A list of puns related to "Studio Bind"
Said rumor is in no way confirmed, so take this with a big grain of salt, but according to this article from Animehunch I stumbled upon, S1 Animation Director Takahiro Yamanaka and Animator Imamura may have jumped ship to MAPPA.
This is coming from a now-deleted tweet from supposed anime industry staff insider "@otarou01"
If this is true, hopefully it doesn't impact the anime too much moving forward. The actual article has more details, so I'll link it below.
Article Link: https://animehunch.com/2022/01/21/anime-staffs-tweet-spreads-fear-about-mushoku-tenseis-season-2-being-at-risk/
It was always going to be difficult to adapt such an amazing story. But you did justice.
From the characters to the art, to the intricate details of the scene's backgrounds, the absolutely incredible cities and everything else. It feels like a passion project.
You've created such an immersive adaption of the world of Mushoku Tensei.
Thank you for making the anime adaptation a visual masterpiece.
Honestly I can't even say how impressed I am but their work on Mushoku Tensei. I know some people have a real issue with the lewd comments and pevertedness of Rudeus in the show, however that's fairly accurate to the source material (WN and manga, I haven't read the LN)
I think that doesn't detract from how fantastic of a job they are doing. The art and animation is absolutely stunning. They so far have been faithful to the source material and have flowed things nicely. I'm absolutely shocked that a new animation studio came out with a bang like this.
Mushoku Tensei is not the easiest Isekai to adapt either. There is a reason we haven't seen this adapted yet considering how popular the WN and LN was. This series is one that could of easily been fucked up a dozen different ways. It might be too early to talk about what they do during the end of the first cour and beyond, however I truly have faith in this studio after a handful of episodes.
It's almost blasphemy for me to trust a studio that is this new, with only a few episodes of a series under their belt. If you have issues with the source material I understand, but I think the studio deserves quite a bit to of praise. They are putting out fantastic looking work that stays true the source material, even the music in it is of a higher quality compared to 90 % of isekai. I honestly dont know what more you can ask of a studio. I really would love to see them do a big budget movie in the future so we can see how far they can push it.
Congrats to Studio Bind on your hard work, and breaking the top 3 with Mushoku Tensei.
Edit: HAS the potential. Title has a typo.
Original text: https://mantan-web.jp/article/20210130dog00m200002000c.html
I translated it using DeepL, hope that it will be an interesting read for someone.
In this edition of "Anime Questionnaire," we ask the creators about the appeal of popular anime. We asked EGG FIRM's CEO and chief producer, Nobuhiro Osawa, about the appeal of βMushoku Tenseiβ.
--What is the story and its appeal?
The original work is a novel written by Mr. Rifujin na Magnotte, which was originally published on "Narou" and published by KADOKAWA's MF Books. To put it bluntly, it's about a 34-year-old virgin, unemployed, reclusive bum who gets reincarnated in another world and starts a new life as a boy named Rudeus.
I wasnβt familiar with this series, until about four years ago Mr. Ken Kaneda, the editor in chief of MF Books gave me a copy. I read it all at once, up to the 12th volume, Youth Period. It was very interesting. I thought this was a great drama in a fantasy world. I immediately thought that I wanted to make an anime out of it, so I contacted the editor-in-chief. So far, I have worked on anime adaptations of "Sword Art Online" and "Is It Wrong to Try to Pick Up Girls in a Dungeon?β.
--What did you keep in mind when making the anime?
The original story is a very solid story, and it is as long as a major TV drama, so as a producer, I started by creating a production system that would allow me to visualize it as an animation. After much deliberation, I ended up building a new production studio for this work (laughs). I knew it would be a tough road, but actually, it was very difficult. Studio Bind producer Hisaya Otomo and director Manabu Okamoto assembled a solid staff, and the quality of the direction, drawing, art, and photography is a testament to the dedication of the staff.
--What were you happy about in creating the work, and what were the difficulties?
It was a very difficult work to start up, with the slapstick establishment of the new studio and the influence of COVID-19, so I was deeply moved when the first episode was successfully completed. During the process, I thought that the first episode would never be completed (laughs). However, the character designs, background designs, storyboards, music, dub, etc. that came out of the studio were all exciting moments for me, and it was like watching the characters and backgrounds come to life.
--Please tell us about the upcoming highlights.
The main character, a boy named Rudeus, is a bit of a prick and a bit
... keep reading on reddit β‘There's been a handful of threads and YouTube videos about the thought and quality that's been put into the visuals of the anime...
But with cor 2 a little ways off, I've started to watch other isekai (isekai = transported to another world) and I can't tell how world breaking an electric guitar/rock music is for a show that is set in swords and sorcery world.
Studio Bind's decision to go with musical instruments that play INTO the world's immersion just... Feels... Brilliant
I can't wait for cor 2.
Yeah, in interview it probably was a mistranslation, but here we have an article from 2019:
http://animationbusiness.info/archives/8655
Which is quote, again I am using DeepL, so there ought to be some iffy parts.
