A list of puns related to "Dice Notation"
I'm looking for a tool where I can input a number (or ideally a maximum to minimum range) and it will output the average and the dice notation.
I'm certain this either exists already or definitely should exist. Lol.
I know how to create the notation longhand, but I'm working on a homebrew project with lots of creatures (hundreds, actually) and this would speed things up. Plus, I was hoping it would provide either the most efficient notation or multiple notations from which I could choose.
Let me know if anyone has seen a website or an app or a computer program or an excel spreadsheet that does something like this.
Thanks.
Hi!
I'm working on a tool for game masters to help with improvisation. Among other things, it will feature a very customizable dice roller and it's system agnostic (ie. compatible with almost anything).
As I was implementing the D6 system approach (with the Wild die), I ran into some problem while using the "dice notation" system:
I am pretty new to Encounter+. When I create a new character I am unable to add dice notations. I will type in a dice notation, but when I press enter the dice notation will disappear. What am I doing wrong?
I wanted to make an easy way to compute various probabilities of dice rolls, so I made a little project: https://dice.macronid.com/
Unlike every dice roller that I could find, it doesn't just randomly roll dice. It enumerates all possible combinations of dice and then uses that to evaluate logical expressions, returning an exact probability.
Basic outline of functionality:
Update Sept. 20
binom
, and it's not documented, but hey, I'm only one guy.I'm pretty new to Common Lisp and one of the first projects I want to try my hand at is a table top rpg dice roller that uses random.org for more fair rolls. The part of this project that's stumping me as a new lisper is parsing dice notation. How should I go about doing this?
Saw this article on the origins of dice notation and it got me thinking about if we still need to explain dice-notation to our players in every rulebook? Or is it assumed that anyone interested in playing one of our games will already know by now or can easily figure out or ask someone?
Must admit I put boilerplate like explaining dice in all my (prototype) rulebooks, but maybe that is just a waste of time and ink (and risks confusing things by explaining it in a bad way and make gamers uncertain if I use an unusual notation)?
This may be more technical than other tools, as it is meant for programmers, but I have a dice notation parser which can be used in Java applications (JDK8 and upwards).
https://github.com/Bernardo-MG/dice-notation-java
Behind the scenes it is using am ANTLR BNF grammar, which was included among the example grammars:
https://github.com/antlr/grammars-v4/tree/master/dice
I haven't touched the project in months, but if anybody wants an extension, or wants to help, I would be happy to hear about it.
Do terms such as 3d6 / 1d8 need to be explained to modern gaming audiences, or is dice notation so widely used as to be self explanatory?
import sys,re
def a(b):
m=re.search(b,n)
try:return int(m.group(0))
except:return 0
n=sys.argv[1]
r=a('[0-9]+(?=d)')
e=a(r'[\+\-][0-9]+$')
print(str(r+e)+'-'+str(r*a('(?<=d)[0-9]+')+e))
While reading through the Call of Cthulhu 5.6 rule I came across a point where it said that the player losses 1d6/1d20 sanity points and another where it says they lose 1/1d6. I would have thought it just meant 1d6+1d20 but it seems like such an odd way to write it.
This was a question I got for a computer science lab and I'm just wondering if someone could give me an idication of what to do or a sample code..
It looks like I'm meant to use nested loops for loops but I'm just not sure what way to nest them, when to break the loops etc.
You should re-use your Dice class from the previous week. (its basically just a class that stores a dice object)
The user inputs a number n which determines the number of groups of 6 dice to be rolled.
The program should output x, which is the number of times 6n dice are rolled before they show an equal number of all values. For example, if n is 1, then x will be the number of times you need to roll 6 dice before you get a 1, 2, 3, 4, 5 and 6. On average, this value is around 64.8.
Donβt calculate this mathematically, do it via a Monte Carlo simulation(running it several times). The output number x will be variable because it is subject to chance. Do multiple experiments to find a stable average value for x.
