A list of puns related to "Balance Related"
Megamod author here. Over the last 2 months in Megamod, Iβve been telling people to give me feedback about bugs, balance issues, new content, etc., and you havenβt disappointed. Thereβs currently over 3000 posts on that mod, alongside the dozens of conversations Iβve had with people through other means. Through a combination of modding, testing, and feedback Iβve discovered that due to the amount of bugs/weirdness with the game, any meaningful balance will first require a large amount of bug fixes.
Link to the report: https://docs.google.com/document/d/17uUrT6jgxhuLUMl8n-rQfgmJtL64cnav/edit?usp=sharing&ouid=118217806689926041775&rtpof=true&sd=true
Cyberpunk is reportedly going to get a multiplayer mode at some point, and I can confirm there is data being added to the game about multiplayer features. While the gameplay certainly has a lot of potential, multiplayer modes are very gameplay-oriented, and consistently compelling gameplay is something Cyberpunk has lacked since launch. They seem to be having difficulty fixing the necessary bugs to achieve that gameplay.
For instance, Katanas got their damage lowered in Patch 1.3, and assuming itβs not a bug, it seems to be a way to lower their overly high damage output. However, the reason for this damage is actually that the perk Offensive Defense is bugged and increases strong attack damage by 300%, not counterattack damage. The scaling has served well to hide many gameplay bugs, and it is a single player game after all, but should a multiplayer mode be implemented, these problems probably need to be solved.
I offer them the chance to buy Megamod so they donβt have to put in the work thatβs already been done and instead can focus on adding the new content that will ultimately be what people need to get back into the game. At the very least Iβd hope they can see this report and implement some of the fixes. It would be a shame to waste so much time and money fixing such important issues when theyβve already been addressed.
Included in the report:
- Straight up bugs: I describe the problem and include where in TweakDB, the curveset files, or the Swift functions these can be fixed.
- Balance issues: I only focused on the big things, like Armadillo stacking to the point where you take 1 damage per
... keep reading on reddit β‘I was recently thinking of ordering from balance cause I thought a few things were cute but after all these posts Iβm seeing itβs safe to say I will take my money somewhere else. I just wanted to make a post to ask if yβall knew these other awesome companies existed. Pβtula Born primitive Curves and combat boots (my fav) Senita Combat iron apparel Iβm sure Iβm missing a few but these companies have great quality clothing for awesome costs and they have some great sales too all the time. Just wanted to put this out there. Iβm not affiliated with any of them I just love their stuff and thought I would pass it along.
Hello everyone.
I need some advice. Iβm trying to decide which job should be my objective. So, I have no experience but Iβm learning python right now. My objective is to get a tech related job that has a great work life balance. Preferably a job in which that I can work from home from time to time.
A job that doesnβt require me to be in full focus the 8 hours a day. Something that itβs not very stressful other than the first few weeks at the job.
And obviously, a job that pays well but my priority will be work life balance and not super stressful.
I know I have a lot to learn, Iβm willing to learn and maybe attend coding bootcamps
So yeah, I would love some suggestions.
I have seen some jobs in this subreddit like software engineer, devops engineer and data analysts.
But Iβm trying to find out which job should I aim for as my first tech related job so maybe some of these wouldnβt work out
Any suggestions are appreciated :)
I just feel like it is too much. Why many of them are like this? I know is good to have something beautiful to look at, but... don't they realize they are just like copies of each other? Or they do know it and don't care?
Just that
I feel that forums are dominated by balance related issues: "nerf this, buff that", etc. However I have some ongoing problems with this game that I want to express. I saw some of these mentioned before, and some are more significant than others; please keep that in mind. I should also note that I overall really enjoy this game.
- Tree texture pop-in extremely prominent, unless "geometry detail" is put all the way to maximum
- Smart drag selection doesnt work (military units and villagers are all selected).
- Colour selection for Civs.
- I wish nature had some more variety to it. Like why is it just deer and wolves on every biome?
- Some ships dont seem to leave any water trails behind them.
- Biome selection doesnt show the corresponding image correctly, it seems really bugged.
- Score display still seems to be missing in single player skirmish and you cant seem to display the map after the game, despite a recent patch saying otherwise.
Please add your own thoughts :)
My lesson: How intelligent, productive, sharp I am at work is not equal to my value as a person. My value is intrinsic. It is not contingent on the money I earn or external validation from my bosses.
Hi all!
I'm new here so I'll try my best to follow the guidelines. In short I need a computer build capable of running multiple school and work related programs and processes comfortably, with some occasional gaming.
What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.
I would occasionally like to be able to run the following programs/games comfortably:
What is your maximum budget before rebates/shipping/taxes?
When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.