An up-and-coming animation company is about to join forces to create a new trend in the industry. Studio Bind Inc. was established as an animation production company jointly funded by the animation planning and production company WHITE FOX and the planning and production company EGG FIRM, and will handle the TV animation series "Mushoku Tensei: Isekai Ittara Honki Dasu", which was announced on October 18 and will be broadcast in 2020. which was announced on October 18.
This will be a new animation studio for WHITE FOX, which has produced many animations on its own, and it will be EGG FIRM's first foray into actual animation production. According to the two companies, the establishment of the new company is due to the fact that in order to produce an anime adaptation of the popular original work, "Mushoku Tensei:", they decided that they needed a system that would allow them to continue to work on the project on an ongoing, long-term, and systematic basis.
Studio Bind was established in November 2018. The company's representative director and producer is Hisaya Otomo, who has extensive experience at Gonzo and Eightbit. γ γStudio Bind has been cooperating in the production of other companies' original projects, but now it is finally embarking on the original goal of establishing the company, "Mushoku Tensed". By combining the know-how of the companies involved that Studio Bind has cultivated, the company hopes to bring out superior work to the world.
WHITE FOX was established in April 2007 and has already been in business for 12 years, but it is an up-and-coming studio in the animation industry, where there are many long-established companies. The quality and finish of their work is well known. It has produced hit works such as "Re:Zero kara Hajimete Isekai Seikatsu" and "STEINS;GATE" one after another. γ γEGG FIRM is a topic of joint investment. It was just established in 2015 by Nobuhiro Osawa, who has many years of experience as a producer. He has also worked on hit titles such as "Sword Art Online: Alicization" and "Ξ¨ι£ of Kusuo Saiki". However, EGG FIRM's role is mainly in planning and producing, and the company itself does not have an actual production studio. This time, EGG FIRM will have its own studio through investment.
In recent ye
... keep reading on reddit β‘I understand the click detector doors with buttons that you use your cursor to open but Iβm implementing ACS guns into the game. Im also not very well taught on the topic of sliding doors. Anything will help at this point.
Just asking because I heard someone comment this somewhere before
Seems like this is their first project. Is this a studio created exclusively for Mushoku Tensei?
For Clip Studio I use the default "Zoom in" and "Zoom Out" Expresskey function but this function doesn't seem to work on Sai 2
I am just getting started with using Visual Studio for Inventor API (VB code) and while I do have my first add-in running (through the debug start), I did notice that there are a lot of binding errors that appear in the debug immediate window as Inventor launches. The add-in works just fine, and I don't get any actual error messages, I'm just curious if this is normal, if I have something setup wrong, or what.
I've been following the KetivAVA tutorials for getting started with Visual Studio and Creating Basic Geometry: Inventor API to do this. I am using Inventor 2022 and Visual Studio 2022. This particular add-in that I'm testing is a simple one to create a circle on a sketch and extrude it. It uses a form for setting the radius, X and Y coordinates, and the extrusion length.
The messages that appear are a bunch of System.WIndows.Data Errors for WIndows Control, dealing with toolbar gradients, RelativeSource FindAncestor, Windows.Controls.ItemsControl Ancestor horizontal and vertical alignment, QuickAccess Undo Button and Redo Button, theme visibility, canvas, margins, and content presenter binding issues. Everything looks fine and works fine when I test it out through the debug, I'm just wondering why I'm getting all of these messages. It appears that these all have to do with the form. I can post the actual text, but it's a lot of them, 77 faults in total.
Hey there, So I'm really into the binding of my graphic novels to make room for more of a complete reading experience but im having trouble with which way to go about binding my MMPR and GGPR graphic novels. I have seen several lists on here for reading orders and chronological order for the series and im curious as to what you order you would have them in if you were in my shoes.
I love both series a lot! MMPR is the first series of the two that was published and it introduces Drakkon and the lead in to Shattered Grid. GGPR is chronological start of them but it's when it gets to Shattered Grid crossover, there isnt much of a crossover besides a conversation that happens between the Ranger Slayer and Drakkon in issue #11 and MMPR #29.
So i guess im asking what your opinion would be: would it be better to group GGPR #1-20/Forever Rangers together then lead into MMPR #1-26/Shattered Grid or just do it by publication order? How would you like the reading experience?
I've been looking through this example after making my game's .aar
file via ebitenmobile bind
. I can't seem to get the library to load in Android Studio though. All of my imports work etc. But I can't seem to figure out how to fix R.id.ebitenview.
My apologies as I am a bit unfamiliar with Java and Android studio. It seems that maybe this is a value in the activity_main.xml file? I am not really sure though.
Any advice on how to fix this an get the game to load? As a side note, the game was developed and tested using gomobile
and adb
(I know the game works). But I am now attempting to use it as a new module inside of Android Studio.
https://preview.redd.it/0wk7gahclz071.png?width=533&format=png&auto=webp&s=cfe5cdb106396db6a37e68633b314e5418ced7e7
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