A list of puns related to "Interactive Art"
Anyone here taking or have taken this minor? I've been very interested in the subject and have considered similar degrees elsewhere. What skills did you have before entering the program? I imagine it's very intensive and would require some understanding of the various topics before starting. For those who've finished, do you feel confident in being employed?
Platform: PC ROM
Genre: Educational/Interactive Adventure/Point and Click
Estimated year of release: anytime between 1990-2005 is my guess!
Graphics/Art style:
I remember the visuals of the game being very stylized and extremely colorful. The game was stylized off of oil painting/watercolor painting brush strokes, and featured a cast of mostly sahara desert animals like zebras, lions, hyenas, ect. I also remember seeing a cast of African culture inspired Clay mask and cultural elements. I also have a feeling that if the game is based off of a different part of the globe, it could be based off of central american/south american cultural elements if anything.
The biggest takeaway is that the style of the game was heavily based off of painting/artwork, and the best way I could describe the style is very Van Gogh like, maybe even Claude Monet like as well. The colors are very vibrant, and I donβt remember much music. I do remember the events of the game happening during the evening, with ambient sounds like crickets with narration.
Notable gameplay mechanics:
It was very much reminiscent of those Eductational Adventure games, almost like a narrated story book where you click on elements on the screen and animation would ensue, or the narrator would say something.
Other Details:
I played this game during my time visiting the local public library when i was very young, it was most definetaly around 2005 area when i played this, (no later than this mentioned year!)
Hey! I'm looking for an Assistant Designer/Artist to help with a 2 year* project will require an Assistant Artist with experience in three.js, Unity 3D, or any other webGL 3D art software. Looking to make an interactive art website that will examine public health topics. It will be a 3D portrait of a person populated by information. You will work closely with me and a small team including a Front-End Web Developer, Back-End developer, and project manager.
You will be responsible for closely collaborating with me to help to distill my artistic vision into a collection of understandable and trackable visual bits of information. For instance, generating and executing concrete descriptions of my visual idea. This will include at least four online drawing sessions during which we will sketch characters in various positions and alter what can be seen by the viewer based on achieving the project goals. You should be able to interpret my verbal and written concepts and illustrate them in a way that matches my desired visual art style for the project. I will also need help organizing and make decisions on what is visually and conceptually feasible within the confines of the software.
Here are three examples of sites that look and feel like what I want to create: https://www.dvein.com/
https://normanvr.com/ (Just the animation and fluidity, not the VR component)
You should have at least 5 years of professional experience working in 2D and 3D art design.
*This will be part time and offsite. I will be meeting with you a few times to ideate, check on your progress, talk with the team. I estimate that this will require about 20-40 hours over the course of the first year and 10 hours in the second year, mostly check ins and edits. Budget is $35/hr. Please be based in the U.S. and I prefer reddit messages over chat. Please send me your site/portfolio, let me know what your experience is, if the rate is feasible, and if you have any questions. As long as this is up, I'm still looking.
Looking forward to hearing from you!
I don't even know how to start writing this. I started the day thinking about writing about Watch Dogs 2, which I had finished yesterday, but Florence surprised me so much that I wanted to write about it right away.
I had first heard about the game while researching "cozy games to play in one sit", but since Iβm not used to playing outside the PS4, I put it aside. Last night I looked up the game again and decided to give it a try. It's been a while since I've played anything on the computer (my laptop is one of those that runs only Office and Youtube) so for me to play this today provided much more fun than I expected
>The narrative revolves around "Florence Yeoh, a 25-year-old girl who lives a boring and stressful routine between social media, work, sleep, repeat. One day she meets Krish, a cello player who she falls in love with, and begins and both of them start a relationship, changing her way of seeing the world and experiencing each day."
I know it sounds and is kind of clichΓ©, but what makes Florence so special is the way the game develops the story and makes its mechanics a way to connect the protagonist and the player, who is not just a mere spectator. As the plot unfolds, you are the one who builds the dialogues, you are the one who paints and draws Florence's childhood memories.
Two of my favorite use of the mechanics were on two chapters, in one of them you are taking photos and you have to shake each one of the polaroids on the screen to start revealing the full image. The other one was in a section in one of the chapters that is about "moving on", and every time you hold the character the chapter restart The game doesn't use you just to click and stand there as a spectator
When I say the game is short, it is short, it took me 40 minutes to get through all the chapters. But don't be fooled, the game may be short, but it has tremendous visual and sound quality.
Speaking of sound quality, one thing I love about this game is the soundtrack. Besides being charming, it manages to contrast the game's scenarios very well and helps set the tone of it. I'm listening to it right now while writing this text
I mean, I may be a little biased here, since I love colorful, cozy, and short games. I was also surprised today on finding out it has the same publisher as Journey and What Remains of Edith Finch. Both are some of my favorite games of all time. It makes me curious to play Stray and Outer Wilds, other games from the publisher
I remember an incredible website that was a collaborative effort between a graffiti artist and some animator. Every screen had a different piece of graffiti that you could interact with and it would animate. Each screen was accompanied by its own ambient music. It had a slightly uneasy feeling, as most of the screens were in abandoned feeling place or just dark in general. I haven't been to this site since 2012 and it might not exist anymore, but if ANYONE can remember what it was, I'd be incredibly grateful.
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