A list of puns related to "Face To Face 2010"
And no.. the talent isnβt there either. This front office got rid of any real talent we had and had set us back YEARS.
There is no light at the end of the tunnel.
All I can remember about it is that it was a pretty big meme around the mid 2010s. Don't know what the song was nor do I have any recollection of what the website name might be.
SOLD
Hi Everyone! A bunch of coins here as a good opportunity for someone who can take the time to piece things out and do well.
In terms of my rules, I accept PPFF (No Notes - this is important) and will ship USPS tracked after receiving payment. I am covering the $19.35 for Large Flat Rate Box shipping. Buyer assumes shipping risk, though I am happy to provide insurance for an additional cost. Offers welcome.
1968-2010 & 2012-2013 Complete Proof Sets (No Boxes or COAs): $101.33 FV ($1.5 FV 40% Silver)
1968-1972 ($4.55 FV, $1.50 FV 40% Silver)
1973-1981 ($17.19 FV⦠9 Proof Dollars)
1982-1998 ($15.47 FV)
1999 ($1.91 FV)
2000-2003 ($11.64 FV)
2004-2005 ($5.92 FV)
2006 ($2.91 FV)
2007-2008 ($13.82 FV)
2009 ($7.19 FV)
2010 ($6.91 FV)
2012-2013 ($13.82 FV)
Other Coins: $61.45 FV ($2 FV 40% Silver)
No Box 2005 Proof Set ($2.96 FV)
No Box Incomplete 2011 Proof Set β Only Penny, Nickel, Dime, Half, Dollar ($1.66 FV)
No Box Incomplete 2014 Proof Set β 4 Dollars, 5 Quarters ($5.25 FV)
(2) 1968-S Proof Sets AACGS PR67 (40% Silver Half Dollar)
(1) 1971-S Ike Dollar AACGS PR67 (40% Silver Dollar)
(6) Non-Mint Proof Sets w/$0.91 of Proofs
(4) AACGS PR65 Ellis Island Commemorative Half Dollar Proofs
2012 Kennedy Half Dollar AACGS MS67
1961 PROOF Penny Roll (50)
1962 PROOF Nickel Roll (40)
1964 PROOF Nickel Roll (40)
1964 PROOF Penny Roll (47 - Spotted)
Nickel PROOF Roll (1 1956, 27 1957, 4 1958, 7 1959, 1 1960)
Nickel PROOF Roll (10 1960, 1 1961, 4 1962, 9 1963, 13 1964) (37 Coins)
(20) Presidential $1 Loose Fingerprinted Proof -S Mint Dollars⦠2007-2011 in Flips
(28) Proof Roosevelt Dimes (Loose in Bag)
(20) Proof Kennedy Half Dollars (Loose in Bag)
$167 Non-Silver Face Value, $5 40% Silver FV, $0.50 90% Silver FV
1964, 1968, 1969, 1971-1993 Proof Half Dollars in PCS Plastic
1909-1958 Lincoln Cents in PCS Holders w/Stamps (Includes 1922-D)
(50) Lincoln Cent Groups of 2 in PCS Holders w/Stamps
(44) Kennedy Half Dollars in Plastic Slabs
(13) Eisenhower Dollars in Plastic Slabs
(6) Susan B. Anthony Dollars in Plastic Slabs
(90) Eisenhower Dollars - Loose
(18) Eisenhower Dollars in Envelopes 1971-1978 PDS -
... keep reading on reddit β‘βOn Shambhala and the Samaya Connectionβ; Feb 28, 2010 (with comments through August 1, 2010), when people actually used their real names:
βWe have anachronistic views of and behavior toward women. I hear stories of children being sexually approached at Sun Camp by middle-aged men. Are we a junior high school? The pettiness that seems to me to be rampant these forty years might indicate that. Are we a country? If weβre a country where is our government? Where are our laws and the consequences for breaking them? Where is our collective agreement that defines us as a country? Have we decided on dictatorship as the way to go? Who decided that? It would appear we have a serious identity problem. We have individuals who practice, have commitment to teachings (or not), who live their lives in accordance with dharma. But we donβt have a collective agreement or even a dialogue about who we are as a group. What would it be like with twelve million members? Without a firm base in decency, intelligence, and heart, what kind of group will we be? It seems to me we have an obligation now to cease the pettiness and start listening to each other. Whoever said those who disagree with the Sakyong donβt practice and should be ignored, is perpetuating setting sun culture. We need to get this stuff out onto the table. And we need to begin to take responsibility for what we are actually doing. That means that when an acharya behaves in a way that hurts and harms a group of people (yes, this has occurred), then there is open dialogue and examining of that, not suppression, fear, and people leaving or worse. When a center drives off members, there are consequences for those engaged in that, not silence, suppression, and the further promotion of those who cause hurt.β
General gameplay: You play as a rolling rubber ball with an animated face that talks (though only grunting noises), and you can move left or right to navigate a level. You can also hold a button to move faster, which is required to get over large gaps and loops, and another button to perform short jumps. From what I remember, despite being physics-based, most of the level is static. The physics here applies mostly to the player.
