A list of puns related to "Logic Maze"
I have lots of acoustic guitar songs I have written and am trying to build up some tracks but it can be so distracting and uninspiring to try to do anything in the DAW.
Do you use loops or what do you do to get the juices flowing and to get things finished rather than just a never ending maze ?
Thanks for the help yesterday, I got some ideas and started hacking away at the problem. Basically the instructions are that we need a theoretical maze using points, and then union points that are adjacent to each other (aka breaking walls/edges). Randomly choose cells to connect until all cells are in one component.
The issue: I am not sure how of two things I am doing-
My method to find the adjacent cell is definitely not working right... here is my attempt to find an adjacent cell that is either: South, west, east, north. When I did a test run with my 4 x 4 grid, it seems like findAdjacent()
is not doing the checks I would expect, maybe my logic is wrong.
What I expect is for said method to generate a number 0-3 (north, south, east, or west), and then switch should ideally update the point accordingly. The issue is that it is outputting (4,3)
when the biggest coordinate in a 4 x 4 grid is (3,3).
I see the issue, being that if one case does not pass the if test, it will test the next case but not the previous case. I just don't know what to do....
Attempt so far:
import edu.princeton.cs.algs4.UF;
import java.util.Random;
public class MazeGenerator {
Pair[] points;
int x = 0;
int rows;
int columns;
UF map;
Random rand = new Random();
MazeGenerator(int m, int n) {
points = new Pair[m * n];
rows = m;
columns = n;
//Note: each index in UF is to be mapped to its Pair index counterpart.
//Example: points[1] == find[1]
map = new UF (m*n);
//Populate points array with Pair objects
for (int j = 0; j < m; j++) {
for (int i = 0; i < n; i++) {
points[x++] = new Pair(i, j);
}
}
//test. delete later
map.union(encode(points[3]),encode(points[4]));
System.out.println(map.count());
}
public void findPath() {
int current;
int neighbor;
while(map.count() > 1) {
current = rand.nextInt(rows * columns);
neighbor = findAdjacent(points[current]);
if (map.find(encode(points[current])) == map.find(neighbor)) {
System.out.println("Connected in same component already!");
}
else
... keep reading on reddit β‘I want to share my logic game "Maze" (passage of mazes)
https://play.google.com/store/apps/details?id=com.embarcadero.Maze
https://preview.redd.it/x3m1nxizihg71.jpg?width=1024&format=pjpg&auto=webp&s=4e1a998060f1bba7c7f752d69292f08d94618695
Enjoy your use!
Okay, so this is gonna be a hard one and I don't really think anyone will know this game but it would HELP me a lot. It's full of nostalgy I want to live through again. I was a kid, had my first pc when I played this, I unfortunately barely remember much from this game and I don't even know how the genre is properly called but I know it was a (lemme quote): "Logic-based-platformer-with-enemies" with a down-facing camera (you were looking at your char from a slightly tilted angle from above) and I'll surely recognize it when I'll see it. It might have been just some indie kid-game that I won't be able to find amongst 99999 almost identical games, it was far from an AAA title.
Take everything with a bit of salt, I'm barely remembering stuff so even if it doesn't really fit my exact details, send your guess anyways, I appreciate it!
Platform(s): PC
Genre: Logic based flank-the-enemy platformer from above
Estimated year of release: Somewhere around 2000-2010
Graphics/art style: Cartoony 3D graphics with rich colors
Notable characters: Can't recall much but I think the main char was a smiley-head-creature (maybe yellow) but I know the enemies had teeth.
Notable gameplay mechanics: There were color based objectives I believe, there were blocks that didn't let you go through (like water), there were a lot of gates that opened somehow and I also believe there were keys/buttons/levers. The enemies always guarded certain trajectories but I believe they could chase you when they saw you.
Other details: I believe the game had trees/little houses or buildings
If any additional details are needed, ask me in the comments :)
Platform(s): Pretty sure it was for PC
Genre: puzzle/exploration?
Estimated year of release: mid 90s?
Graphics/art style: Like that Windows 3.1/95 maze screensaver, very basic, very blocky.
Notable gameplay mechanics: You wander around the levels, avoiding bats? (or throwing tiny balls at bats), doing something to collect essentially logic pieces so that you can control/direct a robot at the end of the level (in a cage) to collect a key, and use said key on a locked door.
Other details: you could design your own levels.
Edit: found it! Logic Quest 3D
Platform(s): PC
Genre: Puzzle or logic game
Estimated year of release: 2004 - 2008
Graphics/art style:
Notable characters: 4 - 5 type of girls
Notable gameplay mechanics:
The game was played on tiles / matrix (which looked 3D like) and the playable characters were girls which were randomly placed throughout the level.
