A list of puns related to "Combat Vehicle 90"
Platform(s): PC
Genre: 3rd Person Action game? Not quite sure where it falls, sort of like an Ace Combat style but each individual mission had its own vehicle you'd use.
Estimated year of release: Late 90s or early 00s
Graphics/art style: Fully 3D, don't remember the graphics being too advanced but I think it was going for some kind of gritty "realistic" style. I remember a dusty/grasslands hilly type area, a dark moon (and a snowy area maybe?).
Notable characters: Don't remember any
Notable gameplay mechanics: Each individual mission had a specific vehicle you'd use to accomplish your goals which included helicopters, tanks or stationary turrets. Your goals usually being to eliminate a set of specific enemies. I remember one mission in particular where you're tasked with defending your side's main base against an enemy air attack and you're playing as a stationary turret.
Other details: The game would transition to a different part of the world after certain missions, I can't remember if the first area was more of a grasslands type hilly area but I can definitely remember driving a (hover?) tank on a moon at some point.
Can't remember how old I was at the time but I wanna say it's been at least 16-18 years since I played the game so I remember very little of it and I'm not sure if all the details are correct or not.
Platform(s): Nintendo Entertainment System (NES)
Genre: Turn-based combat
Estimated year of release: Late 80s or early 90s
Graphics/art style: 8-bit with a top-down map and first-person view
Notable characters: Generic military characters?
Notable gameplay mechanics: Pretty sure you maneuvered units on a map, then had encounters with enemies that switched to probably turn-based first-person combat perspective where you chose various attacks, whether to advance or retreat, etc. It was single units fighting. All of this is tentative.
Other details: The major detail I remember is that, after selecting your next action, there would be amusing flavor text before showing what happened, such as "Quick Instincts!" and similar phrases.
In India we never had NES / SNES, but we had some sorts of bootleg versions of those. On one of those, I used to play a game which was top-down and vertical scrolling (2D), in which you drove a car down a road and fired your guns at enemies all around you (I think on the road and also in the surrounding landscape?). The road had some turns, and if you took the wrong one, you'd just loop back.
There were also power-ups that changed what projectiles you fired, and also made your car stronger(?). I remember after a while your car was able to fly and the road dropped away. I've been trying to find this game for years and I have no idea what it's called.
I've searched on the subreddit too, and couldn't find it. It's not Road Fighter.
Platform(s): PC, DOS I believe.
Genre: Top-down arena combat.
Estimated year of release: 90s. Not sure when, would estimate ~95-96.
Graphics/art style: Pixel graphics. A mainly grey palette. The bike you controlled was little more than a few pixels. As you drove around you would leave trails of pixels around, the arena becoming more and more of a mess. Think of something like Liero, just in terms of "pixel mess", as the arena got shot up. But top-down, and nowhere near that bright! There wasn't much detail to the game at all, everything was represented quite small.
Notable characters: None really to speak of.
Notable gameplay mechanics: It was a top-down arena combat game that would feature multiple "bikes" battling against each other, by zooming around and firing weapons at each other. I'm not sure if it was multiplayer, but I only played it single-player against AI. I can't remember if you just chose a weapon before playing or if you could pick them up in the arena.
Other details: Fairly sure this was just a shareware game. I don't remember it being a demo and I can't imagine it being a full-priced release. I definitely would have got it off a UK PC magazin coverdisc. It will have been in English. I've never seen pictures of it since so I don't think it was a high-profile release.
Edit: Worth adding - it wasn't a "light bike" game. The bikes could turn freely and didn't leave trails others could crash into.
Platform(s): PC win 98/me/xp probably
Genre: arena battle
Estimated year of release: later 90s maybe up to 2002
Graphics/art style: 3D, low polygon
Notable characters: don't think there were specific characters
Notable gameplay mechanics: third person fixed camera. arena style game where you control a vehicle and had laser type weapons and had to eliminate other vehicles. I think the arena would start to shrink with a closing wall of lightning or something similar as the match timer was getting low.
Other details: I played this as a kid at my aunt and uncles house. I may have only ever had access to a demo I was young and would have probably not even been allowed to play for more than 10 minutes or so at a time. It was likely something that was pre installed on their pc but may have been something that came in a software bundle of some sort. Around this time I would have had ample experience with Oregon trail on the Apple IIs at my school but probably not played many or any other 3d games. I think the basic idea was you are some sort of futuristic prisoner and you participate in these arena battles for your freedom (could be totally wrong about this).
