XPath Query in file compare (Oxygen XML Author)

Hi, I'm using the comparison tool in Oxygen XML Author and I'm struggling to get the ignore nodes XPath feature working.

I have a bunch of objects called "expression queries" and each has an attribute called name and want to ignore objects with the same name to identify which objects need to be merged into a new file.

I thought this XPath string would work: //queryExpression/@name but it doesn't.

Any idea what I'm missing?

Thanks, J

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👤︎ u/cyphnar
📅︎ Oct 11 2021
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Where should I save my text and xml files for both the editor and the build versions of my game?

^(IO always eludes me and it gets extra confusing when dealing with editor vs build. Where should I save my files so that they will be accessible and available in both the editor and the application once its built. Also what is the best way of reaching this file (in terms of directory and such) when accessing it via script.)

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👤︎ u/theragco
📅︎ Nov 21 2021
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Android studio won't show view attributes and not suggesting anything in xml editor

There's a lot of solution out there, not even one of them works for me. I was thinking whether i need to reinstall android studio or not. maybe anyone have some suggestions for me??

The problem is :
No suggestions in xml editor

There's only suggestion from tabnine which is not comfortable enough

The view attributes didn't show properly

All Attributes of Relative Layout is just that. Which i believe shouldn't be just that

There's a few of the attributes being unknown

Well, the problem is there, even though there's some error here and there cause of that problems that have been stated, the apps still runnable.

Any solution? :) your answer is appreciated

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📅︎ Oct 25 2021
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Cant find a damn thing about oxygen tanks in game files. Where are their .xml and png's?
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📅︎ May 14 2021
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Which video editor could I use to import text (ex: xml/json) from a file to a template?

I want to make something very similar to this video:

https://www.youtube.com/watch?v=QlsGrhi1W08

If I have a text file, with all that information (music position, name, numbers. etc), which video editor (or plugin to a existing one) will allow me to import the file, to feed a existing template?

Thanks

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📅︎ Oct 06 2021
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Try out JXCY, a next gen online editor and chart generator for JSON, XML, CSV and YAML documents. shows CSV data in table view or tabular format with cell editing. jxcy.dev
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👤︎ u/jxcy_dev
📅︎ Jul 21 2021
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Changing menu key in setting.xml map editor not working.

I right-click settings.xml and change it to 117 (F6), but when I go in-game it's still F5. and my Rampage trainer is also F5, am I changing the settings wrong?.

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👤︎ u/humor0us
📅︎ Aug 12 2021
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Voxel Editor with JSON/XML/etc. export format?

Basically, I hope to find something like Tiled or OGMO editor, but with tiles being cubes and placed in 3D space, I suppose? I need each tile to basically be a separate object, not so much different from how, for example Minecraft blocks are each separate from one another - that's why getting a parsable format would be appreciated.

I've thought about just making several layers of 2D tilemaps, but it just feels way too cumbersome to the point where I feel like I would be better off making just tiny color-coded bitmaps, but that doesn't feel so great either.

That leads to my question: Are there any editors that could prove helpful in such situation? Or perhaps there's a different solution, that I simply haven't thought about?

Sorry for the not-so-great writing, for some reason I can't even string a sentence properly today.

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👤︎ u/Orange1717
📅︎ Jul 02 2021
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Town of Salem XML Editor (Browser)

If you want to change the XML files for the browser version of Town of Salem, here is a user script you can install to do that.

What does it do?

This allows you to change the text for various buttons and messages.

Perhaps you want to change "<x> has revealed themselves as the Mayor!" to "<x> has revealed that they need healing from the doctor" or you want to change the death messages. This will allow you to do it.

How do I install it?

First, you need a script manager for your browser, such as TamperMonkey.

Then, you can install the script from the link below:

https://greasyfork.org/en/scripts/420353-town-of-salem-xml-editor

How do I use it and what features does it have?

When you load up Town of Salem in the browser, the script will add a button in the bottom left of the screen. After the game loads, you can click it which reveals 3 tabs.

The tab on the left shows all the keys and values in the default XML file. You can also search through the data to find the message you want to replace.

The middle tab is where you can see your current edits, add new edits and delete edits.

If you want, you can also export and import Town of Salem XML files. Pressing the "export" button will generate an XML file and will download it to your computer. You can edit this file in your text editor and then import it back. When importing, your current edits are cleared and any messages that do not match the original message will be added to your edits.

All edits will be retained even if the original XML file is changed.

Important: Changes only take effect after reloading the page.

Screenshot:

Example of what the UI looks like

How did I manage to do this?

In order to edit the XML file, I needed to be able to access the data before Town of Salem reads the data and then modify it. This means that I needed to edit Town of Salem's JavaScript. I have made similar scripts for other websites before and basically, it fetches the script I am patching, modifies a part of it that accesses the XML with code that exposes the data, and allows me to modify it. Finally, it overwrites the entire webpage with an iframe with the patched website and scripts. The iframe prevents certain errors that could occur due to dup

