Hind owners, are you satisfied with current state of the module, with impending Apache pre order on the horizon?

Elaborate in the comments why you are or aren't satisfied with the current state of the Hind module, in relation to ED regularly teasing Apache for what is likely an impending pre order then release.

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πŸ‘€︎ u/Bounty_V
πŸ“…︎ Aug 27 2021
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Fix Apache Anon Pages Memory Leak By Tuning MPM Module blog.shellkode.com/fix-ap…
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πŸ‘€︎ u/TheSqlAdmin
πŸ“…︎ Nov 26 2021
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Apache pilot reviews status on the AH-64 DCS Module | Digital Combat Simulator youtu.be/DgpvBufuIAA
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πŸ‘€︎ u/Casmo58
πŸ“…︎ Oct 27 2021
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Target WSGI script cannot be loaded as Python module.Flask.Apache

I have a application in flask and built for python3.8. I am trying to deploy it using apache and have been having issues.

I installed wsgi using the command: sudo apt-get install libapache2-mod-wsgi-py3

Because it is a server dedicated to just this single application I installed my python modules globally using sudo pip3 instead of in a virtualenv so all my required/installed modules are located at /usr/local/lib/python3.8/dist-packages/
.

This is my .wsgi file. #! /usr/bin/python

import logging
import sys
logging.basicConfig(stream=sys.stderr)
sys.path.insert(0, '/home/admin/imm-migration/')
from easyucs_api import app as application

This is my apache config

<VirtualHost *:80>
        ServerAdmin webmaster@localhost
        DocumentRoot /home/admin/imm-migration
        ErrorLog ${APACHE_LOG_DIR}/error.log
        CustomLog ${APACHE_LOG_DIR}/access.log combined
        <Directory /home/admin/imm-migration>
                # set permissions as per apache2.conf file
            Options FollowSymLinks
            AllowOverride None
            Require all granted
       </Directory>
        WSGIDaemonProcess migration python-path=/home/admin/imm-migration:/usr/local/lib/python3.8/dist-packages
        WSGIScriptAlias / /home/admin/imm-migration/easyucs_api.wsgi
         WSGIApplicationGroup %{GLOBAL}
        WSGIProcessGroup migration
        WSGIPassAuthorization On

</VirtualHost>

while running the server i am getting the following error

[Wed Nov 24 09:15:39.409792 2021] [core:notice] [pid 7271:tid 140562056457152] AH00094: Command line: '/usr/sbin/apache2'
[Wed Nov 24 09:22:04.219227 2021] [mpm_event:notice] [pid 7271:tid 140562056457152] AH00491: caught SIGTERM, shutting down
[Wed Nov 24 09:26:33.603552 2021] [mpm_event:notice] [pid 2541:tid 139881431014336] AH00489: Apache/2.4.29 (Ubuntu) mod_wsgi/4.5.17 Python/3.6 configured -- resuming normal operations
[Wed Nov 24 09:26:33.603677 2021] [core:notice] [pid 2541:tid 139881431014336] AH00094: Command line: '/usr/sbin/apache2'
[Wed Nov 24 09:26:40.524523 2021] [wsgi:error] [pid 2543:tid 139881310197504] [remote 10.81.0.135:63663] mod_wsgi (pid=2543): Target WSGI script '/home/admin/imm-migration/easyucs_api.wsgi' cannot be loaded as Python module.
[Wed Nov 24 09:26:40.524706 2021] [wsgi:error] [pid 2543:tid 139881310197504] [remote 10.81.0.135:63663] 
... keep reading on reddit ➑

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πŸ“…︎ Nov 24 2021
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Fix Apache Anon Pages Memory Leak By Tuning MPM Module blog.shellkode.com/fix-ap…
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πŸ‘€︎ u/TheSqlAdmin
πŸ“…︎ Nov 26 2021
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Will apache be that module were you just can't fly it solo?

As a solo player myself, im concerned about the requirements for this 2 seater helicopter to perform and employ optimally. Jester and that russian guy for the hind, their modules are fairly "Basic" in terms of system/weapon employment, it didn't take much effort per say to make it doable as a solo player.

However with the apache, it seems to have alot of newer/modern tech and i assume that means more workload and requirement for employment of certain aspect in the apache, Has ED stated anything regarding what the state of apache AI they aim to give us? Or will it be one of those, find someone or not worth ur time solo for this upcoming module?

Also I heard that its very limited to what the gunner seat/pilot seat can control to each other, just how much exactly?