The vehicles were I think two wheeled and narrow and fairly agile. I feel like the front wheel was under a cockpit and then sort of jointed to the back half of where the second wheel was.
You all started on a platform together then when the match started you drove off it and started the battle. There were probably power ups and stuff to acquire in the arena. I think the arenas may have had more than one room. At some point like mentioned above I want to say the arena would shrink and you would have to get to the exit which may have been a column of light.
Vehicles were single color purple orange blue red etc. I think the overall motif was kinda darkly lit.
I've been trying to figure out what this was for years. Simply for nostalgia sake, it probably wouldn't be very fun any more. I probably won't be able to recognize the name but would for sure recognize a screen shot.
Does this ring any bells? I know that was a period where there were tons of pretty poorly distributed games.
I distinctly remember playing this old PC game in which you picked between unlockable vehicles (I canβt remember if they were cars or something else, just wheeled vehicles) and different weapons to battle other vehicles with. The combat was interesting. The two vehicles attached to each other via a metal cable that came out of both vehicles and then spun in a circle, slowly reeling in said cables until one of the vehicles loses the battle. I have no idea what the criteria was for winning / unlocking anything. Some last bits of info I remember are that the graphics were very dark, it took place in a futuristic dystopian looking arena and that the vehicles started out underground and were then raised up into the arena via platform elevator.
Anyone else play this or am I just remembering something that didnβt exist?
The gameplay was 5v5 I think, I haven't played it since the early to mid 2000's when I was a kid. It had a vehicle in it that kinda looked like an ATST from Star Wars on the cover or the manual in the case and for some reason I remember it saying tic tac toe somewhere. There was something like a modern day American tank like an abrams or something then there were futuristic vehicles (like the ATST) one of which was a hover tank that could become invisible. It had a mini map in the top left and the map was split between the 2 teams. You could switch between the different vehicles on your team.
[PC] [Mid-90s] [1st Person from Vehicles] [Vehicle (tanks and hover ships) combat on surface of planet in future] ["vector-like" graphics... similar to movie "Tron"]
You drive a tank and shoot other tanks, possibly aircraft.
You also fly (I think) a hover type aircraft, but. Not sure.
The graphics may have been wireframe-like green and red on a black background.
EDIT: The graphics were actually polygonal/color. My mistake.
It sounds lower tech than 90s but it had a Tron art feel.
Thanks!
Platform(s): PC
Genre: Sports / Action
Estimated year of release: Early 90s. Definitely before 1997, maybe late 80s.
Graphics/art style: Top down (or maybe 3/4?), 2d, pixels, cartoony. Really bright colours (unrealistic, bright green grass), maybe 16bit? It had a kind of "super nintendo" style. There was a "arena area" part and a "portrait" part (I think during character selection) with more detailed pictures. It definitely wasn't 3d.
Notable characters: Vehicles that were also mutants/animals/robots, I think? Doodles from memory. I think any of the characters, but especially the green monster with the tongue, might be from something else (another game or an ad campaign) around the same time. There was definitely a kind of robot tricycle one and an animal-like one, and a green one. I think the green one was for newbies.
Notable gameplay mechanics: Crashing cars into each other? Maybe you could shoot? Maybe there was a ball? I barely remember, sorry. Each character had stats about how fast, tough, and slippery(?) they were. I'm pretty sure it wasn't a racing game.
Other details: I only played it a few times because it was only on an old computer at my mom's work as a really young kid. It might even be old enough to be a tandy or dos game. I think the game story was some kind of future or post-apocalypse sport (or maybe just fighting) between robot cars. Stuff exploded and maybe there were obstacles on the course like patches of oil or tires piled up.
Platform(s): PC (Windows 98)
Genre: First and/or third person shooter (unsure)
Estimated year of release: Between 1997 and 2002. Definitely before 2007.
Graphics/art style: Futuristic and I think fully 3D, but rather low poly and low res textures. I have some very vague memories of at least one darker map.
Notable characters: I believe it was vehicles only, futuristic tanks, helicopters, but definitely ground and air units.
Notable gameplay mechanics: In at least one game mode, you and your enemy had a base. You had to defend your own and defeat the enemy. At least one map had floating bases. You could take control of your ground and air units.
