatant service in the Armed Forces of the United States when required by the law; that I will perform work of national importance under civilian direction when required by the law; and that I take this obligation freely, without any mental reservation or purpose of evasion; so help me God.
What is your opinion concerning the following alteration?
>I hereby declare, [and solemnly affirm], that I absolutely and entirely renounce and abjure all allegiance and fidelity to any [earthly] foreign prince, potentate, state, or sovereignty, of whom or which I have heretofore been a subject or citizen; that I will support and defend the Constitution and laws of the United States of America against all enemies, foreign and domestic; that I will bear true faith and allegiance to the same; that I will bear arms on behalf of the United States when required by the law; that I will perform noncombatant service in the Armed Forces of the United States when required by the law; that I will perform work of national importance under civilian direction when required by the law; and that I take this obligation freely, without any mental reservation or purpose of evasion; so help me God.
So, I'm playing an Oath of the Watchers paladin in a Descent into Avernus campaign and I'm about to hit level 5. I was going to pick Find Steed but I just noticed an awkward interaction. Here is my channel divinity:
>Abjure the Extraplanar: You can use your Channel Divinity to castigate unworldly beings. As an action, you present your holy symbol and each aberration, celestial, elemental, fey, or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.
and here is the relevant part of Find Steed:
>The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type.
Does this mean that my channel divinity will turn my own horse no matter what type I choose? If I'm sitting on it, where does it run to? Will it attempt to throw me off? Can I avoid this by deafening it somehow, or do I need to spend an action next turn to try to hit my own horse?
If i have one or even multiple krarks out and cast Abjure, if the spell gets copied several times do i need to sac a blue permanent for every time it is copied?
Iβm playing a oath of vengeance paladin, and one of its channel divinity option is Abjure Enemy: As an action, you present your holy symbol and speak a prayer o f denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.
On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creatureβs speed is 0, and it canβt benefit from any bonus to its speed.
On a successful save, the creatureβs speed is halved for 1 minute or until the creature takes any damage.
Iβm wondering how this interacts with trying to use the shove action to knock it prone.
If I Abjure Enemy with my action on round one, given it succeeds and the enemy doesnβt save on there next turn, and they take no damage, should they have disadvantage against a shove action since shove forces an a ability check and not a saving throw? (because of the frightened condition)
If the shove succeeds should the target still remain frightened and have zero movement since the shove does not cause damage?
If the the abjure enemy fails, itβs movement is still halved until it takes damage, what would that mean if you succeed to shove it prone with it only having half the typical 30ft of movement?
Do they use 7 1/2 feet of movement to stand up and then have 7 1/2 feet left to move? How would that translate on a grid to one square or two?
Or would they have to use all 15ft to stand up? And be left with no movement after standing up?
I was just wondering what you smart cookies say about the spicyness of throwing this in to a build with a build focused on protecting Ninja/Delver at all costs, even sacrificing your other (basic) faeries to do so, effectively giving Sprites/Seers/Miscreants a second purpose besides attacking. As your 5-6 or even 7th Counterspell without needing to Deprive I ponder it as an idea to lower average CMC further...Secondly since other splash colours are taking over (read: Skred Delver) I feel dual-colour builds benefit most here by having a backup if double-blue is off the table. So what do you say? Does Abjure open doors for 2-colour delver builds or expedite/lower-CMC enough to justify? Or is it too costly to run even if appears quicker and more stable? Or do you disagree with me entirely?
[[Abjure]]
You can heartily renounce someone and they get hurt in the feels.
I made a post a few days ago talking about how I felt like the format was a bit stagnant and that there must be new decks out there just waiting to be brewed. It generated a pretty good discussion about the health of the format.
I realized that one of the difficulties brewing in pauper is the absolutely massive card pool. While it is true that other formats have many more cards due to the fact that more rarity is legal, the overall power level of those formats really makes 90% of cards unplayable.
Sure, most commons arenβt even Pauper playable but I think there are definitely some hidden gems out there that no one has found or hasnβt seen the right potential for.
I took it upon myself to search through the some 6900+ Pauper legal cards on scryfall. Iβm literally going through one by one looking for cards that could spawn new brewing and new innovation in the format. I will be sharing my finding in individual posts here. My first find....[[abjure]]
Itβs pretty hard to find counter spells in the format that are better than well...[[counterspell]]. Often when you see a counter in Pauper you need to ask yourself two questions upfront as to whether it should be considered or not. 1. Is it cheaper than counterspell? 2. If it is cheaper, what can it not counter that counterspell can?
This card is cheaper than counterspell (manacost wise) and counters anything that counterspell can. So we need to look at the downside and figure out if itβs worth sacking a blue perm. in order to play this at a discounted rate.
Iβm not going to make any definitive judgment in this card as that is no fun. I think discussing it as a community would lead to better consensus as to whether or not this card has a home. Personally I think this could absolutely be run alongside counterspell as maybe a 1 or 2 of in a Delver or blue based control deck with a high perm count.
From the in-game notice
New trait: deal Arts damage. when skill is activated, restore the HP of allies instead(with75% ATK).
FYI, the upcoming collab Operator Nine-collored Deer is also an Abjurer. She is a first day bonus in a log-in event.
Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.