A list of puns related to "List of Apache modules"
Elaborate in the comments why you are or aren't satisfied with the current state of the Hind module, in relation to ED regularly teasing Apache for what is likely an impending pre order then release.
I have a application in flask and built for python3.8. I am trying to deploy it using apache and have been having issues.
I installed wsgi using the command: sudo apt-get install libapache2-mod-wsgi-py3
Because it is a server dedicated to just this single application I installed my python modules globally using sudo pip3 instead of in a virtualenv so all my required/installed modules are located at /usr/local/lib/python3.8/dist-packages/
.
This is my .wsgi file. #! /usr/bin/python
import logging
import sys
logging.basicConfig(stream=sys.stderr)
sys.path.insert(0, '/home/admin/imm-migration/')
from easyucs_api import app as application
This is my apache config
<VirtualHost *:80>
ServerAdmin webmaster@localhost
DocumentRoot /home/admin/imm-migration
ErrorLog ${APACHE_LOG_DIR}/error.log
CustomLog ${APACHE_LOG_DIR}/access.log combined
<Directory /home/admin/imm-migration>
# set permissions as per apache2.conf file
Options FollowSymLinks
AllowOverride None
Require all granted
</Directory>
WSGIDaemonProcess migration python-path=/home/admin/imm-migration:/usr/local/lib/python3.8/dist-packages
WSGIScriptAlias / /home/admin/imm-migration/easyucs_api.wsgi
WSGIApplicationGroup %{GLOBAL}
WSGIProcessGroup migration
WSGIPassAuthorization On
</VirtualHost>
while running the server i am getting the following error
[Wed Nov 24 09:15:39.409792 2021] [core:notice] [pid 7271:tid 140562056457152] AH00094: Command line: '/usr/sbin/apache2'
[Wed Nov 24 09:22:04.219227 2021] [mpm_event:notice] [pid 7271:tid 140562056457152] AH00491: caught SIGTERM, shutting down
[Wed Nov 24 09:26:33.603552 2021] [mpm_event:notice] [pid 2541:tid 139881431014336] AH00489: Apache/2.4.29 (Ubuntu) mod_wsgi/4.5.17 Python/3.6 configured -- resuming normal operations
[Wed Nov 24 09:26:33.603677 2021] [core:notice] [pid 2541:tid 139881431014336] AH00094: Command line: '/usr/sbin/apache2'
[Wed Nov 24 09:26:40.524523 2021] [wsgi:error] [pid 2543:tid 139881310197504] [remote 10.81.0.135:63663] mod_wsgi (pid=2543): Target WSGI script '/home/admin/imm-migration/easyucs_api.wsgi' cannot be loaded as Python module.
[Wed Nov 24 09:26:40.524706 2021] [wsgi:error] [pid 2543:tid 139881310197504] [remote 10.81.0.135:63663]
... keep reading on reddit β‘As a solo player myself, im concerned about the requirements for this 2 seater helicopter to perform and employ optimally. Jester and that russian guy for the hind, their modules are fairly "Basic" in terms of system/weapon employment, it didn't take much effort per say to make it doable as a solo player.
However with the apache, it seems to have alot of newer/modern tech and i assume that means more workload and requirement for employment of certain aspect in the apache, Has ED stated anything regarding what the state of apache AI they aim to give us? Or will it be one of those, find someone or not worth ur time solo for this upcoming module?
Also I heard that its very limited to what the gunner seat/pilot seat can control to each other, just how much exactly?
As the title states. Thanks in advance.
HOLYYYYYYYYYYYYYY SHIT
Hi all,
I've been poking around for a full list of modules that can be used in the new tank designer along with their costs and effects, and I can't find one (the wiki still has pre NSB info). Are any of you aware if someone's put one together? Trying to design my optimal tanks and can only find the old dev diary and some youtube videos.
Hello,
I installed VS 2022 Enterprise, and I noticed that, when I opened an fs file in the editor, it is missing the top bar with the 3 comboboxes where I can select functions or classes. The bar is present when I open a cs file.
