A list of puns related to "Pacenotes"
Hey, I've been trying to bring a better pacenote experience to beamNG.drive (I know, shut up). I'm currently at the beta testing stage, and I need people to test it. I made rough pacenotes for 4 long tarmac stages in Italy to start with. Have a look and help me out if you like the idea!
https://www.beamng.com/threads/rally-pack-with-pacenotes.84072/
I'm fairly new to RBR, and I've installed the RallySimFans.hu package. However I'm getting increasingly confused with certain mods, especially Leza's pack.
After poking around in the Pacenote plugin folder for a while, it seems like there's a nice easy sounds folder to organise all of the different custom pacenote readers in, along with a line in the .ini to select which folder to use.
However, Leza's packs seem to be absolutely all over the place. They use the default steve folder for everything, half of the sounds are overwritten in the main game folder, I honestly just have no idea what exactly is going on. I assumed it would simply be a case of adding as many co-driver folders as I wanted, but it's clearly way more complicated than that.
There's also something to do with .dat extraction which makes no sense since everything is already extracted, various other random tools and references to the other packs - I'm very confused.
In addition, this seems to make having more than one co-driver installed basically impossible, since you're overwriting default files. There's nothing in the RSF launcher that has anything to do with this, so honestly I'm totally stumped.
I also tried to install the samir mod into the pacenote sounds folder, and for some reason I only get numbers and the rest of the calls are read out by the default driver. I again figure I must be doing something wrong, but I don't want to just go and overwrite everything.
Can someone tell me what I'm supposed to be doing here?
Is this normal? I normally race the 90s Impreza or the R5 Focus in RBR NGP, but I noticed most pacenotes are incorrect. I installed the pacenotes plugin to change it to the Mcrae in gear system, but every turn seems to be labeled a 1 gear higher than my car can handle. Even if Im in the Focus or Hyndai, which are very fast cars, the pacenotes are too quick for the car. Is there a way to categorically adjust all corners down by 1 gear?
In Colin McRae Rally 2.0, Nicky Grist sometimes refers to corners not with a number, but with a difficult to make out word that sounds like "Key". E.g. "30 5 left into [word that sounds like 'key'] right." What is this word? I can't seem to find what it is. Can anyone help out?
There's this part of the pacenotes in extra information that adds more description to your callouts but when my co-driver and I play it, it doesn't appear to be a part of the notes. Anybody know where these are? We don't see them on the screen at all during the pacenotes gameplay.
https://preview.redd.it/mynzdjoa7t081.png?width=786&format=png&auto=webp&s=848e840eb9c647bf4415b8f69eeac69cad039691
People, (Myself included.) often complain about Phil's notes. So I've thought about it recently, really looked at the places I disagree(crash) with the call.
First off it's been said before, what we have are not pace notes, they are stage notes. Pace notes are customized with input from the driver, they are very detailed. Stage notes are generalized, and give you the expected driving line and hazards. You can easily see that when you drive a stage in both directions. Some of the calls are different, the reason being is Phil is trying to set you up to exit the conner ready for the next one. Here's an example. Fuller mountain decent on the long straight after the second jump there is a 4 left, followed by 6 right. By angle alone that first conner is a five. But if you do that you are going to be in no position for the 6 and hit that big rock in the transition on the right. End of stage. (Ask me how I know.)
I use this example because it shows few things. First that conner is a 5 in the other direction. It's a pretty clear example of the notes trying to put you in a specific place in the road. And I still think there's a better call for it. 5 left tightens into 6 right, rocks outside, be brave. You can do it in 6th gear, you'll see your life flash before your eyes, but you can do it. On that stage I dropped 10 seconds or so on good advice for wheel settings. I got another five by analyzing the notes. (and generally trusting them more.) I now have a 2.48sumthin in group A on that stage. Good for a top 100. (Much better if I filter by assists off wheel on.)
So while the notes are not perfect, and you may find a better line then what Phil is suggesting. They have their reasons for being the calls they are. Personally I think the mistakes are there on purpose to. If I had one request about the notes aside from the obvious some way to tweak them. It's this; I wish there was an invisible timing control around the high speed braking points. So if you appear like you gonna blow it Phil repeats the call, with urgency. That and for funzies, a few brown pants reactions from Phil on certain jumps, certain discoverable close calls. If you read this PJTierney please pass that along.
https://discord.gg/FNB5vnsjue
A growing community of people wanting to share pace notes so we could imitate a real co-driver experience.
If I load up a track, that i have not driven before, the plugin always switches to rbr.ini and rbr.ini in the config section so i have to manually change it to numeric_swapped.ini(it's just the one I like) and extended.ini . Is there any way to make those the defaults, or will I have to manually change them every time?
How could I get the pace notes from a track with a method other than just writing it down?
Is there a mode where a second player can be the co-driver?
I've installed the RBR HU version, it's all working mostly okay. It came with the pacenote editor, but I have absolutely no idea how to use it. According to the pacenote plugin manual, I need to use RSCenter? It says it should be under the profile menu, but it doesn't appear anywhere for me.