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πŸ‘€︎ u/runnbl3
πŸ“…︎ Aug 29 2021
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Nobody mentioned this sim. With the Apache module coming I thought it was important. It was my first heli sim! Any thought?
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πŸ‘€︎ u/RollingMoss42
πŸ“…︎ Oct 14 2021
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CISA adds Zoho, Apache, Qualcomm, Mikrotik flaws to the list of actively exploited issues securityaffairs.co/wordpr…
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πŸ‘€︎ u/quellaman
πŸ“…︎ Dec 03 2021
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My module list at the end of 2021 - Part 2 youtu.be/UQU5eRBlBj0
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πŸ‘€︎ u/kuffeh
πŸ“…︎ Dec 31 2021
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[5e] My Players may be traveling cross country soon, and I am looking for a few fleshed out non-combat encounters or modules. Each something that can take up part of a session. While I can find lots of bulleted lists online, they are just that - lists.... Any help?

As the title states. Thanks in advance.

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πŸ‘€︎ u/Stahl_Konig
πŸ“…︎ Oct 25 2021
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NEW MODULE IS APACHE

HOLYYYYYYYYYYYYYY SHIT

πŸ‘︎ 507
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πŸ‘€︎ u/Deadpoetic6
πŸ“…︎ Dec 18 2020
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Full list of tank modules?

Hi all,

I've been poking around for a full list of modules that can be used in the new tank designer along with their costs and effects, and I can't find one (the wiki still has pre NSB info). Are any of you aware if someone's put one together? Trying to design my optimal tanks and can only find the old dev diary and some youtube videos.

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πŸ‘€︎ u/nootstorm
πŸ“…︎ Dec 24 2021
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VS 2022: viewing the list of modules/submodules/functions defined in an fs file

Hello,

I installed VS 2022 Enterprise, and I noticed that, when I opened an fs file in the editor, it is missing the top bar with the 3 comboboxes where I can select functions or classes. The bar is present when I open a cs file.

Any idea on how to get the bar to show up for fs files?

I also took a look at jetbrains rider dot net and it shows all the modules/submodules/functions in the Structure tool window. Is there an equivalent in VS2019 or VS2022?

Thank you

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πŸ‘€︎ u/0110001001101100
πŸ“…︎ Dec 24 2021
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A list of "problematic" Perl modules?

It would be interesting if we could create a curated list of "problematic" Perl modules that should give one pause in a code review. For example:

  • Modules which cause other modules to break (deliberately or otherwise)
  • Modules which, when upgraded, break older versions
  • Modules with known security issues
  • Modules with known critical bugs (e.g., they don't do what they're supposed to do or have other issues, such as memory leaks)
  • Modules with problematic licenses (or no license)
  • Anything else I've forgotten to mention here :)

I would love to hear your thoughts on this.

If you have any module suggestions, could you please provide:

  • The name of the module
  • The version, if needed
  • A link to its distribution
  • The problem
  • Replacements, if possible, remediation, if not

I kind of think of this as the opposite of Task::Kensho. I'm not proposing a CPAN module for this, though, as it could be very controversial.

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πŸ‘€︎ u/OvidPerl
πŸ“…︎ Nov 08 2021
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Is there a list anywhere of all licensed third party modules for Mothership?
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πŸ‘€︎ u/JNullRPG
πŸ“…︎ Nov 29 2021
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As excited as I am for the Apache, I would love a cobra/super cobra module 😍
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πŸ‘€︎ u/Bepis_guy
πŸ“…︎ Feb 23 2021
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My module list at the end of 2021 - Part 1 youtu.be/ZfIuFpeeXjM
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πŸ‘€︎ u/kuffeh
πŸ“…︎ Dec 23 2021
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Is there a list of official free rpg day, convention, etc modules/adventures?

I just learned that there were some official adventures released for special occasions by ffg, however I've been unable to find a comprehensive list. I've been able to find three, Begun the clone wars have, Rescue at glare peak, and Unwelcome arrival. Are these the only 3 released or are the more adventures/extras that I am missing that had a limited release?

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πŸ‘€︎ u/ElderSquid20
πŸ“…︎ Dec 04 2021
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A partial list of all MC modules ranked

As a follow up to a discussion here on Friday here is a partial list of the MC modules ranked in order of their difficulty. It’s not a comprehensive list as the latest expansions are not included. I encourage fellow MC Redditors to add their experiences in the hopes of eventually creating a second version of this list.

I merely compiled this list. My MC skills are not advanced enough nor have I played with every module yet. Your experiences with the villains and modules may be different. YMMV as always.

Thanks to irebeldestiny.com, tabletoptimesinks.com for their articles on modules as well as the entire Reddit MC community whose constant analysis of this game make it a continuing joy to play.

THE LIST

Difficulty 0 - Bomb Scare, Under Attack

Difficulty 1 - Goblin Gimmicks, Weapon Master, Power Drain, Experimental Weapons

Difficulty 2 - A Mess of Things, Running Interference, Masters of Evil

Difficulty 3 - Hydra Patrol, Hydra Assault, Doomsday Chair, Temporal

Difficulty 4 - Kree Fanatic, Legions of Hydra, Anacronauts, Master of Time

Notes: Modules for villain setup often use the qualifier (recommended). Fantasy Flight has been clear that switching around modules are a way of fine-tuning your experience both up and down. This is in addition to Standard, Expert and Heroic modes. Be aware that changing from recommended can alter how the villain plays. If you are instructed to search the encounter deck for a card in a module you haven’t included you will deck-out the villain instead and gain an acceleration token.

