A list of puns related to "Tabletopia"
Are there any kind of services or people who will build your game in TableTopia for you? I just canβt seem to figure it out and I donβt seem to have the time available to do it.
I am considering getting a subscription, not sure which i should get. Would like to hear others opinions. Does anyone buy both?
It has become very common for new games (whether released or in-development) to have a Tabletopia version. The two main benefits are 1) Tabletopia is free, so players can try your game with no risk, and 2) Tabletopia games get a single link that brings players directly to your game. The time investment on the player's side is minimal before they can start toying around.
I just got my game, Worldbreakers, published on Tabletopia (yay!) and I collected four tricks that helped me with the platform:
I recorded a video with screen captures of all of these at https://youtu.be/xFFwAxbcFDQ.
1. Objects are automatically syncronized with the editor. Game pieces are managed through the Tabletopia Object Folder. When you create a new object, it goes through a publishing process that takes a few seconds. Then, in the setup editor, you can refresh the objects gallery to see it. No need to refresh the entire page.
2. Image size translates to real-life dimensions. Most of the virtual games on Tabletopia are based on real-life, physical games. When importing game pieces into Tabletopia objects, the image size translates into physical dimensions: 10 pixels are one millimeter, which means 254 pixels are an inch. This allows you to create an online version which is as similar to the physical version as possible.
3. Shift-click to pick multiple objects. Personally, I am used to image editing software, where left clicking typically operates on the canvas, and panning is done using the mouse wheel. However, Tabletopia is different: Left click pans around the play field, unless you are hovering above an object, in which case you will pick it up. This becomes tricky when the object is small or when you have many objects, such as a deck of cards. This is where shift-left click comes into play: it allows you to draw a box and select all of the objects in the box. I got into the habit of always shift-clicking when editing Worldbreakers, even when picking just one or two objects, just to make sure that I don't miss them.
4. Creating a deck of cards. Since Tabletopia is structured around single objects, creating a deck of cards requires some finesse. Briefly, you create a group in the Objects Folder, create a Card Deck object, and add the group to your game setup. Then you can use shift-click to select all the cards except one, and drag them to
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It just loads to 50% when trying to start a game and freezes.
CUSTOM KEYBOARD GIVEAWAY! | SCYTHE on Tabletopia | Come grab Tix! | Hangs and Chatting Encouraged | !discord https://www.twitch.tv/johnnybgood117
We really liked the way the game plays and my daughter loves the funny creations on the cards. As you can play with one set of cards and have a random set of 20 out of 48 Cards per game, you always have a new experience in each game. It's fun when the Kangasaurus Rex is jumping on those powerless creatures or a Gorilion is taken over by a brain fly, turning the game around. What are your experiences and where is the game availible else?
I'm at the point where I want to learn a new game every week or two. My gf however is at the point where she doesn't really want to learn anymore games for awhile. I can see us only growing further in opposite directions in this regard. I'm wondering, for those who have played games on tabletopia, how is it? Does it compare to playing games irl? Does it scratch that gaming itch for you? I know there's a trial but I was a dumb dumb and got the trial and let it run out before trying anything, so my next option is to bite the bullet for premium. Also don't please don't suggest finding gaming groups in my community, I'm from a small city in Canada, and my schedule is somewhat messed up so that's not a valid option right now.
So was trying tabletopia for the first time the other day, and every few minutes the camera controls (wasd, +/-, etc) would randomly stop working until I turned fullscreen on and off. Anyone know why this would be happening and how I can fix it?
Edit: found a great site! https://www.boardgamehelpers.com/OnlineGameCatalogue.aspx
All the good stuff is on BoardGameArena now. Oh wait. Nope.
All the good games were on Tabletopia before.
And I've spammed 30+ cards across a table with the wrong click of a mouse.
Now the games my friends group loves are showing up on BGA.
I do not click the wrong thing on BGA and I do not shut the game down for 10 minutes while I pick up stuff painfully. I may squint at a tiny piece of font, but I know what it means. At some point you cannot take back a move, and I'm really starting to appreciate that.
And BGA does all the countup.
Sigh.
Anyone got anything to talk me out of cancelling Tabletopia Premium?
Is there a way to see usage stats for Tabletopia?
I am well versed in the realm of tabletop simulator. Tabletopia looks nice, but what I have better luck finding games on it versus tabletop simulator?
Is there anyone with experience with both that would recommend tabletopia over tabletop simulator?
I love that Tabletopia has an app, and I loved the idea of playing my game on my phone, but the reviews are terrible and Iβve tried to play 3 games so far, one didnβt work right and the other two crashed before I got to even make more than one turn.
Iβm trying to get more play testers and I know virtual play testing can really help, but I donβt like the idea of my play testers having to pay for tabletop simulator if they donβt already have it. Plus the idea of playing on my phone is very tempting.
Iβve researched the differences between the two services and I thought I made the right choice with Tabletopia but now Iβm second guessing. What is your choice for virtual play testing?
So I have not really delved into the multiplayer online board game side of things. Usually opting to use the dedicated game or app to play multiplayer. But obviously, the selection of board games is much greater in the 3 big boys.
Unfortunately, to gain competency enough to become a voice in the genre, a good deal of time is involved. (I do reviews, PR, and press in the strategy and strategy gaming genre) and as a single content creator, I do not have a huge budget of time to dive into all 3.
I want to focus a bit on the solo and solo variant games. As other than some prototype groups, I am involved with. I do not have a playgroup and scheduling is difficult (I love async)
TTS has a ton of solo and scripted games that i could dive into.