Other details: Not Incoming or Extreme Assault. The game ran on a PC with a 500 MHz Celeron CPU and Voodoo 3 GPU.
SOLVED: Reign Of Fire
Platform(s): PS1 or PS2
Genre: 3rd person vehicle combat game (a lot like war thunder with its tanks)
Estimated year of release: late 90's early 2000
Graphics/art style: It had a light grimdarkness feel to it, a sort of apocalyptic one. The graphics wouldn't have been amazing at the time, it just felt average compared to other PS2 games at the time. I'm unsure if the graphics was PS1 or PS2 expectations because when I have gone back to old games I played years ago, the graphics seemed worse than from what I remember. So it may have been PS1 standard graphics but I'm just remembering them with PS2 standards if you get what I mean. It aimed to look realistic, it wasn't cartoony.
Notable characters: Can't remember any
Notable gameplay mechanics: From what I remember, you control in a 3rd person view in a vehicle that seemed similar to or was a Humvee with a machine gun mounted on. You could shoot and drive around in it like you can on war thunder.
I'm unsure if it was set in a modern time period or a near future time period. Not sure if I'm remembering right but the game had a apocalyptic feel but not a total hopeless apocalyptic feel. I don't think you play as part of a modern military like what it is today (unsure about this) but like a army of people that has banded together with followers joining in with them in the fight. Sort of like the resistance from terminator.
I can remember playing one mission which I think was the 1st mission since I remember playing it multiple times. You start off in some sort of stone ruined fort from a medieval age, reused again for a base of operations. You control from what I remember a Humvee which I think had a machine gun on it (unsure if you could use other weapons.) There's soldiers/militia standing around doing stuff and other combat vehicles like buggy's with mounted guns, APC's, Humvee's and I can distinctively remember this one guy on a quad riding around who followed the convoy. You are getting ready to go out on a drive with the other allied combat vehicles and there's about around 8 of them I think. I think there's some dialogue and after the introduction and start, you roll out in line with the allied combat vehicles through a fort gate. The weaponry I remember seeing is like what is used today (no sci fi laser stuff.)
You do some driving in a convoy through what seemed to be like a countryside/highland setting. You follow a dirt road and pass by scenery which consist of green hil
... keep reading on reddit β‘Platform(s): PC
Genre: Top down vehicle combat
Estimated year of release: Late 90s or very early naughties
Graphics/art style: it was 3D with a top down view and I'm pretty sure it was cel shaded with lots of browns and greens. The idea was that you were a tiny insect sized character so the area was mud/grass and foliage.
Notable characters: None really, I just remember that the game was themed around insects and vehicles
Notable gameplay mechanics: I'm pretty sure you could customise your vehicle and they had a sort of insect theme with pincer attachments.
Other details: I played a demo of the game from a CD that came with a PC magazine. I don't remember too much from the game since I only had the demo. I think you could flip your vehicle upside down if you took a ramp wrong. I don't remember what the objective of the game was but there was other computer controlled vehicles that would attack you.
Platform: PC/DOS
Genre: Vehicular combat / Cockpit view
I played this many years ago, This is what I remember :
It was from the cockpit perspective
There were 2 gattling guns
The vehicle had a nice camera bop when it was turning and you could strafe
It was set on Mars or some other planet
The graphics looked like Doom-clone / early 3d
Platform(s): PC-Windows
Genre: Shooter, action. First person on foot, third person while driving (possible to change to first person as well).
Estimated year of release: Late 90's - early 2000's.
Graphics/art style: 3D graphics. Dark, gloomy, realistic industrial, possibly post-apocalyptic.
Notable characters: Everyone's just angry. Sorry, that's all I got...
Notable gameplay mechanics: You begin the level on foot in your garage. You can either enter your car or leave on foot. Once you leave the garage enemies start running towards you and shooting at you. You can fight them using your weapons as a traditional FPS ,use your car weapons (machine guns, rockets) or drive them over. Large open-ended levels, different ways to reach your goal. A more open style RAGE.
Other details: During the tutorial you fought tractors/bulldozers while driving your vehicle. Default controls allows you to shoot from your car (drive-by style) using numpad keys. Don't believe there was any multiplayer.
Any help in finding the game would be much appreciated. Thanks.