Platform(s): PC (unknown if it's available on other platforms)
Genre: 2D physics-based puzzle/platformer adventure
Estimated year of release: Between 2000 to 2010
Graphics/art style: Realistic but also surreal, strong atmosphere (one level takes place at night in a forest, only lighting is from moonlight, fireflies and light particles that resemble glitter on the ground), graphics can be compared with Ori and the Blind Forest, but not as detailed
Notable characters: Player is a ball with a face that sometimes talks (only grunts), a statue that talks when you approach it. Unfortunately I don't remember any other characters.
Notable gameplay mechanics: You can roll left and right, dash and jump. One level involves you collecting glowing dust/particles and bring them to the statue, which absorbs them. Another level involves your ball becoming a balloon that floats, and you have to navigate through the level without touching the spikes, which pops you and you have to restart. You can also touch something in the level that reverts you back into your original form (which doesn't float) and is immune to spikes. Touching a spike while in original form will make the player say "ouch" or "ow", but does not seem to damage you. There's also a level where you can become sticky and can hang on to ceilings. Water is present in the game, you normally sink, but in balloon form, you float. You can even use pools of water to fly higher up using your buoyancy.
Other details: The game is very atmospheric, music is minimal apart from ambient noises, and it seems to have a story of some kind, but no dialogue was present. There's a level a bit later in the game with a very dangerous substance (I think it was acid) which disintegrates you instantly if you touch it. It was kinda creepy for the 8-year-old me. Parts of the level design might be inspired from Sonic, as there are loops and half pipes to reach higher parts of a level. The levels are large and rather open-ended and can be explored freely until you finish
... keep reading on reddit β‘I found this on Stumbleupon ages upon ages ago and I would play with it all the time. The music was very "bouncy" and the names of the ways you could move the legs and arms were like "junga junga" or something. I never knew what language it was in.
SOLVED I really want to re read this book so please help
heard a song on my offline playlist while driving. when i connected to the internet again the playlist refreshed and the song was not recorded in the history. All i remember is that i liked the song(played it 5-6 times in a row) and that it was rock/metal the instruments were heavy but the dude sang in a more or less clean voice. The album cover picture was a guys face floating on a solid yellow/orange/ maybe cream background half his face was distorted or pixelated. he also had like shoulder length hair. sorry its not much to go on but ive been searching/racking my brain for the past month trying to find this.
I used to play this game a lot at Boomers, Camelot and Nickle Nickle. It was super fun to play but I looked all over online and have had no luck. the game plays like you are a argument soldier in a scifi tech suit and the game was in Japanese and I think the setting was in Tokyo. You also could take a picture of yourself with the camera that was attached to the machine so you could post your score overhead and play against other people in arenas where you used the toy gun to aim and then move the gun around as it acted like a joystick to move. I can't find an arcade game that comes close to it when looking for the name.
There's this webcomic that I read near the end of high school that I can't get out of my head recently but I've forgotten the name. The chapters aren't linked by any plot whatsoever but they all have the same nihilist tone. There are three stories I remember in particular:
There are a few more but I remember the ending of the comic was surprisingly positive (compared
... keep reading on reddit β‘All info is in the title.