... keep reading on reddit ➡

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👤︎ u/theusaf
📅︎ Apr 21 2021
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Just made freely available: XML Quiz Editor for Unity. A simple way to edit XML Files for your quiz game. In this asset all you need to do is to write the questions, answers and choose the correct one. Than, the Editor generate the XML File to you. Simple as that! Affiliate link / ad assetstore.unity.com/pack…
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📅︎ May 09 2021
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Need help I exported with .X but when I try to put the XML onto a truck both rims are pointing the same way (not mirroring for each side) it also does this when I bring them into the editor as well I cannot figure it out
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📅︎ Feb 17 2021
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FREE (100% OFF) - XML Quiz Editor : A simple way to edit XML Files for your quiz game. In this asset all you need to do is to write the questions, answers and choose the correct one. Than, the Editor generate the XML File to you. Simple as that! Affiliate link / ad assetstore.unity.com/pack…
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📅︎ May 09 2021
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Smart way to debug data - Online Editor and Chart Generator for JSON, XML, CSV, YAML documents https://jxcy.dev https://www.youtube.com/watch?v=N1ff9Sdq4w0
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👤︎ u/jxcy_dev
📅︎ Aug 30 2020
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Help please, I just modify the name of the package in apk editor pro from com.supercell.brawlstars to com.supercell.brawlmods in androidmanifest.xml and then I just click on build and I have this message error ...
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👤︎ u/fbjhb07130
📅︎ Apr 14 2020
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Smart way to debug XML - Online Editor for JSON, XML, CSV, YAML documents and Chart Generator https://jxcy.dev
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👤︎ u/jxcy_dev
📅︎ Aug 30 2020
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Online editor to edit, format, compare and chart generator for JSON, XML, CSV and YAML documents jxcy.dev
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👤︎ u/jxcy_dev
📅︎ Aug 04 2020
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JXCY - Online Editor for JSON, XML, CSV, YAML documents and Chart Generator jxcy.dev
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👤︎ u/jxcy_dev
📅︎ Aug 21 2020
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Unable to edit the xml to add evdev entries, either they are deleted in virt-manager xml editor or 'XML document failed to validate against schema:' in virsh edit...

I am following according to the evdev wiki however I can't get it to work.

I have edited the xml before for adding devices and it worked but for editing the line to &lt;domain type='kvm' xmlns:qemu='http://libvirt.org/schemas/domain/qemu/1.0'&gt; and later adding

&lt;qemu:commandline&gt;
&lt;qemu:arg value='-object'/&gt;
&lt;qemu:arg value='input-linux,id=kbd1,evdev=/dev/input/by-id/usb-SEM_USB_Keyboard-event-kbd,grab_all=on,repeat=on'/&gt;
&lt;/qemu:commandline&gt;

it just gets deleted. So how do I do it?

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📅︎ Sep 24 2020
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JXCY - Online Editor for JSON, XML, CSV, YAML documents and Chart Generator

Online editor to edit, format, compare and chart generator for JSON, XML, CSV and YAML documents JXCY_DEV

#Debug JSON by generating chart

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👤︎ u/jxcy_dev
📅︎ Aug 05 2020
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JXCY - Online Editor for JSON, XML, CSV, YAML documents and Chart Generator jxcy.dev
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👤︎ u/jxcy_dev
📅︎ Aug 21 2020
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Smart way to debug XML - Online Editor for JSON, XML, CSV, YAML documents and Chart Generator jxcy.dev
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👤︎ u/jxcy_dev
📅︎ Aug 21 2020
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Mobile editing app LumaFusion adds XML export feature, allowing mobile editors to finish their projects in Mac OS cinema5d.com/lumafusion-2…
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📅︎ Feb 17 2020
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Oxygen 3.8 Alpha 1 - Advanced Queries, Code Editor Improvements, Rank Math Integration youtube.com/watch?v=nvU2V…
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📅︎ Mar 19 2021
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JXCY - Online Editor for JSON, XML, CSV, YAML documents and Chart Generator jxcy.dev
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👤︎ u/jxcy_dev
📅︎ Aug 12 2020
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Xml editor are fun
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👤︎ u/zeroerrorz
📅︎ Dec 26 2019
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How can i increase the damage of a missile, ie an inferno using an xml editor (overload)
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📅︎ Apr 29 2020
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I created a Python script to fix .xml's after scene detection in Resolve and importing into Premiere [X-POST /r/editors]

I've been working on a new movie for which I use a lot of other films as source material. Naturally I wanted to see if I could cut them up into their separate shots. Da Vinci resolve does this, but I needed to have the cuts in the original file in Premiere.

Here's the problem: when you do scene detection in Resolve and add the clips to the mediapool, you can then select all the clips and 'create a new timeline from the selected clips'. If you export that timeline as an .xml and import it in Premiere, all the cuts will be there, but the clips will start from 00:00:00:00. One work-around would be of course to export all the individual clips and import those into premiere... but that effectively results in duplicating all your footage.

[EDIT: There are now OS X and Windows apps with GUI for those who rather not use the Command Line or don't know how.]

[EDIT 2: The script now also converts .xml's of timelines containing multiple scene detected videos - app versions to follow]

I wrote a Python script to fix the .xml exported from Resolve, below are the steps for those who can be helped with this:

  1. In Resolve scene-detect your footage.
  2. Once you've added your detected shots to the mediapool, you can select them all and choose to 'create new timeline from selected clips'.
  3. In the 'edit' tab, you will see your newly created timeline of the clips. Great! Now let's export it so we can use it in Premiere!
  4. Go to 'file' 'export AAF, XML...' and choose FCP 7 XML V5 Files' as the type of xml you wish to export. Give it a name, store it in a convenient location.
  5. Import the XML into Premiere.......and notice that while all your cuts are there in the timeline, all the separate clips start from 00:00:00:00.
  6. Go to https://gumroad.com/products/CUnOP and download the free script.
  7. Follow the instructions.
  8. Import the newly created .xml into Premiere and all works as it should!!!

Note that I only tested this with single movies, i.e. 1 scene-detected film on one timeline.

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📅︎ May 09 2020
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DocumentServer: ONLYOFFICE Document Server is an online office suite comprising viewers and editors for texts, spreadsheets and presentations, fully compatible with Office Open XML formats: .docx, .xlsx, .pptx and enabling collaborative editing in real time. github.com/ONLYOFFICE/Doc…
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📅︎ Mar 14 2020
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