A list of puns related to "RenderWare"
I've seen many people mention this but this tool is not publicly seen or available and never saw anything relating to this other than a bullshit r/GamingLeaksAndRumours post.
Just a thought I had. I've seen people say (that also includes me jumping into the conclusion) that HP was most likely an easier port for Stellar Entertainment since they've already familiarized with it with Burnout Paradise Remastered, which uses the RenderWare engine. If it doesn't, that would mean HP wasn't just picked for the reason of being easier to port, but something else is the reason why they picked HP for remastering aside from a generally positive reception.
Renderware Studio a Unity like game engine for PS2, Gamecube and Xbox leaked. I figured out how to get it running. I uploaded it and logged my progress here:
https://archive.org/details/renderwaregraphics3.7sdkandstudio2.01 (not piracy it is a 10 day trail version)
But the license is a ball ache that will stop people from wanting to use it. I need someone to crack it but dont know were to begin. Do you have any suggestions on who i can request to crack it, or where i can ask? I am willing to pay Β£50 for this to be cracked (upon completion, either paypal or crypto)
http://www.ps2-home.com/forum/viewtopic.php?f=58&t=1060
So, yeah, as the title says, I want to download Renderware game engine. I know that Renderware is an old and outdated game engine, but It recently interested me. Where can I download this engine?
Hello!
I'm currently trying to ressurect an old renderware game called Sub Culture. While i've managed to grab most of the models, textures and soundtrack from the game files, the actual world map eludes me.
Can anyone lend a hand or point me in the right direction on opening the BSP file?
I absolutely loved this game. I don't know how much my significantly lowered expectations or the fact that I got it for a mere $4 during the recent Steam holiday sale play into it, but I absolutely adored this title. It may just be the post-game glow, but this game did a lot of things right in my experience. So much so that I'd place is among Dragon Age - Origins and Mass Effect 2 as my favorite BioWare RPGs. I even enjoyed it more than I did Witcher 3, somehow, and I loved that game. I just don't recall feeling this enamored with it when all was said and done (I still haven't had a chance to play through the expansions though). Those are some big shoes to fill, so let me get into it...
###[WARNING: LONG POST]
Firstly, full disclosure: I'm a somewhat sensitive person who can be swayed through more aesthetic, less concrete things. Good to be aware of that, I guess, but I often find myself liking things that many others did not because it happened to strike a particular nerve within me. It's sometimes hard to place exactly what a piece of media touched, but it often manifests in me preferring games like Dragon Age 2 over ones like Dragon Age Inquisition despite all of it's technical shortcomings in comparison.
I say this because I know Andromeda probably won't hit the same notes with some people, and that's totally fine. Things as seemingly simple as stirring music, beautiful vistas, compelling themes, etc., can seduce me to fall in love with a game, and Andromeda was not exception in these categories. And of course, the characters, Mass Effect β and BioWare games in general β are built foremost on characters, and Andromeda was certainly no slouch in this respect. From the grandpa-krogan Drack to the mysterious yet open book Jaal, Andromeda had loads of well written, well developed characters. I'm not going to pretend that the writing was perfect, but again, it struck a chord with me. Take what you will from that.
Most of this will probably end up focusing on the characters though, so I'll set aside that discussion for later. One last acknowledgement: I really appreciated the sense of novelty and exploration this game had to offer. I'm one of those people who legitimately enjoys just roaming the procedurally generated planets of No Man's Sky and scanning things, and this game has shades of that experience as well. It's a lot more directed, obviously, but it manages to toe the line pretty well between large, unexplored open worlds and a
... keep reading on reddit β‘Hello stupidpol. One of your resident tankie USSR apologists here (or, as thefunhouseofideology calls it βStalinists with Oedipus Complexes").
I would like to begin by discussing my sudden turn from banal shitposting to attempting to engage with Stupidpol more critically. Why is this? Why can this matter?
It is primarily due to the tenor of Stupidpol these days, particularly in regards to our usual pet issue of βRightoid Creep.β What are the criticisms of this Rightoid Creep? That they derail discussion, exacerbate reactionary tendencies and degrade the Marxist character of this sub. Many claim that we are past the point of no return.
I disagree. The Rightoids are not a problem, but rather there must be a certain amount of βRightoid Repellantβ that functions in the same manner that our anti-IdPol stance acts as a βLibtard Repellantβ.
How does one create a Rightoid repellant?
By posting theory. They donβt read this stuff and think weβre fucking stupid for trying to use it.
Further, I am hoping that my feeble attempts to create, repurpose and interpret theory will inspire more of you to do the same. Increasing our high effort posts will have the effect of reinvigorating our Marxist character, as well as signal to those who come here for the βdunking on liberalsβ that this sub allows for that this is a Marxist subreddit first and foremost.
Our disagreement with IdPol stems from several places; the chief criticism we have to level against it, is that it is Identity Essentialist and thus inherently counter-Revolutionary.