Back in about 2011/2012 there was a YouTube video I watched talking about creepy things. I forget if it was a video specifically for creepy pastas or scary stories or what but it was horror related (PG-ish horror, no gore in the stories) and it was pretty basic, white text on black background with a teenage male voice reading. There were I believe 3 stories the guy read but I only remember two (could also be different videos the stories are from)
The first story involved kids I think in an orphanage but could be brother and sister nonetheless. They shared a room and every night the nanny/mother would lock their door so they couldn't get out (or they locked it themselves) and they had it locked all night. In the middle of the night the door would shake but they assumed it was the nanny/mother checking up on them (I think it was an orphanage because I remember they'd hear other children's door shake as well). One night they didn't have their door locked and it opened, revealing not the caretaker but what I remember to be a skinned man without legs. It entered the room, grabbing the sister while the brother hid unable/too scared to help. It took her away and that was it.
The second story involved a guy (or girl, don't remember) walking home from the park(?) at around midnight. He felt like he was getting stalked and walked faster trying to get home. He crossed a street and turned around one more time, there he saw a figure standing in the streetlight. Sort of like Slenderman, a tall skinny figure maybe dressed in a suit. His defining feature was either a mask or just his face outright, it was as if someone took a blank face and carved out a smile. The story ended there I think.
That's about all I remember. I wrote the post in r/creepypasta but no one replied (this was a year ago).
Hey guys today I suddenly remembered about a game trailer, which when I was a kid, used to watch too often. The game was released somewhere between 2010-2012. In that trailer there were 2 leaders who had their own squads of army personnel not like regular army but advanced equiped with futuristic weapon.
One leader was looking like Russian & wearing khaki coloured suit. The other leader was in black suit & had white hairs & had a moustache.
During an argument that white dude punched the Russian looking dude.
Nearing the end of that trailer a group of 4(maybe not) regular looking (like in today's army) army personnel was surrounded.
As soon as one of them about to move his head to look what's behind him an armoured guy equiped with futuristic weapon & armour came running & jump in front of him & was about to knock him out & the screen goes black. That's it the trailer ended.
Please guys help me. It was my childhood!!!
General gameplay: You play as a rolling rubber ball with a face that talks (though only grunting noises), and you can move left or right to navigate a level. You can also hold a button to move faster, which is required to get over large gaps and loops, and another button to perform short jumps.
Platform(s): PC (unknown if it's available on other platforms)
Genre: 2D physics-based puzzle/platformer adventure
Estimated year of release: Between 2000 to 2010
Graphics/art style: Realistic but also surreal, strong atmosphere (one level takes place at night in a forest, only lighting is from moonlight, fireflies and light particles that resemble glitter on the ground), can be compared with Ori and the Blind Forest
Notable characters: Player is a ball with a face that sometimes talks (only grunts), a statue that talks when you approach it
Notable gameplay mechanics: You can roll left and right, dash and jump. One level involves you collecting glowing dust/particles and bring them to the statue, which absorbs them. Another level involves your ball becoming a balloon that floats, and you have to navigate through the level without toucing the spikes, which pops you and you have to restart. You can also touch something in the level that reverts you back into your original form (which doesn't float) and is immune to spikes. Touching a spike while in original form will make the player say "ouch" or "ow", but does not seem to damage you. There's also a level where you can become sticky and can hang on to ceilings. Water is present in the game, you normally sink, but in balloon form, you float.
Other details: The game is very atmospheric, music is minimal apart from ambient noises, and it seems to have a story of some kind, but no dialogue was present. There's a level a bit later in the game with a very dangerous substance (I think it was acid) which disintegrates you instantly if you touch it. It was kinda creepy for the 8-year-old me. Parts of the level design might be inspired from Sonic, as there are loops and half pipes to reach higher platforms. The levels are rather open-ended and can be explored freely until you finish the puzzles.
The game stood out for me, yet I don't remember the game's title. Rolling Adventure something? I could be wrong, though.
Also it's not Marble Blast, and not a flash game. Unfortunately I don't know what engine was used.
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