A list of puns related to "Oxygen XML Editor"
Hi, I'm using the comparison tool in Oxygen XML Author and I'm struggling to get the ignore nodes XPath feature working.
I have a bunch of objects called "expression queries" and each has an attribute called name and want to ignore objects with the same name to identify which objects need to be merged into a new file.
I thought this XPath string would work: //queryExpression/@name but it doesn't.
Any idea what I'm missing?
Thanks, J
^(IO always eludes me and it gets extra confusing when dealing with editor vs build. Where should I save my files so that they will be accessible and available in both the editor and the application once its built. Also what is the best way of reaching this file (in terms of directory and such) when accessing it via script.)
There's a lot of solution out there, not even one of them works for me. I was thinking whether i need to reinstall android studio or not. maybe anyone have some suggestions for me??
The problem is :
No suggestions in xml editor
There's only suggestion from tabnine which is not comfortable enough
The view attributes didn't show properly
All Attributes of Relative Layout is just that. Which i believe shouldn't be just that
There's a few of the attributes being unknown
Well, the problem is there, even though there's some error here and there cause of that problems that have been stated, the apps still runnable.
Any solution? :) your answer is appreciated
I want to make something very similar to this video:
https://www.youtube.com/watch?v=QlsGrhi1W08
If I have a text file, with all that information (music position, name, numbers. etc), which video editor (or plugin to a existing one) will allow me to import the file, to feed a existing template?
Thanks
I right-click settings.xml and change it to 117 (F6), but when I go in-game it's still F5. and my Rampage trainer is also F5, am I changing the settings wrong?.
Basically, I hope to find something like Tiled or OGMO editor, but with tiles being cubes and placed in 3D space, I suppose? I need each tile to basically be a separate object, not so much different from how, for example Minecraft blocks are each separate from one another - that's why getting a parsable format would be appreciated.
I've thought about just making several layers of 2D tilemaps, but it just feels way too cumbersome to the point where I feel like I would be better off making just tiny color-coded bitmaps, but that doesn't feel so great either.
That leads to my question: Are there any editors that could prove helpful in such situation? Or perhaps there's a different solution, that I simply haven't thought about?
Sorry for the not-so-great writing, for some reason I can't even string a sentence properly today.
If you want to change the XML files for the browser version of Town of Salem, here is a user script you can install to do that.
What does it do?
This allows you to change the text for various buttons and messages.
Perhaps you want to change "<x> has revealed themselves as the Mayor!" to "<x> has revealed that they need healing from the doctor" or you want to change the death messages. This will allow you to do it.
How do I install it?
First, you need a script manager for your browser, such as TamperMonkey.
Then, you can install the script from the link below:
https://greasyfork.org/en/scripts/420353-town-of-salem-xml-editor
How do I use it and what features does it have?
When you load up Town of Salem in the browser, the script will add a button in the bottom left of the screen. After the game loads, you can click it which reveals 3 tabs.
The tab on the left shows all the keys and values in the default XML file. You can also search through the data to find the message you want to replace.
The middle tab is where you can see your current edits, add new edits and delete edits.
If you want, you can also export and import Town of Salem XML files. Pressing the "export" button will generate an XML file and will download it to your computer. You can edit this file in your text editor and then import it back. When importing, your current edits are cleared and any messages that do not match the original message will be added to your edits.
All edits will be retained even if the original XML file is changed.
Important: Changes only take effect after reloading the page.
Screenshot:
Example of what the UI looks like
How did I manage to do this?
In order to edit the XML file, I needed to be able to access the data before Town of Salem reads the data and then modify it. This means that I needed to edit Town of Salem's JavaScript. I have made similar scripts for other websites before and basically, it fetches the script I am patching, modifies a part of it that accesses the XML with code that exposes the data, and allows me to modify it. Finally, it overwrites the entire webpage with an iframe with the patched website and scripts. The iframe prevents certain errors that could occur due to dup
... keep reading on reddit ➡I am following according to the evdev wiki however I can't get it to work.
I have edited the xml before for adding devices and it worked but for editing the line to <domain type='kvm' xmlns:qemu='http://libvirt.org/schemas/domain/qemu/1.0'>
and later adding
<qemu:commandline>
<qemu:arg value='-object'/>
<qemu:arg value='input-linux,id=kbd1,evdev=/dev/input/by-id/usb-SEM_USB_Keyboard-event-kbd,grab_all=on,repeat=on'/>
</qemu:commandline>
it just gets deleted. So how do I do it?
Online editor to edit, format, compare and chart generator for JSON, XML, CSV and YAML documents JXCY_DEV
I've been working on a new movie for which I use a lot of other films as source material. Naturally I wanted to see if I could cut them up into their separate shots. Da Vinci resolve does this, but I needed to have the cuts in the original file in Premiere.
Here's the problem: when you do scene detection in Resolve and add the clips to the mediapool, you can then select all the clips and 'create a new timeline from the selected clips'. If you export that timeline as an .xml and import it in Premiere, all the cuts will be there, but the clips will start from 00:00:00:00. One work-around would be of course to export all the individual clips and import those into premiere... but that effectively results in duplicating all your footage.
[EDIT: There are now OS X and Windows apps with GUI for those who rather not use the Command Line or don't know how.]
[EDIT 2: The script now also converts .xml's of timelines containing multiple scene detected videos - app versions to follow]
I wrote a Python script to fix the .xml exported from Resolve, below are the steps for those who can be helped with this:
Note that I only tested this with single movies, i.e. 1 scene-detected film on one timeline.
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