A list of puns related to "Button, Button (The Twilight Zone)"
Greetings!
I have received an Ender 3 Pro for christmas, and I just finished assembling it (Thanks folks!). Now, I have two worries about the final assembly and am wondering if I did it right.
Thank you!
The ideal scenario that I have in mind is to be able to switch (for example) f.lux hue control on/off with a Hue button press, or in response to the motion sensor.
I don't know a lot about the Hue API - but would it be possible to have f.lux constantly update a "f.lux scene" that I could then apply to a room?
If this concept was possible it would also be great to be able to something similar with Entertainment zones. For example I could have Hue Sync or similar always running and updating a Scene on the Hue Bridge, then use a button or other trigger to apply that to an Entertainment area.
I see this more like creating a "stream" or "channel" that I can then tell a room/group/entertainment area to connect to rather than the current model of telling the source application to control a given room/group/entertainment area.
The use case is that I could be in the lounge room and use a button to change the lights to the "f.lux scene" and have circadian lighting, press another button to now have the room controlled by Hue Sync, press another to go back to the Relax secene, etc. Without having to go to my PC and turn on f.lux control or to my Kodi plugin to turn on the Hue plugin, etc.
Pressing both attack buttons at the same time both allow for option selects plus its unreliable as hell. For example lets say im playing conq, i wanna do a zone to punish a dodge attack or whatever, BUT NO, you get a charged heavy with NO BLOCK WHATSOEVER, instead of the zone fullblock. Is there a reason why there is no separate zone button?
Like rebinding it to right stick, cause all that does is reset camera
If there is a way to do so please let me know please. (I'll delete the post to clear up clutter)
I would like to preface I have zero lua scripting knowledge, I've just done some small research and I'm just trying to crop some script together to make this on an existing game. I know how to find object IDs though. I need to be able to move a single card from one scripting zone, to another scripting zone. I've made both, and I have an object for a button but I don't know how to go about creating a button either.
Can we have this as an option already? I'm sick of throwing out random heavies/lights because of the weird timing on the RT and RB input requirement.
If it was optional, I'd gladly give up my quick chat button for the zone attack input.
It seems this year that deciding to use the circle,square,or X button while using Zone hitting is more significant
Using the Power button instead of the X in certain situations has paid off more frequently than in years past, especially in the moments
I finished Andruw Who on my first go, using the Square Power button consistently.
Just my experience..
Whatβs Torn?
Imagine stepping into your own episode of a Sci-Fi show like Black Mirror or The Twilight Zone.
#TORN on Oculus #TORN on Steam
Please write a review after you check out the game. It helps us out a lot!
##WHO'S ANSWERING QUESTIONS? Michael Blair, Director of Sales /u/Aspyr_Blair
Jon Woo, Publishing Producer /u/AspyrWoo
Chris Bashaar, Marketing /u/AspyrBash
Matt Krous, QA Project Lead /u/AspyrMatt
##Thanks /r/oculus! Thanks for helping us make this AMA happen. One love <3
There is an old story with a moral dilemma (and Twilight Zone episode and a few subsequent movies) where a mysterious man approaches you in a bar and offers you a deal. Press the button on his box and you receive a reward, but a stranger that you have never met before will die. Right now, people are choosing the reward of a concert, sports event, or party knowing full-well their actions may ultimately lead to the sickness and death of another person. It is troubling to see all the button pushers out there right now.
Youβre under a vest!
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