Hello! Thank you for reading my battle report. This one is going to be a little different, since there are no pictures. Instead, Iβll be using the Dice Notation system I outlined here: https://monpoc.net/34-general/246-dice-notation-for-the-monsterpocalypse
SETUP
Doctormungmung vs. Gearbox (D vs G)
D: Rogzor & Tharsis-5 (RZ & T5)
G: Sky Sentinel & Nova-ESR (SS & NE)
G wins opening roll, D chooses Calamity Park
10 A Dice start (TTS Game)
Calamity Park is my second favorite map, and definitely one Iβm familiar with going second on. My opponent is extremely skilled with Tharsis-5, so Iβm aiming to take that monster out first, if I can. Rogzor only gets more powerful in Hyper form, so Iβll try to leave it alone for as long as possible. This is a friendly game, with no stakes, so Iβm bringing a double flight list for fun and my opponent is trying out Rogzor.
G U10: 10u (2 Steelshells use SSI, 5/6 Power Zones + SSI controlled )
D U10: 6u, 4a, +1p
Note these unit openings. With a Shadow Sun Industries Buildingβs Underground Network Iβm able to drop two speed 4 units on my opponentβs side of the board; occupying 5 of the 6 power zones, a negative zone, and maintaining control of the SSI. This forces my opponent to devote almost half of their action dice into removing my defense 4 models from the board, and they succeed in only one attack. They also manage to secure one single power zone with a power pod.
G M10: 0+5p, -1n, Sprint, 1s
Hereβs where things get nasty. Using Novaβs Sprint and stepping, itβs possible to get within 3 squares of the power pod, destroy it, and step back into a screened position. Sky Sentinel, generally my opponentβs primary target, is in the back, too far away to be punished because...
D M10: 0+0p, 2s
My opponent powers up for zero. Let me make that clear. My opponent has zero dice in their power pool, because I used the SSI to force them into a bad situation. With zero dice, the only hope to land an alpha strike is to chuck everything into a 3 damage throw. Using Rogzor to clear the building screening Nova (and getting a unit in the bargain) before Tharsis steps up and whiffs. This whiff is specifically due to the limited power dice available to the second player thanks to th
... keep reading on reddit β‘Happy New Year, fellow LETFists!
For a while now, I've been talking about writing a post that summarizes my investment strategy. Apologies for the delay, but at least, here we go! Please note that I am NOT A FINANCIAL PROFESSIONAL. This post is meant for education and entertainment purposes only, and should not be considered financial advice.
In brief, my approachβwhich I'm egotistically terming RNAProf's Excellent Adventure (RPEA)βexpands on the leveraged, Dalio-style All-Weather portfolio (with modifications expertly suggested here by u/rao-blackwell-ized/ ) to include some equity asset classes not covered in that original design. RPEA combines this portfolio with a variant of Meb Faber's market timing strategy, based on Simple Moving Averages (SMAs), with each SMA tailored to the particular asset. This seems like a complicated approach, but in reality it's a relatively simple portfolio (maximum of nine holdings), and requires only ~1 hour of work each month to maintain.
This post will go through the portfolio design and backtesting strategy, but for those of you who might find it tl;dr, here's a 27-year backtest, from April '94 to September '21, compared to HFEA, VFINX, and a 60:40 Portfolio (HFEA and 60:40 rebalancing quarterly):
Over the course of this ~27 year backtest, these four portfolios exhibited the following statistics:
Apologies for not having computed Sharpe, Sortino, max drawdowns, etc.. I do my modeling in Excel, and the drawdown calculation in particular is... challenging. But, I'll provide some more statistics below.