I got this game for free from a magazine but I don't remember which magazine. It was a sci-fi themed game where you control what I think is classified as a hover tank? You could go around destroying other vehicles and even buildings. Both the buildings and the vehicles looked like they were alien made if that makes sense but I don't remember if you were supposed to be a human or an alien. The colour green was both very prominent in the UI and the game itself. The graphics were 3D, neither terrible nor great for the time and you could change your perspective from first person to third person freely. The reason why I mention Battlezone 1998 in the title is because screenshots from that game remind me of the game I am looking for. But it's not Battlezone. I don't know if the two games have similarities gameplay wise. I also don't know if the game I am looking for is consider good or bad. I remember it being bad but I was also very young so maybe I didn't understand how to play properly. I honestly don't remember much else. It's been bugging me for a while now so hopefully you guys can help me find it.
Hello, i need help remembering a game i used to play with my father. It was really young when i played this game so here are some thing i barely remember:
1- It started with you controlling a turret and defending some base from jets then it switch to ground vehicle combat, then to air combat.
2- I am not certain of this, but i think i remember some nuclear reactors in the turret part.
3- You only controlled vehicles, not people.
4- It wasnΒ΄t a realistic war game, it was more on the sci fi side.
Sorry if this isnΒ΄t enough info, but it is all i remember. Thanks in advance!
Basically you would choose a vehicle or robot (I don't remember which, if they were robots they were vehicle-ish and not like mechs or anything) and you would get placed into an arena with a bunch of AI and I think race, or maybe it was a deathmatch type of thing. I know combat was definitely a big part of the game.
The graphics were pretty standard 3D graphics for that time period. The game had kind of a dark, futuristic atmosphere to it, almost dystopian I think. I'm pretty sure some of the maps were in space.
I think the cover was predominantly dark gray with a picture of one of the vehicles in the arena.
Only played the shareware version but the narrative was really mature (for a kid in the 90s anyway). Played on PC but may have been a console game as well/unlikely
The graphic style was quite similar to original gta but more pixel art and not so much pre rendered.
The gameplay was you would go on various missions in a type of combat vehicle and do things like protect the city from raiders, escort a VIP or convoys, catch robbers,
The story you were a policewoman or private security/merc for a city in a barren landscape (maybe mars)
In between missions there would be the mc talking to various characters during debreif and at a bar. These parts were Very noir style like blade runner
One distinct mission i remember was you changed from a car to a flying vehicle for a serious attack.
Towards the closing of act 1 at the start of one of your mission your vehicle spontaneously blows up due to sabotage. The mc survives but has a lot of prosethtics/cybernetics including half her face. How sh deals with then is discussed heavily in the between mission scenes. After a few more missions she is at the debreif bar on her own and gets shot by a mysterious stranger and thats was the end of the shareware version. It literally ends on the still frame of her getting shot with an energy type weapon
I still think about this game as the narrative was so unique and i want to know what happened.
Anyway any suggestions would be really appreciated!
Platform(s): PC, on a disc (not browser based). May have been from an Egames demo disc?
Genre: Vehicle Combat, arena based (IE not a track with laps)
Estimated year of release: Played late 90's, early 2000's
Graphics/art style: Fixed isometric and/or top-down view. Somewhat gritty, like Heavy Metal Machines. Not overly pixelated, decent graphics for the time (better than Death Rally for example). It was also somewhat futuristic, they weren't real cars, more like hot wheels-esque vehicles.
Notable characters: I don't think there were any human characters, but you could select different cars
Notable gameplay mechanics: I remember traps around the track to use on your opponents, explosive/acid barrels laying around, etc. There may have been powerups/weapons to pick up. I don't remember any customization options, I think you just picked your vehicle and started.
Other details:
The game may have been Hot Wheels or micro machines branded, though searching through all the titles on wikipedia and checking video/images, none of them brought up anything I recognize.
I don't think it was focused on racing, since I remember being able to wander the course, so I think it was more of a large arena kind of deal. There were also NPC cars sitting around the track which would chase you when you got too close. I also remember there being acid drums, traps (edit: the more I think about it, I think the traps were a big part of it), etc which you could use to knock out the other cars.
Googling the details I remember, I found some very similar games, but watching gameplay doesn't jog anything, so it's NOT any of these:
Thanks in advance!
Platform(s): PC
Genre: Vehicular Combat
Estimated year of release: Late 80's - Early 90's
Graphics/art style: 2.5D? Early 3D?
