A list of puns related to "Master Of The Rolls"
If there's one universal fact about FGO, it's that the gacha is brutal and shows no pity no matter how much SQ/money you throw at it. While I mentioned the upcoming Eresh banner specifically, it goes without saying that this applies to any banner.
Whaling/killing your bank account is something that is frequently meme'd on, which is fine, as comedy is the best remedy for going through rough summoning sessions, but with a catastrophic banner coming along during what is probably the toughest series of banners, I want to take the time to help those who plan on rolling prepare for what might be a frustrating experience.
FGO is, fortunately, a very laid-back game that allows players to focus on their favorite servants over any meta. If you like Illya, you don't need to concern yourself with the fact that Sanzou is generally easier to use in most content, as most difficult content tests a player's resourcefulness. There is no PvP to pressure players for rolling for meta units and every servant can generally play a role with enough dedication.
Such autonomy is something that FGO has always been conscientious about, and we're lucky that we can enjoy the game our own way. This does not, however, remove pressure from rolling FGO's gacha, rather, there is a different issue that contributes to the frustration some players are bound to feel.
In games that focus on gameplay more than lore and characterization, it's easy (sometimes) to suggest alternative, easily-accessible units that play a similar role as a banner character. On the other hand, me suggesting Janta as an alternative to Eresh probably won't do anything for someone who wants Eresh *because she is Eresh*. Compared to other playerbase like, say, Epic 7, FGO players are generally more concerned with obtaining their favorite characters over those who are obscenely powerful (which is expected, given the different direction of both games).
There's a lot of sentimental value placed in the cast, which is an overall great thing, but also part of the reason why the gacha is so vicious. Eresh, in particular, has been hyped up, much like Jalter, and us NA players have the added difficulty of seeing her *animated*, giving her that extra bit of attractiveness.
With that all being said, the days before a banner drops can be really rough and even stressful for some people. Without a realistic pity system, there's always
... keep reading on reddit β‘Welcome to our twenty-second installment of "After the Credits Roll". Introducing a new piece of information, price! Please post your thoughts on the game below.
Game: Styx: Master of Shadow
Platforms: Xbox One, PS4, PC
Developer: Cyanide
Release Date:
US: October 7^th , 2014
EU: October 7^th , 2014
AU: October 7^th , 2014
Price:
Metacritic:
####Digital Dumps 8.4/10
> A great addition to any stealth gamer's digital library.
####ZTGD 8.0/10
> Styx: Master of Shadows surprised me. The fluid controls and inventive game play kept me coming back to its lengthy campaign.
####God is a Geek 7.5/10
> Solid AI and intelligent level design add up to one of Cyanideβs best games, and hint at the possibility of future greatness for this fledgling franchise.
####Official Xbox Magazine UK 7.0/10
> A surprisingly playable stealth endeavour from Cyanide, with a startlingly repulsive lead.
####Gamer.no 7.0/10
> Styx: Master of Shadows is a fun and challenging game that gives you great freedom to explore its vast levels. Some problems with the controls persist, but they won't ruin an overall worthwhile experience.
####EuroGamer Germany 7.0/10
> Styx: Master of Shadows may not be as pretty as the last Thief, but as a stealth game it comes in ahead of the former master. Bigger levels, more options to traverse them, more powerful tools to use and Styx himself is just a better character. Too bad that jumping often results in trial and error due to some flawed mechanics.
Now it's your turn. Let's see what you think of the game. If yo
... keep reading on reddit β‘Hi
Am loving the game, the loot chase is very puzzling though because we have so many rolls that arent very intuitive or don't really provide context.
I have 3 or 4 aura stats that all sound to do similar things but no actual way to look in game what they do.
I have found int aura pulse plus 40 percent, i have found plus 70 percent combo aura eff etc.
Theres no character sheet and no actual in game log to check what all these mean. It would be best if we could mouse over it obviously and get a description but until then we are supposed to just wing it ajd just pick higher main stats since half the rolls arent explained?
Heβs now high on the list of people I never want to see again.
Eric the Dungeon Master here. Thank you all so much for coming to see us for our 5TH YEAR AT MAGFEST! We had an absolute blast, and despite the disastrous thrilling conclusion to our adventure (I swear we tried), this was our favorite show yet.
As always: Tell us what you loved! Tell us what you hated! Tell us what you would change! And be sure to find us on Guidebook and leave a rating! That way Magfest will continue to tolerate our existence.
P.S. - Some exciting announcements! WE HAVE AN ACTUAL WEBSITE NOW! With a ".com" and everything!
In addition: WE'RE GOING TO BE A PODCAST! We'll be recording monthly live shows at the Windup Space in Baltimore and the episodes will be hosted by our awesome friends at the Thunder Grunt Network!
Thanks again so much for your feedback and support. Seriously, we couldn't do it without you.
Let see what we are doing for this week's master missions.
Complete all 6 Master Mission
Defeat 15 Saber, Caster, Zerker Class enemies (Excludes Servants and certain enemies)
Defeat 15 Archer, Rider Class Enemies (Excludes Servants and Certain Enemies)
Defeat 15 Lancer and Assassin Class Enemies (Excludes Servants and Certain Enemies)
Obtain 2 Gems or Statues as Quest Rewards.
Obtain 4 Gems or Statues as Quest Rewards.
Complete 10 Quests
Guide
Fuyuki X-C 5 times 4 ap each. total 20 ap
20 Saber Enemies, 15 Lancer Enemies.
Orleans Thiers 3 times 7 ap each. 21ap.
Total 41 ap for potentially all the Class trait enemies and Gems.
Just do whatever quest or dailies you need for gem/statue drops.
I came up with a couple ideas, so I'll just list them all out here.
Details:
The first three bullets are easy, but figuring out the structure to amalgamate them in a place where all permission can be removed from X and Y (collaborators on tables A and B) seems impossible.
Things I've tried:
Is there a feature set I may be missing? Or an assumption above I've got wrong? I am a fairly skilled developer so I am open to creative technical or API driven solutions as well. Thanks!
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