There were certain objects that could be pushed, levers and keys to be collected and the level was some sort of mind game to get all the girls to the exit.
Other details:
Each girl had different height and abilities. I.e. a taller girl could throw a smaller one.
These are all the details I remember. If anyone knows the name of the game, your help would be much appreciated!
It might've been a game from BigFishGames.
I tried r/askreddit but only got a few recommendations. Hurricane season is coming and I know I'll be without power for at least a day or two in the next coming months. Looking for an all in one book to burn through. Possibly geared towards adults
I've posted this one a couple times before with no luck. I swear that I remind myself of it every six or eight months just for a day or three of frustration, haha.
Anyway.
I remember playing this browser game sometime in the early-mid 2000s. It was graphically very basic; you were an object (I remember it as more a shape than any sort of character) and had to navigate levels with increasingly complex mazes, often filled with pushable boxes and switches.
The only controls were up, down, left & right. It was 2-dimensional and viewed from overhead.
The catch was that you had to solve levels in the minimum number of steps possibleβthe game's forever burned into my brain because a complex maze of a level would often entail hundreds of steps, and I'd fall two or four steps short of the maximum efficiency and have to try and shave them. It was incredibly frustrating, but incredibly rewarding.
I know the game had a sequel; I remember getting stuck on level 50-something or 60-something and posting on a forum thread somewhere about it, where a couple helpful people tried to assist me, but claimed that most everyone was playing the sequel because the original that I was playing was older.
I've happened across similar games called Push Around 2 and World's Hardest Game. The games are graphically & stylistically similar; however, my game wasn't focused on where the boxes went, nor did it have moving pieces (other than the one I controlled), and focused only on getting to the finish as efficiently as possible.
Any help will alleviate a great occasional frustration for me!
(If only to replace it with a game that will frustrate me greatly, IIRC)
Thanks in advance.
A small game I developped for fun. You can download it on google play store: https://play.google.com/store/apps/details?id=com.irmo322.meltyice Try it and share if you like it!
I'll go first, I actually enjoy the duels in the Duelist Kingdom arc and think they're pretty cool. Do they translate well into a real duel? No, but I love the whole DnD side of it where two players try to constantly one up each other.
If Duelist Kingdom actually did follow the rules then it would've had the most boring duels in the whole series since everyone just ran like 30 vanilla and maybe a few spells and traps. And the duels actually did make sense and were easy to comprehend, like, logically speaking, a giant mech turtle firing a dragon off of its back can destroy a floating castle, or destroying the moon to control the tides of the ocean were really cool plays.
Another part of Duelist Kingdom I also loved were the Labrinth brothers, I really wish there was an actual game where you put your cards in a maze and have them wander around each turn, something akin to Dungeon Dice Monsters but with a bit more cards and some polish.
Does this translate well into the tcg? Again, no, but it would be fun gathering a few friends and just making reasonable (Key word being REASONABLE here) explanations about how the cards worked by only following what was on the artwork or flavour text. Would it be a broken game with easily exploitable combos and loops? Of course it would, but that's half of the fun.
TLDR: Duelist Kingdom was good, you guys are just mean and alternate duelling styles are cool.
Prices don't include S&H, can combine S&H for large purchases. Shipping is USPS or UPS. Paypal or Local Cash only. If you are in the San Diego area we can meet up for purchase. All items will be tested again before sale. Pictures provided upon request.
PS1: (Complete unless noted)
Long Box games:
Game and Box only:
JP PS1 Games:
PS2:
* Gun $6
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* Turok Evolution $6
PS3:
* 007 Quantum of Solace $8
~~* Madden 17 (sealed) $30
Madden 17 (sealed) $30~~
Naruto Shippuden Ultimate Ninja Storm Revolutio
What is Magic?
Magic is Ex Nihilo.
Reality operates under one fundamental principle, something from something. Magic is the opposite. Magic isnβt real.
Something from nothing.
Ex Nihilo.
That is the fundamental principle of Magic.
I don't want to step on anybody's toes here, but the amount of non-dad jokes here in this subreddit really annoys me. First of all, dad jokes CAN be NSFW, it clearly says so in the sub rules. Secondly, it doesn't automatically make it a dad joke if it's from a conversation between you and your child. Most importantly, the jokes that your CHILDREN tell YOU are not dad jokes. The point of a dad joke is that it's so cheesy only a dad who's trying to be funny would make such a joke. That's it. They are stupid plays on words, lame puns and so on. There has to be a clever pun or wordplay for it to be considered a dad joke.
Again, to all the fellow dads, I apologise if I'm sounding too harsh. But I just needed to get it off my chest.
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