The upcoming Hood will be a boon to players who enjoy switching modules. Along with adding nine more new modules, setup instructs you to set aside seven modules for play. Using the above list you can structure your Hood experience beyond the core Hood set. Gangster sets, Hydra swarms and even Kang gangs are all within the realm of possibility.

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πŸ‘€︎ u/No-Professor-9837
πŸ“…︎ Oct 02 2021
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A subjective list of my absolute favorite modules. (please add yours)

It be a long time since I was NWN:ing a lot, times before the current neverwinter vault. Now that I got a bit into it again, thought to list my all time favourites. This is a very subjective list (and I surely forgot some good ones, like.. I’ll just skip the premiums, they are all worth playing). Basically, I like talky, but not too talky adventures with (what I find) good writing. I don’t like combat heavy where battles are like puzzles to be won, so lot’s of amazingly well made stuff is not listed. Please by all means list your own favourites. Also, while I did play a LOT of modules in the few years I mostly spent on NWN, I didn’t play ALL 50 THOUSAND modules out there.

also not adding scores, these all get five stars

Honor Among Thieves

By Baldecaran. A mostly low magic world where high magic exists and can be really terrifying. For rogues, multiclassing is an option, but you do need the skills. Places to rob, choices to make, old evil to be killed by. It's either best or second best rogue module.

Prophet series.

Also by Baldecaran. Probably the best campaign made for NWN. You foresee a destruction of a village and set out to find out what can be done. A lot of things follow in surprisingly long and epic journey. Extremely well written story and companions.

Shadowlords, Dreamcatcher, Demon

Adam Miller's campaign is my all time favourite, some are better in many ways, but these I love the most. Series starts with a pretty basic Shadowlords. Adventurers needed, so let’s slay some undead and stuff. But you get to know the companions who’ll stay for the whole campaign, Dreamcatcher and Demon are amazing, custom content by boatloads, humor, romance, all kinds of awesome. (also pay attention to his NWN2 stuff, the pirate campaign with muskets and ships and whatnoth is brilliant, lute hero and pokemon style monster collecting).

Everything by Stefan Gagne

Elegia EternumΒ is probably the best built module for NWN, voice acting, superb plot. Twists and turns, journey into the psyche. There's action, but it's not the point here. The dark, twisted story continues in Excrucio Eternum.

Hex Coda. Was supposed to be a trilogy, but the first entry stands on it's own. Open source magic, wonderful story romance and humorous. Absolutely one for the top10 all time.

Penultima, Penultima Rerolled.

Comedy adventures in penultima city. The first series is good, the rerolled series take everything good in them and

... keep reading on reddit ➑

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πŸ‘€︎ u/Jr_Mao
πŸ“…︎ Oct 05 2021
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Is there an up to date list of grammar β€œtips” for each Duolingo module? Want to easily practice particular grammar points using the app if possible.

In a lesson today, my tutor said that while my expression is improving (yay!) he suggested that I review partitive/indefinite articles again. He noticed (as I did) that the more animated I got during a conversation, the more I seemingly forget simple grammar rules in French.

I wanted to see if there’s a resource that just shows the Duolingo modules in the French tree with the corresponding grammar points (the stuff usually covered in β€œTips”). Like some sort of spreadsheet or interactive menu that says β€œBasics 3: partitive/indefinite articles, consisting -er verbs for je/tu” or something.

I found another thread with this link (https://duome.eu/tips/en/zz) but it doesn’t seem to follow the current modules available on the app as the French tree evolves.

I have most of the current tree unlocked and just wanted to squeeze in some practice each day before my next lesson. I’ve moved past only using Duolingo as my French practice a while ago; however, I really enjoy it’s β€œpractice a grammar point into the ground” method when I just need repetitions to really drive home the grammar point or just refresh some basics. Also like that it’s an app I can easily access on my phone and not have to go through the web browser (like for Tex French) to practice.

Anyone know of a resource like this? Thanks in advance!

EDIT: I found something similar on the Duolingo forum! It doesn’t have the full description of the topics covered but it has a direct link to the tip. Currently just opens Duolingo in the phone browser instead of the app but not too bad. Link: https://forum.duolingo.com/comment/52264159/Grammar-skills-French

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πŸ‘€︎ u/hartseille
πŸ“…︎ Dec 09 2021
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Foundry noob here, is there a comprehensive list of attributes for the DnD 5e module ?