Project goals:
There were two driving goals underlying the design of this portfolio. (1) First, I wanted to use leveraged ETFs to achieve HFEA-like returns over the longterm, but to avoid the years- to-decades long volatility the original HFEA strategy entails. As you can see from (FIGURE 1), the "lost decade" from 1999β2009 treated HFEA about as well as it treated
... keep reading on reddit β‘I don't want to step on anybody's toes here, but the amount of non-dad jokes here in this subreddit really annoys me. First of all, dad jokes CAN be NSFW, it clearly says so in the sub rules. Secondly, it doesn't automatically make it a dad joke if it's from a conversation between you and your child. Most importantly, the jokes that your CHILDREN tell YOU are not dad jokes. The point of a dad joke is that it's so cheesy only a dad who's trying to be funny would make such a joke. That's it. They are stupid plays on words, lame puns and so on. There has to be a clever pun or wordplay for it to be considered a dad joke.
Again, to all the fellow dads, I apologise if I'm sounding too harsh. But I just needed to get it off my chest.
Do your worst!
βββββ
The Call of the Void had remained in port above Terra Nova for three megaseconds after the signing of the treaty. While the delay was frustrating, Aaren understood very well that it was a necessary one, as there were more crew to hire and equipment to install that would be absolutely necessary for the ship to function to her fullest if they were actually going to be leaving known space for any real length of time. It was galling that part of that continued function they needed to correct for was keeping Aarenβs brain firing the way that it was supposed to.
As the crew had expanded, so had the list of people who could be considered its leaders. Aaren was rapidly coming to know them all, and could thank Amelia for that fact indirectly. That she continued to visit the shipβs gym on deck 6 every morning to maintain her physical condition set an example for the others, and she had talked Aaren into resuming the same. Although none had been commanded or even asked to follow in that example, the entirety of the command staff now gathered in that gym each ship-day around 22:0. The types and intensity of exercises that each did varied, but all worked out together until 26:0. Vaar seemed to be alternating primarily between various forms of strength-training, so Aaren had no idea why Amelia called her workouts in particular βa spectator sport.β Well, given her typical choice of outfit for those sessions, Aaren had difficulty in not watching her, but that was beside the point! After showering and getting changed, they had time to grab breakfast before the morning staff meeting.
That was another new thing. At 30:0 each ship-day, those department heads gathered in a compartment just aft of the main bridge to discuss the state of the ship and crew. They talked about what was working and what needed work, about their plans for that ship-day, and myriad other small things that needed to be covered. Sometimes the meeting was only a few hectoseconds, and sometimes it ran as late as 33:0, but it was a part of the morning routine. From there, each went off to perform their respective duties, gathering again in the officersβ mess for lunch from 48:0 to 52:0 before returning to duty until 67:0. The rest
... keep reading on reddit β‘MathHammer web app UnitCrunch just released v0.35.0 featuring a whole bunch of new things. Here are the highlights:
Full release post here including changelog.
Feedback welcome as ever.
It's been some time since our last release, so much so that I almost forget what v0.4 was all about. v0.5 is finally here and is the largest release so far with 32 features, 31 changes, 36 bugfixes delivered. Thank you for waiting and without further ado, let's get into it.
Local metadata is here and Kavita will now respect your metadata over your filenames and in addition, pull in all that data. You can now slice and dice against that metadata from collections and library detail to explore your data. In addition, some fields from EPUBs are mapped into a respective ComicInfo field, so book collectors rejoice, you can now sort by author.
In addition, we now have a Tachiyomi Extension! Starting with v0.5, you'll be able to hook up Tachiyomi with Kavita and start consuming content. While the extension is feature complete, we are still working on integrating progress sync for Kavita into the Tachiyomi application. This will come at a later date. Thank you to ThePromidius for building the app and the discord testers for beta testing for the past month.
This release is so jam packed, it's hard to pick out some other really cool features. Some of my favorites are PDF rendering has been multi-threaded and is way faster, bookmarks are stored differently and now allow for you to see image previews and also not worry that the underlying image is changed when you swap out the file. We updated to .NET 6, which comes with a ton of performance improvements and we've reworked all the cache logic to ensure that we only open your files when something new has happened.
I want to give a special shoutout to ChristofferGreen for again coming in and helping our downstream libraries get PDF support on ARM 64-bit machines and ThePromidius for working extremely hard to build out a Tachiyomi Extension for Kavita.
