Frog eyes that export in Wavefront OBJ file won't export in GLTF file types while human eyes made the same way do. I need direction to where to look.
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πŸ‘€︎ u/Boraini
πŸ“…︎ Dec 25 2021
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RapidObj v0.1 - A fast, header-only, C++17 library for parsing Wavefront .obj files. github.com/guybrush77/rap…
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πŸ‘€︎ u/guybrush-77
πŸ“…︎ Jun 29 2021
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Created wavefront obj file loader for triangles only. Sadly this is my last upload for a while. I can't work for a week or a month. Anyway keep on creating. v.redd.it/90gzhbtd0p271
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πŸ‘€︎ u/TheDefalt8
πŸ“…︎ Jun 01 2021
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RapidObj - Quick Loader/Parser for Wavefront .obj Geometry Files github.com/guybrush77/rap…
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πŸ‘€︎ u/guybrush-77
πŸ“…︎ Jun 28 2021
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I have a problem with importing 3d character in blender, everytime I click import (wavefront obj), the files's contents doesn't show up. Is there something that I should check on? Anything?
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πŸ‘€︎ u/Nancloud
πŸ“…︎ Jan 09 2020
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tinyobjloader: Tiny but powerful single file wavefront obj loader github.com/syoyo/tinyobjl…
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πŸ‘€︎ u/TsukiZombina
πŸ“…︎ Oct 26 2019
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Load Wavefront .obj file Swift 3 OpenGL ES

I am building an iOS game in Swift 3 with OpenGL ES and trying to load in an .obj file. Looking around on the web all I can find is loaders written in C++, Objective-C & C. I'm wondering 2 things:

  • Is there a Swift Library on Wavefront .obj files out there that I just can't find?
  • Can I use C/C++/Objective-C files in Swift
    • If I can, how so? (Maybe a link?)

Any feedback would be super useful. Thanks in advance!

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πŸ‘€︎ u/cantcmenoobz
πŸ“…︎ Feb 25 2017
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Please help: Need to create OBJ (wavefront) files with float textures.

I have my own C++ code that creates OBJ files. I am wondering if OBJ is even supported with floating point textures files. All examples I have seen are using TGA files. I would like to use something like Blender to modify the geometry, but I want my textures to be preserved.

Related question 1: are single channel textures (say, only Red, or Luminance) even supported by OBJ?

Related question 2: My textures will have values > 1.0. I saw that OBJ has a "scale" optional parameter, so maybe I can use that to scale my textures to 0->1.0?

Thanks for any help!

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πŸ‘€︎ u/newatcoins
πŸ“…︎ Jun 03 2018
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Converting Per Vertex Color OBJ file to Wavefront OBJ

Hello 3d scanning group!

I recently purchased a Sense 3d scanner from 3D systems for some work only to find out that the OBJ file format that the Sense software is able to create is Per Vertex color format OBJ where I need a Wavefront OBJ with corresponding MTL file. Does anyone know a way to translate a Per Vertex Color OBJ file to a Wavefront OBJ with either a texture map, or simple color information? I have 3DS Max, Maya, and Blender at my disposal to try to figure this out. The Sense scanner also exports STL and PLY files. I know STL does not store color information, and PLY is also Per Vertex. Thanks for any help you can provide.

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πŸ‘€︎ u/lankydanky
πŸ“…︎ Jan 09 2014
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flutter_3d_obj: A flutter package to render wavefront obj files on a canvas. github.com/hemanthrajv/fl…
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πŸ‘€︎ u/Purple_Pizzazz
πŸ“…︎ Sep 11 2017
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Shard 2017 models as wavefront obj files

As a follow-up to my earlier post, here are the shards exported as wavefront obj files (along with a simple .mtl describing the texture):

http://goo.gl/bdwN33

Example: https://skfb.ly/6nCWr

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πŸ‘€︎ u/DeviateFish_
πŸ“…︎ Feb 14 2017
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[1.7.10] [Forge modding] Wavefront .Obj files not loading when exported from Blender

So I am working on a mod that focuses on special crystals that can be found in the world, but I want my crystals to be custom rendered using .obj files and blender. the problem is when I make a model on blender and then export it as a wavefront .obj file and try to use it it crashes giving me this in console.

