A list of puns related to "Lucasarts"
One of my favourite games, it tells the story of a group of astronauts (a Commander, a archaeologist and geologist, a linguistics and a technician) whose mission is to intercept / divert a meteor that is on a possible collision course with planet Earth.
After that introduction, with excellent animation, the choose way to diverge consist in installing a nuclear device on the meteor's surface, the group starts the investigation process and discovers the artifact's artificial origin. By accident the artifact is triggered taking the team to a desolated alien world with advanced technology but deserted, the story unfolds into traditional Lucas Arts exploration and puzzles.
I'd prefer not to go into more detail about the story outside of this introduction so as not to spoil any potential player who has his interest piqued or doesn't remember.
The game script piqued Steven Spielberg's interest, but it was considered too expensive to film and was eventually converted to game format, with high production value (for the time).
Too bad it didn't receive the same treatment as similarly adventure games like Full Throttle, Grim Fandando or Day of The Tentacle.
Early doors the Gamecube got two Episode 2 tie in games in The Clone Wars and Bounty Hunter and an exclusive game in Rogue Leader. Later on a port of Jedi Outcast was released and Rebel Strike. But that was it.
In the buildup to Episode 3 the Gamecube got nothing, whereas PC, Xbox and PS2 were getting some combination of KotOR 1 and 2, Battlefront 1 and 2, RotS movie game, Jedi Academy, Republic Commando as well as some non-Star Wars games such as Indiana Jones and Mercenaries. The Gamecube also missed out on Jedi Starfighter game released earlier on PS2 and Xbox.
There were some other earlier games that were exclusive to other consoles for whatever reason such as Racers Revenge and Obi-Wan, but most of the other titles were cross platform but just shunned the Gamecube.
With the exception of KotOR I doubt it was a technical limitation - anything the PS2 could run the Gamecube could run better. So does anyone know why the Gamecube got such poor treatment post 2003?
Platform(s): PC/DOS
Genre: Adventure
Estimated year of release: 1990 to 1995
Graphics/art style:
I remember the game being 2D, 3rd person, coloured and quite pixaleted
Notable characters:
Th main character that you played received a pocket/wrist computer.
Notable gameplay mechanics:
The game was really similar to LucasArt adventure games. The closest I can find online is "Indiana Jones and the Fate Of Atlantis" which matches both the graphics/artstyle, the approximate release date and the general gameplay, which was solving puzzle by combining various objects with elements on the screen. I think we had to use a mouse for that.
Footage of Indiana Jones and the Fate Of Atlantis: https://www.youtube.com/watch?v=LZZXJ3zCRDQ
Other details:
One early puzzle in the game had the main character fall into a mud/quicksand puddle in a jungle and in order to get out, you had to use a rope/vine on a pig to be dragged out of it.
By that I mean games in the style of The Secret of Monkey Island and I Have no Mouth and I must Scream.
That is, games with similar mechanics. Verbs and mouse clicking being the primary mechanic.
The SCUMM engine was recently released to the public, so it could very well be made.
I think it could be very interesting to see this sort of game made for Hellraiser. Besides, I'm certain Clive might want to work on some of the puzzles. I unironically think he'd be great a game design.
Hi friends, I've always loved an old adventure game called Loom, in which the main character can perform different spells by sounding out note patterns on his distaff. He learns more spells by observing actions in the world and is able to change some spells by reversing the notes. For example early on he learns "dye", but by reversing the note pattern it becomes "bleach". There's also the element of the loom and weaving, reminiscent of something like the Wheel of Time series. So, wondering if anyone has read anything in fantasy that uses music as magic. Seems an unexplored concept. Also, if you like old school "adventure" games, I highly suggest the remake of Loom. Kind of a hidden gem imo. Here's a link to the wiki --> https://lucasfilm.fandom.com/wiki/Loom
I know it exists out there somewhere and the name starts with an S (I think?) But I can't seem to find it.
One of my favourite games, it tells the story of a group of astronauts (a Commander, a archaeologist and geologist, a linguistics and a technician) whose mission is to intercept / divert a meteor that is on a possible collision course with planet Earth.
After that introduction, with excellent animation, the choose way to diverge consist in installing a nuclear device on the meteor's surface, the group starts the investigation process and discovers the artifact's artificial origin. By accident the artifact is triggered taking the team to a desolated alien world with advanced technology but deserted, the story unfolds into traditional Lucas Arts exploration and puzzles.
I'd prefer not to go into more detail about the story outside of this introduction so as not to spoil any potential player who has his interest piqued or doesn't remember.
The game script piqued Steven Spielberg's interest, but it was considered too expensive to film and was eventually converted to game format, with high production value (for the time).
Too bad it didn't receive the same treatment as similarly adventure games like Full Throttle, Grim Fandando or Day of The Tentacle, probably due to Tim SchaferΒ΄s participation on these 3 titles or licencing reasons.
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