A list of puns related to "Unified Shader Model"
Kinda like how Nvidia unified pixel and vertex shaders with the legendary G80 processor back in mid 2000s?
Sounds like a no brainer to me, assuming it's possible that is!
Take 3070 for example. It has just 46 RT cores, compared to whopping 5,888 "unified shaders". Cobble them all together and you'll have a massive boost in RT performance!
Anyhow, that's what I'd in mind when I took the shower today... Hope you don't mind.
Hey, I'm a total Minecraft and gaming newb. I got Minecraft about a month ago, playing vanilla since. Decided to try some shaders, downloaded Sildurs Vibrant Shaders which seemed from what I read to not have a high FPS cost. Anyway, it lags really bad. I have seen what seem to be much more intensive shader packs on the previous generation of M1 macs, so assumed the new MBP 14" could handle this easily. Are there adjustments that need to be made in settings? Any thoughts tips or advise would be welcome.
Based on the great notes/advice I received here. I got started on diagetic ui. It still needs some work[icons, signifiers..], but I'm happy with it.
https://gamedesigndocumentgammarun.wordpress.com/2022/01/02/weapons-charger-tech-iiii/
3D models, animations, shaders, loops; checked off. My game is starting to feel like a game, ...damn...no actually its starting to feel like a polished loop. Not a game.
I really like/understand the way Mike Stout lays out level design.
https://gamedevelopment.tutsplus.com/tutorials/a-beginners-guide-to-designing-video-game-levels--cms-25662
So I have a starting point for basic level design.
But lost on clever ways to merge level design and story? Cut Scenes aside.
https://www.tgitechnologies.com/blog/google-mum-multitask-unified-model/
What does the digital future look like? Yup, you talk to some machine and it responds like a human. Thatβs what sci-fi movies, at least, have planted in our brains. And, things have been turning that way recently. Machines are made to adopt a conversational tone for that one-on-one conversational vibe.
Big players in the digital field like Microsoft, with its new Windows 11, and others have already started this transition process. The Multitask unified Model (MUM) aims to do this with other major improvements. Read more....
Once the pytorch issues with M1 metal are sorted out, I'm thinking it's going to be a very cost effective way to host models like gpt-J 6b with 32GB or 64GB of unified memory...
Its mathematical prototype is the "water in/out of a pool" problem in elementary school mathematics. When we increase the number of pools and water pipes, the combination of different types of liquids, the time and speed of input and output, and other factors in this mathematical problem. It forms a warehouse/workshop model in the form of a dynamic tree Gantt chart. It should be the IT architecture with the simplest and most vivid mathematical prototype.
It is an epoch-making theoretical achievement in the IT field, it surpasses the "von Neumann architecture", unifies the IT software and hardware theory, and raises it from the manual workshop production theory level to the modern manufacturing industry production theory Level. Although the Apple M1 chip has not yet fully realized its theory, Apple M1 chip has become the fastest chip in the world.
https://preview.redd.it/7hpckv8kder71.jpg?width=272&format=pjpg&auto=webp&s=97aa54341a79fc84a2d75469678a9596af5f07e1
Hi Guys,
where do community usually find textures, models and rigs?
I am not talking about turbo or cgtrader but free one for learning purposes.
All websites like highend or gallery on autodesk seemed outdated.
I know that for houdini it is mostly odforce, blueprints. For blender it is blender artist and blenderkit. Unreal got marvelous epic marketplace, C4D have GSG and other. But I could not anything similar for maya.
Thanks!
I followed this tutorial to make swaying grass but wanted to use a full model rather than a plane, along with a texture of my choosing.
The vertex sway makes the model disappear completely. Why?
https://preview.redd.it/f9cab9ygto881.png?width=1520&format=png&auto=webp&s=47ec754a5a5ed5c37d6f6379b35219dc84055d9b
a d3d11-compatible gpu (feature level 11.0 shader model 5.0) is required to run the engine while opening a game.
my specs are: Windows 10 64bits - Intel(R) Core(TM) i5 cpu 650 @ 3.20GHz (4 CPU) -3.2GHz - direct x 12 - Intel(R) HD graphics and 8gb of ram.
I'm building a simple rendering engine to learn OpenGL and I wanted to recognise what was the 'standard' way to use shaders when drawing multiple models? Should every model have its own shader? Or would you have the basic idea of a shader, bind it and then send uniformβ variables into it to affect things like colour etc?
so it installed just fine but if I try to run it it gives me an error that says I'm missing shader model 6 and tells me to ensure that I have directX12 installed (which I do), then proceeds to act like it's running for a second or two but doesn't actually open, what does this even mean? is it currently fixable?
Edit: after some googling I found this info on my graphics card:
graphics specs: Radeon RX 580
openGL 4.6
OpenCL 2.1
Vulkan: 1.2
Shader model: 6.4
[FIXED]
Diehard Halo fan here...someone kind please help me!
I meet all the minimum hardware specification requirements, so please read my specs/troubleshooting attempts below before suggesting to update drivers, Windows 10, or get a new/better GPU/CPU. Thank you!
When launching from Steam or the Xbox App I get two separate errors in this order:
However...
The Hardware Tile Resource Tier 2 version of the error ONLY APPEARS when the integrated graphics are enabled in Device Manager.
So, if Intel(R) HD Graphics 4600 are ENABLED in Device Manager. I will get BOTH the Shader Model 6 and Hardware Tile Resource Tier 2 error
But, if Intel(R) HD Graphics 4600 are DISABLED in Device Manager, I ONLY get the Shader Model 6 error.
It appears the game may be attempting to use my onboard graphics until I disable them even though my monitor is plugged into my 2070S.
DXCapsViewer interestingly shows that my Shader model is 5.1?? View the screenshot attached. How do I update this to 6? I thought this is supposed to happen automatically via installing the game and/or updated drivers?
I have tried the following to troubleshoot:
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