What, exactly, do you need included in the budget? (Tower/OS/monitor/keyboard/mouse/etc)
**Which country (and state/province) will you be purchasing
... keep reading on reddit β‘Something that Dread does that may have made things more difficult is not necessarily just the high damage of enemies, but the fact that Energy Tanks are extremely limited during the game's progression due to using incomplete upgrades. As in they chose a design where sometimes (3/4 times) finding a pickup does not contribute ANYTHING to your numbers.
Think about Fusion and the huge amount of E Tanks we get in that game to cover for the damage you take and how little energy is restored by common pickups.
Thus the question: Do you think people would have less complaints about the difficulty if we got full energy tanks instead of the Piece Of Energy Tanks?
While reading Ethereum documentation here (https://ethereum.org/en/developers/docs/nodes-and-clients/ ) one of the benefits of running a node is you don't have to leak your addresses and balances to other nodes. Why is this risky? Just trying to understand.
I want to make a divine spellcaster character that worships the ideal of "balance" rather than a deity of any particular alignment, sometimes doing good and other times performing evil acts in order to bring "balance" to a situation. I was wondering if there are any archetypes or other class options (cleric domains, oracle mysteries, etc.) that would work with this concept, since I couldn't find anything after searching for a while through the SRD. The classes I'm considering are Cleric, Inquisitor, Oracle, and Warpriest. His alignment would be TN.
Iβll start. I hate whenever im destroying a turret and a minion gets the last hit so my picture doesnβt appear when it says turret destroyed, a goddamn minionβs does.
π GARENA CODM Season 7 Patch Notes! Update drops tomorrow! π₯
MULTIPLAYER WEAPON BALANCING
Fennec Increased Damage Multiplier on abdomen without any attachment (buff) Decreased Damage Range without any attachment (nerf) Decreased Damage Multiplier on limbs without any attachment (nerf)
Shorty Decreased Damage Range without any attachment Increased ADS Bullet Spread without any attachment Decreased Damage Range when equipped with Marauder Suppressor
Type 25 Decreased Hit Flinch when equipped with RTC Steady Stock Decreased Horizontal Recoil when equipped with RTC Steady Stock
LK24 Increased Damage Multiplier on chest without any attachment Slightly decreased Horizontal Recoil without any attachment Increased Hip Fire Accuracy without any attachment Decreased ADS Bullet Spread and Horizontal Recoil when equipped with MIP Strike Stock Decreased ADS Bullet Spread when equipped with No Stock Decreased ADS Bullet Spread when equipped with YKM Light Stock Decreased ADS Bullet Spread when equipped with YKM Combat Stock
RUS-79U Increased Damage Multiplier on chest without any attachment
AS VAL Decreased Movement Speed and Reload Speed when equipped with Large Extended Mag B
Holger 26 Decreased Movement Speed without any attachment (nerf) Decreased Damage Range without any attachment (nerf) Increased ADS Time and decreased Movement Speed when equipped with MIP Light Barrel (Short) Increased ADS Time when equipped with MIP Light Increased ADS Time and decreased Movement Speed when equipped with No Stock Increased ADS Time when equipped with YKM Combat Stock Decreased ADS Time and increased Movement Speed when equipped with Holger β 26K Double β Stack Carbine Mag Decreased ADS Time and increased Movement Speed, Reload Speed when equipped with Holger β 26C Lightweight Polymer Mag
Something I have long thought would be really cool is spell bundles. This would be lists of spells connected to each other, and when you spend your spells known (or prepared*) on multiple spells from a list you learn some for free. I like this idea because some spells it just makes sense to have both of, such as invisibility and greater invisibility, but more importantly to make thematic builds more viable and make it easier to pick up fun but "bad" spells. That is one of my favorite things with archetype spells: getting fun spells I would otherwise never get.
For example, a bard or sorcerer has a limited number of spells known. It makes sense for them to have both charm person and suggestion, if they are making an enchanter character, but picking up charm person is kind of wasteful if you already have suggestion.
Likewise, a character levitate doesn't really need to pick up the jump spell, but it could be fun to have it. Perhaps a character that already knows the spells fly and levitate could get jump for free as a thematic bonus. Perhaps a character with both charm person and suggestion could get command for free. Perhaps a character with burning hands and fireball could get scorching ray for for free.
*^(Assuming this is fine for spells known casters I don't see an issue with prepared casters also getting this. However, since prepared casters have access to their full spell lists they don't really have a problem picking a lackluster spell now and then since they can always change their mind, and having to determine how many free spells they get every long rest can quickly become tedious. So this house rule idea focuses on wizards and spells known casters, and here it is:)
>Spell Bundles
>
>For every two spells known you've spent on a spell bundle, chosen from the below tables, you learn an additional spell from that same spell bundle that does not count towards your spells known.