Any idea on how to get the bar to show up for fs files?
I also took a look at jetbrains rider dot net and it shows all the modules/submodules/functions in the Structure tool window. Is there an equivalent in VS2019 or VS2022?
Thank you
It would be interesting if we could create a curated list of "problematic" Perl modules that should give one pause in a code review. For example:
I would love to hear your thoughts on this.
If you have any module suggestions, could you please provide:
I kind of think of this as the opposite of Task::Kensho. I'm not proposing a CPAN module for this, though, as it could be very controversial.
I just learned that there were some official adventures released for special occasions by ffg, however I've been unable to find a comprehensive list. I've been able to find three, Begun the clone wars have, Rescue at glare peak, and Unwelcome arrival. Are these the only 3 released or are the more adventures/extras that I am missing that had a limited release?
As a follow up to a discussion here on Friday here is a partial list of the MC modules ranked in order of their difficulty. Itβs not a comprehensive list as the latest expansions are not included. I encourage fellow MC Redditors to add their experiences in the hopes of eventually creating a second version of this list.
I merely compiled this list. My MC skills are not advanced enough nor have I played with every module yet. Your experiences with the villains and modules may be different. YMMV as always.
Thanks to irebeldestiny.com, tabletoptimesinks.com for their articles on modules as well as the entire Reddit MC community whose constant analysis of this game make it a continuing joy to play.
THE LIST
Difficulty 0 - Bomb Scare, Under Attack
Difficulty 1 - Goblin Gimmicks, Weapon Master, Power Drain, Experimental Weapons
Difficulty 2 - A Mess of Things, Running Interference, Masters of Evil
Difficulty 3 - Hydra Patrol, Hydra Assault, Doomsday Chair, Temporal
Difficulty 4 - Kree Fanatic, Legions of Hydra, Anacronauts, Master of Time
Notes: Modules for villain setup often use the qualifier (recommended). Fantasy Flight has been clear that switching around modules are a way of fine-tuning your experience both up and down. This is in addition to Standard, Expert and Heroic modes. Be aware that changing from recommended can alter how the villain plays. If you are instructed to search the encounter deck for a card in a module you havenβt included you will deck-out the villain instead and gain an acceleration token.
The upcoming Hood will be a boon to players who enjoy switching modules. Along with adding nine more new modules, setup instructs you to set aside seven modules for play. Using the above list you can structure your Hood experience beyond the core Hood set. Gangster sets, Hydra swarms and even Kang gangs are all within the realm of possibility.
It be a long time since I was NWN:ing a lot, times before the current neverwinter vault. Now that I got a bit into it again, thought to list my all time favourites. This is a very subjective list (and I surely forgot some good ones, like.. Iβll just skip the premiums, they are all worth playing). Basically, I like talky, but not too talky adventures with (what I find) good writing. I donβt like combat heavy where battles are like puzzles to be won, so lotβs of amazingly well made stuff is not listed. Please by all means list your own favourites. Also, while I did play a LOT of modules in the few years I mostly spent on NWN, I didnβt play ALL 50 THOUSAND modules out there.
also not adding scores, these all get five stars
Honor Among Thieves
By Baldecaran. A mostly low magic world where high magic exists and can be really terrifying. For rogues, multiclassing is an option, but you do need the skills. Places to rob, choices to make, old evil to be killed by. It's either best or second best rogue module.
Prophet series.
Also by Baldecaran. Probably the best campaign made for NWN. You foresee a destruction of a village and set out to find out what can be done. A lot of things follow in surprisingly long and epic journey. Extremely well written story and companions.
Shadowlords, Dreamcatcher, Demon
Adam Miller's campaign is my all time favourite, some are better in many ways, but these I love the most. Series starts with a pretty basic Shadowlords. Adventurers needed, so letβs slay some undead and stuff. But you get to know the companions whoβll stay for the whole campaign, Dreamcatcher and Demon are amazing, custom content by boatloads, humor, romance, all kinds of awesome. (also pay attention to his NWN2 stuff, the pirate campaign with muskets and ships and whatnoth is brilliant, lute hero and pokemon style monster collecting).