Hey all, the title sums it pretty much, but I'd like tonknow if such a list exists. I'm trying to homebrew as much of the stuff we need in our campaign to make it easier on my players. I want the to be able to drag and drop pretty much everything they need and I'd like for all those things that add functionality to actually do it. For example I homebrewed the defense fighting style for my fighter, but I had to dig through the database to find that ibhad to write data.attribute.armorclass.value to be able to add the bonus. Maybe my Google fu is letting me down but I have failed to find such a list yet.

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πŸ‘€︎ u/TaranisPT
πŸ“…︎ Oct 25 2021
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[Grade 11 Computer Science: Python Programming] I'm trying to import the list of words from the words1 module, but it's saying no module found when it's literally right there. both files are located in the same folder, btw. what's going on?
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πŸ‘€︎ u/Dailydinner
πŸ“…︎ Sep 30 2021
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In Rust we trust: Shoring up Apache, ISRG ditches C, turns to wunderkind lang for new TLS crypto module theregister.com/AMP/2021/…
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πŸ‘€︎ u/tim-fish
πŸ“…︎ Feb 03 2021
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I recently switched from Apache 2.4 to Lighttpd out of necessity (Apache 2.4 was crashing in the PHP module on my system). Ask me anything.
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πŸ‘€︎ u/j4jackj
πŸ“…︎ Feb 17 2020
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Current state of my rack. I've got a list of modules that I'm eyeing, but what would you add, or remove and why? I'm mostly interested in anything industrial sounding.
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πŸ‘€︎ u/Ignistheclown
πŸ“…︎ Oct 01 2021
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Hey everyone, I'd like to introduce my first module and first javascript project, Navaren's Name Maker, a name generator based on the markov chain algorithm that allows you to input a list of name examples to use as inspiration to generate more names. Github link and manifest link in comments! v.redd.it/8d3r2y4jzyg71
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πŸ‘€︎ u/Daxiongmao87
πŸ“…︎ Aug 12 2021
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A Memory Safe TLS Module for the Apache HTTP Server abetterinternet.org/post/…
πŸ‘︎ 21
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πŸ‘€︎ u/FryBoyter
πŸ“…︎ Feb 03 2021
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is there a list somewhere of upcoming modules in development?

I can't find an actual list of upcoming modules, I've looked on for example heatblurs website and I can't find a list of modules that they are making/in development.

can someone list the upcoming aircraft modules?

I am considering purchasing another module and I don't know if I should wait for what's coming or just buy one of the modules now.

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πŸ“…︎ Sep 28 2021
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Why does when I include a module in the list of manifest depends on, if I inherit a control class from the same module in the list, it won't work?

I'm inheriting a class to alter one of its def in control

from odoo.addons.sk_skydivers_details.controllers.sk_skydivers_details_form import DetailsForm

class DetailsForm(DetailsForm):

def from_details_to(self):

return '/my/skydiver/personal_accident_insurance'

But if I put sk_skydivers_details in the manifest depends list it ignores the changes and the sk_skydivers_details module remains the same.

I know it works if I don't declare as depends but why?

What I'm missing here?

πŸ‘︎ 3
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πŸ‘€︎ u/fesnavarro
πŸ“…︎ Sep 29 2021
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A list of FoundryVTT v0.8.x settings, modules, resources, and more - including 0.8.x upgrade notes!

Hey Foundry community!

I know a lot of people have been struggling with the upgrade from Foundry 0.7.x to Foundry 0.8.x. It's time-consuming, prone to errors (if you're like me and have a ton of modules installed), and... well, pretty tedious, honestly.

To (hopefully) save time for those that haven't upgraded yet and still plan to, I updated my FoundryVTT Modules and Notes GitHub page to reflect what my current server's setup looks like. There, I've listed what modules I have installed, my preferred settings for them, config files, a couple of helpful scripts, various 5e-specific resources, and a small list of 0.8.x upgrade notes that I wrote while I was upgrading. Sorry that it took so long. Cheers!

Nathan's DnD5e Foundry Modules

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πŸ‘€︎ u/BerniesLeftNut
πŸ“…︎ Jul 14 2021
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A Memory Safe TLS Module for the Apache HTTP Server abetterinternet.org/post/…
πŸ‘︎ 61
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πŸ‘€︎ u/shadow31
πŸ“…︎ Feb 02 2021
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Did You Pre-Order The Apache Module Today?

Did You Pre-Order The Apache Module Today?

View Poll

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πŸ’¬︎
πŸ“…︎ Oct 08 2021
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[5e] My Players may be traveling cross country soon, and I am looking for a few fleshed out non-combat encounters or modules. Each something that can take up part of a session. While I can find lots of bulleted lists online, they are just that - lists.... Any help?

As the title states. Thanks in advance.

πŸ‘︎ 21
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πŸ‘€︎ u/Stahl_Konig
πŸ“…︎ Oct 25 2021
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