Tabletopia seems to get some really interesting stuff and I get a lot of notices about new cool stuff, but it does not look like there is any solo or scripted things.
Board Game Arena now with Asmodee power... Seems to be the lightest of the 3 but with a good deal of games. I do not know the solo abilities of it.
Where would I best be involved with spending my time into?
Edit: Out of the 3 not one person has mentioned anything about tabletopia that bodes poorly
I'm interested only in playing in person with people but I found that TT would be great to find new games to buy because I want to test them before buying.
Normally I would go to a board game club and play the game with them but right now we pandemic I just want to try it online.
The only reason I would play in TT is to see if a game is good for me or not, it's not enough to watch a video. But I found that it is very confusing and complicated to play. The physics are not needed at all and the 3D moving makes it all really difficult to use. My friends get frustrated using it and it doesn't really help to learn a new game fast and test the mechanics. I'd rather play the games with the standalone versions made for computer by asmodee or whatever studio.
Wasn't it the main point of this application? To find new games and even test Kickstarter games? I just don't like it. But I get it... it must be generic so people can build the games there but I think the 3D is not needed at all and the physics of the pieces and all those things... Makes it difficult to use. Very frustrating!
Been trying to find a way to play this game online, and was wondering if anybodyβs had experience navigating Tabletopia, Iβm not really interested in playing the other games so I wasnβt sure what subscription would be best for me, or to even try it all? Any thoughts would be helpful, thank you!
It amazes me tabletopia is messing with AR when VR is right here. Tabletop Simulators VR is junk and wouldnβt be capable of functioning on the quest stand-alone anyway. Tabletop playground was built from ground with VR in mind but still wouldnβt be able to run on the quest stand-alone.
Asmodee & E7 did Catan VR but if your a BoardGame hobbiest youβve probably outgrown Catan and played enough already. We have tsuro is a very cool abstract game but dosent really appeal to video gamers. Demeo is about the closest thing weβve come to a BoardGame that appeals to video gamers alike, however itβs like teaching your 10 year old how to play hero quest or one of the d&d adventure system board games without the fun of a real campaign and collecting gear etc. ( I think the game has massive potential but Iβm not sure what direction the developers are steering towards) anyway Iβm really surprised the slew of digital ports of wonderful boardgames arenβt being ported to VR. Direwolf digitals root would be amazing in VR, along with plenty of Asmodee and the other digital adaptations. This would honestly be my preferred method so the publishers would get the money they deserve, it also would bridge the gap of board gamer and video gamer with the little animations and enforced rule sets. But Iβd be happy with a TTS/tabletopia/TTP.
As social as the VR platform is im really surprised this isnβt a thing yet. I did see the showcase of (forget the name) essentially an idea like this but it appeared it would be games Like janga, monopoly, etc.
Is anyone working on something like this? I did see someone was at one time but when I spoke to him he said the money ran dry and couldnβt continue development.
So Iβm far from any kinda of developer but what if, Root was designed in unity, how difficult would it to be to port it to VR adding hands one to display your cards and the other to push a few buttons? If anyone has played digital root youβll know what I mean.
Just started playing around with Tabletopia, and Iβm excited about trying games Iβve been eyeing. But Iβm still not sure how much my experience on online is representative of an experience playing with the real thing.
Iβve played two games that havenβt impressed me (New York Zoo and Viceroy), one game that I might like in physical form (Roll Player), and one genuine hit (Calico).
Whatβs your experience? One on hand, there are a lot of variables missing like the social aspect and being able to take in the full setup easier. But on the other hand, if a game doesnβt interest me in this distilled format, it might not be a lasting investment.
It has become very common for new games (whether released or in-development) to have a Tabletopia version. The two main benefits are 1) Tabletopia is free, so players can try your game with no risk, and 2) Tabletopia games get a single link that brings players directly to your game. The time investment on the player's side is minimal before they can start toying around.
I just got my game, Worldbreakers, published on Tabletopia (yay!) and I collected four tricks that helped me with the platform:
I recorded a video with screen captures of all of these at https://youtu.be/xFFwAxbcFDQ.
1. Objects are automatically syncronized with the editor. Game pieces are managed through the Tabletopia Object Folder. When you create a new object, it goes through a publishing process that takes a few seconds. Then, in the setup editor, you can refresh the objects gallery to see it. No need to refresh the entire page.
2. Image size translates to real-life dimensions. Most of the virtual games on Tabletopia are based on real-life, physical games. When importing game pieces into Tabletopia objects, the image size translates into physical dimensions: 10 pixels are one millimeter, which means 254 pixels are an inch. This allows you to create an online version which is as similar to the physical version as possible.
3. Shift-click to pick multiple objects. Personally, I am used to image editing software, where left clicking typically operates on the canvas, and panning is done using the mouse wheel. However, Tabletopia is different: Left click pans around the play field, unless you are hovering above an object, in which case you will pick it up. This becomes tricky when the object is small or when you have many objects, such as a deck of cards. This is where shift-left click comes into play: it allows you to draw a box and select all of the objects in the box. I got into the habit of always shift-clicking when editing Worldbreakers, even when picking just one or two objects, just to make sure that I don't miss them.
4. Creating a deck of cards. Since Tabletopia is structured around single objects, creating a deck of cards requires some finesse. Briefly, you create a group in the Objects Folder, create a Card Deck object, and add the group to your game setup. Then you can use shift-click to select all the cards except one, and drag them to
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