Everything by Stefan Gagne
Elegia EternumΒ is probably the best built module for NWN, voice acting, superb plot. Twists and turns, journey into the psyche. There's action, but it's not the point here. The dark, twisted story continues in Excrucio Eternum.
Hex Coda. Was supposed to be a trilogy, but the first entry stands on it's own. Open source magic, wonderful story romance and humorous. Absolutely one for the top10 all time.
Penultima, Penultima Rerolled.
Comedy adventures in penultima city. The first series is good, the rerolled series take everything good in them and
... keep reading on reddit β‘In a lesson today, my tutor said that while my expression is improving (yay!) he suggested that I review partitive/indefinite articles again. He noticed (as I did) that the more animated I got during a conversation, the more I seemingly forget simple grammar rules in French.
I wanted to see if thereβs a resource that just shows the Duolingo modules in the French tree with the corresponding grammar points (the stuff usually covered in βTipsβ). Like some sort of spreadsheet or interactive menu that says βBasics 3: partitive/indefinite articles, consisting -er verbs for je/tuβ or something.
I found another thread with this link (https://duome.eu/tips/en/zz) but it doesnβt seem to follow the current modules available on the app as the French tree evolves.
I have most of the current tree unlocked and just wanted to squeeze in some practice each day before my next lesson. Iβve moved past only using Duolingo as my French practice a while ago; however, I really enjoy itβs βpractice a grammar point into the groundβ method when I just need repetitions to really drive home the grammar point or just refresh some basics. Also like that itβs an app I can easily access on my phone and not have to go through the web browser (like for Tex French) to practice.
Anyone know of a resource like this? Thanks in advance!
EDIT: I found something similar on the Duolingo forum! It doesnβt have the full description of the topics covered but it has a direct link to the tip. Currently just opens Duolingo in the phone browser instead of the app but not too bad. Link: https://forum.duolingo.com/comment/52264159/Grammar-skills-French
Hey all, the title sums it pretty much, but I'd like tonknow if such a list exists. I'm trying to homebrew as much of the stuff we need in our campaign to make it easier on my players. I want the to be able to drag and drop pretty much everything they need and I'd like for all those things that add functionality to actually do it. For example I homebrewed the defense fighting style for my fighter, but I had to dig through the database to find that ibhad to write data.attribute.armorclass.value to be able to add the bonus. Maybe my Google fu is letting me down but I have failed to find such a list yet.
I can't find an actual list of upcoming modules, I've looked on for example heatblurs website and I can't find a list of modules that they are making/in development.
can someone list the upcoming aircraft modules?
I am considering purchasing another module and I don't know if I should wait for what's coming or just buy one of the modules now.
I'm inheriting a class to alter one of its def in control
from odoo.addons.
sk_skydivers_details.controllers.sk_skydivers_details_form import DetailsForm
class DetailsForm(DetailsForm):
def from_details_to(self):
return '/my/skydiver/personal_accident_insurance'
But if I put sk_skydivers_details in the manifest depends list it ignores the changes and the sk_skydivers_details module remains the same.
I know it works if I don't declare as depends but why?
What I'm missing here?
Hey Foundry community!
I know a lot of people have been struggling with the upgrade from Foundry 0.7.x to Foundry 0.8.x. It's time-consuming, prone to errors (if you're like me and have a ton of modules installed), and... well, pretty tedious, honestly.
To (hopefully) save time for those that haven't upgraded yet and still plan to, I updated my FoundryVTT Modules and Notes GitHub page to reflect what my current server's setup looks like. There, I've listed what modules I have installed, my preferred settings for them, config files, a couple of helpful scripts, various 5e-specific resources, and a small list of 0.8.x upgrade notes that I wrote while I was upgrading. Sorry that it took so long. Cheers!
Did You Pre-Order The Apache Module Today?
As the title states. Thanks in advance.
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