Notable vehicles: The front cover had featured a blue tank-like vehicle that you could use in-game. It reminds me of the Halo Wraith but slimmed down with 4 front-facing cannons.
Notable gameplay mechanics: If I remember correctly you can switch to a first-person camera and a third-person camera. One of the ships had 4 'turbo-cannon' like guns in the front of it.
Other details: From what I remember the voices in that game were really garbled and the arena that you fought in had different sections behind sliding doors.
Kinda like DeathDrome, but way waaaay uglier and very polygonal.
Platform(s): Windows
Genre: Vehicle Combat
Estimated year of release: late 90's/ early 2000's
Graphics/art style: very simple 3D, I recall vehicles being a bright cyan color, with a semi-fixed or fixed camera looking over the entire (relatively small) map.
Notable characters: None, you only got a (randomly selected I believe) vehicle each time you died. I believe there was a jeep, a tank, definitely a bomber
Notable gameplay mechanics: You could play with up to 4 players, but otherwise it was extremely simplistic, just try to shoot your opponents. No AI controlled anything. I believe you may have exploded into pixels on death and respawned relatively soon after. As far as I recall there was not even a fixed win condition, it just went on and on until you hit Esc (although we may have just turned win conditions off, too).
Other details: There was only one map as far as I remember, A simple hill that I think had a square building in one corner and a bit of water in another.
I know I grabbed this game off of one of the many freeware game sites available back in those days, but I doubt it was all too popular given how simplistic it was. I definitely remember it having very bright colors overall though and that the bomber was ridiculously overpowered.
But most importantly:
Tl:dr I seriously hope 343 adds some DLC or updates BTB later down the line that either introduces more vehicles or at least fixes the current sandbox because being stuck playing Stockpile all the time in Infinite makes me want to just stick with MCC if I wanted to enjoy casual BTB with decent vehicle combat
Edit: Aside from mobility and the difference in amount of damage each vehicle takes depending on weapon and mode as well as how big team maps are designed and general inconsistenties, my BIGGEST issue and the one that I'm most disappointed in is the LACK/VARIETY of vehicles. It feels like I'm back in Halo 2 with the limited types of vehicles but at least Halo 2 was consistent with the number of
... keep reading on reddit β‘Battlefield has always rewarded teamwork, and that including rewarding others for βhelpingβ with a kill. Considering we get zero XP for damaging vehicles, to get zero credit for doing most of the damage and some random dude finishing them off is so demotivating.
It feels like kills themselves are the only thing giving you any amount of credit in this game. Where is the teamwork credit?
SOLVED! It was DeathDrome. Thanks, u/Tarquinn !!!!
First post here, I'll try to be good ;)
Platform(s): Windows
Genre: Vehicle Combat (no racing involved)
Estimated year of release: Probably between '95 and 2000
Graphics/art style: Very low-poly but full 3d models. Very simple textures and effects
Notable characters: Only had vehicle models as I remember. The only character was the female narrator's voice
Notable gameplay mechanics: It was a vehicle battle game, like Twisted Metal, but focusing more on first person. Something like Necrodome. The stages were huge arenas with multiple sections. You could pick up different weapons, upgrades and missiles. You has a time limit to kill every other vehicle or everyone would die. After killing everyone you could exit the arena and continue to the next level.
Other details: The game was about prisoners in a far distopic future fighting in these vehicular battles for their freedom. The 'cars' looked more like long, covered, sleek bikes, kinda missile-shaped, on the sides they had these ridiculous lowpoly weapons. The arenas were multileveled, reminding me of some Mario Kart Battle Baloon arenas from my N64 days. The only character/voice I can remember is the narrator. It was a female voice that would say in the beggining of every match (AND THIS IS THE VOICE I HEAR IN MY NIGHTMARES WHEN I THINK ABOUT HOW LONG I'VE BEEN SEARCHING FOR THIS GAME) : "You are now entering The Domain". And when you would win the match she would say "You may now exit The Domain" The different drivers/cars may have had names and personalities by I can't remember.
I've searched through all the vehicular combat lists I could find online. The closest this in style and feel is Necrodome but it is definitely not that one.
Thanks in advance!
Platform(s): PC (not aware of others)
Genre: Action - Vehicle Combat
Estimated year of release: late 90s/early 00s
Graphics/art style: 3D landscape/mostly green and hilly landscape. Vehicles had a stealth look, especially helicopter.
