A list of puns related to "Automatic Memory Allocation"
Hi,
I'm trying to understand the impact of storing data in memory with PHP 7.4.
For example, if there is a non-empty array that is dynamically populated with data at the beginning of script execution, and that data seldom varies, and once stored in memory that data is not changed throughout the remainder of execution:
Thanks!
Out of curiosity:
Has anyone here witnessed a somewhat general purposey language that doesn't allow dynamic allocations or at least stack-only allocations? (Not including Forths and old Fortran but including scripting languages of some sorts, that is.)
Follow-ups:
Does wealthfront have any plans or option to shift investments to be more conservative as you get closer to retirement or a goals target date?
#include<stdio.h>
#include<stdlib.h>
int i,j;
int **readMatrix(int rows,int cols){
int **a;
a=(int**)malloc(rows*sizeof(int*));
for(i=0;i<rows;i++){
a[i]=(int*)malloc(cols*sizeof(int));
Β Β }
for(i=0;i<rows;i++){
for(j=0;j<cols;j++){
scanf("%d",&a[i][j]);
Β Β Β Β }
Β Β }
return a;
Β Β }
void displayMatrix(int **a,int rows,int cols){
for(i=0;i<rows;i++){
for(j=0;j<cols;j++){
printf("%d ",a[i][j]);
Β Β Β Β }
printf("\n");
Β Β }
}
int main(){
int n,**a;
scanf("%d",&n);
a=readMatrix(n,n);
displayMatrix(a,n,n);
for(i=0;i<n;i++){
free(a[i]);
Β Β }
free(a);
return 0;
}
I am trying to dynamically reallocate memory depending on the size of a user's string input, but my code is outputting a few more characters than expected. However, when I tried making some minor changes to a few lines (the lines commented out) it works perfectly fine:
Works fine (user inputs "test", allocates space for 4 + 1 ('\0') bytes, prints "test":
int main() {
char* dyStr = dyn_strIn();
puts(dyStr);
// OUTPUT:
// test // USER INPUT
// test // PRINTED
return 0;
};
char *dyn_strIn()
{
char *line = NULL, *tmp = NULL;
size_t size = 0, index = 0;
int ch = EOF; // EOF == -1
while (ch) {
ch = getc(stdin);
/* Check if we need to stop. */
if (ch == EOF || ch == '\n')
ch = 0;
/* Check if we need to expand. */
if (size <= index) {
size += BLOCK_SIZE; // how much more space to allocate
tmp = (char*)realloc(line, size);
if (!tmp) {
// could not reallocate
free(line);
line = NULL;
break;
}
line = tmp;
}
/* Actually store the thing. */
line[index++] = ch;
}
return line;
}
Outputs more chars than expected :
int main() {
char* dyStr = dyn_strIn();
puts(dyStr);
// OUTPUT:
// test // USER INPUT
// test // PRINTED
// Β²Β²Β²Β² // PRINTED
return 0;
};
char* dyn_strIn() {
char* line = NULL, * tmp = NULL;
size_t size = 0, index = 0;
char ch = NULL;
while (ch != '\n') {
ch = getc(stdin);
if (size <= index) {
// check if need to expand
size += BLOCK_SIZE; // how much more space to allocate
tmp = (char*)realloc(line, size); // assign line to temp in case line returns nullptr
if (!tmp) {
// could not reallocate
free(line);
line = NULL;
break;
}
line = tmp;
}
line[index++] = ch;
}
return line;
}
how can i fix it?
I was just wondering if this is something that has been discussed and discarded, or if discussion still has its place. As it is already possible to create a MemoryAddress from an arbitrary address, couldn't it make sense to be able to execute it?
Override NumPy's internal data memory routines using Python callback functions (ctypes).
Take a look at the test allocators for diverse use cases. (Tip: Get started with the test.debug_allocator!)
Hi guys, I'm learning C++ and I don't quite get the difference or the usefulness of dynamic array allocation. I wrote a short program that makes an array of both size and prints it out. Can you guys explain to me what the difference is and why I should use dynamic memory allocation (if true)?
#include <iostream>
void arrayMake();
void dynamicArrayMake();
int main()
{
arrayMake();
dynamicArrayMake();
return 0;
}
//Input array size, make array, print [array]
void arrayMake()
{
int arraySize = 1;
std::cout << "\nEnter array size: ";
std::cin >> arraySize;
int array[arraySize] = {0};
for (int i: array)
std::cout << *(array+i);
}
//Input array size, make array, print [dynamic memory array]
void dynamicArrayMake()
{
int arraySize = 1;
std::cout << "\nEnter array size: ";
std::cin >> arraySize;
int* dynamicArray = new int[arraySize];
for (int i = 0; i < arraySize; i++)
std::cout << *(dynamicArray+i);
}
The title might be confusing so let me just show you what I'm trying to do:
Say I have a function
Status enumerate_things(const char* all_the_things, int* extractable, char** to_extract_to[])
which takes in a rather long string (all_the_things
) and set extractable
to a number of elements (in this example substrings
of all_the_things
) the function is able to extract and an array of strings to extract those substrings
into (to_extract_to[]
).
And if to_extract_to
is set to NULL
, it'll just populate extractable
and not proceed further.
The idea is to call the function twice to safely allocate an array to extract those substring
into.
For example if enumerate_things
was a function that would split a string on space character, this is how I'd want to use it.
int main()
{
int number_of_substring = 0;
const char* some_string = "this is an example string";
enumerate_things(some_string, &number_of_substring, NULL);
char* list_of_substrings[number_of_substring];
enumerate_things(some_string, &number_of_substring, &list_of_substrings);
// do some stuff
// some more stuff
// ...