Our disagreement with IdPol is not that we want to be chauvinist misogynists, that we want to be virulent racists, that truly all we desire is an excuse to make fun of βminoritiesβ and so on and so forth.
It is my hope that through these theory posts we can reaffirm our commitment to these ideological positions.
This does bring us, then, to the actual topic of this post.
What makes a class Revolutionary?
Further, what does it mean to be reactionary? What creates this social phenomenon?
Building off of these questions, how can we determine the Revolutionary or reactionary character of classes, and how can we use this in the project of building an actually existing socialist American state?
βββββββββββββββ
Let us begin with the question of what makes a class Revolutionary. This is, in many ways, Marxism 101 but I believe it is important to discuss. First, I appreciate theory that addresses all of the claims it makes wi
... keep reading on reddit β‘Update 31: The New War
https://www.youtube.com/embed/Tua7aK6Y7NY?feature=oembed
_Open Letter From the Developers:
The New War has arrived. This Cinematic quest has come together from all of our team working from our homes across the world, and weβre bringing it to yours. Perhaps for some the wait has been long, years for some veteran Tenno, but it ends today.
A lot has happened following the initial anticipation for βThe New Warβ in 2018 with our first teaser trailer. Over the course of the years, weβve had events to move the story along (with some cryptic hints)β¦ and then lockdown happened, which truly set us back a year. This is not an exaggeration or an excuse, it is a fact that bears mentioning. We intended to ship the cinematic quest experience much earlier, our own delays and then the worldβs delays got in the way of that, but itβs finally here.
Despite the wait, what hasnβt changed is our unquenchable desire to surprise our players and tell your story. The story of the Tenno.
The New War represents the biggest undertaking in the history of Digital Extremes, as well as a new progression point for our Tenno. It has been many years since there was a clear story point that a Tenno could reach. From βjust get to the Second Dreamβ to βmake sure youβre done the Sacrificeβ, we now have that firm goal: wage The New War. This journey will take you several hours, and is one you will not be able to turn back on once you've started, so make sure you are prepared!
The New War is here. The stage is set for the future. Once youβve finished, join us in 2022 for what comes next for Warframe in a post New-War worldβ¦
Thank you for your patience and kindness, Tenno._
SPOILER POLICY
This quest has significant Spoilers for Warframe and its future. Please let all Tenno experience it at their own pace, and be kind. Use liberal spoiler tags if you wish to talk about it, and do not ruin the experience for someone else. Content Creators should clearly label spoiler content and use spoiler-free thumbnails.
The Quest can be discussed in our temporary Sub Forum: <https://forums.warframe.com/forum/1782-the-new-war/>
NEW QUEST - THE NEW WAR
We are seasons, all of us.
Growing in the light, fading in the dark.
_At on
... keep reading on reddit β‘This post is everything I know (so far) about Alienware laptops and how they generally behave and work. I have owned (and broken) an Alienware M15 R3 (i7-10750H, RTX 2070 Super, 300Hz) and I am currently using an Alienware M15 R4 (i7-10870H, RTX 3070, 300Hz).
Your CPU is one of the high-end ones and these powerful CPUs tend to run really hot. Alienware's mindset is different than other manufacturers' and it took me a while to figure that out.
Instead of them limiting the CPU's performance to help reduce some heat, Alienware gives you the full CPU power up to its design thermal limits of 100C (Intel) or 105C (AMD). This is normal, and even Dell mentions that there's no problem running your Alienware laptop at its limits.
If you're comfortable with temperatures hitting 100C almost constantly while gaming, and you're not experiencing thermal throttling (we'll get to that later on), then Dell has no problem either, and you're using this laptop "as intended".
If you're not comfortable with these kinds of temperatures, then you have a lot of ways to reduce them, without a hit in performance, maybe even with a boost in performance!Keep in mind though, that spikes in the CPU temperature is perfectly normal. It is completely fine to see your CPU hit 100C for 2-3 seconds before going down in temperature.
Dell introduced a hard limit to the CPU temperature in their Alienware BIOS, they call it Tcc Offset. It's a value between 0 and 15, that you can set in the BIOS, that limits the temperature from going above 100C (for Tcc = 0) down to 85C (for Tcc = 15). While this option does a good job lowering the temperatures to a comfortable level, it also tends to lower the CPU clock speeds, naturally.
So let's talk about other ways you can cool off the CPU without sacrificing your precious clock speed.
It's no secret that Orks have different uses for different colors, some more official than others. However, it does appear that purple making them invisible isn't quite as fanon-exclusive as you might think. With that, I tried to make some shred of logic out of it. I know, big mistake when talking about Orks, but hear me out. Magenta is described as an "extra-spectral color," meaning it doesn't exist in the conventional color spectrum of red-green-blue.(As a sidenote, it was used to visualize the indescripable color seen in a movie adaptation of the titular "Color out of Space," a classic story by H.P. Lovecraft.)