Notable characters: No notable characters. Land and Air based vehicles. no memory of water based vehicles but could be. Greyish coloured vehicles.
Notable gameplay mechanics: Used keyboard to control. Collectable power-ups improving vehicles etc. You would usually start off as land based vehicle and could upgrade at a mini base on the map.
Other details: Think name began with "A" Vehicles could be changed from wheel based/Helicopter (all my memory allows to remember)
Im trying to get an ID on a game that i played on a demo disk sometime in the 90s.
Im almost 100% sure its not a battletech/mechwarrior game primarily because you could also play as tanks and other things.
The game itself was set on mars (i think)
From my memory the first level was a tutorial level in a desert area and you had to go to a waypoint (which looked like a downed spacecraft) where you learn all the controls of the game, the rounds you fire are all "Dummy rounds". At the end of the level as you headback to the military base you find hostiles and you load live rounds and the guy you are with delcares "FIRE AT WILL FREE MARS!", firefight ensues before you renter your base ending the level.
This game has been bugging me now for the best part of 10 years any help would be much apreciated!
I really wish u/WSDOT can publish the number of vehicles that crashed/got stuck on the pass without chains vs those with chains to debunk the "you don't need chains, just do this and that" myth.
Platform(s): PC
Genre: very early real time strategy/tactics.
Estimated year of release: late 80's, early 90s
Graphics/art style: very simple, tile based ground, very simple icons for robots. CGA (super low res probably 320x200, 4 colors). So long ago I can't really remember except I think one of the basic units was supossed to be a tank kind of thing, but I remember as a kid thinking the barrel looked more like a q-bert nose/snout.
Notable characters: Various vehicles including a central command vehicle that you could not lose without losing the game, and then a small assortment of other robots or vehicles, including the q-bert nose tank I mentioned before, faster but weaker units, and I think a longer range or stronger cannon kind of vehicle that you'd want to protect with the basic units. I also vividly remember being able to launch a small remote controlled airplane drone from the central command unit and you could fly it around to spy on things and you could kamikaze it as well.
Notable gameplay mechanics: I remember being blown away by this game because it was nothing I'd ever seen before (an RTS). I remember at the start of each game there was a time where you'd set your units up in formations, where you might decide to have your central command unit surrounded by a big line of cannons and tanks, or maybe you'd put your central command unit in a smaller squad and have a main attack force elsewhere, etc.. I can't remember if it was in the documentation or if it was just my impression of it, but it looked to be inspired by football, where your central command unit was the quarterback, and there was a line of scrimmage where you'd line your units up against. Once the proper game started, you'd move these formations of units around in real time, fighting the other player's units. I remember there was fog of war, so a big part of the game could be trying to find your opponent's central command unit (which would be a reason to keep the central commant unit in a smaller formation well behind your main battle line, moving it away from where you thought the enemy was. I distinctly remember that the unmanned drone you could launch from the central command unit (might have been limited to 3 or 5 per game) was super, super important for scouting and could also do a shitload of damage when you crash landed it, and I think we only discovered this ability later one. You won by killing your opponents central command unit, but I think t
... keep reading on reddit β‘Platform(s): I don't remember the platform; for some reason my local home-improvement store had one of those arcade-style setups with this game, but it was definitely a console or PC hooked up to a screen, rather than a dedicated arcade machine.
Genre: 3rd-person vehicle simulator, with some combat elements if I remember correctly.
Estimated year of release: Probably in the late-90's since I would have played it around 2000.
Gameplay/Visuals: The game took place inside a house, and the players (I think it was multiplayer, but possible the other players were AIs) took control of toy vehicles, which I believe could fight each other. I remember flying a plane but I think there were land-vehicles too. Basically you zoomed around the playroom, weaving around furniture and toys in your little vehicle, going under tables and over chairs. It had kind of a toy-story feel to it although it was not part of that franchise.
Thanks in advance!
You could unlock up to ten cars, the later ones were hover cars, more like spaceships, really. There was shooting, there were power-ups and I believe 10 planets with 3 levels each. Most of the racing was off-road, there was no real car customization(if any).
The game is very similar in aesthetics and game play with Wipeout, Star Wars Episode 1: Racer.
Edit: more games it is similar to: POD, Fatal Inertia.
As the title says, that's about what I can remember of the game. You would take control of these vehicles, sort of like tanks. The game was really gritty, and heavy on the color green.
Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.