Lastly, the next release will not be this big. This release was so large due to the scope of changes to support local metadata and the fact that I took a holiday in December. I have replanned the work for the year on the Projects tab, so take a look there if you're curious what is coming. Our wiki will have updated pages in the coming week with how all the new features work. If anyone is interested in helping with updating the wiki, please drop me a pm in discord.
Note: Docker images older than v0.4.4 have been removed. Please try to keep up to date.
You can find the release here.
For context I'm a Refuse Driver (Garbage man) & today I was on food waste. After I'd tipped I was checking the wagon for any defects when I spotted a lone pea balanced on the lifts.
I said "hey look, an escaPEA"
No one near me but it didn't half make me laugh for a good hour or so!
Edit: I can't believe how much this has blown up. Thank you everyone I've had a blast reading through the replies π
It really does, I swear!
Because she wanted to see the task manager.
Heard they've been doing some shady business.
but then I remembered it was ground this morning.
Edit: Thank you guys for the awards, they're much nicer than the cardboard sleeve I've been using and reassures me that my jokes aren't stale
Edit 2: I have already been made aware that Men In Black 3 has told a version of this joke before. If the joke is not new to you, please enjoy any of the single origin puns in the comments
BamBOO!
Theyβre on standbi
Pilot on me!!
A play on words.
Christopher Walken
Nothing, he was gladiator.
Or would that be too forward thinking?
Dad jokes are supposed to be jokes you can tell a kid and they will understand it and find it funny.
This sub is mostly just NSFW puns now.
If it needs a NSFW tag it's not a dad joke. There should just be a NSFW puns subreddit for that.
Edit* I'm not replying any longer and turning off notifications but to all those that say "no one cares", there sure are a lot of you arguing about it. Maybe I'm wrong but you people don't need to be rude about it. If you really don't care, don't comment.
Hello again and welcome to another Notational battle report. As always, there are no pictures. Instead Iβll be using the Dice Notation system I outlined here: https://monpoc.net/34-general/246-dice-notation-for-the-monsterpocalypse
SETUP
Jeff vs. Colin
J: Sky Sentinel & Armodax (SS & AD)
C: Cthugrosh and Cyber Khan (CG & CK)
J wins the roll, chooses to go second on Carnage Corners
5/5 A Dice (IRL Game)
This format is a playtest/experiment with proposed changes to the Crush Hour rule set that were outlined by the lead developer of Monsterpocalypse in a livestream in February 2020. The proposal was twofold: The winner of the roll chose whether to go first or second, and the first player got 5 dice in their Unit pool at the start of the game, then 5 dice in their unit pool on their second turn. Letβs see how this plays out.
C U5: 5u
J U10: 9u, 1a +1p
C U5: 4u, Abduct
Here we have the opening turns of the game. No Shadow Sun Industries building Underground Network shenanigans this game. Note how the first player ends with 8 units on the board, tied with the second player. Also note how they are behind on tempo.
J M10: 1+5p (Advanced with 0 steps or actions)
The second player gets the first monster turn, and uses it to jockey for position. Note the lack of steps or actions, saving 10 dice for the following turn.
C M10: 0+7p
Despite taking the second monster turn, the enemy monsters are not in a position to be attacked, so the first player now uses their monsters to build a large pool of dice and disrupt the enemy power base.
J M10: 6+3p, Tectonic Shift
The second player takes advantage of their tempo and positional advantage to absolutely rock Cyberkhan. 7 damage in the opening alpha strike of the game, which the second player could do due to not having to split their action dice.
C M5: 8+5p, 1s
The first player responds with 6 damage on Sky Sentinel, but being forced into a unit turn afterwards.
J M2: 7+3p, Tec Shift
The second player takes a 2 action dice monster turn and nails Cyberkhan at 1 hp.
**C U10: 7u, Ignite, Extinguish, Ignit
... keep reading on reddit β‘I'm surprised it hasn't decade.
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