[Client thread/ERROR] [FML]: The following problems were captured during this phase [15:24:10]
[Client thread/ERROR] [FML]: Caught exception from crystallinemagic net.minecraftforge.client.model.ModelFormatException: Error parsing entry ('f 29 30 31 26 25', line 68) in file 'crystallinemagic:obj/Crystal.obj' - Incorrect format

now from my understanding it has something to do with the way blender is writing the model code. Does anyone know how to fix this?

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πŸ‘€︎ u/Armetron
πŸ“…︎ Oct 17 2015
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changes to the wavefront OBJ loader

I wouldn't normally blog about hacking the internals of raylib, but to be honest it was a fair bit of work and it does opening up things quite a bit if you know about this particular change...

http://bedroomcoders.co.uk/raylib-upcoming-changes-to-wavefront-obj-loading/

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πŸ‘€︎ u/kodifies
πŸ“…︎ Oct 08 2020
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Export 3D objects to Wavefront .obj format - G'MIC discuss.pixls.us/t/export…
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πŸ‘€︎ u/dtschump
πŸ“…︎ Jan 07 2021
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Wavefront OBJ export in City Viewer twitter.com/watawatabou/s…
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πŸ‘€︎ u/watawatabou
πŸ“…︎ Feb 13 2020
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The Noodle model from the Strobelite music video, in wavefront .obj format. drive.google.com/open?id=…
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πŸ‘€︎ u/hasben2345
πŸ“…︎ Nov 10 2017
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Write a Wavefront .OBJ viewer with luminance!

Hello there!

This is just a small post to announce luminance got its third chapter released today, and it’s about loading a 3D object and rendering it with an omnidirectional light! It’s a sequel to the second chapter that you should read too, but this is not necessary to understand the concepts of this new chapter.

You can find the wiki page here.

As always, feel free to provide feedback about the wiki and your experience with luminance. Keep the vibes!

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πŸ‘€︎ u/phaazon_
πŸ“…︎ Sep 09 2019
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Write a Wavefront .OBJ viewer with luminance! reddit.com/r/rust/comment…
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πŸ‘€︎ u/phaazon_
πŸ“…︎ Sep 09 2019
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Exporting (Creo; .prt) CAD model to Wavefront (.obj) format- what info is lost?

Hi all,

Apologies in advance for my lack of technical knowledge as I have practically no experience in CAD or 3D modeling.

I want to load a 3D CAD model into a Unity application at runtime. I just want to visualize and perform simple manipulations on the model and all of its parts (e.g. transform, scale) within a 3D virtual scene. I found out that I can export the CAD model (specifically .prt from Creo) as a .obj (with associated .mtl file) and easily pull it into Unity. The resulting mesh seems to work out well for visualization purposes, but I am wondering what information is lost in this .prt->.obj conversion.

Is the .obj mesh inherently worse in quality? Is any metadata retained in the .obj or .mtl that I could access and query?

Another option to load a CAD model at runtime may be .fbx...Would this be preferable to .obj and why?

Thanks for any insight!

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πŸ‘€︎ u/geekcuisine
πŸ“…︎ May 26 2018
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Josef Robot (Machinarium). I've figure out that we can deepstyle the texture maps of wavefront.obj's. Sketchfab and styles linked in the description.
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πŸ‘€︎ u/motionspooner
πŸ“…︎ Jun 06 2017
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Wavefront OBJ importer with more callbacks than you ever need

I needed a simple library to read .obj files, so I stumbled across what I thought would be a convenient library, libobj. Things were going well until I found this method:

inline void obj::obj_parser::face_callbacks(const triangular_face_geometric_vertices_callback_type& triangular_face_geometric_vertices_callback, const triangular_face_geometric_vertices_texture_vertices_callback_type& triangular_face_geometric_vertices_texture_vertices_callback, const triangular_face_geometric_vertices_vertex_normals_callback_type& triangular_face_geometric_vertices_vertex_normals_callback, const triangular_face_geometric_vertices_texture_vertices_vertex_normals_callback_type& triangular_face_geometric_vertices_texture_vertices_vertex_normals_callback, const quadrilateral_face_geometric_vertices_callback_type& quadrilateral_face_geometric_vertices_callback, const quadrilateral_face_geometric_vertices_texture_vertices_callback_type& quadrilateral_face_geometric_vertices_texture_vertices_callback, const quadrilateral_face_geometric_vertices_vertex_normals_callback_type& quadrilateral_face_geometric_vertices_vertex_normals_callback, const quadrilateral_face_geometric_vertices_texture_vertices_vertex_normals_callback_type& quadrilateral_face_geometric_vertices_texture_vertices_vertex_normals_callback, const polygonal_face_geometric_vertices_begin_callback_type& polygonal_face_geometric_vertices_begin_callback, const polygonal_face_geometric_vertices_vertex_callback_type& polygonal_face_geometric_vertices_vertex_callback, const polygonal_face_geometric_vertices_end_callback_type& polygonal_face_geometric_vertices_end_callback, const polygonal_face_geometric_vertices_texture_vertices_begin_callback_type& polygonal_face_geometric_vertices_texture_vertices_begin_callback, const polygonal_face_geometric_vertices_texture_vertices_vertex_callback_type& polygonal_face_geometric_vertices_texture_vertices_vertex_callback, const polygonal_face_geometric_vertices_texture_vertices_end_callback_type& polygonal_face_geometric_vertices_texture_vertices_end_callback, const polygonal_face_geometric_vertices_vertex_normals_begin_callback_type& polygonal_face_geometric_vertices_vertex_normals_begin_callback, const polygonal_face_geometric_vertices_vertex_normals_vertex_callback_type& polygonal_face_geometric_vertices_vertex_normals_vertex_callback, const polygonal_face_geometric_vertices_vertex_normals_end_callback_type& 
... keep reading on reddit ➑

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πŸ‘€︎ u/RainOnYourTirade
πŸ“…︎ Nov 07 2016
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Issue drawing WaveFront OBJ (with index buffer)

Hi guys,

For the past couple of days I've been having a crack at getting WaveFront OBJ files loaded, as well as finally getting around to having a go at some indexed drawing, but I'm having a few issues (and I'm not sure if it's my implementation or understanding).

I'm currently trying to draw the classic suzanne.obj exported straight from Blender with Triangular faces enabled, Up=Y-up, Forward=Z-forward and normals and uv co-ords disabled. However, when I go to draw, I get nothing drawn to the screen. I have got a triangle mesh class that draws correctly with glDrawArrays( ), so there's no issue with my context/shaders. Here's the code I'm using (sorry for the spaghetti)

#include <fstream>
#include <iostream>

#include "../include/wfobj.hpp"

int err = 0;

static std::vector<std::string> splitString(std::string& str, std::string delim)
{
	std::vector<std::string> ret;
	std::size_t pos;

	while((pos =  str.find(delim)) != std::string::npos)
	{
		ret.push_back(str.substr(0, pos));
		str.erase(0, pos + 1); // Erase string and delimiter
	}

	ret.push_back(str); // Push back last string

	return ret;
}

void objmdl::Load(const std::string& path)
{
	std::string line;
	std::ifstream objfile(path);

	std::vector<std::string> split;

	if(!objfile.is_open())
	{
		std::cerr << "Unable to open a handle to file: " << path << std::endl;
		return;
	}

	char type;
	while(std::getline(objfile, line))
	{
		type = line.c_str()[0];

		if(type == '#' || type == ' ' || type == 'o' || type == 's')
			continue;

		if(type == 'v')
		{
			type = line.c_str()[1];

			split = splitString(line, " ");

			vertex3f v;
			v.x = std::atoi(split.at(1).c_str());
			v.y = std::atoi(split.at(2).c_str());
			v.z = std::atoi(split.at(3).c_str());

			verts.push_back(v);

		}
		else if(type == 'f')
		{
			split = splitString(line, " ");
			vertex3u v;
			v.i = std::atoi(split.at(1).c_str()) - 1;
			v.j = std::atoi(split.at(2).c_str()) - 1;
			v.k = std::atoi(split.at(3).c_str()) - 1;
			index.push_back(v);
		}
	}

	std::cout << "vert.size() == " << verts.size() << std::endl;
	std::cout << "index.size() == " << index.size() << std::endl;


	// First, we generate our VAO
	glGenVertexArrays(1, &vao);
	glBindVertexArray(vao);

	// Now generate our buffer
	glGenBuffers(1, &vbuff);
	glBindBuffer(GL_ARRAY_BUFFER, vbuff); // Bind this VB
... keep reading on reddit ➑

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πŸ‘€︎ u/Quaker762
πŸ“…︎ May 31 2017
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Ingress .obj -> Wavefront .obj convertor

I know some people are interested in getting their hands on the various models found in the Ingress apk in a slightly more.... interchangeable format.