// ...
// Now that all things are done, free the allocated memory.
for (int i = 0; i < number_of_substring; ++i)
{
if (list_of_substrings[i])
free(list_of_substrings[i]);
}
}
internally enumerate_things
will have a loop like this one
for (int i = 0; i < number_of_substring; ++i)
{
(*to_extrat_to)[i] = malloc(sizeof(char) * length_of_substring);
strncpy((*to_extrat_to)[i], substring, sizeof(char) * length_of_substring);
}
The problem is that these lines don't work
char* list_of_substrings[number_of_substring];
enumerate_things(some_string, &number_of_substring, &list_of_substrings);
The warning I get is this
Incompatible pointer types passing 'char * (*)[number_of_substring]' to parameter of type 'char***'.
The easiest fix I found is this
char** list_of_substrings = NULL;
list_of_substrings = malloc(sizeof(char*) * number_of_substring);
enumerate_things(some_string, &number_of_substring, &list_of_substrings);
But I want to avoid using malloc
there. Would that be possible?
Hello,
Perhaps not necessary to know but interesting nonetheless. Apologies - on my phone so no code examples or pictures.
If I create a struct, which then exists in memory, and I then pass ownership of it to another struct(or a Vec, etc) will the entire thing be moved to be in the memory location assigned to the owning struct, or does Rust optimise the move away and effectively create a pointer?.
If the former, I assume that it's then significantly more efficient to pass around &/&mut s than actual objects even if you did want to transfer ownership?
If the latter, how does Rust treat that pointer in comparison to a &mut ?
Greetings! So my Minecraft game is constantly seizing up due to the game filling up its allocated memory Way too fast. It originated when I got to a certain point of progression in the game but despite my setup, it's still giving me issues. it makes the game completely unplayable.
I've tried transferring the game save to GL launcher as I read that overwolf can cause that problem, but it didn't fix the issue. I also am using the recommended java arguments that Darkosto posted for the pack here. I'm not sure if I'm allocating too little ram or not enough at 8Gb, as I've got 2x8GB sticks OC @ 3200. Maybe it's a config issue or is my game just way too big to play anymore? If anyone could give me some guidance on this issue it would be much appreciated! I've put way too many hours into this world.
ptr = (int*)malloc(5*sizeof(int));
if a allocate 5*size(int) to ptr, do I give to ptr 20 addresses to work on? and how the pointer keeps tracking the addresses given, coz the addresses can't be like *****1,*****2,*****3,... so they gonna be in different places on the memory or am wrong?
Given that wasm-bindgen, itself, doesnβt use the standard library, how does it let code that uses it allocate memory (ie use Box and related heap allocations)? I donβt see anything in its codebase that defines a custom global allocator.
Iβm new to Rust but donβt understand quite understand how thatβs happening.
Hello everyone I am having this error when I try to build/dev my Next.js app. Need help thanks!
Here's the error code
<--- Last few GCs --->
[8596:00000230EE25E700] 72717 ms: Scavenge (reduce) 2045.8 (2081.2) -> 2045.7 (2081.9) MB, 4.4 / 0.0 ms (average mu = 0.246, current mu = 0.138) allocation failure
[8596:00000230EE25E700] 75691 ms: Mark-sweep (reduce) 2046.5 (2081.9) -> 2046.3 (2082.7) MB, 2575.9 / 0.0 ms (+ 49.8 ms in 13 steps since start of marking, biggest step 7.4 ms, walltime since start of marking 2633 ms) (average mu = 0.185, current mu =
<--- JS stacktrace --->
FATAL ERROR: Reached heap limit Allocation failed - JavaScript heap out of memory
1: 00007FF667B0FDCF v8::internal::CodeObjectRegistry::~CodeObjectRegistry+112495
2: 00007FF667A9EF86 DSA_meth_get_flags+65526
3: 00007FF667A9FE3D node::OnFatalError+301
4: 00007FF6683D167E v8::Isolate::ReportExternalAllocationLimitReached+94
5: 00007FF6683BBB5D v8::SharedArrayBuffer::Externalize+781
6: 00007FF66825F2AC v8::internal::Heap::EphemeronKeyWriteBarrierFromCode+1468
7: 00007FF66825C3E4 v8::internal::Heap::CollectGarbage+4244
8: 00007FF668259D60 v8::internal::Heap::AllocateExternalBackingStore+2000
9: 00007FF66827E696 v8::internal::Factory::NewFillerObject+214
10: 00007FF667FB1965 v8::internal::DateCache::Weekday+1797
11: 00007FF66845F071 v8::internal::SetupIsolateDelegate::SetupHeap+494417
12: 00000230F06B2EB5
Will the memory referred to by the automatic variable automatic_int be destroyed when that variable goes out of scope, even though the memory was originally allocated using ` new `?
When I ran this code, I got the expected error:
'automatic_int' was not declared in this scope
but was the memory allocated here still allocated β a memory leak?
automatic_int = allocate_int(3);
The code:
int allocate_int()
{
int* new_int = new int(3);
return *new_int;
}
int main()
{
{
int automatic_int = 5;
automatic_int = allocate_int();
}
std::cout << automatic_int << std::endl; // Error here
// Do more stuff...
return 0;
}
Thanks in advance
Also, regarding markup, how come my backticks for inline code don't seem to ever work? (See the word new on the second line of this post.) This is the method that the websites tell me to use. Am I not doing it right? Is there another, better method?
EDIT: typo
Override NumPy's internal data memory routines using Python callback functions (ctypes).
Take a look at the test allocators for diverse use cases. (Tip: Get started with the test.debug_allocator!)
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