I really can't handle the default pacenotes, I have no idea what the guy is saying, I don't understand how "fast" is equivalent to "3", and the audio is really unclear. If I could adjust this one thing I think the game might finally start to click for me. I've been using the Colin McRae system since 2005, so I really just want it to be like that.
The salt is immense with this one
Seriously, some calls are absolute bs, especially in New England and Monaro. Some corners are 2 levels tighter, some that are called 3-4 you can go through them full speed, some call a big crest around the corner, but you don't know when it comes exactly, so either you crash, or go through very slow, some corners are EXTREMELY slippy that are not called out, mostly on New Zealand and Monaco (the latter I understand).
I know to get better at Dirt Rally is to memorize the stages (from the first game I learned this, and I have less problems with those stages), but the whole point of rallying would be to be the fastest on a track you basically only know from pacenotes, and one slow going through, now the game is more like a hillclimb, without the hill part usually.
Sure, the game is not designed around always random stages, because that would be insanely difficult to design, but at least give us the option to choose the calls for some corners that don't make sense with the original notes.
You can roast me in the comments, but remember, this was written out of pure salt, because in Australia Phil has been smoking dried tarantulas and forgot 50% of the corners are tighter than the pacenotes say.
Hey everybody, I posted this in r/dirtgame, but I wanted to ask opinions here as well (for the people who do rally racing, which is hopefully a lot) I have a few suggestions for the devs of DR2 (or any rally game really) to make the Co-Driver calls even more immersive. Just remember, I'm only here to collect opinions on whether or not there is any interest. I apologize if this isn't the place for suggestions, but here we go I guess lol. If there is more appropriate place to post this, I'll gladly post them here (I do NOT want to upset anyone). Also, I know that doing a lot of what i'll be describing will make the co-driver calls more 'robotic', etc, but I'm looking for opinions on this. Essentially, I want to make co-diver calls WAY more realistic to how they operate in real life (reacting to driver inputs, speed, etc) and how they customize their notes to not just the driver, but the specific stage that driver is racign on, on that particular day lol:
I've been starting with RBR recently (Hungarian w/NGP 6.4) and I'm having a terribly difficult time with the pacenotes in most stages.
In Semetin, for example, I'm just crashing all the time with the default pacenotes. In other rally games I find the note numbers are fairly uniform, at least across stages with similar terrain. Not so here, where they seem very irregular across stages and cars, to the point where I think I have better times just visually inspecting the terrain and ignoring whatever the codriver says.
Is doing your own custom pacenotes really the only way to go?
https://reddit.com/link/obo069/video/4ww3gnb6zl871/player
Hi,
Fairly niche question, I know.
I am legally blind (and deaf, hence need of pace notes), so I have modified the poacenote icons in Dirt Rally 1.0. I tried using similar tool (I can't remember what it is called, basically you extract certain parts of game, modify it via GIMP/Photoshop/whatever, import it back, into format that the game recognizes). I can see icons fairly well, but sometimes color makes it harder to see exactly where curve is going, ie. hairpin (left or right?) because it is dark red, and on.
Is this possible on Dirt Rally 2.0?
Thanks in advance.
It starts at the south entrance of Mortimer gardens and goes to the festival if anyone wants them message me
Hi, I'm trying to pick apart my driving and I've found I'm losing a lot of time by making lots of small mistakes and I think a good portion of them come from not being able to comprehend pacenotes fast enough to put myself in the correct position. What is a good way to practice pacenotes?
Any one know how to change the Pacenotes plug-ins to apply to all tracks?
I want to use numeric but as per instructions it says I have to do it at the start of every track and I can save it. This works but I was wondering if I could change it universally?
I renamed the numeric ini in Pacenote/config/pacenotes to Rbr.ini but it still loads the distances in a different voice so I figure its possible I'm just missing something.
I'm trying to select Numeric.ini and Extended.ini by default. Right now, I have to select them for every stage.
So I, like many others, saw Jimmy's video on rbr.hu, and decided to give it a shot. After finishing the installation, I got myself Paul Coleman pacenotes (something which I had on an old install on my laptop a while back).
My issue is this, on certain tracks (Junior Wheels, Undva, Bergheim, among others), have my 'main' pacenotes replaced by a generic voice. My distance callouts, countdown and corner modifier (things like caution and tightens) are all in Paul's voice, however.
I remember having this issue before when I installed Bergheim before, but I don't remember how I solved it. Reinstalling the pacenote mod didn't work.
Anybody have any ideas?
As a person with a first language that is not English, Iβve heard native speakers call out a gay turn but do not know the meaning. I have not found an explanation or translation. Anyone? Genuine question.
Is anyone else finding the pacenotes for Finland to be lacking? There's a crest into 5 right that looks like any other crest 5 right in Finland, but once you reach the crest, you see yourself jumping straight into a log stack that ends in terminal crash. I've hit that log stack every single time I encounter it, even when I'm anticipating for it to show up. That turn is really badly labelled in my opinion. It should be a danger caution crest into 4 right or something.
https://shop.wrc.com/collections/fanwear-hoodies-jumpers/products/wrc-pace-note-hoodie
Does anyone know who wrote these or even translate them for me?
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