A list of puns related to "Starcrawler"
While Juggernaut Games are still looking to launch their crowdfunded dungeon crawler StarCrawlers Chimera into early access later this year, for the time being they've put together a new alpha update for the game's Kickstarter backers. This update adds a new floor to the game's alpha build along with a bunch of other fresh content. Here's what you'll find inside:
The Chemical Labs are now live!
With this patch, floor 3 of the Chimera complex has been unlocked. The Chemical Labs features new enemies, events, gear, weapons, secrets, and heaping vats of ooze. Dive in!
NEW!
Changes
Fixes
Known Issues
Im not sure if heβs recording them again or just writing with them, but they were loading into sunset sound to start another record.
With $20,038 pledged and the initial goal set at $15,000, Juggernaut Games' single-character dungeon crawler StarCrawlers Chimera was successfully funded through Kickstarter, and even managed to hit a couple of stretch goals, unlocking the Xenobiologist, BioMods, Space Pirate, Bullet Farmer, Cursed! and Dangerous Mutant skill trees.
Here's a quick thank you message from the team, along with some info for the backers:
Backers, youβve done it! You've closed out the campaign with over 133% funding and weβre fired up to get going!
What happens now?
When the confetti from the campaign settles, it's time for us to dive in and get to work to bring you StarCrawlers Chimera! Here's the plan :
Surveys go out to all backers this week. Please answer your survey to help us get you rewards asap!
Keys go out to Alpha+ backers next week. On the survey, weβve included a question to request either a Steam or GOG key - your answer is vital to get the correct key.
Content Creator surveys end of July / August. After the initial surveys, weβll be sending extended surveys out to content creators to start gathering information on your armor / weapons / monsters / quests. We'll be following up with each of you individually to schedule getting your content into the game.
Beta / Early Access planned for September. All keys will grant Beta access through Steam / GOG. You can start playing right away or wait for full release - the choice is yours!
How will we keep you updated on progress?
To avoid spamming, weβll be keeping post-campaign updates through Kickstarter to major milestone announcements only, but you can always find us on Discord or send us a direct message through Kickstarter / Twitter / Facebook / Steam & GOG forums, or contact [at] juggernaut-games.com. We may not be able to respond right away, but we read everything and will get back to you!
In Closing
The campaign is coming to an end, but the real adventure is just beginning. Weβve met tons of new backers, reconnected with previous b
... keep reading on reddit β‘Following a couple of early playtests, Juggernaut Games' single-character dungeon crawler StarCrawlers Chimera has now made its way to Kickstarter, with the campaign's initial goal set at $15,000. The bulk of these funds will be going to art and animations, with the rest being split between content development, music, and various fees.
Currently, the plan is to launch the game into early access in September, and then release it around Q3 2022. Here are some additional details:
The Game
Youβre a lone crawler on a deadly mission: infiltrate the Chimera megacorp and find your target - the elusive Dr. Cerberus. StarCrawlers Chimera is a first-person, turn-based, cyberpunk dungeon crawl set in the universe of StarCrawlers. Explore the twisting depths of the Chimera complex, fight hordes of vicious enemies, and grab as much loot as possible!
[...]
Customize your skills to suit your playstyle. Are you a stealthy cyberninja? A crazed pyromaniac soldier? Mind-bending void psyker? Or⦠a bit of each? Design your character by selecting from 25+ skill trees with unique abilities in each tree. Skill trees are a mix of fan favorite classes from StarCrawlers, weapon specialist trees, utility sets, and more - with extra skill trees in the works!
Explore levels that feature hand-crafted maps with procedurally generated elements. The mysterious complex is operated by a ruthless megacorp and each successive level will bring new challenges, new enemies, and greater rewards.
Features
[...]
The Development Plan
StarCrawlers Chimera is currently in Alpha and being developed for PC and will be released on Steam and GOG as an Early Access / InDev Game. Weβre excited to get the game into the hands of backers and start getting your feedback to make the game as awesome as it can be.
We are far enough along in development that we are ready to have Alpha backers start playing the game immediately after the close of the
... keep reading on reddit β‘With three weeks still to go, Juggernaut Games' Kickstarter campaign for StarCrawlers Chimera is already less than $5,000 away from its initial goal. That being the case, you might want to check out the first campaign update for a quick FAQ, and then follow that up with the second one that shares a preview of the game's Chemical Labs area.
Here's what you can expect to find there:
We're over 66% funded and on our way towards the goal!
For this update, we're going to go into more detail about some of the features you'll encounter as you descend into the Chimera complex. One important lesson learned from StarCrawlers was that players really enjoyed our hand-crafted content paired with procedural elements. To avoid procedural fatigue though, we're focusing on making sure each floor of the game highlights new content : new enemies, traps, events, and gear are obvious choices, but we also want these things to introduce new gameplay mechanics. Each floor will feature a mix of both the familiar and new to keep things fresh. For example, we're going to highlight a specific floor :
The Chemical Labs
Chimera Biopharma is known for researching, manufacturing, and push- . . . er, retailing a wide variety of chems. Their latest creations (and a few failed experiments) can all be found in the Chemical Labs. This floor will introduce new content not seen in previous floors, including enemies, hazards, items, and events. Here are just a few :
New Enemies : Oozes & Slimes
The oozes and slimes are a mix of semi-sentient chemical weapons, escaped test subjects, and horrific mistakes. They all want to kill you. Two variants are the Incineron Slime and the Amoebic Ooze.
Incineron Slimes are fast, enflamed, and flammable. When damaged, they have a tendency to burst into flames and leave a trail of fiery sludge behind them. As fire can spread (and spread to other slimes!), it's wise to separate herds or have an escape method at the ready.
The Amoebic Ooze is a slow moving mass of beefy slime mold. As it takes damage, it sheds smaller globules that attack with increased speed and damage. When encountering several together, take care to focus your attacks or you could find yourself overwhelmed.
New Hazards : Chemical Canisters
... keep reading on reddit β‘Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.