I posted this a while back in a thread about Ingress models, but I decided it was time to brush the dust off thing thing and update it to use the latest version of the parser I had written. I also realized that the version I had posted previously was a much earlier version.

Anyway, enjoy. Instructions are in the box. Parses out vertices, uvs, faces, and lines. Materials would have to be handled separately, but they're typically just flat u,v mappings into genericModTexture.png (with some exceptions, of course, i.e. shards).

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πŸ‘€︎ u/DeviateFish_
πŸ“…︎ Aug 24 2015
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3d renderer progress: i finally figured out how to import .obj files. v.redd.it/ykymlb6ewj481
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πŸ‘€︎ u/DaMarkiM
πŸ“…︎ Dec 09 2021
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WaveFront Obj Shader

I am writing a loader for wavefront obj files to learn opengl and because I will probably need it in the future. I finished the vertex loading and rendering. Now I am trying to implement materials. I was thinking of using a one-size fits all GLSL shader. I was wondering if there were any pre-made implementations of this or any tutorials for it.

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πŸ‘€︎ u/novasharp
πŸ“…︎ Jun 18 2013
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Does the Wavefront Object format specify anything similar to Blender Empties? Can I export my models from Blender to obj with Empties preserved?

I am modeling a scene as individual parts and intend to export these to obj files which will then be merged externally. I have put empties in my blend files to get reference points for how to place the objects relative to each other. When I tested exporting to obj, I saw no trace of the empties in the exported obj files. How can I preserve my empties?

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πŸ‘€︎ u/obelisk___
πŸ“…︎ Feb 13 2016
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Don't know where else to share this. It's not real beads work but 3D .obj file converted from pixel art to look like beads work. I just made it like 5 minutes ago.
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πŸ“…︎ Dec 21 2021
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Here are the different options for "Pixel-art to Perler .obj file" converter reddit.com/gallery/rnm81a
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πŸ“…︎ Dec 24 2021
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Why is my Blender OBJ file being imported with holes to Zbrush.

I tried to import a model I made from blender to Zbrush it is an OBJ file. When I import it holes appear in the face and hands. I tried to triangulate them and then do triangulate to quad but, it had no effect. I am usure what the issue is as this is my first time with both softwares.

Thank you

https://preview.redd.it/2vmpm5ith3a81.png?width=780&format=png&auto=webp&s=a9b0e85eee0edd7eb515eedff499f76208e0bc58

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πŸ‘€︎ u/alicethetrickster
πŸ“…︎ Jan 06 2022
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Hey frens, will be a giveaway PepeBits today. You'll be able to get VOX, OBJ, HDR and Sandbox files

https://i.redd.it/niva4djnmw281.gif

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πŸ‘€︎ u/Showman_nft
πŸ“…︎ Dec 01 2021
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Drawing wavefront .obj 3d models tutorial chinedufn.com/webgl-step-…
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πŸ‘€︎ u/cashwoodcutr
πŸ“…︎ Dec 01 2016
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Hey Guys Here is a Free skateboard from the NFT Boardstore. Go Download the USDZ & OBJ files from the link and show the world your board !!! Please tag us in any cool content your able to get from it. @nftboardstore dropbox.com/sh/nm7ufhus0v…
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πŸ‘€︎ u/nftboardstore
πŸ“…︎ Dec 15 2021
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Why is the .obj file not able to be imported?? I have the file location and everything v.redd.it/fzy2ld3mtj881
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πŸ‘€︎ u/plzdntban
πŸ“…︎ Dec 29 2021
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Can anyone share where I can get .stl or .obj file for DBD chars? I really want them 3D print them and display on my home. I've been googling but cant find any πŸ₯Ί
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πŸ‘€︎ u/jambohakdog69
πŸ“…︎ Dec 31 2021
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Import .obj file with textures

Since Autodesk is deprecating Meshmixer, is there any way to import an obj with the textures (defined in an .mtl file) into Fusion 360?

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πŸ‘€︎ u/Ootoootooo
πŸ“…︎ Jan 11 2022
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GoodTimesWithScar fanskin! I made an HD skin that is free for everyone to use! :p It works on Bedrock Minecraft with no issues, I'll include a link to the download in the comments. Also comes with the HD cat texture and the OBJ hat file reddit.com/gallery/qutdft
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πŸ‘€︎ u/Campestralll
πŸ“…︎ Nov 15 2021
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