Magenta is a very purple-esque color, as I'm sure you've noticed. What I'm thinking is that the Krorks used a type of invisibility tech during the War in Heaven that involved magenta hues, rendering themselves invisible. Now, this doesn't make perfect sense, of course. We can see magenta perfectly fine with our naked 022.M3 eyes, and I doubt that neither fans nor official writers actually reasoned purple relating to invisibility because of this. This is - ironically enough - just another fan theory for another fan theory. But it kinda sounds interesting, doesn't it?
Besides, the mental image of a Krork commando turning invisible with a flicker of magenta sounds cool, doesn't it?
Edit: As I'm sure many already know, there are other extraspectral colors out there besides magenta. I just connected some unrelated dots between Orks + purple and the magenta color + Krork tech for what is basically an impromptu thought experiment.
Update 30.9.0: Prime Resurgence
A Prime Resurgence is upon usβ¦
Coming November 16 for a limited time, we are launching Prime Resurgence! This event provides Tenno with a schedule of Vaulted Prime releases. The impending War grows near day by day, Tenno. A new (yet familiar face to some?), Varzia Dax, has an opportunity to fortify your Arsenal with Prime items that have long been Vaulted.
We first announced that we are looking at running a Prime Vault event of sorts on Devstream 156 - and Prime Resurgence is just that! It is our first stab at offering an alternative to Prime Vault: A one-stop shop to gain access to Vaulted Prime content and Relics with a fully transparent schedule to allow players time to plan.
Varzia, a Dax from the Old War, will appear in Marooβs Bazaar November 16th on all Platforms with a slew of Prime goods for you to obtain. You can either purchase Relics from her Wares with Aya (free path) or gain instant access to Prime items and bundles with Regal Aya (purchase path).
What are Aya and Regal Aya?
These are the currencies that are used to purchase items from Varzia!
Aya is an earned currency that is your free path to gaining Prime items through the in-game Relic system. It is a resource that is exchanged for Void Relics and other non-premium items available in Varziaβs wares. Aya is found in Missions (The Void or Bounties) or has a chance of appearing in Relic Packs available for purchase in the Market for Platinum or Syndicate Offerings for Standing.
Regal Aya is a premium currency (similar to Platinum, but not tradeable) that gives you instant access to Prime Warframes, Weapons, Accessories, and Bundles available in Varziaβs wares. It can be purchased in the Market or online storefronts.
We have an extremely thorough Dev Workshop / FAQ explaining how this Event came to be, including the introduction of Regal Aya. Simply put, The Prime Vault program has undergone many changes over the years, all driven by player feedback and requests.
The theme over these changes has been to offer more choice and quicker access to Vaulted Prime rotations. Which is where Prime Resurgence comes in. Please read our Dev Workshop for more information, otherwise enjoy the largest Prime Vault opening of all-time, with a significantly s
... keep reading on reddit β‘tl;dr they're going to look the same with slight enhancements to faces, better animations, and overall better lighting.
Believe me or not, it really doesn't matter. The games are going to largely look the same as they did back in the 2000s. Textures have been upscaled, faces have been updated so they look less like triangles, the game uses more dynamic lighting rather than baked-in lighting. Gameplay-wise, animations are almost identical to the normal versions, but cutscenes have largely been reanimated to look less stiff, and the models now have fingers rather than oven mitts for hands. Facial animations are almost "too good" as in the weirdly decent facial animations don't fit the low poly models. Car damage is now more dynamic, and the "damage models" have been done away with. They are more reflective like the mobile ports but more high resolution.
The city is going to look exactly the same. Epic has an internal tool for transferring texture and geometry data from RenderWare to Unreal, so the city shouldn't look any different other than the texture and lighting changes. Ped AI was actually designed to work largely similar to how they were in the original games, not better or worse. There's going to be almost nothing new content-wise, except for the skins from the later editions of the original games, and GTA III has a new "xmas" cheat code that covers liberty city in snow.
The reason the game was ported to unreal was simply due to RenderWare no longer holding up to modern standards and not really playing as well with modern hardware. RAGE was considered but Unreal was chosen due to the existence of tools to easily port content from RW. Dundee is a very small team but they had a lot of passion for this project. These will be the definitive versions for most people and lack many of the issues the old mobile GTA ports had.
The games have pretty much gone gold at this point and Dundee has started work on the mobile ports to release sometime in Q2 2022 (not sure if this has been officially announced yet)
EDIT: I've posted a fair bit more in the comments relating to controls and gameplay changes. I want to keep this post concise and readable.
I don't want to step on anybody's toes here, but the amount of non-dad jokes here in this subreddit really annoys me. First of all, dad jokes CAN be NSFW, it clearly says so in the sub rules. Secondly, it doesn't automatically make it a dad joke if it's from a conversation between you and your child. Most importantly, the jokes that your CHILDREN tell YOU are not dad jokes. The point of a dad joke is that it's so cheesy only a dad who's trying to be funny would make such a joke. That's it. They are stupid plays on words, lame puns and so on. There has to be a clever pun or wordplay for it to be considered a dad joke.
Again, to all the fellow dads, I apologise if I'm sounding too harsh. But I just needed to get it off my chest.
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