>
>If you are playing a wizard, for every three spells you have in your spellbook from a spell bundle you learn another spell from the same spell bundle (which counts towards learning another free spell on that bundle).
The term βwork/life balanceβ can mean different things to different people! So I have more specific questions about the topic. For actuaries:
About how many hours do you work per week? How often do you have to work the weekend?
What are your deadlines like? How often do you have βcrunch time?β, and when was the last time that happened?
Thanks!
https://preview.redd.it/pba88721dka71.png?width=616&format=png&auto=webp&s=9eebb47b339238d5d0dec1d8b836bb6609c6aa40
https://preview.redd.it/9qyefd12dka71.png?width=840&format=png&auto=webp&s=92c1135f3755d772d530efb4b46713ddc9237e06
https://preview.redd.it/idtg7lk2dka71.png?width=1075&format=png&auto=webp&s=732b818ba7dd1dc7ef8e5120bbdca6796b8a65fb
https://preview.redd.it/h4oj5a53dka71.png?width=385&format=png&auto=webp&s=ae7a44469c8c959199dc8c2335ac62861d509fc5
If you liked this concept, please don't forget to upvote the post so more people can see it!
Hi to all! I'm writing because I want to start a martial art and my mainly interests are Aikido and Kendo. Unfortunately it's very difficult in my area to practice Kendo, so I'm thinking to start with Aikido. I have practiced Aikido when I was a boy (17 years old) but stopped when I was 19. Now I'm 32 years old and I want to start again. My only concern is that when I was 23 years old I began to develop some problems related to inner ear (sporadic dizziness, vertigo attacks), maybe meniere's, even though I don't have a definitive diagnosis yet.
Is it safe to practice Aikido? Could it help me with my balance problems? Or could make things worse?
Thanks in advance!
Its cause the fluid of any injection can move around the body and still have other interactions by difference of property that can still have actual consequence on the other fluids the same way water and oil are layered seperately so some stuff floats on the oil other stuff on the water so its no longer in the same position so it cause some kind of irregularity of normal balance.
Which only something with far more control such as tiny robots not intersecting with anything but the goal can actual prevent. So until such is the case any form of injestion actually poses beneficial and potential non beneficial side effects.
Its just cause anything added to a closed system distrupts the balance of interactions.
I wrote this in a response to a challenge to describe an example of unrequited love without using the word βlove,β or any words or phrases that are within one degree of the word. It of course had to be based on my own experiences, so thatβs why thereβs the kind of misplaced (from my perspective at least) stuff about childhood in the β90s in here. Anyway, I hope this is cool with the mod team. If not, Iβd rather take it down myself so please DM me if this doesnβt quite conform to the sub rules.
In the beautiful, ignorant bliss of existence that defined the decade of the 1990s, my fatherβa skilled attorney who chose life in a small city as a partner of a reputable firm over a 7-figure in-house counsel job for a Fortune 100 companyβwalked the block and a half from our home to his office every day. I adored the man, but my preoccupation with learning to spell, read, do simple math, and basic science kept me from thinking much of him during the day.
I was born in late 1989, just early enough to be called a child of the β80s, but much too late to get into mullets and hair metal (thank God). Though a child birthed in the β80s, the person who eventually became me was undeniably a product of β90s: Windbreakers, pogs, light up sneakers, early Cartoon Network, Destinyβs Child, Backstreet Boys, *NSYNC, Spice Girls, Lisa Loeb, Sarah McLachlan, Jewel, Nirvana, Meredith Brooks, Shania Twain, Alanis Morissette, Atari (just for a year or so), original Nintendo, Nintendo 64 (1998!), Chris Farleyβs death, Tommy Boy, The Titanic, Jim Carreyβs insane rise to fame with three(!) blockbuster comedies in the same year-ish, and something scandalous going on with Bill Clinton. All that and more makes the β90s quintessential of my carefree childhood. In other words, I canβt think of my young self without also thinking about the entire decade in which I lived it.
I had no exposure to any of the worldβs horrors like war, death, poverty, and suffering. All those things were just vague abstractions at best and superficial conceptualizations at worst formed by quick glimpses of 90s-era action flicks. To put it in perspective if I havenβt already overstated how a child like me felt in that decade: The most notable personal tragedy to befall me was watching Skip die in the Disney film My Dog Skip, starring Frankie Muniz as pretty much himself as a neonate.
That ignorance was our brightness to life, we reveled in it, and if it was all the more d
... keep reading on reddit β‘The term βwork/life balanceβ can mean different things to different people! So I have more specific questions about the topic. For data scientists:
About how many hours do you work per week? How often do you have to work the weekend?
What are your deadlines like? How often do you have βcrunch time?β, and when was the last time that happened?
Does your team use the Agile/Scrum methodology? (If you never heard of it, thatβs fine)
Thanks!
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