A list of puns related to "Splay (physiology)"
Dumb title. Anyway, having been postponed a year, is anyone else looking forward to scratching that cosplay itch? What costumes are y'all planning to wear? Is anyone planning thematic masks in case they are required?
In the about of the channel, it says "Mt. Hwaak Army Assistant's Playground". Well, Hwaaksan is in Gangwon province where Daesung was deployed. It's possible that he's just playing a alter ego/role as a drummer to entertain us and pass some time as a fan like us. Every BIGBANG member is the best k-pop has ever have. BB Foreverβ€οΈ
P.S. - You may know this but I did my own research to come at this verdict.
Hello everybody,
First of all, I donβt know if this is the right sub-reddit so if not could you please tell me a better place to ask this question? I want to start making Letβs Plays of some 2D and 3D games. Since Iβm relatively new to this topic I need help getting started.
First, after a little research I found two different wayβs to capture games on a local PC (no Console or other PC) - Capture Cards and Software. Regarding Capture Cards - Are there any benefits (quality of game capture or stability of frames) or is it even possible to capture games on the same PC with a capture card?
Secondly, I tried to capture a game using the Nvidia GeForce Software. When playing I had no drops in frame rate or other laggy moments. Yet the captured video stream did look a little laggy or at least not as smooth as other Letβs Plays I found on YouTube. For testing I also set the Bitrate to maximum with 60FPS. Do I need to change some settings or is there something else I did not think about?
This brings me to my last question - Are there any Post-Recording Steps I need to perform, like encoding the captured video or something else?
Also, the Let's Plays are more for my personal entertainment. Therefore I like the quality of my videos be as close as possible to the original (the game itself). I also want to capture the games in 2160p.
I hope someone can help me to get started with this topic.
Now i know that real cost = 2+change in potential, but what i want to know is, if there is a bound that can be introduced between real and amortized cost for splay trees.
So when we access an item, we splay that item (make it the root node) so that item can be easily accessed in the future? Isn't that sort of wishful thinking that just because we accessed this node once, we're going to do it again soon? I don't understand
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