A list of puns related to "Ancient Ruins"
When most people think of constructs, they think golems. But one monster, which can serve a similar role for a lower level party, is the Helmed Horror. Made from armor and weapons, they are imbued with magic that keeps them together and animates them. They are neither evil nor good, they only have the mission. They can fly, they are immune to force damage, making them good anti warlock sentries, and they are tactical warriors instead of being like golems, who tend to be more simple and straight forward.
In my world, Helmed Horrors are defenders of the most dangerous secrets. While golems have more strength, Helmed Horros possess efficiency and intellect. When alone, they attempt to utilize their surprising agility, and in groups, they use combined tactics to attacks. They were first created by the Archwizard Dalo, who wished to guard his secrets from thieves. Dalo's blueprints on making such things was one of the things he locked away, hidden until his Fortress was breached by adventurers. Helmed Horrors may be constructs, but are imbued with part of the soul of their creator, making them able to conduct and channel magic as a fuel.
Helmed Horrors, despite the whole infernal vibe the art gives them, are not evil. They merely follow whatever order was given to them the most efficient and strategic way possible. Perhaps they might assist the party if their goals align, or merely be a threatening presence. They may not be able to see, but their perceptiveness should not be underplayed, as they are sentries of secrets and dangerous artifacts.
Medium Construct, Neutral
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (0) |
Skills: Perception +5
Condition Immunities: Blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Senses: Truesight 15ft, Blindsight 60ft (Blind beyond this radius), Passive Perception 15
Languages: Languages known by creator are understood, but cannot speak.
CR: 4 (1100 XP)
Traits
Magic Absorption. The Helmed Horror absorbs magic upon taking damage from any magical source (including magical weapons). On its next turn, it may make three longsword attacks instead of two and may walk 45ft instead of 30ft.
***Legionary Defenses
... keep reading on reddit β‘Ideas?
I've read both Institute for Singular Antiquities books and have Anubis Gates on the list.
Sigma Force and Hunt series are on my radar, but they seem to lack monsters and other fantasy elements.
Any recommendations?
Is there a way to get down there? I know there is for the night course where you can feed Ledian for the request, but I haven't seen anything about getting down there for the day course, but I feel like there has to be considering the Leafeon, Venusaur, Metapod and Sobble that are down there.
Platform(s): PC
Genre: Hidden objects, i remember it had puzzle elements too.
Estimated year of release: i'm certain before 2006. I've played around 2007/2008 until my pc died in early 2009.
Graphics/art style: 2D, it's what you can expect from a hidden object game, i remember that i found the game very "beautiful" when i played it. The musics are also very soothing if i recall. The game is full of trees and nature elements.
Notable characters: A grandfather and his two grandkids (a girl and a boy, maybe twins ??) i remember the characters were drawn in an art style that kinda look like Range Murata's drawings. I think they were cutscenes with still drawings showing the story.
Notable gameplay mechanics: Hidden objects segments with variant puzzles, one of them involved sorting 3 or 4 statues with colored jewels/crystals ?? that i struggled with because i didn't understand the concept of that mini game.
Other details: One of my dad's friends (i asked him and he told me that he too forgot the title but he used to get the games from free games websites) used to install various hidden objects games on my pc in 2006-2009, after growing up i managed to find all the games that i used to play to show them to my little sister except this one. I suppose the game was in english. I didn't speak/read it at the time (only french and arabic, but it's very unlike the game was in french tho) so i don't have any idea about the title.
+ Maybe the title was only one word. I think the title screen was kind of darkish green ??
+ The game was not a flash game, and not one of the Mystery Case Files series. I spent many hours in hidden object sites but didn't find the game.
+ I asked my mom about the things that she remembers (she used to play the game with me) and she told me that she remembers a scene (maybe the opening sequence?) being in a montgolfière. We suppose that the little family got lost in an expedition and we're helping them get back to their homes or escape the ruins/jungle. She also remembers the characters entering a big tree and crossing a river.
Yes, im back for another round.... Hope this detailed infos will lead to somewhere !
I love movies like the mummy series, Indiana Jones, tomb raider, anything that shows life in ancient times like Egypt, ancient China, places where mummyβs and sacrifices to the gods happen. Even futuristic movies where βancientβ civilizations are discovered like Prometheus. Hell I even enjoyed the pyramid found in the ice in alien vs predator. I love ancient Egypt, ancient South America, anything old and being discovered even if not super ancient like the national treasure movies. Thanks!
Is there any other way to complete it or do you have any tips on bypassing this bug?
Edit: wow so I decided to try one last submerged ruin and I finally got the hypnotic eye prompt and got the glass bead achievement! I guess persistence really does pay off.
Syliva gave Arthur a message in the beginning of book 8 saying he needed to find 4 ruins inside the relictombs (I'm assuming certain zones) that will give him the key to learning how to wield fate.
How many has he visited in book 8? Do we even know what qualifies???? Has it ever been cleared up?
The only one I can think of is the zone that has the aether Crystal in it (was it confirmed?).
Now here's the theory: Arthur believes Aroa's Requiem is solely an aevum ability. When he was learning Aroa's Requiem in the mirror room- when he saw all of the possible futures- the one future where he turned back time on both living and inorganic things was a possible future if he would have seen the ability as something that controls fate (all three edicts of aether combined?) instead of just aevum.
Sorry this was a mess lol comment something and I'll read it later
Assuming the Greeks made it that far to your region.
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